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https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
fix(AmazMLX): draw_ft margin
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+29
-28
@@ -232,38 +232,39 @@ class MazeMLX:
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(entry[1] - 1) * line_len + line_len - 3 + margin_y,
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)
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print(f"ul: {ul}; dr: {dr}")
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self.put_block(ul, dr)
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self.redraw_image()
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self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
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ul = (
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(exit[0] - 1) * line_len + margin_x + 3,
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(exit[1] - 1) * line_len + 3 + margin_y,
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)
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dr = (
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(exit[0] - 1) * line_len + line_len + margin_x - 3,
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(exit[1] - 1) * line_len + line_len - 3 + margin_y,
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)
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print(f"ul: {ul}; dr: {dr}")
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self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
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def draw_ft(self, maze: np.ndarray, color: list | None = None):
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self.clear_image()
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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line_len = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows)
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = (self.width - maze_width) // 2
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margin_y = (self.height - maze_height) // 2
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin
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y0 = y * line_len + margin
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x1 = x * line_len + line_len + margin
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y1 = y * line_len + line_len + margin
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if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
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if maze[y][x].get_est():
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self.put_line((x1, y0), (x1, y1))
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if maze[y][x].get_south():
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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if maze[y][x].value == 15:
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x0 = x * line_len + margin_x
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y0 = y * line_len + margin_y
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x1 = x * line_len + line_len + margin_x
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y1 = y * line_len + line_len + margin_y
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self.put_block((x0, y0), (x1, y1))
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def draw_image(self, amazing: AMazeIng) -> None:
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@@ -301,9 +302,9 @@ class MazeMLX:
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try:
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next(self.generator)
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self.update_maze(amazing.maze.get_maze())
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self.put_start_end(amazing)
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return False
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except StopIteration:
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self.put_start_end(amazing)
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pass
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return True
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