92 Commits

Author SHA1 Message Date
da7e be997c5d17 fix lint + black formating + SITULITUPU 2026-04-01 18:02:38 +02:00
da7e a4d8f3fbfe Merge branch 'whl' 2026-04-01 17:44:20 +02:00
da7e 3fe46026ec Merge branch 'docstring' 2026-04-01 17:42:48 +02:00
Maoake Teriierooiterai d2f38468a4 need to be merge to the main and add some line for the makefile 2026-04-01 17:17:20 +02:00
Maoake Teriierooiterai b659871902 finish the mypy 2026-04-01 16:09:42 +02:00
Maoake Teriierooiterai c9e0cf0610 fix some mypy need to fix for the others 2026-04-01 15:25:38 +02:00
Maoake Teriierooiterai aadccfba53 finish the mypy strict 2026-04-01 15:19:46 +02:00
Maoake Teriierooiterai c7c7213fb9 fix some mypy strict on file a_maze_ing.py 2026-04-01 15:03:22 +02:00
da7e 843fe5f80c uv config for build wheel package
add clean and fclean method to Makefile
2026-04-01 14:31:11 +02:00
Maoake Teriierooiterai 03b5f9e6fd fix mypy strict on MazeSolver and Maze Generator 2026-04-01 14:12:39 +02:00
da7e 68c40be144 add(docstring): doc string on every class and functions 2026-04-01 12:34:19 +02:00
maoake ed16566677 finish to fix parsing mypy 2026-03-31 22:43:03 +02:00
maoake 40e25757c7 starting mypy with maze 2026-03-31 22:31:48 +02:00
maoake b1eda06fa5 fixing flake8 2026-03-31 22:01:45 +02:00
maoake 769198c06b adding the blink on the 42 2026-03-31 21:03:10 +02:00
maoake 2c7b565137 give a checkpoint to the project blink the 42 2026-03-31 20:29:01 +02:00
maoake d23959ce74 fix conflict 2026-03-31 20:17:08 +02:00
maoake 4cb678b5be something is up 2026-03-31 19:59:09 +02:00
da7e b520210d58 fix(MazeMLX): margin calculation, big maze are now display fully 2026-03-30 16:36:52 +02:00
da7e bdb1056d69 fix(AmazMLX): draw_ft margin 2026-03-30 15:57:16 +02:00
da7e b2aa93e04d add color to put block 2026-03-30 15:47:39 +02:00
da7e 56ebb2823a code refactor(AmazMLX) 2026-03-30 15:45:15 +02:00
da7e 150eaedc94 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-30 15:41:35 +02:00
da7e 6f4699c29f wip(entry exit) 2026-03-30 15:37:45 +02:00
Maoake Teriierooiterai 5913f5267d trying to get the blink on the 42 2026-03-30 15:36:52 +02:00
Maoake Teriierooiterai d4251dc8b7 fixing the conflict 2026-03-30 14:47:16 +02:00
Maoake Teriierooiterai 282fbd6867 poop the conflict 2026-03-30 14:39:05 +02:00
da7e 0f77e0c6e4 fix buffer overflow in put pixel + margin calculation 2026-03-30 14:37:33 +02:00
Maoake Teriierooiterai cfac4bed25 need to add the color 2026-03-30 13:53:14 +02:00
Maoake Teriierooiterai cd3c75fb1e set up the path print with the button 2026-03-30 12:01:23 +02:00
Maoake Teriierooiterai 628bb8a94b put the functions color and need to refactor the code 2026-03-30 08:26:53 +02:00
mteriier dc19b526fa testing colors on the project cause we need to test it out 2026-03-29 23:35:42 +02:00
Maoake Teriierooiterai 68d710e313 color 42 2026-03-29 18:47:29 +02:00
da7e 92c6237f06 fix(astar): the actual astar wasn't the real astar algoritm 2026-03-29 15:38:40 +02:00
Maoake Teriierooiterai b682274102 opti path 2026-03-29 14:31:04 +02:00
mteriier d534993f4c starting my branch need to rush this 2026-03-28 23:01:42 +01:00
da7e fa38f7a311 Merge branch 'mlx' 2026-03-27 21:53:06 +01:00
da7e 16d97e9912 fix(astar): function f() miscalculate the best path 2026-03-27 21:51:49 +01:00
da7e b317f7a3a0 FIX(path render): path render was called twice 2026-03-27 21:42:14 +01:00
da7e 2fc67683d8 add key handling without color management (not implemented) 2026-03-27 20:58:28 +01:00
da7e cb19cf1413 ADD(mlx path animation) 2026-03-27 19:47:21 +01:00
da7e 6ec617848f Merge branch 'main' of github.com:maoakeEnterprise/amazing into mlx 2026-03-27 18:29:39 +01:00
da7e 349e58ce41 ifpjefp 2026-03-27 18:29:09 +01:00
Maoake Teriierooiterai b078241359 fix something on the solver 2026-03-27 18:05:05 +01:00
Maoake Teriierooiterai 3c072de0f4 finish the animation generator maze 2026-03-27 16:49:13 +01:00
Maoake Teriierooiterai a3bbce861d fix conflict 2026-03-27 14:39:06 +01:00
Maoake Teriierooiterai ca9444778e need to test the mlx 2026-03-27 14:35:04 +01:00
da7e 135e13deff WIP(iterative display): display change for every generation doesn't work 2026-03-27 13:33:45 +01:00
da7e 2828e37853 maze is display once 2026-03-26 18:22:45 +01:00
Maoake Teriierooiterai ef030f70a7 finish to synchronize the maze generator and the solver 2026-03-26 14:19:43 +01:00
Maoake Teriierooiterai 170de8813a update the gitignore 2026-03-26 13:11:36 +01:00
Maoake TERIIEROOITERAI 5aec319f7b need to fix the unperfect maze and add the function in the kruskal generator 2026-03-26 00:58:07 +01:00
Maoake TERIIEROOITERAI 24748c47ad merge main to the branch solver_dfs and fixing some conflict 2026-03-26 00:14:39 +01:00
Maoake TERIIEROOITERAI e4c91dc4a1 finish the imperfect maze 2026-03-26 00:10:10 +01:00
Maoake Teriierooiterai 6b3fd9a6b7 need to finish the unperfect maze 2026-03-25 18:45:30 +01:00
da7e e33d0a8e29 ADD(main): expected output in file test.txt 2026-03-25 17:48:18 +01:00
da7e a408004bd7 fix(parsing): make output work for AMazeIng class __init__
Basic main to display ascii print
2026-03-25 17:40:13 +01:00
Maoake Teriierooiterai b8631d5b89 doing some test 2026-03-25 17:24:32 +01:00
Maoake Teriierooiterai 5f1ffcc01c finish the solver 2026-03-25 17:00:14 +01:00
da7e e717bf52e9 fix 42 logo adapt with size 2026-03-25 15:50:08 +01:00
da7e 3fa0d3204e add ft logo to maze 2026-03-25 15:27:39 +01:00
da7e cc6f2eb147 Merge branch 'fix_aster' 2026-03-25 14:52:10 +01:00
da7e c6242eeec0 fix astar algorithm work 2026-03-25 14:51:12 +01:00
Maoake Teriierooiterai 4055a8a7a2 finish to print the 42 2026-03-25 13:58:35 +01:00
Maoake TERIIEROOITERAI a39f348b1e set up the function draw ft 2026-03-24 22:11:54 +01:00
Maoake TERIIEROOITERAI 03c4d206d6 starting the branch parsing need to get a good start on this 2026-03-24 21:21:46 +01:00
Maoake TERIIEROOITERAI 8eb46f601f fixing the DFS and modify the main 2026-03-24 20:47:13 +01:00
da7e 991cdead51 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 16:12:19 +01:00
da7e 6730ebcdb5 It's aliiiive! 2026-03-24 16:10:57 +01:00
Maoake Teriierooiterai c478400640 fix the cell pydantic cause the program was too long 2026-03-24 15:34:43 +01:00
da7e a79d4e5c3b algorithm edited but nothing better 2026-03-24 15:33:50 +01:00
Maoake Teriierooiterai 993bcce857 add generator to my maze generator DFS 2026-03-24 15:22:20 +01:00
Maoake Teriierooiterai a85e342a0a fix conflict 2026-03-24 14:31:49 +01:00
Maoake Teriierooiterai 4d151664ab finish the generator DFS 2026-03-24 14:28:10 +01:00
da7e 8dc00e238a Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 13:37:30 +01:00
da7e 0f19d24736 base but not working astar solver 2026-03-24 13:30:32 +01:00
Maoake Teriierooiterai 8b4ef7afce finish the maze generator 2026-03-24 11:10:16 +01:00
Maoake Teriierooiterai 030c6142ba need to fix my infinite while so i make a checkpoint if i need to restore it 2026-03-24 09:34:53 +01:00
Maoake Teriierooiterai f8f0e31598 fix some bug with my unit testing on the DFS 2026-03-23 19:24:32 +01:00
Maoake Teriierooiterai e75e14110d adding my maze need to be tested 2026-03-23 18:49:13 +01:00
Maoake Teriierooiterai 22c44333c1 Merge branch 'main' into parsing 2026-03-19 18:21:30 +01:00
Maoake Teriierooiterai b00ddc7d29 finish the unit testing on the parsing 2026-03-19 18:20:30 +01:00
Maoake Teriierooiterai e4e8ebfc13 adding the unit testing and modify some function for my unit testing its pretty good i learn how to get a good struct for my classes 2026-03-19 18:11:30 +01:00
da7e 0c20d2d063 pytest test_MazeGenerator 2026-03-19 17:45:00 +01:00
da7e 96b39fbeea Maze tester 2026-03-19 17:30:18 +01:00
da7e 97b35fe3eb add Cell tester + FIX: west setter for Cell class 2026-03-19 16:42:45 +01:00
da7e ac13df160f Merge branch 'config_class' 2026-03-19 16:14:04 +01:00
Maoake Teriierooiterai 721a7d00b9 change the name folder test into tests 2026-03-19 16:07:03 +01:00
Maoake Teriierooiterai 6d849a8121 Merge branch 'main' into parsing 2026-03-19 16:02:58 +01:00
Maoake Teriierooiterai a4d55d5692 finish the parsing need to be test 2026-03-19 16:00:19 +01:00
Maoake Teriierooiterai 6b90e5fce5 adding in the parsing class DataMaze the funciton transform_data 2026-03-16 15:37:49 +01:00
Maoake Teriierooiterai 2f5d200c0a training on pytest for the unitesting and doing the parsing with a init in a package need to validate this with my teammate 2026-03-16 15:19:11 +01:00
30 changed files with 2210 additions and 169 deletions
+3 -1
View File
@@ -98,7 +98,7 @@ ipython_config.py
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control. # Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more # This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries. # commonly ignored for libraries.
# uv.lock uv.lock
# poetry # poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. # Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
@@ -214,4 +214,6 @@ __marimo__/
# Streamlit # Streamlit
.streamlit/secrets.toml .streamlit/secrets.toml
test.txt
mazegen-1.0.0-py3-none-any.whl
+34 -4
View File
@@ -1,19 +1,49 @@
build:
uv build --clear --wheel
cp dist/*.whl mazegen-1.0.0-py3-none-any.whl
install: install:
uv sync uv sync
uv pip install mlx-2.2-py3-none-any.whl
run: install run: install
uv run python3 a_maze_ing.py config.txt uv run python3 a_maze_ing.py config.txt
run_windows:
.venv\Scripts\python -m a_maze_ing config.txt
debug: debug:
uv pdb python3 a_maze_ing.py config.txt uv pdb python3 a_maze_ing.py config.txt
clean: clean:
rm -rf __pycache__ .mypy_cache rm -rf */**/__pycache__ __pycache__ .mypy_cache .venv dist build */**/*.egg-info *.egg-info test.txt
fclean: clean
rm mazegen-1.0.0-py3-none-any.whl
lint: lint:
uv run flake8 . --exclude=.venv uv run flake8 . --exclude=.venv
uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs src
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs tests
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs a_maze_ing.py
lint-strict: lint-strict:
uv run flake8 . uv run flake8 . --exclude=.venv
uv run mypy . --strict uv run env PYTHONPATH=src python3 -m mypy --strict src
uv run env PYTHONPATH=src python3 -m mypy --strict tests
uv run env PYTHONPATH=src python3 -m mypy --strict a_maze_ing.py
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
run_test_maze_gen:
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
run_test:
uv run pytest
mlx:
uv run python3 test.py
.PHONY: build install run debug clean fclean lint lint-strict run_test
+493 -15
View File
@@ -1,21 +1,499 @@
import os from typing import Any
from numpy import ma from numpy.typing import NDArray
from src.amaz_lib import MazeGenerator from src.AMazeIng import AMazeIng
from src.amaz_lib import Maze from src.parsing.Parsing import DataMaze as Parsing
from mlx import Mlx
import time
class MazeMLX:
"""Render, animate, and interact with a maze using an MLX window."""
def __init__(self, height: int, width: int) -> None:
"""Initialize the MLX renderer and create the window and image buffer.
Args:
height: Height of the rendering area in pixels.
width: Width of the rendering area in pixels.
"""
self.mlx = Mlx()
self.height = height
self.width = width
self.print_path = False
self.color = [0x00, 0x00, 0xFF, 0xFF]
self.mlx_ptr = self.mlx.mlx_init()
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
def close(self) -> None:
"""Destroy the image used by the renderer."""
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def close_loop(self, _: Any) -> None:
"""Stop the MLX event loop.
Args:
_: Unused callback argument.
"""
self.mlx.mlx_loop_exit(self.mlx_ptr)
def clear_image(self) -> None:
"""Clear the image buffer."""
self.buf[:] = b"\x00" * len(self.buf)
def redraw_image(self) -> None:
"""Redraw the window contents and display the control help text."""
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(
self, x: int, y: int, color: list[Any] | None = None
) -> None:
"""Draw a single pixel into the image buffer.
Args:
x: Horizontal pixel position.
y: Vertical pixel position.
color: Optional RGBA color list. If omitted, the current renderer
color is used.
"""
if x < 0 or y < 0 or x >= self.width or y >= self.height:
return
offset = y * self.size_line + x * (self.bpp // 8)
if color:
self.buf[offset + 0] = color[0]
self.buf[offset + 1] = color[1]
self.buf[offset + 2] = color[2]
if self.bpp >= 32:
self.buf[offset + 3] = color[3]
else:
self.buf[offset + 0] = self.color[0]
self.buf[offset + 1] = self.color[1]
self.buf[offset + 2] = self.color[2]
if self.bpp >= 32:
self.buf[offset + 3] = self.color[3]
def put_line(
self,
start: tuple[int, int],
end: tuple[int, int],
color: list[Any] | None = None,
) -> None:
"""Draw a horizontal or vertical line.
Args:
start: Starting pixel coordinates.
end: Ending pixel coordinates.
color: Optional RGBA color list.
"""
sx, sy = start
ex, ey = end
if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy, color)
if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y, color)
def put_block(
self,
ul: tuple[int, int],
dr: tuple[int, int],
color: list[Any] | None = None,
) -> None:
"""Draw a filled rectangular block.
Args:
ul: Upper-left corner coordinates.
dr: Lower-right corner coordinates.
color: Optional RGBA color list.
"""
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line(
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
)
@staticmethod
def random_color_ft() -> Any:
"""Yield colors in a repeating sequence for the reserved pattern.
Yields:
RGBA color lists.
"""
colors = [
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
]
while True:
for color in colors:
yield color
@staticmethod
def random_color() -> Any:
"""Yield colors in a repeating sequence for maze rendering.
Yields:
RGBA color lists.
"""
colors = [
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0xFF, 0x00, 0x80, 0xFF], # purple
[0x00, 0x00, 0xFF, 0xFF], # red
]
while True:
for color in colors:
yield color
def get_margin_line_len(self, maze: NDArray[Any]) -> tuple[int, int, int]:
"""Compute the cell size and margins for centering the maze.
Args:
maze: Maze grid to render.
Returns:
A tuple containing the cell side length, horizontal margin, and
vertical margin.
"""
rows = len(maze)
cols = len(maze[0])
line_len = min(self.width // cols, self.height // rows) - 1
maze_width = cols * line_len
maze_height = rows * line_len
margin_x = ((self.width - maze_width) // 2) + 1
margin_y = ((self.height - maze_height) // 2) + 1
return (line_len, margin_x, margin_y)
def update_maze(self, maze: NDArray[Any]) -> None:
"""Render the maze walls into the image buffer.
Args:
maze: Maze grid to render.
"""
self.clear_image()
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
if maze[y][x].get_est():
self.put_line((x1, y0), (x1, y1))
if maze[y][x].get_south():
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
def put_path(self, amazing: AMazeIng) -> Any:
"""Animate the solution path inside the maze.
Args:
amazing: Maze container with generation and solving logic.
Yields:
Control after each path segment so the animation can be rendered
progressively.
"""
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for i in range(len(path)):
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
x0 = actual[0] * line_len + margin_x + 12
y0 = actual[1] * line_len + margin_y + 12
x1 = actual[0] * line_len + line_len + margin_x - 12
y1 = actual[1] * line_len + line_len + margin_y - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
return
def put_start_end(self, amazing: AMazeIng) -> None:
"""Draw highlighted blocks for the maze entry and exit.
Args:
amazing: Maze container with current maze data.
"""
entry = amazing.entry
exit = amazing.exit
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
ul = (
(entry[0] - 1) * line_len + margin_x + 3,
(entry[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(entry[0] - 1) * line_len + line_len + margin_x - 3,
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
ul = (
(exit[0] - 1) * line_len + margin_x + 3,
(exit[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(exit[0] - 1) * line_len + line_len + margin_x - 3,
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
def draw_ft(
self, maze: NDArray[Any], color: list[Any] | None = None
) -> None:
"""Draw filled cells corresponding to the reserved fully
walled pattern.
Args:
maze: Maze grid to inspect.
color: Optional RGBA color list.
"""
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
if maze[y][x].value == 15:
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
self.put_block((x0, y0), (x1, y1), color)
def draw_image(self, amazing: AMazeIng) -> None:
maze = amazing.maze.get_maze()
"""Main rendering callback used by the MLX loop.
Args:
amazing: Maze container to render.
"""
if self.render_maze(amazing):
if self.print_path:
if self.render_path():
color = next(self.color_gen_ft)
if maze is not None:
self.draw_ft(maze, color)
next(self.timer_gen)
else:
self.time_gen()
if maze is not None:
self.update_maze(maze)
self.draw_ft(maze)
self.put_start_end(amazing)
self.redraw_image()
def shift_color(self) -> None:
"""Reset the maze color generator."""
self.color_gen = self.random_color()
def shift_color_ft(self) -> None:
"""Reset the reserved-pattern color generator."""
self.color_gen_ft = self.random_color_ft()
def time_gen(self) -> None:
"""Reset the timing generator used for animation pacing."""
self.timer_gen = self.time_generator()
def restart_maze(self, amazing: AMazeIng) -> None:
"""Restart maze generation.
Args:
amazing: Maze container providing the generation generator.
"""
self.generator = amazing.generate()
def time_generator(self) -> Any:
"""Yield regularly with a fixed delay for animation timing.
Yields:
``None`` at each step after sleeping.
"""
yield
while True:
time.sleep(0.3)
yield
def restart_path(self, amazing: AMazeIng) -> None:
"""Restart solution path animation.
Args:
amazing: Maze container providing the solution path.
"""
self.path_printer = self.put_path(amazing)
def render_path(self) -> bool:
"""Advance the path animation by one step.
Returns:
``True`` if the path animation is complete, otherwise ``False``.
"""
try:
next(self.path_printer)
time.sleep(0.03)
return False
except StopIteration:
pass
return True
def render_maze(self, amazing: AMazeIng) -> bool:
"""Advance maze generation by one step and redraw it.
Args:
amazing: Maze container being generated.
Returns:
``True`` if maze generation is complete, otherwise ``False``.
"""
try:
maze = amazing.maze.get_maze()
next(self.generator)
if maze is not None:
self.update_maze(maze)
return False
except StopIteration:
pass
return True
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
"""Handle keyboard input for one keycode mapping.
Args:
keycode: Key code received from MLX.
amazing: Maze container to update or render.
"""
if keycode == 49:
self.restart_maze(amazing)
self.print_path = False
if keycode == 50:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 51:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 52:
self.close_loop(None)
def handle_key_press_mteriier(
self, keycode: int, amazing: AMazeIng
) -> None:
"""Handle keyboard input for an alternative keycode mapping.
Args:
keycode: Key code received from MLX.
amazing: Maze container to update or render.
"""
if keycode == 38:
self.restart_maze(amazing)
self.print_path = False
if keycode == 233:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 34:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 39:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
"""Start the MLX rendering loop.
Args:
amazing: Maze container to generate, solve, and display.
"""
self.restart_maze(amazing)
self.shift_color()
self.shift_color_ft()
self.time_gen()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def main() -> None: def main() -> None:
# try: """Run the maze application."""
maze = Maze(maze=None, start=(1, 1), end=(16, 15)) mlx = None
for alg in MazeGenerator.Kruskal.kruskal(20, 20): try:
maze.set_maze(alg) mlx = MazeMLX(1000, 1000)
os.system("clear") config = Parsing.get_data_maze("config.txt")
maze.ascii_print() amazing = AMazeIng(**config)
maze.export_maze("test.txt") mlx.start(amazing)
with open("test.txt", "w") as output:
output.write(amazing.__str__())
# except Exception as err: except Exception as err:
# print(err) print(err)
finally:
if mlx is not None:
mlx.close()
if __name__ == "__main__": if __name__ == "__main__":
+8
View File
@@ -0,0 +1,8 @@
WIDTH=10
HEIGHT=10
ENTRY=1,1
EXIT=10,10
OUTPUT_FILE=maze.txt
PERFECT=True
GENERATOR=Kruskal
SOLVER=AStar
Binary file not shown.
-25
View File
@@ -1,25 +0,0 @@
# This script does not check for errors or malformed files.
# It only validates that neighbooring cells sharing a wall have
# both the correct encoding.
# Usage: python3 output_validator.py output_maze.txt
import sys
if len(sys.argv) != 2:
print(f"Usage: python3 {sys.argv[0]} <output_file>")
sys.exit(1)
g = []
for line in open(sys.argv[1]):
if line.strip() == '':
break
g.append([int(c, 16) for c in line.strip(' \t\n\r')])
for r in range(len(g)):
for c in range(len(g[0])):
v = g[r][c]
if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
print(f'Wrong encoding for ({c},{r})')
+13
View File
@@ -14,8 +14,21 @@ dependencies = [
dev = [ dev = [
"mypy>=1.19.1", "mypy>=1.19.1",
"flake8>=7.3.0", "flake8>=7.3.0",
"pytest>=9.0.2",
] ]
[tool.mypy] [tool.mypy]
python_version = "3.10" python_version = "3.10"
explicit_package_bases = true
[tool.pytest.ini_options]
pythonpath = ["src"]
[build-system]
requires = ["setuptools>=78.1.0", "wheel>=0.45.1"]
build-backend = "setuptools.build_meta"
[tool.setuptools]
package-dir = {"" = "src/amaz_lib"}
+43 -12
View File
@@ -1,42 +1,73 @@
from dataclasses import field
from os import eventfd_read
from typing import Generator from typing import Generator
import numpy
from typing_extensions import Self from typing_extensions import Self
from pydantic import AfterValidator, BaseModel, Field, model_validator from pydantic import BaseModel, Field, model_validator, ConfigDict
from amaz_lib import Maze, MazeGenerator, MazeSolver from .amaz_lib import Maze, MazeGenerator, MazeSolver
from amaz_lib.Cell import Cell
class AMazeIng(BaseModel): class AMazeIng(BaseModel):
width: int = Field(ge=3) """Represent a complete maze configuration, generation,
height: int = Field(ge=3) and solving setup.
"""
model_config = ConfigDict(arbitrary_types_allowed=True)
width: int = Field(ge=4)
height: int = Field(ge=4)
entry: tuple[int, int] entry: tuple[int, int]
exit: tuple[int, int] exit: tuple[int, int]
output_file: str = Field(min_length=3) output_file: str = Field(min_length=3)
perfect: bool = Field(default=True) perfect: bool = Field(default=True)
maze: Maze = Field(default=Maze(maze=numpy.array([]))) maze: Maze = Field(default=Maze(None))
generator: MazeGenerator generator: MazeGenerator
solver: MazeSolver solver: MazeSolver
@model_validator(mode="after") @model_validator(mode="after")
def check_entry_exit(self) -> Self: def check_entry_exit(self) -> Self:
if self.entry[0] >= self.width or self.entry[1] >= self.height: """Validate that entry and exit coordinates fit within maze bounds.
Returns:
The validated model instance.
Raises:
ValueError: If entry or exit coordinates exceed maze dimensions.
"""
if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size") raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] >= self.width or self.exit[1] >= self.height: if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size") raise ValueError("Exit coordinates exceed the maze size")
return self return self
def generate(self) -> Generator[Maze, None, None]: def generate(self) -> Generator[Maze, None, None]:
"""Generate the maze step by step.
The internal maze state is updated at each generation step.
Yields:
The current maze state after each generation step.
"""
for array in self.generator.generator(self.height, self.width): for array in self.generator.generator(self.height, self.width):
self.maze.set_maze(array) self.maze.set_maze(array)
yield self.maze yield self.maze
return
def solve_path(self) -> str: def solve_path(self) -> str:
return self.solver.solve(self.maze) """Solve the current maze and return the path string.
Returns:
A string of direction letters representing the solution path.
"""
return self.solver.solve(self.maze, self.height, self.width)
def __str__(self) -> str: def __str__(self) -> str:
"""Return a string representation of the maze and its solution.
The output includes the maze, entry coordinates, exit coordinates, and
the computed solution path.
Returns:
A formatted string representation of the maze data.
"""
res = self.maze.__str__() res = self.maze.__str__()
res += "\n" res += "\n"
res += f"{self.entry[0]},{self.entry[1]}\n" res += f"{self.entry[0]},{self.entry[1]}\n"
+79 -20
View File
@@ -1,65 +1,124 @@
from pydantic import BaseModel, Field from dataclasses import dataclass
class Cell(BaseModel): @dataclass
value: int = Field(ge=0, le=15) class Cell:
"""Represent a maze cell encoded as a bitmask of surrounding walls.
The cell value is stored as an integer where each bit represents the
presence of a wall in one cardinal direction:
- bit 0 (1): north wall
- bit 1 (2): east wall
- bit 2 (4): south wall
- bit 3 (8): west wall
"""
def __init__(self, value: int) -> None:
"""Initialize a cell with its encoded wall value.
Args:
value: Integer bitmask representing the cell walls.
"""
self.value = value
def __str__(self) -> str: def __str__(self) -> str:
"""Return the hexadecimal representation of the cell value.
Returns:
The uppercase hexadecimal form of the cell value without the
``0x`` prefix.
"""
return hex(self.value).removeprefix("0x").upper() return hex(self.value).removeprefix("0x").upper()
def set_value(self, value: int) -> None: def set_value(self, value: int) -> None:
"""Set the encoded value of the cell.
Args:
value: Integer bitmask representing the cell walls.
"""
self.value = value self.value = value
def get_value(self) -> int: def get_value(self) -> int:
"""Return the encoded value of the cell.
Returns:
The integer bitmask representing the cell walls.
"""
return self.value return self.value
def set_north(self, is_wall: bool) -> None: def set_north(self, is_wall: bool) -> None:
"""Set or clear the north wall.
Args:
is_wall: ``True`` to add the north wall, ``False`` to remove it.
"""
if (not is_wall and self.value | 14 == 15) or ( if (not is_wall and self.value | 14 == 15) or (
is_wall and self.value | 14 != 15 is_wall and self.value | 14 != 15
): ):
self.value = self.value ^ (1) self.value = self.value ^ (1)
def get_north(self) -> bool: def get_north(self) -> bool:
"""Return whether the north wall is present.
Returns:
``True`` if the north wall is set, otherwise ``False``.
"""
return self.value & 1 == 1 return self.value & 1 == 1
def set_est(self, is_wall: bool) -> None: def set_est(self, is_wall: bool) -> None:
"""Set or clear the east wall.
Args:
is_wall: ``True`` to add the east wall, ``False`` to remove it.
"""
if (not is_wall and self.value | 13 == 15) or ( if (not is_wall and self.value | 13 == 15) or (
is_wall and self.value | 13 != 15 is_wall and self.value | 13 != 15
): ):
self.value = self.value ^ (2) self.value = self.value ^ (2)
def get_est(self) -> bool: def get_est(self) -> bool:
"""Return whether the east wall is present.
Returns:
``True`` if the east wall is set, otherwise ``False``.
"""
return self.value & 2 == 2 return self.value & 2 == 2
def set_south(self, is_wall: bool) -> None: def set_south(self, is_wall: bool) -> None:
"""Set or clear the south wall.
Args:
is_wall: ``True`` to add the south wall, ``False`` to remove it.
"""
if (not is_wall and self.value | 11 == 15) or ( if (not is_wall and self.value | 11 == 15) or (
is_wall and self.value | 11 != 15 is_wall and self.value | 11 != 15
): ):
self.value = self.value ^ (4) self.value = self.value ^ (4)
def get_south(self) -> bool: def get_south(self) -> bool:
"""Return whether the south wall is present.
Returns:
``True`` if the south wall is set, otherwise ``False``.
"""
return self.value & 4 == 4 return self.value & 4 == 4
def set_west(self, is_wall: bool) -> None: def set_west(self, is_wall: bool) -> None:
if (not is_wall and self.value | 8 == 15) or ( """Set or clear the west wall.
is_wall and self.value | 8 != 15
Args:
is_wall: ``True`` to add the west wall, ``False`` to remove it.
"""
if (not is_wall and self.value | 7 == 15) or (
is_wall and self.value | 7 != 15
): ):
self.value = self.value ^ (8) self.value = self.value ^ (8)
def get_west(self) -> bool: def get_west(self) -> bool:
"""Return whether the west wall is present.
Returns:
``True`` if the west wall is set, otherwise ``False``.
"""
return self.value & 8 == 8 return self.value & 8 == 8
def main() -> None:
c = Cell(value=1)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(False)
print(c.get_north())
if __name__ == "__main__":
main()
+38 -15
View File
@@ -1,21 +1,41 @@
from dataclasses import dataclass from dataclasses import dataclass
from numpy.typing import NDArray
import numpy from typing import Optional, Any
from .Cell import Cell
from .MazeGenerator import MazeGenerator
@dataclass @dataclass
class Maze: class Maze:
maze: numpy.ndarray """Represent a maze as a two-dimensional array of cells."""
def get_maze(self) -> numpy.ndarray | None: maze: Optional[NDArray[Any]] = None
def get_maze(self) -> Optional[NDArray[Any]]:
"""Return the underlying maze array.
Returns:
The two-dimensional array representing the maze, or ``None`` if no
maze has been set.
"""
return self.maze return self.maze
def set_maze(self, new_maze: numpy.ndarray) -> None: def set_maze(self, new_maze: NDArray[Any]) -> None:
"""Set the maze array.
Args:
new_maze: A two-dimensional array containing the maze cells.
"""
self.maze = new_maze self.maze = new_maze
def __str__(self) -> str: def __str__(self) -> str:
"""Return a string representation of the maze.
Each cell is converted to its string representation and concatenated
line by line.
Returns:
A multiline string representation of the maze, or ``"None"`` if the
maze is not set.
"""
if self.maze is None: if self.maze is None:
return "None" return "None"
res = "" res = ""
@@ -25,20 +45,23 @@ class Maze:
res += "\n" res += "\n"
return res return res
def export_maze(self, file_name: str) -> None:
with open(file_name, "w") as file:
file.write(self.__str__())
def ascii_print(self) -> None: def ascii_print(self) -> None:
for line in self.maze: """Print an ASCII representation of the maze.
if line is self.maze[0]:
for cell in line: The maze is rendered using underscores and vertical bars to show the
walls of each cell. If no maze is set, ``"None"`` is printed.
"""
if self.maze is None:
print("None")
return
for cell in self.maze[0]:
print("_", end="") print("_", end="")
if cell.get_north(): if cell.get_north():
print("__", end="") print("__", end="")
else: else:
print(" ", end="") print(" ", end="")
print() print("_")
for line in self.maze:
for cell in line: for cell in line:
if cell is line[0] and cell.get_west(): if cell is line[0] and cell.get_west():
print("|", end="") print("|", end="")
+530 -41
View File
@@ -1,24 +1,189 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from typing import Generator from typing import Generator, Any
import numpy as np import numpy as np
from numpy.typing import NDArray
from .Cell import Cell from .Cell import Cell
import math import math
import random
class MazeGenerator(ABC): class MazeGenerator(ABC):
"""Define the common interface and helpers for maze generators."""
def __init__(
self, start: tuple[int, int], end: tuple[int, int], perfect: bool
) -> None:
"""Initialize the maze generator.
Args:
start: Starting cell coordinates, using 1-based indexing.
end: Ending cell coordinates, using 1-based indexing.
perfect: Whether to generate a perfect maze with no loops.
"""
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
@abstractmethod @abstractmethod
@classmethod
def generator( def generator(
cls, height: int, width: int self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]: ... ) -> Generator[NDArray[Any], None, NDArray[Any]]:
"""Generate a maze step by step.
Args:
height: Number of rows in the maze.
width: Number of columns in the maze.
seed: Optional random seed for reproducibility.
Yields:
Intermediate maze states during generation.
Returns:
The final generated maze.
"""
...
@staticmethod
def get_cell_ft(width: int, height: int) -> set[tuple[int, int]]:
"""Return the coordinates used to reserve the '42' pattern.
Args:
width: Number of columns in the maze.
height: Number of rows in the maze.
Returns:
A set of cell coordinates belonging to the reserved pattern.
"""
forty_two = set()
y, x = (int(height / 2), int(width / 2))
forty_two.add((y, x - 1))
forty_two.add((y, x - 2))
forty_two.add((y, x - 3))
forty_two.add((y - 1, x - 3))
forty_two.add((y - 2, x - 3))
forty_two.add((y + 1, x - 1))
forty_two.add((y + 2, x - 1))
forty_two.add((y, x + 1))
forty_two.add((y, x + 2))
forty_two.add((y, x + 3))
forty_two.add((y - 1, x + 3))
forty_two.add((y - 2, x + 3))
forty_two.add((y - 2, x + 2))
forty_two.add((y - 2, x + 1))
forty_two.add((y + 1, x + 1))
forty_two.add((y + 2, x + 1))
forty_two.add((y + 2, x + 2))
forty_two.add((y + 2, x + 3))
return forty_two
@staticmethod
def unperfect_maze(
width: int,
height: int,
maze: NDArray[Any],
forty_two: set[tuple[int, int]] | None,
prob: float = 0.1,
) -> Generator[NDArray[Any], None, NDArray[Any]]:
"""Add extra openings to transform a perfect maze into an imperfect
one.
Random walls are removed while optionally preserving the reserved
``forty_two`` area.
Args:
width: Number of columns in the maze.
height: Number of rows in the maze.
maze: The maze to modify.
forty_two: Optional set of reserved coordinates that must not be
altered.
prob: Probability of breaking an eligible wall.
Yields:
Intermediate maze states after each wall removal.
Returns:
The modified maze.
"""
directions = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
reverse = {"N": "S", "S": "N", "W": "E", "E": "W"}
min_break = 2
while True:
count = 0
for y in range(height):
for x in range(width):
if forty_two and (x, y) in forty_two:
continue
for direc, (dx, dy) in directions.items():
nx, ny = x + dx, y + dy
if forty_two and (
(y, x) in forty_two or (ny, nx) in forty_two
):
continue
if not (0 <= nx < width and 0 < ny < height):
continue
if direc in ["S", "E"]:
continue
if np.random.random() < prob:
count += 1
cell = maze[y][x]
cell_n = maze[ny][nx]
cell = DepthFirstSearch.broken_wall(cell, direc)
cell_n = DepthFirstSearch.broken_wall(
cell_n,
reverse[direc],
)
maze[y][x] = cell
maze[ny][nx] = cell_n
yield maze
if count > min_break:
break
return maze
class Kruskal(MazeGenerator): class Kruskal(MazeGenerator):
"""Generate a maze using a Kruskal-based algorithm."""
class KruskalSet:
"""Represent a connected component of maze cells."""
def __init__(self, cells: list[int]) -> None:
"""Initialize a set of connected cells.
Args:
cells: List of cell indices belonging to the set.
"""
self.cells: list[int] = cells
class Sets:
"""Store all connected components used during generation."""
def __init__(self, sets: list["Kruskal.KruskalSet"]) -> None:
"""Initialize the collection of connected components.
Args:
sets: List of disjoint cell sets.
"""
self.sets = sets
@staticmethod @staticmethod
def walls_to_maze( def walls_to_maze(
walls: list[tuple[int, int]], height: int, width: int walls: list[tuple[int, int]], height: int, width: int
) -> np.ndarray: ) -> NDArray[Any]:
maze: np.ndarray = np.array( """Convert a list of remaining walls into a maze grid.
Args:
walls: Collection of wall pairs between adjacent cells.
height: Number of rows in the maze.
width: Number of columns in the maze.
Returns:
A two-dimensional array of :class:`Cell` instances representing the
maze.
"""
maze: NDArray[Any] = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)] [[Cell(value=0) for _ in range(width)] for _ in range(height)]
) )
for wall in walls: for wall in walls:
@@ -37,66 +202,390 @@ class Kruskal(MazeGenerator):
if x == height - 1: if x == height - 1:
maze[x][y].set_south(True) maze[x][y].set_south(True)
if y == 0: if y == 0:
maze[x][y].set_est(True)
if y == width - 1:
maze[x][y].set_west(True) maze[x][y].set_west(True)
if y == width - 1:
maze[x][y].set_est(True)
return maze return maze
@staticmethod @staticmethod
def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool: def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
"""Check whether both cells connected by a wall are in the same set.
Args:
sets: Current collection of connected components.
wall: Pair of adjacent cell indices.
Returns:
``True`` if both cells belong to the same set, otherwise ``False``.
"""
a, b = wall a, b = wall
for set in sets: for set in sets.sets:
if a in set and b in set: if a in set.cells and b in set.cells:
return True return True
if a in set or b in set: elif a in set.cells or b in set.cells:
return False return False
return False return False
@staticmethod @staticmethod
def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None: def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
"""Merge the two sets connected by the given wall.
Args:
sets: Current collection of connected components.
wall: Pair of adjacent cell indices.
Raises:
Exception: If the two corresponding sets cannot be found.
"""
a, b = wall a, b = wall
base_set = None base_set = None
for set in sets: for i in range(len(sets.sets)):
if base_set is None and (a in set or b in set): if base_set is None and (
base_set = set a in sets.sets[i].cells or b in sets.sets[i].cells
elif base_set and (a in set or b in set): ):
base_set += set base_set = sets.sets[i]
sets.remove(set) elif base_set and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set.cells += sets.sets[i].cells
sets.sets.pop(i)
return
raise Exception("two sets not found")
@staticmethod
def touch_ft(
width: int,
wall: tuple[int, int],
cells_ft: None | set[tuple[int, int]],
) -> bool:
"""Check whether a wall touches the reserved '42' pattern.
Args:
width: Number of columns in the maze.
wall: Pair of adjacent cell indices.
cells_ft: Reserved coordinates, or ``None``.
Returns:
``True`` if either endpoint of the wall belongs to the reserved
pattern, otherwise ``False``.
"""
if cells_ft is None:
return False
s1 = (math.trunc(wall[0] / width), wall[0] % width)
s2 = (math.trunc(wall[1] / width), wall[1] % width)
return s1 in cells_ft or s2 in cells_ft
@classmethod
def generator( def generator(
cls, height: int, width: int self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]: ) -> Generator[NDArray[Any], None, NDArray[Any]]:
sets = [[i] for i in range(height * width)] """Generate a maze using a Kruskal-based approach.
Args:
height: Number of rows in the maze.
width: Number of columns in the maze.
seed: Optional random seed for reproducibility.
Yields:
Intermediate maze states during generation.
Returns:
The final generated maze.
"""
cells_ft = None
if height > 10 and width > 10:
cells_ft = self.get_cell_ft(width, height)
if cells_ft and (self.start in cells_ft or self.end in cells_ft):
cells_ft = None
if seed is not None:
np.random.seed(seed)
sets = self.Sets([self.KruskalSet([i]) for i in range(height * width)])
walls = [] walls = []
for h in range(height): for h in range(height):
for w in range(width - 1): for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)] walls += [(w + (width * h), w + (width * h) + 1)]
for w in range(width):
for h in range(height - 1): for h in range(height - 1):
walls += [(w + (width * h), w + (width * h) + width)] for w in range(width):
walls += [(w + (width * h), w + (width * (h + 1)))]
np.random.shuffle(walls) np.random.shuffle(walls)
yield cls.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
while (len(sets.sets) != 1 and cells_ft is None) or (
len(sets.sets) != 19 and cells_ft is not None
):
for wall in walls: for wall in walls:
if not cls.is_in_same_set(sets, wall): if not self.is_in_same_set(sets, wall) and not self.touch_ft(
cls.merge_sets(sets, wall) width, wall, cells_ft
):
self.merge_sets(sets, wall)
walls.remove(wall) walls.remove(wall)
yield cls.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
return cls.walls_to_maze(walls, height, width) if (len(sets.sets) == 1 and cells_ft is None) or (
len(sets.sets) == 19 and cells_ft is not None
):
break
print(f"nb sets: {len(sets.sets)}")
maze = self.walls_to_maze(walls, height, width)
if self.perfect is False:
gen = Kruskal.unperfect_maze(width, height, maze, cells_ft)
for res in gen:
maze = res
yield maze
return maze
def main(): class DepthFirstSearch(MazeGenerator):
try: """Generate a maze using a depth-first search backtracking algorithm."""
for alg in MazeGenerator.Kruskal.kruskal(10, 10):
maze = alg
# print(maze)
# print()
print(maze)
except GeneratorExit as maze: def __init__(
print(maze) self, start: tuple[int, int], end: tuple[int, int], perfect: bool
) -> None:
"""Initialize the depth-first search generator.
Args:
start: Starting cell coordinates, using 1-based indexing.
end: Ending cell coordinates, using 1-based indexing.
perfect: Whether to generate a perfect maze with no loops.
"""
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
self.forty_two: set[tuple[int, int]] | None = None
if __name__ == "__main__": def generator(
main() self, height: int, width: int, seed: int | None = None
) -> Generator[NDArray[Any], None, NDArray[Any]]:
"""Generate a maze using depth-first search.
Args:
height: Number of rows in the maze.
width: Number of columns in the maze.
seed: Optional random seed for reproducibility.
Yields:
Intermediate maze states during generation.
Returns:
The final generated maze.
"""
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
if width > 9 and height > 9:
self.forty_two = self.get_cell_ft(width, height)
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
if (
self.forty_two
and self.start not in self.forty_two
and self.end not in self.forty_two
):
visited = self.lock_cell_ft(visited, self.forty_two)
path: list[tuple[int, int]] = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first_iteration = True
while path or first_iteration:
first_iteration = False
visited[y, x] = True
path = self.add_cell_visited(coord, path)
random_c = self.random_cells(visited, coord, w_h)
if not random_c:
path = self.back_on_step(path, w_h, visited)
if not path:
break
coord = path[-1]
random_c = self.random_cells(visited, coord, w_h)
x, y = coord
wall = self.next_step(random_c)
maze[y][x] = self.broken_wall(maze[y][x], wall)
coord = self.next_cell(x, y, wall)
wall_r = self.reverse_path(wall)
x, y = coord
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
if self.perfect is False:
gen = DepthFirstSearch.unperfect_maze(
width,
height,
maze,
self.forty_two,
)
for res in gen:
maze = res
yield maze
return maze
@staticmethod
def init_maze(width: int, height: int) -> NDArray[Any]:
"""Create a fully walled maze grid.
Args:
width: Number of columns in the maze.
height: Number of rows in the maze.
Returns:
A two-dimensional array of cells initialized with all
walls present.
"""
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
def add_cell_visited(
coord: tuple[int, int], path: list[tuple[int, int]]
) -> list[tuple[int, int]]:
"""Append a visited coordinate to the current traversal path.
Args:
coord: Coordinate of the visited cell.
path: Current traversal path.
Returns:
The updated path.
"""
path.append(coord)
return path
@staticmethod
def random_cells(
visited: NDArray[Any], coord: tuple[int, int], w_h: tuple[int, int]
) -> list[str]:
"""Return the list of unvisited neighboring directions.
Args:
visited: Boolean array marking visited cells.
coord: Current cell coordinate.
w_h: Tuple containing maze width and height.
Returns:
A list of direction strings among ``"N"``, ``"S"``, ``"W"``, and
``"E"``.
"""
rand_cell: list[str] = []
x, y = coord
width, height = w_h
if y - 1 >= 0 and not visited[y - 1][x]:
rand_cell.append("N")
if y + 1 < height and not visited[y + 1][x]:
rand_cell.append("S")
if x - 1 >= 0 and not visited[y][x - 1]:
rand_cell.append("W")
if x + 1 < width and not visited[y][x + 1]:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list[str]) -> str:
"""Select the next direction at random.
Args:
rand_cell: List of candidate directions.
Returns:
A randomly selected direction.
"""
return random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
"""Remove the specified wall from a cell.
Args:
cell: The cell to modify.
wall: Direction of the wall to remove.
Returns:
The modified cell.
"""
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple[int, int]:
"""Return the coordinates of the adjacent cell in the given direction.
Args:
x: Current column index.
y: Current row index.
next: Direction to move.
Returns:
The coordinates of the next cell.
"""
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(direction: str) -> str:
"""Return the opposite cardinal direction.
Args:
direction: Input direction.
Returns:
The opposite direction.
"""
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(
path: list[tuple[int, int]],
w_h: tuple[int, int],
visited: NDArray[Any],
) -> list[tuple[int, int]]:
"""Backtrack through the path until a cell with unvisited neighbors
is found.
Args:
path: Current traversal path.
w_h: Tuple containing maze width and height.
visited: Boolean array marking visited cells.
Returns:
The truncated path after backtracking.
"""
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):
break
path.pop()
return path
@staticmethod
def lock_cell_ft(
visited: NDArray[Any], forty_two: set[tuple[int, int]]
) -> NDArray[Any]:
"""Mark the reserved '42' pattern cells as already visited.
Args:
visited: Boolean array marking visited cells.
forty_two: Set of reserved cell coordinates.
Returns:
The updated visited array.
"""
tab = [cell for cell in forty_two]
for cell in tab:
visited[cell] = True
return visited
+421 -2
View File
@@ -1,8 +1,427 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from .Maze import Maze from .Maze import Maze
from typing import Any
import numpy as np
from numpy.typing import NDArray
import random
class MazeSolver(ABC): class MazeSolver(ABC):
"""Define the common interface for maze-solving algorithms."""
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
"""Initialize the maze solver.
Args:
start: Start coordinates using 1-based indexing.
end: End coordinates using 1-based indexing.
"""
self.start = (start[1] - 1, start[0] - 1)
self.end = (end[1] - 1, end[0] - 1)
@abstractmethod @abstractmethod
@classmethod def solve(
def solve(cls, maze: Maze) -> str: ... self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
"""Solve the maze and return the path as direction letters.
Args:
maze: The maze to solve.
height: Optional maze height.
width: Optional maze width.
Returns:
A string representing the path using cardinal directions.
"""
...
class AStar(MazeSolver):
"""Solve a maze using the A* pathfinding algorithm."""
class Node:
"""Represent a node used during A* exploration."""
def __init__(
self,
coordinate: tuple[int, int],
g: int,
h: int,
f: int,
parent: Any,
) -> None:
"""Initialize a search node.
Args:
coordinate: Coordinates of the node.
g: Cost from the start node.
h: Heuristic cost to the goal.
f: Total estimated cost.
parent: Parent node in the reconstructed path.
"""
self.coordinate = coordinate
self.g = g
self.h = h
self.f = f
self.parent = parent
def __eq__(self, value: object, /) -> bool:
"""Compare a node to a coordinate.
Args:
value: Object to compare with.
Returns:
``True`` if the value equals the node coordinate, otherwise
``False``.
"""
return value == self.coordinate
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
"""Initialize the A* solver.
Args:
start: Start coordinates using 1-based indexing.
end: End coordinates using 1-based indexing.
"""
super().__init__(start, end)
def h(self, n: tuple[int, int]) -> int:
"""Compute the Manhattan distance heuristic to the goal.
Args:
n: Coordinates of the current node.
Returns:
The heuristic distance to the end coordinate.
"""
return (
max(n[0], self.end[0])
- min(n[0], self.end[0])
+ max(n[1], self.end[1])
- min(n[1], self.end[1])
)
def get_paths(
self,
maze: NDArray[Any],
actual: tuple[int, int],
close: list["Node"],
) -> list[tuple[int, int]]:
"""Return all reachable neighboring coordinates.
Args:
maze: Maze grid to inspect.
actual: Current coordinate.
close: List of already explored nodes.
Returns:
A list of reachable adjacent coordinates not yet closed.
"""
path = [
(
(actual[0], actual[1] - 1)
if not maze[actual[1]][actual[0]].get_north()
and actual[1] > 0
and (actual[0], actual[1] - 1)
not in [n.coordinate for n in close]
else None
),
(
(actual[0] + 1, actual[1])
if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1
and (actual[0] + 1, actual[1])
not in [n.coordinate for n in close]
else None
),
(
(actual[0], actual[1] + 1)
if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1
and (actual[0], actual[1] + 1)
not in [n.coordinate for n in close]
else None
),
(
(actual[0] - 1, actual[1])
if not maze[actual[1]][actual[0]].get_west()
and actual[0] > 0
and (actual[0] - 1, actual[1])
not in [n.coordinate for n in close]
else None
),
]
return [p for p in path if p is not None]
def get_path(self, maze: NDArray[Any]) -> list["Node"]:
"""Perform A* exploration until the destination is reached.
Args:
maze: Maze grid to solve.
Returns:
The closed list ending with the goal node.
Raises:
Exception: If no path can be found.
"""
open: list[AStar.Node] = []
close: list[AStar.Node] = []
open.append(
AStar.Node(
self.start,
0,
self.h(self.start),
self.h(self.start),
None,
)
)
while len(open) > 0:
to_check = sorted(open, key=lambda x: x.f)[0]
open.remove(to_check)
close.append(to_check)
if to_check.coordinate == self.end:
return close
paths = self.get_paths(maze, to_check.coordinate, close)
for path in paths:
open.append(
self.Node(
path,
to_check.g + 1,
self.h(path),
self.h(path) + to_check.g + 1,
to_check,
)
)
raise Exception("Path not found")
def get_rev_dir(self, current: Node) -> str:
"""Determine the direction taken from the parent to the current node.
Args:
current: Current node in the reconstructed path.
Returns:
A cardinal direction letter.
Raises:
Exception: If the parent-child relationship cannot be translated.
"""
if current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] - 1,
):
return "S"
elif current.parent.coordinate == (
current.coordinate[0] + 1,
current.coordinate[1],
):
return "W"
elif current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] + 1,
):
return "N"
elif current.parent.coordinate == (
current.coordinate[0] - 1,
current.coordinate[1],
):
return "E"
else:
raise Exception("Translate error: AStar path not found")
def translate(self, close: list["Node"]) -> str:
"""Translate a node chain into a path string.
Args:
close: Closed list ending with the goal node.
Returns:
A string of direction letters from start to end.
"""
current = close[-1]
res = ""
while True:
res = self.get_rev_dir(current) + res
current = current.parent
if current.coordinate == self.start:
break
return res
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
"""Solve the maze using A*.
Args:
maze: The maze to solve.
height: Unused optional maze height.
width: Unused optional maze width.
Returns:
A string representing the path using cardinal directions.
"""
maze_arr = maze.get_maze()
if maze_arr is None:
raise Exception("Maze is not initialized")
path: list[AStar.Node] = self.get_path(maze_arr)
return self.translate(path)
class DepthFirstSearchSolver(MazeSolver):
"""Solve a maze using depth-first search with backtracking."""
def __init__(self, start: tuple[int, int], end: tuple[int, int]):
"""Initialize the depth-first search solver.
Args:
start: Start coordinates using 1-based indexing.
end: End coordinates using 1-based indexing.
"""
super().__init__(start, end)
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
"""Solve the maze using depth-first search.
Args:
maze: The maze to solve.
height: Maze height.
width: Maze width.
Returns:
A string representing the path using cardinal directions.
Raises:
Exception: If no path can be found.
"""
path_str = ""
if height is None or width is None:
raise Exception("We need Height and Width in the arg")
visited: NDArray[Any] = np.zeros((height, width), dtype=bool)
path: list[tuple[int, int]] = list()
move: list[str] = list()
maze_s = maze.get_maze()
if maze_s is None:
raise Exception("Maze is not initializef")
coord = self.start
h_w: tuple[int, int] = (height, width)
while coord != self.end:
visited[coord] = True
path.append(coord)
rand_p: list[str] = self.random_path(visited, coord, maze_s, h_w)
if not rand_p:
path, move = self.back_on_step(
path, visited, maze_s, h_w, move
)
if not path:
break
coord = path[-1]
rand_p = self.random_path(visited, coord, maze_s, h_w)
next = self.next_path(rand_p)
move.append(next)
coord = self.next_cell(coord, next)
for m in move:
path_str += m
if not path:
raise Exception("Path not found")
return path_str
@staticmethod
def random_path(
visited: NDArray[Any],
coord: tuple[int, int],
maze: NDArray[Any],
h_w: tuple[int, int],
) -> list[str]:
"""Return all valid unvisited directions from the current cell.
Args:
visited: Boolean array marking visited cells.
coord: Current coordinate.
maze: Maze grid to inspect.
h_w: Tuple containing maze height and width.
Returns:
A list of valid direction letters.
"""
random_p = []
h, w = h_w
y, x = coord
if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
random_p.append("N")
if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
random_p.append("S")
if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
random_p.append("W")
if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
random_p.append("E")
return random_p
@staticmethod
def next_path(rand_path: list[str]) -> str:
"""Select the next move at random.
Args:
rand_path: List of available directions.
Returns:
A randomly selected direction.
"""
return random.choice(rand_path)
@staticmethod
def back_on_step(
path: list[tuple[int, int]],
visited: NDArray[Any],
maze: NDArray[Any],
h_w: tuple[int, int],
move: list[str],
) -> tuple[list[Any], list[Any]]:
"""Backtrack until a cell with an unexplored path is found.
Args:
path: Current path of visited coordinates.
visited: Boolean array marking visited cells.
maze: Maze grid to inspect.
h_w: Tuple containing maze height and width.
move: List of moves made so far.
Returns:
A tuple containing the updated path and move list.
"""
while path:
last = path[-1]
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
break
path.pop()
move.pop()
return path, move
@staticmethod
def next_cell(coord: tuple[int, int], next: str) -> tuple[int, int]:
"""Return the coordinates of the next cell in the given direction.
Args:
coord: Current coordinate.
next: Direction to move.
Returns:
The coordinates of the next cell.
"""
y, x = coord
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
add_y, add_x = next_step[next]
return (y + add_y, x + add_x)
+13 -3
View File
@@ -1,8 +1,18 @@
from .Cell import Cell from .Cell import Cell
from .Maze import Maze from .Maze import Maze
from .MazeGenerator import MazeGenerator from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeSolver import MazeSolver from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
__version__ = "1.0.0" __version__ = "1.0.0"
__author__ = "us" __author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver"] __all__ = [
"Cell",
"Maze",
"MazeGenerator",
"DepthFirstSearchSolver",
"MazeSolver",
"AStar",
"Kruskal",
"DepthFirstSearch",
]
+220
View File
@@ -0,0 +1,220 @@
from ..amaz_lib import DepthFirstSearch, Kruskal
from ..amaz_lib import AStar, DepthFirstSearchSolver
from typing import Any
class DataMaze:
"""Provide helper methods to load and validate maze configuration data."""
@staticmethod
def get_file_data(name_file: str) -> str:
"""Read and return the contents of a configuration file.
Args:
name_file: Path to the configuration file.
Returns:
The file contents as a string.
Raises:
ValueError: If the file is empty.
"""
with open(name_file, "r") as file:
data = file.read()
if data == "":
raise ValueError("The file is empty")
return data
@staticmethod
def transform_data(data: str) -> dict[str, str]:
"""Transform raw configuration text into a dictionary.
Each non-empty line containing ``=`` is split into a key-value pair.
Args:
data: Raw configuration text.
Returns:
A dictionary mapping configuration keys to their string values.
"""
tmp = data.split("\n")
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
data_t = {value[0]: value[1] for value in tmp2}
return data_t
@staticmethod
def verif_key_data(data: dict[str, str]) -> None:
"""Validate that the configuration contains the expected keys.
Args:
data: Configuration dictionary to validate.
Raises:
KeyError: If keys are missing or unexpected keys are present.
"""
key_test = {
"WIDTH",
"HEIGHT",
"ENTRY",
"EXIT",
"OUTPUT_FILE",
"PERFECT",
"GENERATOR",
"SOLVER",
}
set_key = {key for key in data.keys()}
if len(set_key) != len(key_test):
raise KeyError("Missing some data the len do not correspond")
res_key = {key for key in set_key if key not in key_test}
if len(res_key) != 0:
raise KeyError(
"Some Key " f"do not correspond the keys: {res_key}"
)
@staticmethod
def convert_values(data: dict[str, str]) -> dict[str, Any]:
"""Convert configuration values to their appropriate Python types.
Args:
data: Raw configuration dictionary with string values.
Returns:
A dictionary containing converted values and instantiated
solver and generator objects.
"""
key_int = {"WIDTH", "HEIGHT"}
key_tuple = {"ENTRY", "EXIT"}
key_bool = {"PERFECT"}
res: dict[str, Any] = {}
for key in key_int:
res.update({key: int(data[key])})
for key in key_tuple:
res.update({key: DataMaze.convert_tuple(data[key])})
for key in key_bool:
res.update({key: DataMaze.convert_bool(data[key])})
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
res.update(
DataMaze.get_solver_generator(
data,
res["ENTRY"],
res["EXIT"],
res["PERFECT"],
)
)
return res
@staticmethod
def get_solver_generator(
data: dict[str, str],
entry: tuple[int, int],
exit: tuple[int, int],
perfect: bool,
) -> dict[str, Any]:
"""Instantiate the configured maze generator and solver.
Args:
data: Raw configuration dictionary.
entry: Entry coordinates.
exit: Exit coordinates.
perfect: Whether the maze must be perfect.
Returns:
A dictionary containing initialized ``GENERATOR`` and ``SOLVER``
objects.
"""
available_generator: dict[str, Any] = {
"Kruskal": Kruskal,
"DFS": DepthFirstSearch,
}
available_solver: dict[str, Any] = {
"AStar": AStar,
"DFS": DepthFirstSearchSolver,
}
res = {}
res["GENERATOR"] = available_generator[data["GENERATOR"]](
entry,
exit,
perfect,
)
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
return res
@staticmethod
def convert_tuple(data: str) -> tuple[int, int]:
"""Convert a comma-separated coordinate string into a tuple.
Args:
data: Coordinate string in the form ``"x,y"``.
Returns:
A tuple of two integers.
Raises:
ValueError: If the coordinate string does not contain exactly two
values.
"""
data_t = data.split(",")
if len(data_t) != 2:
raise ValueError(
"There is too much " "argument in the coordinate given"
)
x, y = data_t
tup = (int(x), int(y))
return tup
@staticmethod
def convert_bool(data: str) -> bool:
"""Convert a string to a boolean value.
Args:
data: String representation of a boolean.
Returns:
``True`` if the string is ``"True"``, otherwise ``False``.
Raises:
ValueError: If the string is neither ``"True"`` nor ``"False"``.
"""
if data != "True" and data != "False":
raise ValueError("This is not True or False")
if data == "True":
return True
return False
@staticmethod
def get_data_maze(name_file: str) -> dict[str, Any]:
"""Load, validate, and convert maze configuration data from a file.
Args:
name_file: Path to the configuration file.
Returns:
A dictionary of validated configuration values with lowercase keys.
"""
try:
data_str = DataMaze.get_file_data(name_file)
data_dict = DataMaze.transform_data(data_str)
DataMaze.verif_key_data(data_dict)
data_maze = DataMaze.convert_values(data_dict)
return {k.lower(): v for k, v in data_maze.items()}
except FileNotFoundError:
print("The file do not exist")
exit()
except PermissionError:
print("We dont have the Permission")
exit()
except ValueError as e:
print(f"Error during the convert or the file is empty: {e}")
exit()
except KeyError as e:
print(f"Error on the key in the file: {e}")
exit()
except IndexError as e:
print(
"In the function transform Data some data cannot "
f"be splited by '=' because '=' was not present: {e}"
)
exit()
except AttributeError as e:
print("Error on the " f"funciton get_data_maze : {e}")
exit()
View File
-23
View File
@@ -1,23 +0,0 @@
7D53BFD3D57951517D1D
3D12C3903BD03AD4178D
2BAEBEEEAA92EED547C9
2287ED17AAAC5393FFF0
6C6951292A87D2AEBD30
37D43E8686E93AABAB8C
21516D2D47FEE8284049
6C7857C3FB9116C696D8
751453D6D2AAC57BE970
3BA952D17EA83BD05470
22AAD2907BAE86967B74
2AA83C2EFC69696FBC35
686EE96FD7D4783FAD21
7ED17ED3D57D3EC52FA0
7B943D16FB7BABD3AFC8
7407C5297EB82EB84174
392D53C6912EE9447E9D
62A952BBAAC13EFD7B89
3AAC3EC6EABAAD557824
66C7C7D7D6C6C7D556CD
1,1
16,15
+30
View File
@@ -0,0 +1,30 @@
from amaz_lib.Cell import Cell
def test_cell_setter_getter() -> None:
cell = Cell(value=0)
cell.set_north(True)
assert cell.get_north() is True
cell.set_north(False)
assert cell.get_north() is False
cell.set_est(True)
assert cell.get_est() is True
cell.set_est(False)
assert cell.get_est() is False
cell.set_south(True)
assert cell.get_south() is True
cell.set_south(False)
assert cell.get_south() is False
cell.set_west(True)
assert cell.get_west() is True
cell.set_west(False)
assert cell.get_west() is False
cell.set_value(8)
assert cell.get_value() == 8
cell.set_value(0)
assert cell.get_value() == 0
+27
View File
@@ -0,0 +1,27 @@
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
import numpy as np
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
w_h = (10, 10)
lst = np.zeros((10, 10), dtype=bool)
lst[0, 0] = True
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2
def test_next_cell(self) -> None:
coord = (5, 4)
x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S"
+33
View File
@@ -0,0 +1,33 @@
import numpy
from amaz_lib.Cell import Cell
from amaz_lib.Maze import Maze
def test_maze_setter_getter() -> None:
maze = Maze(numpy.array([]))
test = numpy.array(
[
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
]
)
maze.set_maze(test)
m = maze.get_maze()
assert m is not None
assert numpy.array_equal(m, test) is True
def test_maze_str() -> None:
test = numpy.array(
[
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
]
)
maze = Maze(test)
assert maze.__str__() == "68B\n68B\n68B\n"
+14
View File
@@ -0,0 +1,14 @@
import numpy
from amaz_lib.MazeGenerator import DepthFirstSearch
class TestMazeGenerator:
def test_generator(self) -> None:
w_h = (10, 10)
maze = numpy.array([])
generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h
+19
View File
@@ -0,0 +1,19 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze
def test_solver() -> None:
maze = Maze(
np.array(
[
[Cell(value=13), Cell(value=3), Cell(value=11)],
[Cell(value=9), Cell(value=4), Cell(value=6)],
[Cell(value=12), Cell(value=5), Cell(value=7)],
]
)
)
print(maze)
solver = AStar((1, 1), (3, 3))
res = solver.solve(maze)
assert res == "ESWSEE"
+78
View File
@@ -0,0 +1,78 @@
from parsing.Parsing import DataMaze
import pytest
class TestParsing:
def test_get_data_valid(self) -> None:
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
assert isinstance(data, str) is True
def test_file_error(self) -> None:
with pytest.raises(FileNotFoundError):
DataMaze.get_file_data("tete")
# def test_permission_error(self) -> None:
# with pytest.raises(PermissionError):
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
def test_empty_file_error(self) -> None:
with pytest.raises(ValueError):
DataMaze.get_file_data("tests/test_txt/error_6.txt")
def test_transform_data_valid(self) -> None:
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
data_2 = DataMaze.transform_data(data)
assert isinstance(data_2, dict)
def test_transform__index_error(self) -> None:
with pytest.raises(IndexError):
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
def test_key_data_error(self) -> None:
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_key_data_error_2(self) -> None:
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_convert_int(self) -> None:
with pytest.raises(ValueError):
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
data2 = DataMaze.transform_data(data)
DataMaze.convert_values(data2)
def test_tuple_error(self) -> None:
with pytest.raises(ValueError):
DataMaze.convert_tuple("0,3,5,5")
def test_tuple_error1(self) -> None:
with pytest.raises(AttributeError):
DataMaze.convert_tuple("None")
def test_bool_error(self) -> None:
with pytest.raises(ValueError):
DataMaze.convert_bool("Trueeee")
def test_valid_tuple(self) -> None:
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
def test_valid_bool(self) -> None:
assert DataMaze.convert_bool("False") is False
def test_valid_bool1(self) -> None:
assert DataMaze.convert_bool("True") is True
def test_data_maze(self) -> None:
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
assert data["WIDTH"] == 200
assert data["HEIGHT"] == 100
assert data["ENTRY"] == (0, 0)
assert data["EXIT"] == (19, 14)
assert data["OUTPUT_FILE"] == "maze.txt"
assert data["PERFECT"] is True
+6
View File
@@ -0,0 +1,6 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
+6
View File
@@ -0,0 +1,6 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
+6
View File
@@ -0,0 +1,6 @@
WIDTH=caca
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
View File
+4
View File
@@ -0,0 +1,4 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
+7
View File
@@ -0,0 +1,7 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
PIPI=tut
Generated
+78 -1
View File
@@ -9,7 +9,7 @@ resolution-markers = [
[[package]] [[package]]
name = "a-maze-ing" name = "a-maze-ing"
version = "0.1.0" version = "0.1.0"
source = { virtual = "." } source = { editable = "." }
dependencies = [ dependencies = [
{ name = "numpy", version = "2.2.6", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version < '3.11'" }, { name = "numpy", version = "2.2.6", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version < '3.11'" },
{ name = "numpy", version = "2.4.3", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version >= '3.11'" }, { name = "numpy", version = "2.4.3", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version >= '3.11'" },
@@ -20,6 +20,7 @@ dependencies = [
dev = [ dev = [
{ name = "flake8" }, { name = "flake8" },
{ name = "mypy" }, { name = "mypy" },
{ name = "pytest" },
] ]
[package.metadata] [package.metadata]
@@ -32,6 +33,7 @@ requires-dist = [
dev = [ dev = [
{ name = "flake8", specifier = ">=7.3.0" }, { name = "flake8", specifier = ">=7.3.0" },
{ name = "mypy", specifier = ">=1.19.1" }, { name = "mypy", specifier = ">=1.19.1" },
{ name = "pytest", specifier = ">=9.0.2" },
] ]
[[package]] [[package]]
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version = "0.4.6"
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version = "1.3.1"
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dependencies = [
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[[package]] [[package]]
name = "flake8" name = "flake8"
version = "7.3.0" version = "7.3.0"
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name = "iniconfig"
version = "2.3.0"
source = { registry = "https://pypi.org/simple" }
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[[package]] [[package]]
name = "librt" name = "librt"
version = "0.8.1" version = "0.8.1"
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wheels = [
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[[package]] [[package]]
name = "pathspec" name = "pathspec"
version = "1.0.4" version = "1.0.4"
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[[package]] [[package]]
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