80 Commits

Author SHA1 Message Date
maoake 40e25757c7 starting mypy with maze 2026-03-31 22:31:48 +02:00
maoake b1eda06fa5 fixing flake8 2026-03-31 22:01:45 +02:00
maoake 769198c06b adding the blink on the 42 2026-03-31 21:03:10 +02:00
maoake 2c7b565137 give a checkpoint to the project blink the 42 2026-03-31 20:29:01 +02:00
maoake d23959ce74 fix conflict 2026-03-31 20:17:08 +02:00
maoake 4cb678b5be something is up 2026-03-31 19:59:09 +02:00
da7e b520210d58 fix(MazeMLX): margin calculation, big maze are now display fully 2026-03-30 16:36:52 +02:00
da7e bdb1056d69 fix(AmazMLX): draw_ft margin 2026-03-30 15:57:16 +02:00
da7e b2aa93e04d add color to put block 2026-03-30 15:47:39 +02:00
da7e 56ebb2823a code refactor(AmazMLX) 2026-03-30 15:45:15 +02:00
da7e 150eaedc94 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-30 15:41:35 +02:00
da7e 6f4699c29f wip(entry exit) 2026-03-30 15:37:45 +02:00
Maoake Teriierooiterai 5913f5267d trying to get the blink on the 42 2026-03-30 15:36:52 +02:00
Maoake Teriierooiterai d4251dc8b7 fixing the conflict 2026-03-30 14:47:16 +02:00
Maoake Teriierooiterai 282fbd6867 poop the conflict 2026-03-30 14:39:05 +02:00
da7e 0f77e0c6e4 fix buffer overflow in put pixel + margin calculation 2026-03-30 14:37:33 +02:00
Maoake Teriierooiterai cfac4bed25 need to add the color 2026-03-30 13:53:14 +02:00
Maoake Teriierooiterai cd3c75fb1e set up the path print with the button 2026-03-30 12:01:23 +02:00
Maoake Teriierooiterai 628bb8a94b put the functions color and need to refactor the code 2026-03-30 08:26:53 +02:00
mteriier dc19b526fa testing colors on the project cause we need to test it out 2026-03-29 23:35:42 +02:00
Maoake Teriierooiterai 68d710e313 color 42 2026-03-29 18:47:29 +02:00
da7e 92c6237f06 fix(astar): the actual astar wasn't the real astar algoritm 2026-03-29 15:38:40 +02:00
Maoake Teriierooiterai b682274102 opti path 2026-03-29 14:31:04 +02:00
mteriier d534993f4c starting my branch need to rush this 2026-03-28 23:01:42 +01:00
da7e fa38f7a311 Merge branch 'mlx' 2026-03-27 21:53:06 +01:00
da7e 16d97e9912 fix(astar): function f() miscalculate the best path 2026-03-27 21:51:49 +01:00
da7e b317f7a3a0 FIX(path render): path render was called twice 2026-03-27 21:42:14 +01:00
da7e 2fc67683d8 add key handling without color management (not implemented) 2026-03-27 20:58:28 +01:00
da7e cb19cf1413 ADD(mlx path animation) 2026-03-27 19:47:21 +01:00
da7e 6ec617848f Merge branch 'main' of github.com:maoakeEnterprise/amazing into mlx 2026-03-27 18:29:39 +01:00
da7e 349e58ce41 ifpjefp 2026-03-27 18:29:09 +01:00
Maoake Teriierooiterai b078241359 fix something on the solver 2026-03-27 18:05:05 +01:00
Maoake Teriierooiterai 3c072de0f4 finish the animation generator maze 2026-03-27 16:49:13 +01:00
Maoake Teriierooiterai a3bbce861d fix conflict 2026-03-27 14:39:06 +01:00
Maoake Teriierooiterai ca9444778e need to test the mlx 2026-03-27 14:35:04 +01:00
da7e 135e13deff WIP(iterative display): display change for every generation doesn't work 2026-03-27 13:33:45 +01:00
da7e 2828e37853 maze is display once 2026-03-26 18:22:45 +01:00
Maoake Teriierooiterai ef030f70a7 finish to synchronize the maze generator and the solver 2026-03-26 14:19:43 +01:00
Maoake Teriierooiterai 170de8813a update the gitignore 2026-03-26 13:11:36 +01:00
Maoake TERIIEROOITERAI 5aec319f7b need to fix the unperfect maze and add the function in the kruskal generator 2026-03-26 00:58:07 +01:00
Maoake TERIIEROOITERAI 24748c47ad merge main to the branch solver_dfs and fixing some conflict 2026-03-26 00:14:39 +01:00
Maoake TERIIEROOITERAI e4c91dc4a1 finish the imperfect maze 2026-03-26 00:10:10 +01:00
Maoake Teriierooiterai 6b3fd9a6b7 need to finish the unperfect maze 2026-03-25 18:45:30 +01:00
da7e e33d0a8e29 ADD(main): expected output in file test.txt 2026-03-25 17:48:18 +01:00
da7e a408004bd7 fix(parsing): make output work for AMazeIng class __init__
Basic main to display ascii print
2026-03-25 17:40:13 +01:00
Maoake Teriierooiterai b8631d5b89 doing some test 2026-03-25 17:24:32 +01:00
Maoake Teriierooiterai 5f1ffcc01c finish the solver 2026-03-25 17:00:14 +01:00
da7e e717bf52e9 fix 42 logo adapt with size 2026-03-25 15:50:08 +01:00
da7e 3fa0d3204e add ft logo to maze 2026-03-25 15:27:39 +01:00
da7e cc6f2eb147 Merge branch 'fix_aster' 2026-03-25 14:52:10 +01:00
da7e c6242eeec0 fix astar algorithm work 2026-03-25 14:51:12 +01:00
Maoake Teriierooiterai 4055a8a7a2 finish to print the 42 2026-03-25 13:58:35 +01:00
Maoake TERIIEROOITERAI a39f348b1e set up the function draw ft 2026-03-24 22:11:54 +01:00
Maoake TERIIEROOITERAI 03c4d206d6 starting the branch parsing need to get a good start on this 2026-03-24 21:21:46 +01:00
Maoake TERIIEROOITERAI 8eb46f601f fixing the DFS and modify the main 2026-03-24 20:47:13 +01:00
da7e 991cdead51 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 16:12:19 +01:00
da7e 6730ebcdb5 It's aliiiive! 2026-03-24 16:10:57 +01:00
Maoake Teriierooiterai c478400640 fix the cell pydantic cause the program was too long 2026-03-24 15:34:43 +01:00
da7e a79d4e5c3b algorithm edited but nothing better 2026-03-24 15:33:50 +01:00
Maoake Teriierooiterai 993bcce857 add generator to my maze generator DFS 2026-03-24 15:22:20 +01:00
Maoake Teriierooiterai a85e342a0a fix conflict 2026-03-24 14:31:49 +01:00
Maoake Teriierooiterai 4d151664ab finish the generator DFS 2026-03-24 14:28:10 +01:00
da7e 8dc00e238a Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 13:37:30 +01:00
da7e 0f19d24736 base but not working astar solver 2026-03-24 13:30:32 +01:00
Maoake Teriierooiterai 8b4ef7afce finish the maze generator 2026-03-24 11:10:16 +01:00
Maoake Teriierooiterai 030c6142ba need to fix my infinite while so i make a checkpoint if i need to restore it 2026-03-24 09:34:53 +01:00
Maoake Teriierooiterai f8f0e31598 fix some bug with my unit testing on the DFS 2026-03-23 19:24:32 +01:00
Maoake Teriierooiterai e75e14110d adding my maze need to be tested 2026-03-23 18:49:13 +01:00
Maoake Teriierooiterai 22c44333c1 Merge branch 'main' into parsing 2026-03-19 18:21:30 +01:00
Maoake Teriierooiterai b00ddc7d29 finish the unit testing on the parsing 2026-03-19 18:20:30 +01:00
Maoake Teriierooiterai e4e8ebfc13 adding the unit testing and modify some function for my unit testing its pretty good i learn how to get a good struct for my classes 2026-03-19 18:11:30 +01:00
da7e 0c20d2d063 pytest test_MazeGenerator 2026-03-19 17:45:00 +01:00
da7e 96b39fbeea Maze tester 2026-03-19 17:30:18 +01:00
da7e 97b35fe3eb add Cell tester + FIX: west setter for Cell class 2026-03-19 16:42:45 +01:00
da7e ac13df160f Merge branch 'config_class' 2026-03-19 16:14:04 +01:00
Maoake Teriierooiterai 721a7d00b9 change the name folder test into tests 2026-03-19 16:07:03 +01:00
Maoake Teriierooiterai 6d849a8121 Merge branch 'main' into parsing 2026-03-19 16:02:58 +01:00
Maoake Teriierooiterai a4d55d5692 finish the parsing need to be test 2026-03-19 16:00:19 +01:00
Maoake Teriierooiterai 6b90e5fce5 adding in the parsing class DataMaze the funciton transform_data 2026-03-16 15:37:49 +01:00
Maoake Teriierooiterai 2f5d200c0a training on pytest for the unitesting and doing the parsing with a init in a package need to validate this with my teammate 2026-03-16 15:19:11 +01:00
28 changed files with 1391 additions and 137 deletions
+2 -1
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@@ -98,7 +98,7 @@ ipython_config.py
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control. # Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more # This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries. # commonly ignored for libraries.
# uv.lock uv.lock
# poetry # poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. # Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
@@ -214,4 +214,5 @@ __marimo__/
# Streamlit # Streamlit
.streamlit/secrets.toml .streamlit/secrets.toml
test.txt
+18 -1
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@@ -1,14 +1,18 @@
install: install:
uv sync uv sync
uv pip install mlx-2.2-py3-none-any.whl
run: install run: install
uv run python3 a_maze_ing.py config.txt uv run python3 a_maze_ing.py config.txt
run_windows:
.venv\Scripts\python -m a_maze_ing config.txt
debug: debug:
uv pdb python3 a_maze_ing.py config.txt uv pdb python3 a_maze_ing.py config.txt
clean: clean:
rm -rf __pycache__ .mypy_cache rm -rf __pycache__ .mypy_cache .venv
lint: lint:
uv run flake8 . --exclude=.venv uv run flake8 . --exclude=.venv
@@ -17,3 +21,16 @@ lint:
lint-strict: lint-strict:
uv run flake8 . uv run flake8 .
uv run mypy . --strict uv run mypy . --strict
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
run_test_maze_gen:
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
run_test:
uv run pytest
mlx:
uv run python3 test.py
+348 -15
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@@ -1,21 +1,354 @@
import os from typing import Any
from numpy import ma from src.AMazeIng import AMazeIng
from src.amaz_lib import MazeGenerator from src.parsing import Parsing
from src.amaz_lib import Maze from mlx import Mlx
import numpy as np
import time
class MazeMLX:
def __init__(self, height: int, width: int) -> None:
self.mlx = Mlx()
self.height = height
self.width = width
self.print_path = False
self.color = [0x00, 0x00, 0xFF, 0xFF]
self.mlx_ptr = self.mlx.mlx_init()
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
self.path_printer = None
self.generator = None
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x, y, color: list | None = None) -> None:
if x < 0 or y < 0 or x >= self.width or y >= self.height:
return
offset = y * self.size_line + x * (self.bpp // 8)
if color:
self.buf[offset + 0] = color[0]
self.buf[offset + 1] = color[1]
self.buf[offset + 2] = color[2]
if self.bpp >= 32:
self.buf[offset + 3] = color[3]
else:
self.buf[offset + 0] = self.color[0]
self.buf[offset + 1] = self.color[1]
self.buf[offset + 2] = self.color[2]
if self.bpp >= 32:
self.buf[offset + 3] = self.color[3]
def put_line(
self,
start: tuple[int, int],
end: tuple[int, int],
color: list | None = None,
) -> None:
sx, sy = start
ex, ey = end
if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy, color)
if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y, color)
def put_block(
self,
ul: tuple[int, int],
dr: tuple[int, int],
color: list | None = None,
) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line(
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
)
@staticmethod
def random_color_ft() -> Any:
colors = [
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
]
while True:
for color in colors:
yield color
@staticmethod
def random_color() -> Any:
colors = [
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0xFF, 0x00, 0x80, 0xFF], # purple
[0x00, 0x00, 0xFF, 0xFF], # red
]
while True:
for color in colors:
yield color
def get_margin_line_len(self, maze: np.ndarray) -> tuple[int, int, int]:
rows = len(maze)
cols = len(maze[0])
line_len = min(self.width // cols, self.height // rows) - 1
maze_width = cols * line_len
maze_height = rows * line_len
margin_x = ((self.width - maze_width) // 2) + 1
margin_y = ((self.height - maze_height) // 2) + 1
return (line_len, margin_x, margin_y)
def update_maze(self, maze: np.ndarray) -> None:
self.clear_image()
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
if maze[y][x].get_est():
self.put_line((x1, y0), (x1, y1))
if maze[y][x].get_south():
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
def put_path(self, amazing: AMazeIng) -> Any:
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for i in range(len(path)):
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
x0 = actual[0] * line_len + margin_x + 12
y0 = actual[1] * line_len + margin_y + 12
x1 = actual[0] * line_len + line_len + margin_x - 12
y1 = actual[1] * line_len + line_len + margin_y - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
return
def put_start_end(self, amazing: AMazeIng):
entry = amazing.entry
exit = amazing.exit
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
ul = (
(entry[0] - 1) * line_len + margin_x + 3,
(entry[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(entry[0] - 1) * line_len + line_len + margin_x - 3,
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
ul = (
(exit[0] - 1) * line_len + margin_x + 3,
(exit[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(exit[0] - 1) * line_len + line_len + margin_x - 3,
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
def draw_ft(self, maze: np.ndarray, color: list | None = None):
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
if maze[y][x].value == 15:
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
self.put_block((x0, y0), (x1, y1), color)
def draw_image(self, amazing: AMazeIng) -> None:
if self.render_maze(amazing):
if self.path_printer and self.print_path:
if self.render_path():
color = next(self.color_gen_ft)
self.draw_ft(amazing.maze.get_maze(), color)
next(self.timer_gen)
else:
self.time_gen()
self.update_maze(amazing.maze.get_maze())
self.draw_ft(amazing.maze.get_maze())
self.put_start_end(amazing)
self.redraw_image()
def shift_color(self):
self.color_gen = self.random_color()
def shift_color_ft(self):
self.color_gen_ft = self.random_color_ft()
def time_gen(self):
self.timer_gen = self.time_generator()
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def time_generator(self) -> Any:
yield
while True:
time.sleep(0.3)
yield
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self) -> bool:
try:
next(self.path_printer)
time.sleep(0.03)
return False
except StopIteration:
pass
return True
def render_maze(self, amazing: AMazeIng) -> bool:
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
return False
except StopIteration:
pass
return True
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
self.print_path = False
if keycode == 50:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 51:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 52:
self.close_loop(None)
def handle_key_press_mteriier(self, keycode: int,
amazing: AMazeIng) -> None:
if keycode == 38:
self.restart_maze(amazing)
self.print_path = False
if keycode == 233:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 34:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 39:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing)
self.shift_color()
self.shift_color_ft()
self.time_gen()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press_mteriier, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def main() -> None: def main() -> None:
# try: mlx = None
maze = Maze(maze=None, start=(1, 1), end=(16, 15)) try:
for alg in MazeGenerator.Kruskal.kruskal(20, 20): mlx = MazeMLX(1000, 1000)
maze.set_maze(alg) config = Parsing.DataMaze.get_data_maze("config.txt")
os.system("clear") amazing = AMazeIng(**config)
maze.ascii_print() mlx.start(amazing)
maze.export_maze("test.txt") with open("test.txt", "w") as output:
output.write(amazing.__str__())
except Exception as err:
# except Exception as err: print(err)
# print(err) finally:
if mlx is not None:
mlx.close()
if __name__ == "__main__": if __name__ == "__main__":
+8
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@@ -0,0 +1,8 @@
WIDTH=13
HEIGHT=13
ENTRY=1,1
EXIT=5,5
OUTPUT_FILE=maze.txt
PERFECT=False
GENERATOR=Kruskal
SOLVER=AStar
Binary file not shown.
+4
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@@ -14,8 +14,12 @@ dependencies = [
dev = [ dev = [
"mypy>=1.19.1", "mypy>=1.19.1",
"flake8>=7.3.0", "flake8>=7.3.0",
"pytest>=9.0.2",
] ]
[tool.mypy] [tool.mypy]
python_version = "3.10" python_version = "3.10"
[tool.pytest.ini_options]
pythonpath = ["src"]
+11 -12
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@@ -1,30 +1,28 @@
from dataclasses import field
from os import eventfd_read
from typing import Generator from typing import Generator
import numpy
from typing_extensions import Self from typing_extensions import Self
from pydantic import AfterValidator, BaseModel, Field, model_validator from pydantic import BaseModel, Field, model_validator, ConfigDict
from amaz_lib import Maze, MazeGenerator, MazeSolver from src.amaz_lib import Maze, MazeGenerator, MazeSolver
from amaz_lib.Cell import Cell
class AMazeIng(BaseModel): class AMazeIng(BaseModel):
width: int = Field(ge=3) model_config = ConfigDict(arbitrary_types_allowed=True)
height: int = Field(ge=3)
width: int = Field(ge=4)
height: int = Field(ge=4)
entry: tuple[int, int] entry: tuple[int, int]
exit: tuple[int, int] exit: tuple[int, int]
output_file: str = Field(min_length=3) output_file: str = Field(min_length=3)
perfect: bool = Field(default=True) perfect: bool = Field(default=True)
maze: Maze = Field(default=Maze(maze=numpy.array([]))) maze: Maze = Field(default=Maze(None))
generator: MazeGenerator generator: MazeGenerator
solver: MazeSolver solver: MazeSolver
@model_validator(mode="after") @model_validator(mode="after")
def check_entry_exit(self) -> Self: def check_entry_exit(self) -> Self:
if self.entry[0] >= self.width or self.entry[1] >= self.height: if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size") raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] >= self.width or self.exit[1] >= self.height: if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size") raise ValueError("Exit coordinates exceed the maze size")
return self return self
@@ -32,9 +30,10 @@ class AMazeIng(BaseModel):
for array in self.generator.generator(self.height, self.width): for array in self.generator.generator(self.height, self.width):
self.maze.set_maze(array) self.maze.set_maze(array)
yield self.maze yield self.maze
return
def solve_path(self) -> str: def solve_path(self) -> str:
return self.solver.solve(self.maze) return self.solver.solve(self.maze, self.height, self.width)
def __str__(self) -> str: def __str__(self) -> str:
res = self.maze.__str__() res = self.maze.__str__()
+7 -20
View File
@@ -1,8 +1,10 @@
from pydantic import BaseModel, Field from dataclasses import dataclass
class Cell(BaseModel): @dataclass
value: int = Field(ge=0, le=15) class Cell:
def __init__(self, value: int) -> None:
self.value = value
def __str__(self) -> str: def __str__(self) -> str:
return hex(self.value).removeprefix("0x").upper() return hex(self.value).removeprefix("0x").upper()
@@ -41,25 +43,10 @@ class Cell(BaseModel):
return self.value & 4 == 4 return self.value & 4 == 4
def set_west(self, is_wall: bool) -> None: def set_west(self, is_wall: bool) -> None:
if (not is_wall and self.value | 8 == 15) or ( if (not is_wall and self.value | 7 == 15) or (
is_wall and self.value | 8 != 15 is_wall and self.value | 7 != 15
): ):
self.value = self.value ^ (8) self.value = self.value ^ (8)
def get_west(self) -> bool: def get_west(self) -> bool:
return self.value & 8 == 8 return self.value & 8 == 8
def main() -> None:
c = Cell(value=1)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(False)
print(c.get_north())
if __name__ == "__main__":
main()
+11 -15
View File
@@ -1,18 +1,16 @@
from dataclasses import dataclass from dataclasses import dataclass
from numpy.typing import NDArray
import numpy from typing import Optional, Any
from .Cell import Cell
from .MazeGenerator import MazeGenerator
@dataclass @dataclass
class Maze: class Maze:
maze: numpy.ndarray maze: Optional[NDArray[Any]] = None
def get_maze(self) -> numpy.ndarray | None: def get_maze(self) -> Optional[NDArray[Any]]:
return self.maze return self.maze
def set_maze(self, new_maze: numpy.ndarray) -> None: def set_maze(self, new_maze: NDArray[Any]) -> None:
self.maze = new_maze self.maze = new_maze
def __str__(self) -> str: def __str__(self) -> str:
@@ -25,20 +23,18 @@ class Maze:
res += "\n" res += "\n"
return res return res
def export_maze(self, file_name: str) -> None:
with open(file_name, "w") as file:
file.write(self.__str__())
def ascii_print(self) -> None: def ascii_print(self) -> None:
for line in self.maze: if self.maze is None:
if line is self.maze[0]: print("None")
for cell in line: return
for cell in self.maze[0]:
print("_", end="") print("_", end="")
if cell.get_north(): if cell.get_north():
print("__", end="") print("__", end="")
else: else:
print(" ", end="") print(" ", end="")
print() print("_")
for line in self.maze:
for cell in line: for cell in line:
if cell is line[0] and cell.get_west(): if cell is line[0] and cell.get_west():
print("|", end="") print("|", end="")
+288 -38
View File
@@ -1,22 +1,110 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from typing import Generator from typing import Generator, Set
import numpy as np import numpy as np
from .Cell import Cell from .Cell import Cell
import math import math
class MazeGenerator(ABC): class MazeGenerator(ABC):
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
@abstractmethod @abstractmethod
@classmethod
def generator( def generator(
cls, height: int, width: int self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]: ... ) -> Generator[np.ndarray, None, np.ndarray]: ...
@staticmethod
def get_cell_ft(width: int, height: int) -> set:
forty_two = set()
y, x = (int(height / 2), int(width / 2))
forty_two.add((y, x - 1))
forty_two.add((y, x - 2))
forty_two.add((y, x - 3))
forty_two.add((y - 1, x - 3))
forty_two.add((y - 2, x - 3))
forty_two.add((y + 1, x - 1))
forty_two.add((y + 2, x - 1))
forty_two.add((y, x + 1))
forty_two.add((y, x + 2))
forty_two.add((y, x + 3))
forty_two.add((y - 1, x + 3))
forty_two.add((y - 2, x + 3))
forty_two.add((y - 2, x + 2))
forty_two.add((y - 2, x + 1))
forty_two.add((y + 1, x + 1))
forty_two.add((y + 2, x + 1))
forty_two.add((y + 2, x + 2))
forty_two.add((y + 2, x + 3))
return forty_two
@staticmethod
def unperfect_maze(width: int, height: int,
maze: np.ndarray, forty_two: set | None,
prob: float = 0.1
) -> Generator[np.ndarray, None, np.ndarray]:
directions = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
min_break = 2
while True:
count = 0
for y in range(height):
for x in range(width):
if forty_two and (x, y) in forty_two:
continue
for direc, (dx, dy) in directions.items():
nx, ny = x + dx, y + dy
if forty_two and (
(y, x) in forty_two
or (ny, nx) in forty_two
):
continue
if not (0 <= nx < width and 0 < ny < height):
continue
if direc in ["S", "E"]:
continue
if np.random.random() < prob:
count += 1
cell = maze[y][x]
cell_n = maze[ny][nx]
cell = DepthFirstSearch.broken_wall(cell, direc)
cell_n = DepthFirstSearch.broken_wall(cell_n,
reverse[
direc])
maze[y][x] = cell
maze[ny][nx] = cell_n
yield maze
if count > min_break:
break
return maze
class Kruskal(MazeGenerator): class Kruskal(MazeGenerator):
class Set:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
class Sets:
def __init__(self, sets: list[Set]) -> None:
self.sets = sets
@staticmethod @staticmethod
def walls_to_maze( def walls_to_maze(
walls: list[tuple[int, int]], height: int, width: int walls: np.ndarray, height: int, width: int
) -> np.ndarray: ) -> np.ndarray:
maze: np.ndarray = np.array( maze: np.ndarray = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)] [[Cell(value=0) for _ in range(width)] for _ in range(height)]
@@ -37,66 +125,228 @@ class Kruskal(MazeGenerator):
if x == height - 1: if x == height - 1:
maze[x][y].set_south(True) maze[x][y].set_south(True)
if y == 0: if y == 0:
maze[x][y].set_est(True)
if y == width - 1:
maze[x][y].set_west(True) maze[x][y].set_west(True)
if y == width - 1:
maze[x][y].set_est(True)
return maze return maze
@staticmethod @staticmethod
def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool: def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
a, b = wall a, b = wall
for set in sets: for set in sets.sets:
if a in set and b in set: if a in set.cells and b in set.cells:
return True return True
if a in set or b in set: elif a in set.cells or b in set.cells:
return False return False
return False return False
@staticmethod @staticmethod
def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None: def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
a, b = wall a, b = wall
base_set = None base_set = None
for set in sets: for i in range(len(sets.sets)):
if base_set is None and (a in set or b in set): if base_set is None and (
base_set = set a in sets.sets[i].cells or b in sets.sets[i].cells
elif base_set and (a in set or b in set): ):
base_set += set base_set = sets.sets[i]
sets.remove(set) elif base_set and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set.cells += sets.sets[i].cells
sets.sets.pop(i)
return
raise Exception("two sets not found")
@staticmethod
def touch_ft(
width: int,
wall: tuple[int, int],
cells_ft: None | set[tuple[int, int]],
) -> bool:
if cells_ft is None:
return False
s1 = (math.trunc(wall[0] / width), wall[0] % width)
s2 = (math.trunc(wall[1] / width), wall[1] % width)
return s1 in cells_ft or s2 in cells_ft
@classmethod
def generator( def generator(
cls, height: int, width: int self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]: ) -> Generator[np.ndarray, None, np.ndarray]:
sets = [[i] for i in range(height * width)] cells_ft = None
if height > 10 and width > 10:
cells_ft = self.get_cell_ft(width, height)
if cells_ft and (self.start in cells_ft or self.end in cells_ft):
cells_ft = None
if seed is not None:
np.random.seed(seed)
sets = self.Sets([self.Set([i]) for i in range(height * width)])
walls = [] walls = []
for h in range(height): for h in range(height):
for w in range(width - 1): for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)] walls += [(w + (width * h), w + (width * h) + 1)]
for w in range(width):
for h in range(height - 1): for h in range(height - 1):
walls += [(w + (width * h), w + (width * h) + width)] for w in range(width):
walls += [(w + (width * h), w + (width * (h + 1)))]
np.random.shuffle(walls) np.random.shuffle(walls)
yield cls.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
while (len(sets.sets) != 1 and cells_ft is None) or (
len(sets.sets) != 19 and cells_ft is not None
):
for wall in walls: for wall in walls:
if not cls.is_in_same_set(sets, wall): if not self.is_in_same_set(sets, wall) and not self.touch_ft(
cls.merge_sets(sets, wall) width, wall, cells_ft
):
self.merge_sets(sets, wall)
walls.remove(wall) walls.remove(wall)
yield cls.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
return cls.walls_to_maze(walls, height, width) if (len(sets.sets) == 1 and cells_ft is None) or (
len(sets.sets) == 19 and cells_ft is not None
):
break
print(f"nb sets: {len(sets.sets)}")
maze = self.walls_to_maze(walls, height, width)
if self.perfect is False:
gen = Kruskal.unperfect_maze(width, height, maze,
cells_ft)
for res in gen:
maze = res
yield maze
return maze
def main(): class DepthFirstSearch(MazeGenerator):
try: def __init__(self, start: bool, end: bool, perfect: bool) -> None:
for alg in MazeGenerator.Kruskal.kruskal(10, 10): self.start = (start[0] - 1, start[1] - 1)
maze = alg self.end = (end[0] - 1, end[1] - 1)
# print(maze) self.perfect = perfect
# print() self.forty_two: set | None = None
print(maze)
except GeneratorExit as maze: def generator(
print(maze) self, height: int, width: int, seed: int = None
) -> Generator[np.ndarray, None, np.ndarray]:
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
if width > 9 and height > 9:
self.forty_two = self.get_cell_ft(width, height)
visited = np.zeros((height, width), dtype=bool)
if (
self.forty_two
and self.start not in self.forty_two
and self.end not in self.forty_two
):
visited = self.lock_cell_ft(visited, self.forty_two)
path = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first_iteration = True
while path or first_iteration:
first_iteration = False
if __name__ == "__main__": visited[y, x] = True
main() path = self.add_cell_visited(coord, path)
random_c = self.random_cells(visited, coord, w_h)
if not random_c:
path = self.back_on_step(path, w_h, visited)
if not path:
break
coord = path[-1]
random_c = self.random_cells(visited, coord, w_h)
x, y = coord
wall = self.next_step(random_c)
maze[y][x] = self.broken_wall(maze[y][x], wall)
coord = self.next_cell(x, y, wall)
wall_r = self.reverse_path(wall)
x, y = coord
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
if self.perfect is False:
gen = DepthFirstSearch.unperfect_maze(width, height, maze,
self.forty_two)
for res in gen:
maze = res
yield maze
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
def add_cell_visited(coord: tuple, path: set) -> list:
path.append(coord)
return path
@staticmethod
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
rand_cell = []
x, y = coord
width, height = w_h
if y - 1 >= 0 and not visited[y - 1][x]:
rand_cell.append("N")
if y + 1 < height and not visited[y + 1][x]:
rand_cell.append("S")
if x - 1 >= 0 and not visited[y][x - 1]:
rand_cell.append("W")
if x + 1 < width and not visited[y][x + 1]:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return np.random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(direction: str) -> str:
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):
break
path.pop()
return path
@staticmethod
def lock_cell_ft(
visited: np.ndarray, forty_two: set[tuple[int]]
) -> np.ndarray:
tab = [cell for cell in forty_two]
for cell in tab:
visited[cell] = True
return visited
+241 -2
View File
@@ -1,8 +1,247 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from .Maze import Maze from .Maze import Maze
from typing import Any
import numpy as np
class MazeSolver(ABC): class MazeSolver(ABC):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
self.start = (start[1] - 1, start[0] - 1)
self.end = (end[1] - 1, end[0] - 1)
@abstractmethod @abstractmethod
@classmethod def solve(
def solve(cls, maze: Maze) -> str: ... self, maze: Maze, height: int | None = None, width: int | None = None
) -> str: ...
class AStar(MazeSolver):
class Node:
def __init__(
self,
coordinate: tuple[int, int],
g: int,
h: int,
f: int,
parent: Any,
) -> None:
self.coordinate = coordinate
self.g = g
self.h = h
self.f = f
self.parent = parent
def __eq__(self, value: object, /) -> bool:
return value == self.coordinate
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end)
self.path = []
def h(self, n: tuple[int, int]) -> int:
return (
max(n[0], self.end[0])
- min(n[0], self.end[0])
+ max(n[1], self.end[1])
- min(n[1], self.end[1])
)
def get_paths(
self,
maze: np.ndarray,
actual: tuple[int, int],
close: list,
) -> list[tuple[int, int]]:
path = [
(
(actual[0], actual[1] - 1)
if not maze[actual[1]][actual[0]].get_north()
and actual[1] > 0
and (actual[0], actual[1] - 1)
not in [n.coordinate for n in close]
else None
),
(
(actual[0] + 1, actual[1])
if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1
and (actual[0] + 1, actual[1])
not in [n.coordinate for n in close]
else None
),
(
(actual[0], actual[1] + 1)
if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1
and (actual[0], actual[1] + 1)
not in [n.coordinate for n in close]
else None
),
(
(actual[0] - 1, actual[1])
if not maze[actual[1]][actual[0]].get_west()
and actual[0] > 0
and (actual[0] - 1, actual[1])
not in [n.coordinate for n in close]
else None
),
]
return [p for p in path if p is not None]
def get_path(self, maze: np.ndarray) -> list:
open: list[AStar.Node] = []
close: list[AStar.Node] = []
open.append(
AStar.Node(
self.start,
0,
self.h(self.start),
self.h(self.start),
None,
)
)
while len(open) > 0:
to_check = sorted(open, key=lambda x: x.f)[0]
open.remove(to_check)
close.append(to_check)
if to_check.coordinate == self.end:
return close
paths = self.get_paths(maze, to_check.coordinate, close)
for path in paths:
open.append(
self.Node(
path,
to_check.g + 1,
self.h(path),
self.h(path) + to_check.g + 1,
to_check,
)
)
raise Exception("Path not found")
def get_rev_dir(self, current: Node) -> str:
if current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] - 1,
):
return "S"
elif current.parent.coordinate == (
current.coordinate[0] + 1,
current.coordinate[1],
):
return "W"
elif current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] + 1,
):
return "N"
elif current.parent.coordinate == (
current.coordinate[0] - 1,
current.coordinate[1],
):
return "E"
else:
raise Exception("Translate error: AStar path not found")
def translate(self, close: list) -> str:
current = close[-1]
res = ""
while True:
res = self.get_rev_dir(current) + res
current = current.parent
if current.coordinate == self.start:
break
return res
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
path = self.get_path(maze.get_maze())
return self.translate(path)
class DepthFirstSearchSolver(MazeSolver):
def __init__(self, start, end):
super().__init__(start, end)
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
path_str = ""
visited = np.zeros((height, width), dtype=bool)
path = list()
move = list()
maze_s = maze.get_maze()
coord = self.start
h_w = (height, width)
while coord != self.end:
visited[coord] = True
path.append(coord)
rand_p = self.random_path(visited, coord, maze_s, h_w)
if not rand_p:
path, move = self.back_on_step(
path, visited, maze_s, h_w, move
)
if not path:
break
coord = path[-1]
rand_p = self.random_path(visited, coord, maze_s, h_w)
next = self.next_path(rand_p)
move.append(next)
coord = self.next_cell(coord, next)
for m in move:
path_str += m
if not path:
raise Exception("Path not found")
return path_str
@staticmethod
def random_path(
visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
) -> list:
random_p = []
h, w = h_w
y, x = coord
if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
random_p.append("N")
if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
random_p.append("S")
if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
random_p.append("W")
if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
random_p.append("E")
return random_p
@staticmethod
def next_path(rand_path: list) -> str:
return np.random.choice(rand_path)
@staticmethod
def back_on_step(
path: list,
visited: np.ndarray,
maze: np.ndarray,
h_w: tuple,
move: list,
) -> list:
while path:
last = path[-1]
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
break
path.pop()
move.pop()
return path, move
@staticmethod
def next_cell(coord: tuple, next: str) -> tuple:
y, x = coord
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
add_y, add_x = next_step[next]
return (y + add_y, x + add_x)
+5 -3
View File
@@ -1,8 +1,10 @@
from .Cell import Cell from .Cell import Cell
from .Maze import Maze from .Maze import Maze
from .MazeGenerator import MazeGenerator from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeSolver import MazeSolver from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
__version__ = "1.0.0" __version__ = "1.0.0"
__author__ = "us" __author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver"] __all__ = ["Cell", "Maze", "MazeGenerator", "DepthFirstSearchSolver",
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
+126
View File
@@ -0,0 +1,126 @@
from src.amaz_lib.MazeGenerator import DepthFirstSearch, Kruskal
from src.amaz_lib.MazeSolver import AStar, DepthFirstSearchSolver
class DataMaze:
@staticmethod
def get_file_data(name_file: str) -> str:
with open(name_file, "r") as file:
data = file.read()
if data == "":
raise ValueError("The file is empty")
return data
@staticmethod
def transform_data(data: str) -> dict:
tmp = data.split("\n")
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
data_t = {value[0]: value[1] for value in tmp2}
return data_t
@staticmethod
def verif_key_data(data: dict) -> None:
key_test = {
"WIDTH",
"HEIGHT",
"ENTRY",
"EXIT",
"OUTPUT_FILE",
"PERFECT",
"GENERATOR",
"SOLVER",
}
set_key = {key for key in data.keys()}
if len(set_key) != len(key_test):
raise KeyError("Missing some data the len do not correspond")
res_key = {key for key in set_key if key not in key_test}
if len(res_key) != 0:
raise KeyError(
"Some Key " f"do not correspond the keys: {res_key}"
)
@staticmethod
def convert_values(data: dict):
key_int = {"WIDTH", "HEIGHT"}
key_tuple = {"ENTRY", "EXIT"}
key_bool = {"PERFECT"}
res: dict = {}
for key in key_int:
res.update({key: int(data[key])})
for key in key_tuple:
res.update({key: DataMaze.convert_tuple(data[key])})
for key in key_bool:
res.update({key: DataMaze.convert_bool(data[key])})
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
res.update(
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
res["PERFECT"])
)
return res
@staticmethod
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
perfect: bool) -> dict:
available_generator = {
"Kruskal": Kruskal,
"DFS": DepthFirstSearch,
}
available_solver = {
"AStar": AStar,
"DFS": DepthFirstSearchSolver
}
res = {}
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
perfect)
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
return res
@staticmethod
def convert_tuple(data: str) -> tuple:
data_t = data.split(",")
if len(data_t) != 2:
raise ValueError(
"There is too much " "argument in the coordinate given"
)
x, y = data_t
tup = (int(x), int(y))
return tup
@staticmethod
def convert_bool(data: str) -> bool:
if data != "True" and data != "False":
raise ValueError("This is not True or False")
if data == "True":
return True
return False
@staticmethod
def get_data_maze(name_file: str) -> dict:
try:
data_str = DataMaze.get_file_data(name_file)
data_dict = DataMaze.transform_data(data_str)
DataMaze.verif_key_data(data_dict)
data_maze = DataMaze.convert_values(data_dict)
return {k.lower(): v for k, v in data_maze.items()}
except FileNotFoundError:
print("The file do not exist")
exit()
except PermissionError:
print("We dont have the Permission")
exit()
except ValueError as e:
print(f"Error during the convert or the file is empty: {e}")
exit()
except KeyError as e:
print(f"Error on the key in the file: {e}")
exit()
except IndexError as e:
print(
"In the function transform Data some data cannot "
f"be splited by '=' because '=' was not present: {e}"
)
exit()
except AttributeError as e:
print("Error on the " f"funciton get_data_maze : {e}")
exit()
+6
View File
@@ -0,0 +1,6 @@
__version__ = "1.0.0"
__author__ = "mteriier, dgaillet"
from .Parsing import DataMaze
__all__ = ["DataMaze"]
-23
View File
@@ -1,23 +0,0 @@
7D53BFD3D57951517D1D
3D12C3903BD03AD4178D
2BAEBEEEAA92EED547C9
2287ED17AAAC5393FFF0
6C6951292A87D2AEBD30
37D43E8686E93AABAB8C
21516D2D47FEE8284049
6C7857C3FB9116C696D8
751453D6D2AAC57BE970
3BA952D17EA83BD05470
22AAD2907BAE86967B74
2AA83C2EFC69696FBC35
686EE96FD7D4783FAD21
7ED17ED3D57D3EC52FA0
7B943D16FB7BABD3AFC8
7407C5297EB82EB84174
392D53C6912EE9447E9D
62A952BBAAC13EFD7B89
3AAC3EC6EABAAD557824
66C7C7D7D6C6C7D556CD
1,1
16,15
+30
View File
@@ -0,0 +1,30 @@
from amaz_lib.Cell import Cell
def test_cell_setter_getter() -> None:
cell = Cell(value=0)
cell.set_north(True)
assert cell.get_north() is True
cell.set_north(False)
assert cell.get_north() is False
cell.set_est(True)
assert cell.get_est() is True
cell.set_est(False)
assert cell.get_est() is False
cell.set_south(True)
assert cell.get_south() is True
cell.set_south(False)
assert cell.get_south() is False
cell.set_west(True)
assert cell.get_west() is True
cell.set_west(False)
assert cell.get_west() is False
cell.set_value(8)
assert cell.get_value() == 8
cell.set_value(0)
assert cell.get_value() == 0
+27
View File
@@ -0,0 +1,27 @@
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
import numpy as np
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
w_h = (10, 10)
lst = np.zeros((10, 10), dtype=bool)
lst[0, 0] = True
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2
def test_next_cell(self) -> None:
coord = (5, 4)
x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S"
+31
View File
@@ -0,0 +1,31 @@
import numpy
from amaz_lib.Cell import Cell
from amaz_lib.Maze import Maze
def test_maze_setter_getter() -> None:
maze = Maze(numpy.array([]))
test = numpy.array(
[
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
]
)
maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) is True
def test_maze_str() -> None:
test = numpy.array(
[
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
]
)
maze = Maze(test)
assert maze.__str__() == "68B\n68B\n68B\n"
+18
View File
@@ -0,0 +1,18 @@
import numpy
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
class TestMazeGenerator:
def test_generator(self) -> None:
w_h = (10, 10)
maze = numpy.array([])
generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h
def test_gen_broken(self) -> None:
test = MazeGenerator.gen_broken_set(50, 50)
assert len(test) > 0
+19
View File
@@ -0,0 +1,19 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze
def test_solver() -> None:
maze = Maze(
np.array(
[
[Cell(value=13), Cell(value=3), Cell(value=11)],
[Cell(value=9), Cell(value=4), Cell(value=6)],
[Cell(value=12), Cell(value=5), Cell(value=7)],
]
)
)
print(maze)
solver = AStar((1, 1), (3, 3))
res = solver.solve(maze)
assert res == "ESWSEE"
+78
View File
@@ -0,0 +1,78 @@
from parsing.Parsing import DataMaze
import pytest
class TestParsing:
def test_get_data_valid(self):
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
assert isinstance(data, str) is True
def test_file_error(self):
with pytest.raises(FileNotFoundError):
DataMaze.get_file_data("tete")
# def test_permission_error(self):
# with pytest.raises(PermissionError):
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
def test_empty_file_error(self):
with pytest.raises(ValueError):
DataMaze.get_file_data("tests/test_txt/error_6.txt")
def test_transform_data_valid(self):
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
data_2 = DataMaze.transform_data(data)
assert isinstance(data_2, dict)
def test_transform__index_error(self):
with pytest.raises(IndexError):
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
def test_key_data_error(self):
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_key_data_error_2(self):
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_convert_int(self):
with pytest.raises(ValueError):
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
data2 = DataMaze.transform_data(data)
DataMaze.convert_values(data2)
def test_tuple_error(self):
with pytest.raises(ValueError):
DataMaze.convert_tuple("0,3,5,5")
def test_tuple_error1(self):
with pytest.raises(AttributeError):
DataMaze.convert_tuple(None)
def test_bool_error(self):
with pytest.raises(ValueError):
DataMaze.convert_bool("Trueeee")
def test_valid_tuple(self):
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
def test_valid_bool(self):
assert DataMaze.convert_bool("False") is False
def test_valid_bool1(self):
assert DataMaze.convert_bool("True") is True
def test_data_maze(self):
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
assert data["WIDTH"] == 200
assert data["HEIGHT"] == 100
assert data["ENTRY"] == (0, 0)
assert data["EXIT"] == (19, 14)
assert data["OUTPUT_FILE"] == "maze.txt"
assert data["PERFECT"] is True
+6
View File
@@ -0,0 +1,6 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
+6
View File
@@ -0,0 +1,6 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
+6
View File
@@ -0,0 +1,6 @@
WIDTH=caca
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
View File
+4
View File
@@ -0,0 +1,4 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
+7
View File
@@ -0,0 +1,7 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
PIPI=tut
Generated
+77
View File
@@ -20,6 +20,7 @@ dependencies = [
dev = [ dev = [
{ name = "flake8" }, { name = "flake8" },
{ name = "mypy" }, { name = "mypy" },
{ name = "pytest" },
] ]
[package.metadata] [package.metadata]
@@ -32,6 +33,7 @@ requires-dist = [
dev = [ dev = [
{ name = "flake8", specifier = ">=7.3.0" }, { name = "flake8", specifier = ">=7.3.0" },
{ name = "mypy", specifier = ">=1.19.1" }, { name = "mypy", specifier = ">=1.19.1" },
{ name = "pytest", specifier = ">=9.0.2" },
] ]
[[package]] [[package]]
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[[package]]
name = "colorama"
version = "0.4.6"
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[[package]]
name = "exceptiongroup"
version = "1.3.1"
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dependencies = [
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[[package]] [[package]]
name = "flake8" name = "flake8"
version = "7.3.0" version = "7.3.0"
@@ -57,6 +80,15 @@ wheels = [
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] ]
[[package]]
name = "iniconfig"
version = "2.3.0"
source = { registry = "https://pypi.org/simple" }
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[[package]] [[package]]
name = "librt" name = "librt"
version = "0.8.1" version = "0.8.1"
@@ -353,6 +385,15 @@ wheels = [
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[[package]]
name = "packaging"
version = "26.0"
source = { registry = "https://pypi.org/simple" }
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[[package]] [[package]]
name = "pathspec" name = "pathspec"
version = "1.0.4" version = "1.0.4"
@@ -362,6 +403,15 @@ wheels = [
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[[package]]
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version = "1.6.0"
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[[package]] [[package]]
name = "pycodestyle" name = "pycodestyle"
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