set up the path print with the button

This commit is contained in:
Maoake Teriierooiterai
2026-03-30 12:01:23 +02:00
parent 628bb8a94b
commit cd3c75fb1e
+19 -14
View File
@@ -12,6 +12,7 @@ class MazeMLX:
self.mlx = Mlx()
self.height = height
self.width = width
self.print_path = False
self.mlx_ptr = self.mlx.mlx_init()
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
@@ -101,13 +102,12 @@ class MazeMLX:
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
self.redraw_image()
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
def put_path(self, amazing: AMazeIng):
def put_path(self, amazing: AMazeIng) -> Any:
path = amazing.solve_path()
print(path)
actual = amazing.entry
@@ -126,8 +126,6 @@ class MazeMLX:
else (self.width - margin) // len(maze[0])
)
)
self.update_maze(maze)
self.draw_ft(maze)
for i in range(len(path)):
ul = (
(actual[0]) * cell_size + margin + 12,
@@ -138,7 +136,7 @@ class MazeMLX:
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
# self.redraw_image()
x0 = actual[0] * cell_size + margin + 12
y0 = actual[1] * cell_size + margin + 12
x1 = actual[0] * cell_size + cell_size + margin - 12
@@ -166,7 +164,7 @@ class MazeMLX:
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
# self.redraw_image()
return
def draw_ft(self, maze: np.ndarray):
@@ -199,7 +197,6 @@ class MazeMLX:
self.put_line((x0, y0), (x0, y1))
if maze[y][x].value == 15:
self.put_block((x0, y0), (x1, y1))
self.redraw_image()
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
@@ -209,14 +206,24 @@ class MazeMLX:
self.restart_maze(amazing)
if keycode == 50:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 51:
pass
if keycode == 52:
self.close_loop(None)
def draw_image(self, amazing: AMazeIng) -> None:
if self.render_maze(amazing):
if self.path_printer and self.print_path:
self.render_path()
else:
self.update_maze(amazing.maze.get_maze())
self.draw_ft(amazing.maze.get_maze())
self.redraw_image()
def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
@@ -236,17 +243,15 @@ class MazeMLX:
except StopIteration:
pass
def render_maze(self, amazing: AMazeIng):
def render_maze(self, amazing: AMazeIng) -> bool:
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
return False
# time.sleep(0.01)
except StopIteration:
# self.color_ft(amazing)
if self.path_printer is not None:
self.render_path()
else:
self.color_ft(amazing.maze.get_maze())
pass
return True
def main() -> None: