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+2
-1
@@ -98,7 +98,7 @@ ipython_config.py
|
||||
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# uv.lock
|
||||
uv.lock
|
||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
@@ -214,4 +214,5 @@ __marimo__/
|
||||
|
||||
# Streamlit
|
||||
.streamlit/secrets.toml
|
||||
test.txt
|
||||
|
||||
|
||||
@@ -1,19 +1,40 @@
|
||||
install:
|
||||
uv sync
|
||||
uv pip install mlx-2.2-py3-none-any.whl
|
||||
|
||||
run: install
|
||||
uv run python3 a_maze_ing.py config.txt
|
||||
|
||||
run_windows:
|
||||
.venv\Scripts\python -m a_maze_ing config.txt
|
||||
|
||||
debug:
|
||||
uv pdb python3 a_maze_ing.py config.txt
|
||||
|
||||
clean:
|
||||
rm -rf __pycache__ .mypy_cache
|
||||
rm -rf __pycache__ .mypy_cache .venv
|
||||
|
||||
lint:
|
||||
uv run flake8 . --exclude=.venv
|
||||
uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
|
||||
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs src
|
||||
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs tests
|
||||
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs a_maze_ing.py
|
||||
|
||||
lint-strict:
|
||||
uv run flake8 .
|
||||
uv run mypy . --strict
|
||||
uv run flake8 . --exclude=.venv
|
||||
uv run env PYTHONPATH=src python3 -m mypy --strict src
|
||||
uv run env PYTHONPATH=src python3 -m mypy --strict tests
|
||||
uv run env PYTHONPATH=src python3 -m mypy --strict a_maze_ing.py
|
||||
|
||||
run_test_parsing:
|
||||
PYTHONPATH=src uv run pytest tests/test_parsing.py
|
||||
|
||||
run_test_dfs:
|
||||
PYTHONPATH=src uv run pytest tests/test_Depth.py
|
||||
|
||||
run_test_maze_gen:
|
||||
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
|
||||
run_test:
|
||||
uv run pytest
|
||||
mlx:
|
||||
uv run python3 test.py
|
||||
|
||||
+353
-15
@@ -1,21 +1,359 @@
|
||||
import os
|
||||
from numpy import ma
|
||||
from src.amaz_lib import MazeGenerator
|
||||
from src.amaz_lib import Maze
|
||||
from typing import Any
|
||||
from numpy.typing import NDArray
|
||||
from src.AMazeIng import AMazeIng
|
||||
from src.parsing import Parsing
|
||||
from mlx import Mlx
|
||||
import time
|
||||
|
||||
|
||||
class MazeMLX:
|
||||
def __init__(self, height: int, width: int) -> None:
|
||||
self.mlx = Mlx()
|
||||
self.height = height
|
||||
self.width = width
|
||||
self.print_path = False
|
||||
self.color = [0x00, 0x00, 0xFF, 0xFF]
|
||||
self.mlx_ptr = self.mlx.mlx_init()
|
||||
self.win_ptr = self.mlx.mlx_new_window(
|
||||
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
|
||||
)
|
||||
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
|
||||
self.buf, self.bpp, self.size_line, self.format = (
|
||||
self.mlx.mlx_get_data_addr(self.img_ptr)
|
||||
)
|
||||
|
||||
def close(self) -> None:
|
||||
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
|
||||
|
||||
def close_loop(self, _: Any) -> None:
|
||||
self.mlx.mlx_loop_exit(self.mlx_ptr)
|
||||
|
||||
def clear_image(self) -> None:
|
||||
self.buf[:] = b"\x00" * len(self.buf)
|
||||
|
||||
def redraw_image(self) -> None:
|
||||
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
|
||||
self.mlx.mlx_put_image_to_window(
|
||||
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
|
||||
)
|
||||
self.mlx.mlx_string_put(
|
||||
self.mlx_ptr,
|
||||
self.win_ptr,
|
||||
self.width // 3,
|
||||
self.height + 100,
|
||||
0xFFFFFF,
|
||||
"1: regen; 2: path; 3: color; 4: quit;",
|
||||
)
|
||||
|
||||
def put_pixel(self, x: int, y: int, color: list[Any] | None = None
|
||||
) -> None:
|
||||
if x < 0 or y < 0 or x >= self.width or y >= self.height:
|
||||
return
|
||||
offset = y * self.size_line + x * (self.bpp // 8)
|
||||
|
||||
if color:
|
||||
self.buf[offset + 0] = color[0]
|
||||
self.buf[offset + 1] = color[1]
|
||||
self.buf[offset + 2] = color[2]
|
||||
if self.bpp >= 32:
|
||||
self.buf[offset + 3] = color[3]
|
||||
else:
|
||||
self.buf[offset + 0] = self.color[0]
|
||||
self.buf[offset + 1] = self.color[1]
|
||||
self.buf[offset + 2] = self.color[2]
|
||||
if self.bpp >= 32:
|
||||
self.buf[offset + 3] = self.color[3]
|
||||
|
||||
def put_line(
|
||||
self,
|
||||
start: tuple[int, int],
|
||||
end: tuple[int, int],
|
||||
color: list[Any] | None = None,
|
||||
) -> None:
|
||||
sx, sy = start
|
||||
ex, ey = end
|
||||
if sy == ey:
|
||||
for x in range(min(sx, ex), max(sx, ex) + 1):
|
||||
self.put_pixel(x, sy, color)
|
||||
if sx == ex:
|
||||
for y in range(min(sy, ey), max(sy, ey) + 1):
|
||||
self.put_pixel(sx, y, color)
|
||||
|
||||
def put_block(
|
||||
self,
|
||||
ul: tuple[int, int],
|
||||
dr: tuple[int, int],
|
||||
color: list[Any] | None = None,
|
||||
) -> None:
|
||||
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
|
||||
self.put_line(
|
||||
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def random_color_ft() -> Any:
|
||||
colors = [
|
||||
[0xFF, 0xBF, 0x00, 0xFF], # blue
|
||||
[0x00, 0xFF, 0x40, 0xFF], # green
|
||||
[0xFF, 0x00, 0xFF, 0xFF], # pink
|
||||
[0x00, 0xFF, 0xFF, 0xFF], # yellow
|
||||
]
|
||||
while True:
|
||||
for color in colors:
|
||||
yield color
|
||||
|
||||
@staticmethod
|
||||
def random_color() -> Any:
|
||||
colors = [
|
||||
[0xFF, 0x00, 0xFF, 0xFF], # pink
|
||||
[0x00, 0xFF, 0xFF, 0xFF], # yellow
|
||||
[0x00, 0xFF, 0x40, 0xFF], # green
|
||||
[0xFF, 0xBF, 0x00, 0xFF], # blue
|
||||
[0xFF, 0x00, 0x80, 0xFF], # purple
|
||||
[0x00, 0x00, 0xFF, 0xFF], # red
|
||||
]
|
||||
while True:
|
||||
for color in colors:
|
||||
yield color
|
||||
|
||||
def get_margin_line_len(self, maze: NDArray[Any]) -> tuple[int, int, int]:
|
||||
rows = len(maze)
|
||||
cols = len(maze[0])
|
||||
|
||||
line_len = min(self.width // cols, self.height // rows) - 1
|
||||
|
||||
maze_width = cols * line_len
|
||||
maze_height = rows * line_len
|
||||
|
||||
margin_x = ((self.width - maze_width) // 2) + 1
|
||||
margin_y = ((self.height - maze_height) // 2) + 1
|
||||
|
||||
return (line_len, margin_x, margin_y)
|
||||
|
||||
def update_maze(self, maze: NDArray[Any]) -> None:
|
||||
self.clear_image()
|
||||
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
for y in range(len(maze)):
|
||||
for x in range(len(maze[0])):
|
||||
x0 = x * line_len + margin_x
|
||||
y0 = y * line_len + margin_y
|
||||
x1 = x * line_len + line_len + margin_x
|
||||
y1 = y * line_len + line_len + margin_y
|
||||
|
||||
if maze[y][x].get_north():
|
||||
self.put_line((x0, y0), (x1, y0))
|
||||
if maze[y][x].get_est():
|
||||
self.put_line((x1, y0), (x1, y1))
|
||||
if maze[y][x].get_south():
|
||||
self.put_line((x0, y1), (x1, y1))
|
||||
if maze[y][x].get_west():
|
||||
self.put_line((x0, y0), (x0, y1))
|
||||
|
||||
def put_path(self, amazing: AMazeIng) -> Any:
|
||||
path = amazing.solve_path()
|
||||
print(path)
|
||||
actual = amazing.entry
|
||||
actual = (actual[0] - 1, actual[1] - 1)
|
||||
maze = amazing.maze.get_maze()
|
||||
if maze is None:
|
||||
return
|
||||
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
for i in range(len(path)):
|
||||
ul = (
|
||||
(actual[0]) * line_len + margin_x + 12,
|
||||
(actual[1]) * line_len + 12 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr)
|
||||
x0 = actual[0] * line_len + margin_x + 12
|
||||
y0 = actual[1] * line_len + margin_y + 12
|
||||
x1 = actual[0] * line_len + line_len + margin_x - 12
|
||||
y1 = actual[1] * line_len + line_len + margin_y - 12
|
||||
yield
|
||||
match path[i]:
|
||||
case "N":
|
||||
self.put_block((x0, y0), (x1, y0 - 24))
|
||||
actual = (actual[0], actual[1] - 1)
|
||||
case "E":
|
||||
self.put_block((x1, y0), (x1 + 24, y1))
|
||||
actual = (actual[0] + 1, actual[1])
|
||||
case "S":
|
||||
self.put_block((x0, y1), (x1, y1 + 24))
|
||||
actual = (actual[0], actual[1] + 1)
|
||||
case "W":
|
||||
self.put_block((x0, y0), (x0 - 24, y1))
|
||||
actual = (actual[0] - 1, actual[1])
|
||||
ul = (
|
||||
(actual[0]) * line_len + margin_x + 12,
|
||||
(actual[1]) * line_len + 12 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr)
|
||||
return
|
||||
|
||||
def put_start_end(self, amazing: AMazeIng) -> None:
|
||||
entry = amazing.entry
|
||||
exit = amazing.exit
|
||||
maze = amazing.maze.get_maze()
|
||||
if maze is None:
|
||||
return
|
||||
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
ul = (
|
||||
(entry[0] - 1) * line_len + margin_x + 3,
|
||||
(entry[1] - 1) * line_len + 3 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(entry[0] - 1) * line_len + line_len + margin_x - 3,
|
||||
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
|
||||
|
||||
ul = (
|
||||
(exit[0] - 1) * line_len + margin_x + 3,
|
||||
(exit[1] - 1) * line_len + 3 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(exit[0] - 1) * line_len + line_len + margin_x - 3,
|
||||
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
|
||||
|
||||
def draw_ft(self, maze: NDArray[Any], color: list[Any] | None = None
|
||||
) -> None:
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
for y in range(len(maze)):
|
||||
for x in range(len(maze[0])):
|
||||
if maze[y][x].value == 15:
|
||||
x0 = x * line_len + margin_x
|
||||
y0 = y * line_len + margin_y
|
||||
x1 = x * line_len + line_len + margin_x
|
||||
y1 = y * line_len + line_len + margin_y
|
||||
self.put_block((x0, y0), (x1, y1), color)
|
||||
|
||||
def draw_image(self, amazing: AMazeIng) -> None:
|
||||
maze = amazing.maze.get_maze()
|
||||
if self.render_maze(amazing):
|
||||
if self.print_path:
|
||||
if self.render_path():
|
||||
color = next(self.color_gen_ft)
|
||||
if maze is not None:
|
||||
self.draw_ft(maze, color)
|
||||
next(self.timer_gen)
|
||||
else:
|
||||
self.time_gen()
|
||||
if maze is not None:
|
||||
self.update_maze(maze)
|
||||
self.draw_ft(maze)
|
||||
self.put_start_end(amazing)
|
||||
self.redraw_image()
|
||||
|
||||
def shift_color(self) -> None:
|
||||
self.color_gen = self.random_color()
|
||||
|
||||
def shift_color_ft(self) -> None:
|
||||
self.color_gen_ft = self.random_color_ft()
|
||||
|
||||
def time_gen(self) -> None:
|
||||
self.timer_gen = self.time_generator()
|
||||
|
||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||
self.generator = amazing.generate()
|
||||
|
||||
def time_generator(self) -> Any:
|
||||
yield
|
||||
while True:
|
||||
time.sleep(0.3)
|
||||
yield
|
||||
|
||||
def restart_path(self, amazing: AMazeIng) -> None:
|
||||
self.path_printer = self.put_path(amazing)
|
||||
|
||||
def render_path(self) -> bool:
|
||||
try:
|
||||
next(self.path_printer)
|
||||
time.sleep(0.03)
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def render_maze(self, amazing: AMazeIng) -> bool:
|
||||
try:
|
||||
maze = amazing.maze.get_maze()
|
||||
next(self.generator)
|
||||
if maze is not None:
|
||||
self.update_maze(maze)
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||
if keycode == 49:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 50:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 51:
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 52:
|
||||
self.close_loop(None)
|
||||
|
||||
def handle_key_press_mteriier(self, keycode: int,
|
||||
amazing: AMazeIng) -> None:
|
||||
if keycode == 38:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 233:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 34:
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 39:
|
||||
self.close_loop(None)
|
||||
|
||||
def start(self, amazing: AMazeIng) -> None:
|
||||
self.restart_maze(amazing)
|
||||
self.shift_color()
|
||||
self.shift_color_ft()
|
||||
self.time_gen()
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||
self.mlx.mlx_hook(
|
||||
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||
)
|
||||
self.mlx.mlx_loop(self.mlx_ptr)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
# try:
|
||||
maze = Maze(maze=None, start=(1, 1), end=(16, 15))
|
||||
for alg in MazeGenerator.Kruskal.kruskal(20, 20):
|
||||
maze.set_maze(alg)
|
||||
os.system("clear")
|
||||
maze.ascii_print()
|
||||
maze.export_maze("test.txt")
|
||||
|
||||
|
||||
# except Exception as err:
|
||||
# print(err)
|
||||
mlx = None
|
||||
try:
|
||||
mlx = MazeMLX(1000, 1000)
|
||||
config = Parsing.DataMaze.get_data_maze("config.txt")
|
||||
amazing = AMazeIng(**config)
|
||||
mlx.start(amazing)
|
||||
with open("test.txt", "w") as output:
|
||||
output.write(amazing.__str__())
|
||||
except Exception as err:
|
||||
print(err)
|
||||
finally:
|
||||
if mlx is not None:
|
||||
mlx.close()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
WIDTH=10
|
||||
HEIGHT=10
|
||||
ENTRY=1,1
|
||||
EXIT=5,5
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=False
|
||||
GENERATOR=DFS
|
||||
SOLVER=DFS
|
||||
|
||||
Binary file not shown.
@@ -1,25 +0,0 @@
|
||||
# This script does not check for errors or malformed files.
|
||||
# It only validates that neighbooring cells sharing a wall have
|
||||
# both the correct encoding.
|
||||
# Usage: python3 output_validator.py output_maze.txt
|
||||
|
||||
import sys
|
||||
|
||||
if len(sys.argv) != 2:
|
||||
print(f"Usage: python3 {sys.argv[0]} <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
g = []
|
||||
for line in open(sys.argv[1]):
|
||||
if line.strip() == '':
|
||||
break
|
||||
g.append([int(c, 16) for c in line.strip(' \t\n\r')])
|
||||
|
||||
for r in range(len(g)):
|
||||
for c in range(len(g[0])):
|
||||
v = g[r][c]
|
||||
if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
|
||||
(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
|
||||
(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
|
||||
(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
|
||||
print(f'Wrong encoding for ({c},{r})')
|
||||
@@ -14,8 +14,13 @@ dependencies = [
|
||||
dev = [
|
||||
"mypy>=1.19.1",
|
||||
"flake8>=7.3.0",
|
||||
"pytest>=9.0.2",
|
||||
]
|
||||
|
||||
|
||||
[tool.mypy]
|
||||
python_version = "3.10"
|
||||
explicit_package_bases = true
|
||||
|
||||
[tool.pytest.ini_options]
|
||||
pythonpath = ["src"]
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
from typing import Generator
|
||||
from typing_extensions import Self
|
||||
from pydantic import BaseModel, Field, model_validator, ConfigDict
|
||||
|
||||
from .amaz_lib import Maze, MazeGenerator, MazeSolver
|
||||
|
||||
|
||||
class AMazeIng(BaseModel):
|
||||
model_config = ConfigDict(arbitrary_types_allowed=True)
|
||||
|
||||
width: int = Field(ge=4)
|
||||
height: int = Field(ge=4)
|
||||
entry: tuple[int, int]
|
||||
exit: tuple[int, int]
|
||||
output_file: str = Field(min_length=3)
|
||||
perfect: bool = Field(default=True)
|
||||
maze: Maze = Field(default=Maze(None))
|
||||
generator: MazeGenerator
|
||||
solver: MazeSolver
|
||||
|
||||
@model_validator(mode="after")
|
||||
def check_entry_exit(self) -> Self:
|
||||
if self.entry[0] > self.width or self.entry[1] > self.height:
|
||||
raise ValueError("Entry coordinates exceed the maze size")
|
||||
if self.exit[0] > self.width or self.exit[1] > self.height:
|
||||
raise ValueError("Exit coordinates exceed the maze size")
|
||||
return self
|
||||
|
||||
def generate(self) -> Generator[Maze, None, None]:
|
||||
for array in self.generator.generator(self.height, self.width):
|
||||
self.maze.set_maze(array)
|
||||
yield self.maze
|
||||
return
|
||||
|
||||
def solve_path(self) -> str:
|
||||
return self.solver.solve(self.maze, self.height, self.width)
|
||||
|
||||
def __str__(self) -> str:
|
||||
res = self.maze.__str__()
|
||||
res += "\n"
|
||||
res += f"{self.entry[0]},{self.entry[1]}\n"
|
||||
res += f"{self.exit[0]},{self.exit[1]}\n"
|
||||
res += self.solve_path()
|
||||
res += "\n"
|
||||
return res
|
||||
@@ -1,8 +1,10 @@
|
||||
from pydantic import BaseModel, Field
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
class Cell(BaseModel):
|
||||
value: int = Field(ge=0, le=15)
|
||||
@dataclass
|
||||
class Cell:
|
||||
def __init__(self, value: int) -> None:
|
||||
self.value = value
|
||||
|
||||
def __str__(self) -> str:
|
||||
return hex(self.value).removeprefix("0x").upper()
|
||||
@@ -41,25 +43,10 @@ class Cell(BaseModel):
|
||||
return self.value & 4 == 4
|
||||
|
||||
def set_west(self, is_wall: bool) -> None:
|
||||
if (not is_wall and self.value | 8 == 15) or (
|
||||
is_wall and self.value | 8 != 15
|
||||
if (not is_wall and self.value | 7 == 15) or (
|
||||
is_wall and self.value | 7 != 15
|
||||
):
|
||||
self.value = self.value ^ (8)
|
||||
|
||||
def get_west(self) -> bool:
|
||||
return self.value & 8 == 8
|
||||
|
||||
|
||||
def main() -> None:
|
||||
c = Cell(value=1)
|
||||
print(c.get_north())
|
||||
c.set_north(True)
|
||||
print(c.get_north())
|
||||
c.set_north(True)
|
||||
print(c.get_north())
|
||||
c.set_north(False)
|
||||
print(c.get_north())
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,19 +1,16 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import numpy
|
||||
from .Cell import Cell
|
||||
from numpy.typing import NDArray
|
||||
from typing import Optional, Any
|
||||
|
||||
|
||||
@dataclass
|
||||
class Maze:
|
||||
maze: numpy.ndarray
|
||||
start: tuple[int, int]
|
||||
end: tuple[int, int]
|
||||
maze: Optional[NDArray[Any]] = None
|
||||
|
||||
def get_maze(self) -> numpy.ndarray | None:
|
||||
def get_maze(self) -> Optional[NDArray[Any]]:
|
||||
return self.maze
|
||||
|
||||
def set_maze(self, new_maze: numpy.ndarray) -> None:
|
||||
def set_maze(self, new_maze: NDArray[Any]) -> None:
|
||||
self.maze = new_maze
|
||||
|
||||
def __str__(self) -> str:
|
||||
@@ -24,28 +21,20 @@ class Maze:
|
||||
for cell in line:
|
||||
res += cell.__str__()
|
||||
res += "\n"
|
||||
res += "\n"
|
||||
res += f"{self.start[0]},{self.start[1]}\n"
|
||||
res += f"{self.end[0]},{self.end[1]}\n"
|
||||
return res
|
||||
|
||||
def export_maze(self, file_name: str) -> None:
|
||||
with open(file_name, "w") as file:
|
||||
file.write(self.__str__())
|
||||
|
||||
def solver(self) -> str:
|
||||
pass
|
||||
|
||||
def ascii_print(self) -> None:
|
||||
if self.maze is None:
|
||||
print("None")
|
||||
return
|
||||
for cell in self.maze[0]:
|
||||
print("_", end="")
|
||||
if cell.get_north():
|
||||
print("__", end="")
|
||||
else:
|
||||
print(" ", end="")
|
||||
print("_")
|
||||
for line in self.maze:
|
||||
if line is self.maze[0]:
|
||||
for cell in line:
|
||||
print("_", end="")
|
||||
if cell.get_north():
|
||||
print("__", end="")
|
||||
else:
|
||||
print(" ", end="")
|
||||
print()
|
||||
for cell in line:
|
||||
if cell is line[0] and cell.get_west():
|
||||
print("|", end="")
|
||||
+343
-83
@@ -1,100 +1,360 @@
|
||||
from typing import Generator
|
||||
from abc import ABC, abstractmethod
|
||||
from typing import Generator, Any
|
||||
import numpy as np
|
||||
from .classes.Cell import Cell
|
||||
from numpy.typing import NDArray
|
||||
from .Cell import Cell
|
||||
import math
|
||||
import random
|
||||
|
||||
|
||||
class MazeGenerator:
|
||||
class Kruskal:
|
||||
@staticmethod
|
||||
def walls_to_maze(
|
||||
walls: list[tuple[int, int]], height: int, width: int
|
||||
) -> np.ndarray:
|
||||
maze: np.ndarray = np.array(
|
||||
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
for wall in walls:
|
||||
x, y = wall
|
||||
match y - x:
|
||||
case 1:
|
||||
maze[math.trunc((x / width))][x % width].set_est(True)
|
||||
maze[math.trunc((y / width))][y % width].set_west(True)
|
||||
case width:
|
||||
maze[math.trunc((x / width))][x % width].set_south(
|
||||
True
|
||||
)
|
||||
maze[math.trunc((y / width))][y % width].set_north(
|
||||
True
|
||||
)
|
||||
for x in range(height):
|
||||
for y in range(width):
|
||||
if x == 0:
|
||||
maze[x][y].set_north(True)
|
||||
if x == height - 1:
|
||||
maze[x][y].set_south(True)
|
||||
if y == 0:
|
||||
maze[x][y].set_est(True)
|
||||
if y == width - 1:
|
||||
maze[x][y].set_west(True)
|
||||
return maze
|
||||
class MazeGenerator(ABC):
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int],
|
||||
perfect: bool) -> None:
|
||||
self.start = (start[0] - 1, start[1] - 1)
|
||||
self.end = (end[0] - 1, end[1] - 1)
|
||||
self.perfect = perfect
|
||||
|
||||
@staticmethod
|
||||
def is_in_same_set(
|
||||
sets: list[list[int]], wall: tuple[int, int]
|
||||
) -> bool:
|
||||
a, b = wall
|
||||
for set in sets:
|
||||
if a in set and b in set:
|
||||
return True
|
||||
if a in set or b in set:
|
||||
return False
|
||||
@abstractmethod
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]: ...
|
||||
|
||||
@staticmethod
|
||||
def get_cell_ft(width: int, height: int) -> set[tuple[int, int]]:
|
||||
forty_two = set()
|
||||
y, x = (int(height / 2), int(width / 2))
|
||||
forty_two.add((y, x - 1))
|
||||
forty_two.add((y, x - 2))
|
||||
forty_two.add((y, x - 3))
|
||||
forty_two.add((y - 1, x - 3))
|
||||
forty_two.add((y - 2, x - 3))
|
||||
forty_two.add((y + 1, x - 1))
|
||||
forty_two.add((y + 2, x - 1))
|
||||
forty_two.add((y, x + 1))
|
||||
forty_two.add((y, x + 2))
|
||||
forty_two.add((y, x + 3))
|
||||
forty_two.add((y - 1, x + 3))
|
||||
forty_two.add((y - 2, x + 3))
|
||||
forty_two.add((y - 2, x + 2))
|
||||
forty_two.add((y - 2, x + 1))
|
||||
forty_two.add((y + 1, x + 1))
|
||||
forty_two.add((y + 2, x + 1))
|
||||
forty_two.add((y + 2, x + 2))
|
||||
forty_two.add((y + 2, x + 3))
|
||||
return forty_two
|
||||
|
||||
@staticmethod
|
||||
def unperfect_maze(width: int, height: int,
|
||||
maze: NDArray[Any],
|
||||
forty_two: set[tuple[int, int]] | None,
|
||||
prob: float = 0.1
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||
directions = {
|
||||
"N": (0, -1),
|
||||
"S": (0, 1),
|
||||
"W": (-1, 0),
|
||||
"E": (1, 0)
|
||||
}
|
||||
|
||||
reverse = {
|
||||
"N": "S",
|
||||
"S": "N",
|
||||
"W": "E",
|
||||
"E": "W"
|
||||
}
|
||||
min_break = 2
|
||||
while True:
|
||||
count = 0
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
if forty_two and (x, y) in forty_two:
|
||||
continue
|
||||
for direc, (dx, dy) in directions.items():
|
||||
nx, ny = x + dx, y + dy
|
||||
if forty_two and (
|
||||
(y, x) in forty_two
|
||||
or (ny, nx) in forty_two
|
||||
):
|
||||
continue
|
||||
if not (0 <= nx < width and 0 < ny < height):
|
||||
continue
|
||||
if direc in ["S", "E"]:
|
||||
continue
|
||||
if np.random.random() < prob:
|
||||
count += 1
|
||||
cell = maze[y][x]
|
||||
cell_n = maze[ny][nx]
|
||||
cell = DepthFirstSearch.broken_wall(cell, direc)
|
||||
cell_n = DepthFirstSearch.broken_wall(cell_n,
|
||||
reverse[
|
||||
direc])
|
||||
maze[y][x] = cell
|
||||
maze[ny][nx] = cell_n
|
||||
yield maze
|
||||
if count > min_break:
|
||||
break
|
||||
return maze
|
||||
|
||||
|
||||
class Kruskal(MazeGenerator):
|
||||
|
||||
class KruskalSet:
|
||||
def __init__(self, cells: list[int]) -> None:
|
||||
self.cells: list[int] = cells
|
||||
|
||||
class Sets:
|
||||
def __init__(self, sets: list['Kruskal.KruskalSet']) -> None:
|
||||
self.sets = sets
|
||||
|
||||
@staticmethod
|
||||
def walls_to_maze(
|
||||
walls: list[tuple[int, int]], height: int, width: int
|
||||
) -> NDArray[Any]:
|
||||
maze: NDArray[Any] = np.array(
|
||||
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
for wall in walls:
|
||||
x, y = wall
|
||||
match y - x:
|
||||
case 1:
|
||||
maze[math.trunc((x / width))][x % width].set_est(True)
|
||||
maze[math.trunc((y / width))][y % width].set_west(True)
|
||||
case width:
|
||||
maze[math.trunc((x / width))][x % width].set_south(True)
|
||||
maze[math.trunc((y / width))][y % width].set_north(True)
|
||||
for x in range(height):
|
||||
for y in range(width):
|
||||
if x == 0:
|
||||
maze[x][y].set_north(True)
|
||||
if x == height - 1:
|
||||
maze[x][y].set_south(True)
|
||||
if y == 0:
|
||||
maze[x][y].set_west(True)
|
||||
if y == width - 1:
|
||||
maze[x][y].set_est(True)
|
||||
return maze
|
||||
|
||||
@staticmethod
|
||||
def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
|
||||
a, b = wall
|
||||
for set in sets.sets:
|
||||
if a in set.cells and b in set.cells:
|
||||
return True
|
||||
elif a in set.cells or b in set.cells:
|
||||
return False
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
|
||||
a, b = wall
|
||||
base_set = None
|
||||
for i in range(len(sets.sets)):
|
||||
if base_set is None and (
|
||||
a in sets.sets[i].cells or b in sets.sets[i].cells
|
||||
):
|
||||
base_set = sets.sets[i]
|
||||
elif base_set and (
|
||||
a in sets.sets[i].cells or b in sets.sets[i].cells
|
||||
):
|
||||
base_set.cells += sets.sets[i].cells
|
||||
sets.sets.pop(i)
|
||||
return
|
||||
raise Exception("two sets not found")
|
||||
|
||||
@staticmethod
|
||||
def touch_ft(
|
||||
width: int,
|
||||
wall: tuple[int, int],
|
||||
cells_ft: None | set[tuple[int, int]],
|
||||
) -> bool:
|
||||
if cells_ft is None:
|
||||
return False
|
||||
s1 = (math.trunc(wall[0] / width), wall[0] % width)
|
||||
s2 = (math.trunc(wall[1] / width), wall[1] % width)
|
||||
return s1 in cells_ft or s2 in cells_ft
|
||||
|
||||
@staticmethod
|
||||
def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
|
||||
a, b = wall
|
||||
base_set = None
|
||||
for set in sets:
|
||||
if base_set is None and (a in set or b in set):
|
||||
base_set = set
|
||||
elif base_set and (a in set or b in set):
|
||||
base_set += set
|
||||
sets.remove(set)
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||
cells_ft = None
|
||||
if height > 10 and width > 10:
|
||||
cells_ft = self.get_cell_ft(width, height)
|
||||
if cells_ft and (self.start in cells_ft or self.end in cells_ft):
|
||||
cells_ft = None
|
||||
|
||||
@classmethod
|
||||
def kruskal(
|
||||
cls, height: int, width: int
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
sets = [[i] for i in range(height * width)]
|
||||
walls = []
|
||||
for h in range(height):
|
||||
for w in range(width - 1):
|
||||
walls += [(w + (width * h), w + (width * h) + 1)]
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
sets = self.Sets([self.KruskalSet([i]) for i in range(height * width)])
|
||||
walls = []
|
||||
for h in range(height):
|
||||
for w in range(width - 1):
|
||||
walls += [(w + (width * h), w + (width * h) + 1)]
|
||||
for h in range(height - 1):
|
||||
for w in range(width):
|
||||
for h in range(height - 1):
|
||||
walls += [(w + (width * h), w + (width * h) + width)]
|
||||
np.random.shuffle(walls)
|
||||
walls += [(w + (width * h), w + (width * (h + 1)))]
|
||||
np.random.shuffle(walls)
|
||||
|
||||
yield cls.walls_to_maze(walls, height, width)
|
||||
yield self.walls_to_maze(walls, height, width)
|
||||
while (len(sets.sets) != 1 and cells_ft is None) or (
|
||||
len(sets.sets) != 19 and cells_ft is not None
|
||||
):
|
||||
for wall in walls:
|
||||
if not cls.is_in_same_set(sets, wall):
|
||||
cls.merge_sets(sets, wall)
|
||||
if not self.is_in_same_set(sets, wall) and not self.touch_ft(
|
||||
width, wall, cells_ft
|
||||
):
|
||||
self.merge_sets(sets, wall)
|
||||
walls.remove(wall)
|
||||
yield cls.walls_to_maze(walls, height, width)
|
||||
return cls.walls_to_maze(walls, height, width)
|
||||
yield self.walls_to_maze(walls, height, width)
|
||||
if (len(sets.sets) == 1 and cells_ft is None) or (
|
||||
len(sets.sets) == 19 and cells_ft is not None
|
||||
):
|
||||
break
|
||||
print(f"nb sets: {len(sets.sets)}")
|
||||
maze = self.walls_to_maze(walls, height, width)
|
||||
if self.perfect is False:
|
||||
gen = Kruskal.unperfect_maze(width, height, maze,
|
||||
cells_ft)
|
||||
for res in gen:
|
||||
maze = res
|
||||
yield maze
|
||||
return maze
|
||||
|
||||
|
||||
def main():
|
||||
try:
|
||||
for alg in MazeGenerator.Kruskal.kruskal(10, 10):
|
||||
maze = alg
|
||||
# print(maze)
|
||||
# print()
|
||||
print(maze)
|
||||
class DepthFirstSearch(MazeGenerator):
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int],
|
||||
perfect: bool) -> None:
|
||||
self.start = (start[0] - 1, start[1] - 1)
|
||||
self.end = (end[0] - 1, end[1] - 1)
|
||||
self.perfect = perfect
|
||||
self.forty_two: set[tuple[int, int]] | None = None
|
||||
|
||||
except GeneratorExit as maze:
|
||||
print(maze)
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
maze = self.init_maze(width, height)
|
||||
if width > 9 and height > 9:
|
||||
self.forty_two = self.get_cell_ft(width, height)
|
||||
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
|
||||
if (
|
||||
self.forty_two
|
||||
and self.start not in self.forty_two
|
||||
and self.end not in self.forty_two
|
||||
):
|
||||
visited = self.lock_cell_ft(visited, self.forty_two)
|
||||
path: list[tuple[int, int]] = list()
|
||||
w_h = (width, height)
|
||||
coord = (0, 0)
|
||||
x, y = coord
|
||||
first_iteration = True
|
||||
|
||||
while path or first_iteration:
|
||||
first_iteration = False
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
visited[y, x] = True
|
||||
path = self.add_cell_visited(coord, path)
|
||||
|
||||
random_c = self.random_cells(visited, coord, w_h)
|
||||
|
||||
if not random_c:
|
||||
path = self.back_on_step(path, w_h, visited)
|
||||
if not path:
|
||||
break
|
||||
coord = path[-1]
|
||||
random_c = self.random_cells(visited, coord, w_h)
|
||||
x, y = coord
|
||||
|
||||
wall = self.next_step(random_c)
|
||||
maze[y][x] = self.broken_wall(maze[y][x], wall)
|
||||
|
||||
coord = self.next_cell(x, y, wall)
|
||||
wall_r = self.reverse_path(wall)
|
||||
x, y = coord
|
||||
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
|
||||
yield maze
|
||||
if self.perfect is False:
|
||||
gen = DepthFirstSearch.unperfect_maze(width, height, maze,
|
||||
self.forty_two)
|
||||
for res in gen:
|
||||
maze = res
|
||||
yield maze
|
||||
return maze
|
||||
|
||||
@staticmethod
|
||||
def init_maze(width: int, height: int) -> NDArray[Any]:
|
||||
maze = np.array(
|
||||
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
return maze
|
||||
|
||||
@staticmethod
|
||||
def add_cell_visited(coord: tuple[int, int], path: list[tuple[int, int]]
|
||||
) -> list[tuple[int, int]]:
|
||||
path.append(coord)
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def random_cells(visited: NDArray[Any], coord: tuple[int, int],
|
||||
w_h: tuple[int, int]) -> list[str]:
|
||||
rand_cell: list[str] = []
|
||||
x, y = coord
|
||||
width, height = w_h
|
||||
|
||||
if y - 1 >= 0 and not visited[y - 1][x]:
|
||||
rand_cell.append("N")
|
||||
|
||||
if y + 1 < height and not visited[y + 1][x]:
|
||||
rand_cell.append("S")
|
||||
|
||||
if x - 1 >= 0 and not visited[y][x - 1]:
|
||||
rand_cell.append("W")
|
||||
|
||||
if x + 1 < width and not visited[y][x + 1]:
|
||||
rand_cell.append("E")
|
||||
return rand_cell
|
||||
|
||||
@staticmethod
|
||||
def next_step(rand_cell: list[str]) -> str:
|
||||
return random.choice(rand_cell)
|
||||
|
||||
@staticmethod
|
||||
def broken_wall(cell: Cell, wall: str) -> Cell:
|
||||
if wall == "N":
|
||||
cell.set_north(False)
|
||||
elif wall == "S":
|
||||
cell.set_south(False)
|
||||
elif wall == "W":
|
||||
cell.set_west(False)
|
||||
elif wall == "E":
|
||||
cell.set_est(False)
|
||||
return cell
|
||||
|
||||
@staticmethod
|
||||
def next_cell(x: int, y: int, next: str) -> tuple[int, int]:
|
||||
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
||||
add_x, add_y = next_step[next]
|
||||
return (x + add_x, y + add_y)
|
||||
|
||||
@staticmethod
|
||||
def reverse_path(direction: str) -> str:
|
||||
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list[tuple[int, int]], w_h: tuple[int, int],
|
||||
visited: NDArray[Any]) -> list[tuple[int, int]]:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearch.random_cells(visited, last, w_h):
|
||||
break
|
||||
path.pop()
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def lock_cell_ft(
|
||||
visited: NDArray[Any], forty_two: set[tuple[int, int]]
|
||||
) -> NDArray[Any]:
|
||||
tab = [cell for cell in forty_two]
|
||||
for cell in tab:
|
||||
visited[cell] = True
|
||||
return visited
|
||||
|
||||
@@ -0,0 +1,255 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from .Maze import Maze
|
||||
from typing import Any
|
||||
import numpy as np
|
||||
from numpy.typing import NDArray
|
||||
import random
|
||||
|
||||
|
||||
class MazeSolver(ABC):
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||
self.start = (start[1] - 1, start[0] - 1)
|
||||
self.end = (end[1] - 1, end[0] - 1)
|
||||
|
||||
@abstractmethod
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str: ...
|
||||
|
||||
|
||||
class AStar(MazeSolver):
|
||||
class Node:
|
||||
def __init__(
|
||||
self,
|
||||
coordinate: tuple[int, int],
|
||||
g: int,
|
||||
h: int,
|
||||
f: int,
|
||||
parent: Any,
|
||||
) -> None:
|
||||
self.coordinate = coordinate
|
||||
self.g = g
|
||||
self.h = h
|
||||
self.f = f
|
||||
self.parent = parent
|
||||
|
||||
def __eq__(self, value: object, /) -> bool:
|
||||
return value == self.coordinate
|
||||
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||
super().__init__(start, end)
|
||||
|
||||
def h(self, n: tuple[int, int]) -> int:
|
||||
return (
|
||||
max(n[0], self.end[0])
|
||||
- min(n[0], self.end[0])
|
||||
+ max(n[1], self.end[1])
|
||||
- min(n[1], self.end[1])
|
||||
)
|
||||
|
||||
def get_paths(
|
||||
self,
|
||||
maze: NDArray[Any],
|
||||
actual: tuple[int, int],
|
||||
close: list['Node'],
|
||||
) -> list[tuple[int, int]]:
|
||||
path = [
|
||||
(
|
||||
(actual[0], actual[1] - 1)
|
||||
if not maze[actual[1]][actual[0]].get_north()
|
||||
and actual[1] > 0
|
||||
and (actual[0], actual[1] - 1)
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
(
|
||||
(actual[0] + 1, actual[1])
|
||||
if not maze[actual[1]][actual[0]].get_est()
|
||||
and actual[0] < len(maze[0]) - 1
|
||||
and (actual[0] + 1, actual[1])
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
(
|
||||
(actual[0], actual[1] + 1)
|
||||
if not maze[actual[1]][actual[0]].get_south()
|
||||
and actual[1] < len(maze) - 1
|
||||
and (actual[0], actual[1] + 1)
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
(
|
||||
(actual[0] - 1, actual[1])
|
||||
if not maze[actual[1]][actual[0]].get_west()
|
||||
and actual[0] > 0
|
||||
and (actual[0] - 1, actual[1])
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
]
|
||||
return [p for p in path if p is not None]
|
||||
|
||||
def get_path(self, maze: NDArray[Any]) -> list['Node']:
|
||||
open: list[AStar.Node] = []
|
||||
close: list[AStar.Node] = []
|
||||
|
||||
open.append(
|
||||
AStar.Node(
|
||||
self.start,
|
||||
0,
|
||||
self.h(self.start),
|
||||
self.h(self.start),
|
||||
None,
|
||||
)
|
||||
)
|
||||
|
||||
while len(open) > 0:
|
||||
to_check = sorted(open, key=lambda x: x.f)[0]
|
||||
open.remove(to_check)
|
||||
close.append(to_check)
|
||||
if to_check.coordinate == self.end:
|
||||
return close
|
||||
paths = self.get_paths(maze, to_check.coordinate, close)
|
||||
for path in paths:
|
||||
open.append(
|
||||
self.Node(
|
||||
path,
|
||||
to_check.g + 1,
|
||||
self.h(path),
|
||||
self.h(path) + to_check.g + 1,
|
||||
to_check,
|
||||
)
|
||||
)
|
||||
raise Exception("Path not found")
|
||||
|
||||
def get_rev_dir(self, current: Node) -> str:
|
||||
if current.parent.coordinate == (
|
||||
current.coordinate[0],
|
||||
current.coordinate[1] - 1,
|
||||
):
|
||||
return "S"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0] + 1,
|
||||
current.coordinate[1],
|
||||
):
|
||||
return "W"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0],
|
||||
current.coordinate[1] + 1,
|
||||
):
|
||||
return "N"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0] - 1,
|
||||
current.coordinate[1],
|
||||
):
|
||||
return "E"
|
||||
else:
|
||||
raise Exception("Translate error: AStar path not found")
|
||||
|
||||
def translate(self, close: list['Node']) -> str:
|
||||
current = close[-1]
|
||||
res = ""
|
||||
while True:
|
||||
res = self.get_rev_dir(current) + res
|
||||
current = current.parent
|
||||
if current.coordinate == self.start:
|
||||
break
|
||||
return res
|
||||
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
maze_arr = maze.get_maze()
|
||||
if maze_arr is None:
|
||||
raise Exception("Maze is not initialized")
|
||||
path: list[AStar.Node] = self.get_path(maze_arr)
|
||||
return self.translate(path)
|
||||
|
||||
|
||||
class DepthFirstSearchSolver(MazeSolver):
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]):
|
||||
super().__init__(start, end)
|
||||
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
path_str = ""
|
||||
if height is None or width is None:
|
||||
raise Exception("We need Height and Width in the arg")
|
||||
visited: NDArray[Any] = np.zeros((height, width), dtype=bool)
|
||||
path: list[tuple[int, int]] = list()
|
||||
move: list[str] = list()
|
||||
maze_s = maze.get_maze()
|
||||
if maze_s is None:
|
||||
raise Exception("Maze is not initializef")
|
||||
coord = self.start
|
||||
h_w: tuple[int, int] = (height, width)
|
||||
while coord != self.end:
|
||||
visited[coord] = True
|
||||
path.append(coord)
|
||||
rand_p: list[str] = self.random_path(visited, coord, maze_s, h_w)
|
||||
|
||||
if not rand_p:
|
||||
path, move = self.back_on_step(
|
||||
path, visited, maze_s, h_w, move
|
||||
)
|
||||
if not path:
|
||||
break
|
||||
coord = path[-1]
|
||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||
next = self.next_path(rand_p)
|
||||
move.append(next)
|
||||
coord = self.next_cell(coord, next)
|
||||
for m in move:
|
||||
path_str += m
|
||||
if not path:
|
||||
raise Exception("Path not found")
|
||||
return path_str
|
||||
|
||||
@staticmethod
|
||||
def random_path(visited: NDArray[Any], coord: tuple[int, int],
|
||||
maze: NDArray[Any], h_w: tuple[int, int]
|
||||
) -> list[str]:
|
||||
random_p = []
|
||||
h, w = h_w
|
||||
y, x = coord
|
||||
|
||||
if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
|
||||
random_p.append("N")
|
||||
|
||||
if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
|
||||
random_p.append("S")
|
||||
|
||||
if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
|
||||
random_p.append("W")
|
||||
|
||||
if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
|
||||
random_p.append("E")
|
||||
return random_p
|
||||
|
||||
@staticmethod
|
||||
def next_path(rand_path: list[str]) -> str:
|
||||
return random.choice(rand_path)
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(
|
||||
path: list[tuple[int, int]],
|
||||
visited: NDArray[Any],
|
||||
maze: NDArray[Any],
|
||||
h_w: tuple[int, int],
|
||||
move: list[str],
|
||||
) -> tuple[list[Any], list[Any]]:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||
break
|
||||
path.pop()
|
||||
move.pop()
|
||||
return path, move
|
||||
|
||||
@staticmethod
|
||||
def next_cell(coord: tuple[int, int], next: str) -> tuple[int, int]:
|
||||
y, x = coord
|
||||
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
|
||||
add_y, add_x = next_step[next]
|
||||
return (y + add_y, x + add_x)
|
||||
@@ -1,7 +1,10 @@
|
||||
from .classes.Cell import Cell
|
||||
from .classes.Maze import Maze
|
||||
from .MazeGenerator import MazeGenerator
|
||||
from .Cell import Cell
|
||||
from .Maze import Maze
|
||||
from .MazeGenerator import MazeGenerator, DepthFirstSearch
|
||||
from .MazeGenerator import Kruskal
|
||||
from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
|
||||
|
||||
__version__ = "1.0.0"
|
||||
__author__ = "us"
|
||||
__all__ = ["Cell", "Maze", "MazeGenerator"]
|
||||
__all__ = ["Cell", "Maze", "MazeGenerator", "DepthFirstSearchSolver",
|
||||
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
from ..amaz_lib import DepthFirstSearch, Kruskal
|
||||
from ..amaz_lib import AStar, DepthFirstSearchSolver
|
||||
from typing import Any
|
||||
|
||||
|
||||
class DataMaze:
|
||||
|
||||
@staticmethod
|
||||
def get_file_data(name_file: str) -> str:
|
||||
with open(name_file, "r") as file:
|
||||
data = file.read()
|
||||
if data == "":
|
||||
raise ValueError("The file is empty")
|
||||
return data
|
||||
|
||||
@staticmethod
|
||||
def transform_data(data: str) -> dict[str, str]:
|
||||
tmp = data.split("\n")
|
||||
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
|
||||
data_t = {value[0]: value[1] for value in tmp2}
|
||||
return data_t
|
||||
|
||||
@staticmethod
|
||||
def verif_key_data(data: dict[str, str]) -> None:
|
||||
key_test = {
|
||||
"WIDTH",
|
||||
"HEIGHT",
|
||||
"ENTRY",
|
||||
"EXIT",
|
||||
"OUTPUT_FILE",
|
||||
"PERFECT",
|
||||
"GENERATOR",
|
||||
"SOLVER",
|
||||
}
|
||||
set_key = {key for key in data.keys()}
|
||||
if len(set_key) != len(key_test):
|
||||
raise KeyError("Missing some data the len do not correspond")
|
||||
res_key = {key for key in set_key if key not in key_test}
|
||||
if len(res_key) != 0:
|
||||
raise KeyError(
|
||||
"Some Key " f"do not correspond the keys: {res_key}"
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def convert_values(data: dict[str, str]) -> dict[str, Any]:
|
||||
key_int = {"WIDTH", "HEIGHT"}
|
||||
key_tuple = {"ENTRY", "EXIT"}
|
||||
key_bool = {"PERFECT"}
|
||||
res: dict[str, Any] = {}
|
||||
for key in key_int:
|
||||
res.update({key: int(data[key])})
|
||||
for key in key_tuple:
|
||||
res.update({key: DataMaze.convert_tuple(data[key])})
|
||||
for key in key_bool:
|
||||
res.update({key: DataMaze.convert_bool(data[key])})
|
||||
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
|
||||
res.update(
|
||||
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
|
||||
res["PERFECT"])
|
||||
)
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def get_solver_generator(data: dict[str, str], entry: tuple[int, int],
|
||||
exit: tuple[int, int],
|
||||
perfect: bool) -> dict[str, Any]:
|
||||
available_generator: dict[str, Any] = {
|
||||
"Kruskal": Kruskal,
|
||||
"DFS": DepthFirstSearch,
|
||||
}
|
||||
available_solver: dict[str, Any] = {
|
||||
"AStar": AStar,
|
||||
"DFS": DepthFirstSearchSolver
|
||||
}
|
||||
res = {}
|
||||
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
|
||||
perfect)
|
||||
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def convert_tuple(data: str) -> tuple[int, int]:
|
||||
data_t = data.split(",")
|
||||
if len(data_t) != 2:
|
||||
raise ValueError(
|
||||
"There is too much " "argument in the coordinate given"
|
||||
)
|
||||
x, y = data_t
|
||||
tup = (int(x), int(y))
|
||||
return tup
|
||||
|
||||
@staticmethod
|
||||
def convert_bool(data: str) -> bool:
|
||||
if data != "True" and data != "False":
|
||||
raise ValueError("This is not True or False")
|
||||
if data == "True":
|
||||
return True
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def get_data_maze(name_file: str) -> dict[str, Any]:
|
||||
try:
|
||||
data_str = DataMaze.get_file_data(name_file)
|
||||
data_dict = DataMaze.transform_data(data_str)
|
||||
DataMaze.verif_key_data(data_dict)
|
||||
data_maze = DataMaze.convert_values(data_dict)
|
||||
return {k.lower(): v for k, v in data_maze.items()}
|
||||
except FileNotFoundError:
|
||||
print("The file do not exist")
|
||||
exit()
|
||||
except PermissionError:
|
||||
print("We dont have the Permission")
|
||||
exit()
|
||||
except ValueError as e:
|
||||
print(f"Error during the convert or the file is empty: {e}")
|
||||
exit()
|
||||
except KeyError as e:
|
||||
print(f"Error on the key in the file: {e}")
|
||||
exit()
|
||||
except IndexError as e:
|
||||
print(
|
||||
"In the function transform Data some data cannot "
|
||||
f"be splited by '=' because '=' was not present: {e}"
|
||||
)
|
||||
exit()
|
||||
except AttributeError as e:
|
||||
print("Error on the " f"funciton get_data_maze : {e}")
|
||||
exit()
|
||||
@@ -0,0 +1,6 @@
|
||||
__version__ = "1.0.0"
|
||||
__author__ = "mteriier, dgaillet"
|
||||
|
||||
from .Parsing import DataMaze
|
||||
|
||||
__all__ = ["DataMaze"]
|
||||
@@ -1,23 +0,0 @@
|
||||
7D53BFD3D57951517D1D
|
||||
3D12C3903BD03AD4178D
|
||||
2BAEBEEEAA92EED547C9
|
||||
2287ED17AAAC5393FFF0
|
||||
6C6951292A87D2AEBD30
|
||||
37D43E8686E93AABAB8C
|
||||
21516D2D47FEE8284049
|
||||
6C7857C3FB9116C696D8
|
||||
751453D6D2AAC57BE970
|
||||
3BA952D17EA83BD05470
|
||||
22AAD2907BAE86967B74
|
||||
2AA83C2EFC69696FBC35
|
||||
686EE96FD7D4783FAD21
|
||||
7ED17ED3D57D3EC52FA0
|
||||
7B943D16FB7BABD3AFC8
|
||||
7407C5297EB82EB84174
|
||||
392D53C6912EE9447E9D
|
||||
62A952BBAAC13EFD7B89
|
||||
3AAC3EC6EABAAD557824
|
||||
66C7C7D7D6C6C7D556CD
|
||||
|
||||
1,1
|
||||
16,15
|
||||
@@ -0,0 +1,30 @@
|
||||
from amaz_lib.Cell import Cell
|
||||
|
||||
|
||||
def test_cell_setter_getter() -> None:
|
||||
cell = Cell(value=0)
|
||||
|
||||
cell.set_north(True)
|
||||
assert cell.get_north() is True
|
||||
cell.set_north(False)
|
||||
assert cell.get_north() is False
|
||||
|
||||
cell.set_est(True)
|
||||
assert cell.get_est() is True
|
||||
cell.set_est(False)
|
||||
assert cell.get_est() is False
|
||||
|
||||
cell.set_south(True)
|
||||
assert cell.get_south() is True
|
||||
cell.set_south(False)
|
||||
assert cell.get_south() is False
|
||||
|
||||
cell.set_west(True)
|
||||
assert cell.get_west() is True
|
||||
cell.set_west(False)
|
||||
assert cell.get_west() is False
|
||||
|
||||
cell.set_value(8)
|
||||
assert cell.get_value() == 8
|
||||
cell.set_value(0)
|
||||
assert cell.get_value() == 0
|
||||
@@ -0,0 +1,27 @@
|
||||
from amaz_lib.MazeGenerator import DepthFirstSearch
|
||||
from amaz_lib.Cell import Cell
|
||||
import numpy as np
|
||||
|
||||
|
||||
class TestDepth:
|
||||
|
||||
def test_init_maze(self) -> None:
|
||||
maze = DepthFirstSearch.init_maze(10, 10)
|
||||
cell = Cell(value=15)
|
||||
maze[1][1].set_est(False)
|
||||
assert maze[0][0].value == cell.value
|
||||
|
||||
def test_rand_cells(self) -> None:
|
||||
w_h = (10, 10)
|
||||
lst = np.zeros((10, 10), dtype=bool)
|
||||
lst[0, 0] = True
|
||||
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
|
||||
assert len(rand_cells) == 2
|
||||
|
||||
def test_next_cell(self) -> None:
|
||||
coord = (5, 4)
|
||||
x, y = coord
|
||||
assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
|
||||
|
||||
def test_reverse_path(self) -> None:
|
||||
assert DepthFirstSearch.reverse_path("N") == "S"
|
||||
@@ -0,0 +1,33 @@
|
||||
import numpy
|
||||
from amaz_lib.Cell import Cell
|
||||
from amaz_lib.Maze import Maze
|
||||
|
||||
|
||||
def test_maze_setter_getter() -> None:
|
||||
maze = Maze(numpy.array([]))
|
||||
|
||||
test = numpy.array(
|
||||
[
|
||||
[Cell(value=6), Cell(value=8), Cell(value=11)],
|
||||
[Cell(value=6), Cell(value=8), Cell(value=11)],
|
||||
[Cell(value=6), Cell(value=8), Cell(value=11)],
|
||||
]
|
||||
)
|
||||
|
||||
maze.set_maze(test)
|
||||
m = maze.get_maze()
|
||||
assert m is not None
|
||||
assert numpy.array_equal(m, test) is True
|
||||
|
||||
|
||||
def test_maze_str() -> None:
|
||||
test = numpy.array(
|
||||
[
|
||||
[Cell(value=6), Cell(value=8), Cell(value=11)],
|
||||
[Cell(value=6), Cell(value=8), Cell(value=11)],
|
||||
[Cell(value=6), Cell(value=8), Cell(value=11)],
|
||||
]
|
||||
)
|
||||
maze = Maze(test)
|
||||
|
||||
assert maze.__str__() == "68B\n68B\n68B\n"
|
||||
@@ -0,0 +1,14 @@
|
||||
import numpy
|
||||
from amaz_lib.MazeGenerator import DepthFirstSearch
|
||||
|
||||
|
||||
class TestMazeGenerator:
|
||||
|
||||
def test_generator(self) -> None:
|
||||
w_h = (10, 10)
|
||||
maze = numpy.array([])
|
||||
generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
|
||||
for output in generator:
|
||||
maze = output
|
||||
|
||||
assert maze.shape == w_h
|
||||
@@ -0,0 +1,19 @@
|
||||
from amaz_lib.Cell import Cell
|
||||
import numpy as np
|
||||
from amaz_lib import AStar, Maze
|
||||
|
||||
|
||||
def test_solver() -> None:
|
||||
maze = Maze(
|
||||
np.array(
|
||||
[
|
||||
[Cell(value=13), Cell(value=3), Cell(value=11)],
|
||||
[Cell(value=9), Cell(value=4), Cell(value=6)],
|
||||
[Cell(value=12), Cell(value=5), Cell(value=7)],
|
||||
]
|
||||
)
|
||||
)
|
||||
print(maze)
|
||||
solver = AStar((1, 1), (3, 3))
|
||||
res = solver.solve(maze)
|
||||
assert res == "ESWSEE"
|
||||
@@ -0,0 +1,78 @@
|
||||
from parsing.Parsing import DataMaze
|
||||
import pytest
|
||||
|
||||
|
||||
class TestParsing:
|
||||
|
||||
def test_get_data_valid(self) -> None:
|
||||
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
||||
assert isinstance(data, str) is True
|
||||
|
||||
def test_file_error(self) -> None:
|
||||
with pytest.raises(FileNotFoundError):
|
||||
DataMaze.get_file_data("tete")
|
||||
|
||||
# def test_permission_error(self) -> None:
|
||||
# with pytest.raises(PermissionError):
|
||||
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
|
||||
|
||||
def test_empty_file_error(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
DataMaze.get_file_data("tests/test_txt/error_6.txt")
|
||||
|
||||
def test_transform_data_valid(self) -> None:
|
||||
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
||||
data_2 = DataMaze.transform_data(data)
|
||||
assert isinstance(data_2, dict)
|
||||
|
||||
def test_transform__index_error(self) -> None:
|
||||
with pytest.raises(IndexError):
|
||||
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
|
||||
|
||||
def test_key_data_error(self) -> None:
|
||||
with pytest.raises(KeyError):
|
||||
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
|
||||
data2 = DataMaze.transform_data(data)
|
||||
DataMaze.verif_key_data(data2)
|
||||
|
||||
def test_key_data_error_2(self) -> None:
|
||||
with pytest.raises(KeyError):
|
||||
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
|
||||
data2 = DataMaze.transform_data(data)
|
||||
DataMaze.verif_key_data(data2)
|
||||
|
||||
def test_convert_int(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
|
||||
data2 = DataMaze.transform_data(data)
|
||||
DataMaze.convert_values(data2)
|
||||
|
||||
def test_tuple_error(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
DataMaze.convert_tuple("0,3,5,5")
|
||||
|
||||
def test_tuple_error1(self) -> None:
|
||||
with pytest.raises(AttributeError):
|
||||
DataMaze.convert_tuple("None")
|
||||
|
||||
def test_bool_error(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
DataMaze.convert_bool("Trueeee")
|
||||
|
||||
def test_valid_tuple(self) -> None:
|
||||
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
|
||||
|
||||
def test_valid_bool(self) -> None:
|
||||
assert DataMaze.convert_bool("False") is False
|
||||
|
||||
def test_valid_bool1(self) -> None:
|
||||
assert DataMaze.convert_bool("True") is True
|
||||
|
||||
def test_data_maze(self) -> None:
|
||||
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
|
||||
assert data["WIDTH"] == 200
|
||||
assert data["HEIGHT"] == 100
|
||||
assert data["ENTRY"] == (0, 0)
|
||||
assert data["EXIT"] == (19, 14)
|
||||
assert data["OUTPUT_FILE"] == "maze.txt"
|
||||
assert data["PERFECT"] is True
|
||||
@@ -0,0 +1,6 @@
|
||||
WIDTH=200
|
||||
HEIGHT=100
|
||||
ENTRY=0,0
|
||||
EXIT=19,14
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=True
|
||||
@@ -0,0 +1,6 @@
|
||||
WIDTH=200
|
||||
HEIGHT=100
|
||||
ENTRY=0,0
|
||||
EXIT=19,14
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=True
|
||||
@@ -0,0 +1,6 @@
|
||||
WIDTH=caca
|
||||
HEIGHT=100
|
||||
ENTRY=0,0
|
||||
EXIT=19,14
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=True
|
||||
@@ -0,0 +1,4 @@
|
||||
WIDTH=200
|
||||
HEIGHT=100
|
||||
ENTRY=0,0
|
||||
EXIT=19,14
|
||||
@@ -0,0 +1,7 @@
|
||||
WIDTH=200
|
||||
HEIGHT=100
|
||||
ENTRY=0,0
|
||||
EXIT=19,14
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=True
|
||||
PIPI=tut
|
||||
@@ -20,6 +20,7 @@ dependencies = [
|
||||
dev = [
|
||||
{ name = "flake8" },
|
||||
{ name = "mypy" },
|
||||
{ name = "pytest" },
|
||||
]
|
||||
|
||||
[package.metadata]
|
||||
@@ -32,6 +33,7 @@ requires-dist = [
|
||||
dev = [
|
||||
{ name = "flake8", specifier = ">=7.3.0" },
|
||||
{ name = "mypy", specifier = ">=1.19.1" },
|
||||
{ name = "pytest", specifier = ">=9.0.2" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -43,6 +45,27 @@ wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/78/b6/6307fbef88d9b5ee7421e68d78a9f162e0da4900bc5f5793f6d3d0e34fb8/annotated_types-0.7.0-py3-none-any.whl", hash = "sha256:1f02e8b43a8fbbc3f3e0d4f0f4bfc8131bcb4eebe8849b8e5c773f3a1c582a53", size = 13643, upload-time = "2024-05-20T21:33:24.1Z" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "colorama"
|
||||
version = "0.4.6"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/d8/53/6f443c9a4a8358a93a6792e2acffb9d9d5cb0a5cfd8802644b7b1c9a02e4/colorama-0.4.6.tar.gz", hash = "sha256:08695f5cb7ed6e0531a20572697297273c47b8cae5a63ffc6d6ed5c201be6e44", size = 27697, upload-time = "2022-10-25T02:36:22.414Z" }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/d1/d6/3965ed04c63042e047cb6a3e6ed1a63a35087b6a609aa3a15ed8ac56c221/colorama-0.4.6-py2.py3-none-any.whl", hash = "sha256:4f1d9991f5acc0ca119f9d443620b77f9d6b33703e51011c16baf57afb285fc6", size = 25335, upload-time = "2022-10-25T02:36:20.889Z" },
|
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Reference in New Issue
Block a user