mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
Merge branch 'main' of github.com:maoakeEnterprise/amazing
This commit is contained in:
@@ -18,5 +18,13 @@ lint-strict:
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uv run flake8 .
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uv run mypy . --strict
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run_test_parsing:
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PYTHONPATH=src uv run pytest tests/test_parsing.py
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run_test_dfs:
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PYTHONPATH=src uv run pytest tests/test_Depth.py
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run_test_maze_gen:
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PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
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run_test:
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uv run pytest
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+4
-4
@@ -1,10 +1,10 @@
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import os
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from numpy import ma
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from src.amaz_lib import MazeGenerator, Kruskal, AStar
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from src.amaz_lib import Maze
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from src.amaz_lib import MazeGenerator
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import src.amaz_lib as g
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def main() -> None:
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def main(maze_gen: MazeGenerator) -> None:
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# try:
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maze = Maze(maze=None)
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generator = Kruskal()
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@@ -21,4 +21,4 @@ def main() -> None:
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if __name__ == "__main__":
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main()
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main(g.DepthFirstSearch())
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@@ -1,8 +1,10 @@
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from pydantic import BaseModel, Field
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from dataclasses import dataclass
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class Cell(BaseModel):
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value: int = Field(ge=0, le=15)
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@dataclass
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class Cell:
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def __init__(self, value: int) -> None:
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self.value = value
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def __str__(self) -> str:
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return hex(self.value).removeprefix("0x").upper()
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@@ -102,3 +102,112 @@ class Kruskal(MazeGenerator):
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break
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print(f"nb sets: {len(sets.sets)}")
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return self.walls_to_maze(walls, height, width)
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class DepthFirstSearch(MazeGenerator):
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def generator(
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self, width: int, height: int
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) -> Generator[np.ndarray, None, np.ndarray]:
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maze = DepthFirstSearch.init_maze(width, height)
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visited = np.zeros((height, width), dtype=bool)
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path = list()
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w_h = (width, height)
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coord = (0, 0)
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x, y = coord
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first = True
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while path or first:
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first = False
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visited[y, x] = True
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path = DepthFirstSearch.add_cell_visited(coord, path)
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random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
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if len(random_c) == 0:
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path = DepthFirstSearch.back_on_step(path, w_h, visited)
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if path:
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coord = path[-1]
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random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
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x, y = coord
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if not path:
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break
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wall = DepthFirstSearch.next_step(random_c)
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maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
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coord = DepthFirstSearch.next_cell(x, y, wall)
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wall_r = DepthFirstSearch.reverse_path(wall)
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x, y = coord
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maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
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yield maze
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return maze
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@staticmethod
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def init_maze(width: int, height: int) -> np.ndarray:
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maze = np.array(
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[[Cell(value=15) for _ in range(width)] for _ in range(height)]
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)
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return maze
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@staticmethod
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def add_cell_visited(coord: tuple, path: set) -> list:
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path.append(coord)
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return path
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@staticmethod
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def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
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rand_cell = []
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x, y = coord
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width, height = w_h
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if y - 1 >= 0 and not visited[y - 1][x]:
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rand_cell.append("N")
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if y + 1 < height and not visited[y + 1][x]:
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rand_cell.append("S")
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if x - 1 >= 0 and not visited[y][x - 1]:
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rand_cell.append("W")
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if x + 1 < width and not visited[y][x + 1]:
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rand_cell.append("E")
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return rand_cell
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@staticmethod
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def next_step(rand_cell: list) -> str:
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return np.random.choice(rand_cell)
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@staticmethod
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def broken_wall(cell: Cell, wall: str) -> Cell:
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if wall == "N":
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cell.set_north(False)
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elif wall == "S":
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cell.set_south(False)
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elif wall == "W":
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cell.set_west(False)
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elif wall == "E":
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cell.set_est(False)
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return cell
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@staticmethod
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def next_cell(x: int, y: int, next: str) -> tuple:
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next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
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add_x, add_y = next_step[next]
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return (x + add_x, y + add_y)
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@staticmethod
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def reverse_path(next: str) -> str:
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reverse = {"N": "S", "S": "N", "W": "E", "E": "W"}
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return reverse[next]
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@staticmethod
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def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
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last = path[-1]
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r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
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while len(path) > 0:
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path.pop()
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if path:
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last = path[-1]
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r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
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if r_cells:
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break
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return path
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+14
-27
@@ -53,25 +53,25 @@ class AStar(MazeSolver):
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print(actual)
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path = {
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"N": (
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self.f((actual[0], actual[1] - 1))
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if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
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self.f((actual[1] - 1, actual[0]))
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if not maze[actual[1]][actual[0]].get_north() and actual[0] > 0
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else None
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),
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"E": (
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self.f((actual[0] + 1, actual[1]))
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if not maze[actual[0]][actual[1]].get_est()
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and actual[0] < len(maze) - 1
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self.f((actual[1], actual[0] + 1))
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if not maze[actual[1]][actual[0]].get_est()
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and actual[1] < len(maze) - 1
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else None
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),
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"S": (
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self.f((actual[0], actual[1] + 1))
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if not maze[actual[0]][actual[1]].get_south()
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and actual[1] < len(maze[0]) - 1
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self.f((actual[1] + 1, actual[0]))
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if not maze[actual[1]][actual[0]].get_south()
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and actual[0] < len(maze) - 1
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else None
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),
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"W": (
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self.f((actual[0] - 1, actual[1]))
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if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
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self.f((actual[1], actual[0] - 1))
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if not maze[actual[1]][actual[0]].get_west() and actual[1] > 0
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else None
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),
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}
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@@ -107,23 +107,10 @@ class AStar(MazeSolver):
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case _:
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return actual
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def get_path(
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self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
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) -> str | None:
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if actual == self.end:
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return ""
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paths = self.best_path(maze, actual)
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for path in paths:
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if paths[path] is None:
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continue
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if path != pre:
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temp = self.get_path(
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self.get_next_pos(path, actual),
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maze,
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self.get_opposit(path),
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)
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if not temp is None:
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return path + temp
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def get_path(self, maze: np.ndarray) -> str | None:
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actual = self.start
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path = ""
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return None
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def solve(self, maze: Maze) -> str:
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@@ -1,8 +1,10 @@
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from .Cell import Cell
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from .Maze import Maze
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from .MazeGenerator import MazeGenerator, Kruskal
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from .MazeGenerator import MazeGenerator, DepthFirstSearch
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from .MazeGenerator import Kruskal
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from .MazeSolver import MazeSolver, AStar
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__version__ = "1.0.0"
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__author__ = "us"
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__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "AStar", "Kruskal"]
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__all__ = ["Cell", "Maze", "MazeGenerator",
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"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
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@@ -0,0 +1,27 @@
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from amaz_lib.MazeGenerator import DepthFirstSearch
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from amaz_lib.Cell import Cell
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import numpy as np
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class TestDepth:
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def test_init_maze(self) -> None:
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maze = DepthFirstSearch.init_maze(10, 10)
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cell = Cell(value=15)
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maze[1][1].set_est(False)
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assert maze[0][0].value == cell.value
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def test_rand_cells(self) -> None:
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w_h = (10, 10)
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lst = np.zeros((10, 10), dtype=bool)
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lst[0, 0] = True
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rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
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assert len(rand_cells) == 2
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def test_next_cell(self) -> None:
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coord = (5, 4)
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x, y = coord
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assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
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def test_reverse_path(self) -> None:
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assert DepthFirstSearch.reverse_path("N") == "S"
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+1
-1
@@ -15,7 +15,7 @@ def test_maze_setter_getter() -> None:
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)
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maze.set_maze(test)
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assert numpy.array_equal(maze.get_maze(), test) == True
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assert numpy.array_equal(maze.get_maze(), test) is True
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def test_maze_str() -> None:
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@@ -1,11 +1,14 @@
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import numpy
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from amaz_lib.MazeGenerator import Kruskal
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from amaz_lib.MazeGenerator import DepthFirstSearch
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def test_kruskal_output_shape() -> None:
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generator = Kruskal()
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maze = numpy.array([])
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for output in generator.generator(10, 10):
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maze = output
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class TestMazeGenerator:
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assert maze.shape == (10, 10)
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def test_generator(self) -> None:
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w_h = (300, 300)
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maze = numpy.array([])
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generator = DepthFirstSearch().generator(*w_h)
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for output in generator:
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maze = output
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assert maze.shape == w_h
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