adding my maze need to be tested

This commit is contained in:
Maoake Teriierooiterai
2026-03-23 18:49:13 +01:00
parent 22c44333c1
commit e75e14110d
5 changed files with 129 additions and 14 deletions
+3
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@@ -20,3 +20,6 @@ lint-strict:
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
+106 -11
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@@ -3,6 +3,7 @@ from typing import Generator
import numpy as np
from .Cell import Cell
import math
import random
class MazeGenerator(ABC):
@@ -84,17 +85,111 @@ class Kruskal(MazeGenerator):
return self.walls_to_maze(walls, height, width)
def main():
try:
for alg in MazeGenerator.Kruskal.kruskal(10, 10):
maze = alg
# print(maze)
# print()
print(maze)
class DepthFirstSearch:
except GeneratorExit as maze:
print(maze)
@staticmethod
def generator(width: int, height: int) -> np.ndarray:
maze = DepthFirstSearch.init_maze(width, height)
visited = []
path = []
w_h = (width, height)
coord = (0, 0)
while len(visited) < width * height:
x, y = coord
rand_steps = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(rand_steps) == 0:
path = DepthFirstSearch.back_on_step(path, w_h)
coord = DepthFirstSearch.last(path)
rand_steps = DepthFirstSearch.random_cells(path, coord, w_h)
x, y = coord
wall = DepthFirstSearch.next_step(rand_steps)
wall_r = DepthFirstSearch.reverse_path(wall)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
visited = DepthFirstSearch.add_cell_visited(coord, visited)
path = DepthFirstSearch.add_cell_visited(coord, path)
coord = DepthFirstSearch.next_cell(x, y, wall)
x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array([[Cell(value=15) for _ in range(width)]
for _ in range(height)])
return maze
if __name__ == "__main__":
main()
@staticmethod
def add_cell_visited(coord: tuple, visited: list = []) -> list:
visited.append(coord)
return visited
@staticmethod
def random_cells(visited: list, coord: tuple, w_h: tuple) -> list:
rand_cell = []
x, y = coord
width, height = w_h
# NORTH
if y - 1 >= 0 and coord not in visited:
rand_cell.append("N")
# SOUTH
if y + 1 < height and coord not in visited:
rand_cell.append("S")
# WEST
if x - 1 >= 0 and coord not in visited:
rand_cell.append("W")
# EAST
if x + 1 < width and coord not in visited:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
def reverse_path(next: str) -> str:
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
return reverse[next]
@staticmethod
def last(path: list):
return path(len(path) - 1)
def back_on_step(path: list, w_h: tuple) -> list:
last = DepthFirstSearch.last(path)
r_cells = DepthFirstSearch.random_cells(path, last, w_h)
while len(r_cells == 0):
path.pop(len(path) - 1)
last = DepthFirstSearch.last(path)
r_cells = DepthFirstSearch.random_cells(path, last, w_h)
return path
+2 -2
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@@ -1,8 +1,8 @@
from .Cell import Cell
from .Maze import Maze
from .MazeGenerator import MazeGenerator
from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeSolver import MazeSolver
__version__ = "1.0.0"
__author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver"]
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "DepthFirstSearch"]
+17
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@@ -0,0 +1,17 @@
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
lst = DepthFirstSearch.add_cell_visited(maze[0][0])
rand_cells = DepthFirstSearch.random_cells(lst, maze, 0, 1)
assert len(rand_cells) == 2
+1 -1
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@@ -15,7 +15,7 @@ def test_maze_setter_getter() -> None:
)
maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) == True
assert numpy.array_equal(maze.get_maze(), test) is True
def test_maze_str() -> None: