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docstring
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+354
-85
@@ -3,15 +3,24 @@ from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from mlx import Mlx
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import numpy as np
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import math
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import time
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class MazeMLX:
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"""Render, animate, and interact with a maze using an MLX window."""
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def __init__(self, height: int, width: int) -> None:
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"""Initialize the MLX renderer and create the window and image buffer.
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Args:
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height: Height of the rendering area in pixels.
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width: Width of the rendering area in pixels.
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"""
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self.mlx = Mlx()
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self.height = height
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self.width = width
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self.print_path = False
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self.color = [0x00, 0x00, 0xFF, 0xFF]
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self.mlx_ptr = self.mlx.mlx_init()
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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@@ -24,9 +33,23 @@ class MazeMLX:
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self.generator = None
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def close(self) -> None:
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"""Destroy the image used by the renderer."""
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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def close_loop(self, _: Any):
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"""Stop the MLX event loop.
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Args:
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_: Unused callback argument.
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"""
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def clear_image(self) -> None:
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"""Clear the image buffer."""
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self.buf[:] = b"\x00" * len(self.buf)
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def redraw_image(self) -> None:
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"""Redraw the window contents and display the control help text."""
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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@@ -40,47 +63,146 @@ class MazeMLX:
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"1: regen; 2: path; 3: color; 4: quit;",
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)
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def put_pixel(self, x, y) -> None:
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def put_pixel(self, x, y, color: list | None = None) -> None:
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"""Draw a single pixel into the image buffer.
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Args:
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x: Horizontal pixel position.
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y: Vertical pixel position.
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color: Optional RGBA color list. If omitted, the current renderer
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color is used.
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"""
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if x < 0 or y < 0 or x >= self.width or y >= self.height:
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return
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offset = y * self.size_line + x * (self.bpp // 8)
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self.buf[offset + 0] = 0xFF
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self.buf[offset + 1] = 0xFF
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self.buf[offset + 2] = 0xFF
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if self.bpp >= 32:
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self.buf[offset + 3] = 0xFF
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if color:
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self.buf[offset + 0] = color[0]
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self.buf[offset + 1] = color[1]
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self.buf[offset + 2] = color[2]
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if self.bpp >= 32:
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self.buf[offset + 3] = color[3]
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else:
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self.buf[offset + 0] = self.color[0]
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self.buf[offset + 1] = self.color[1]
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self.buf[offset + 2] = self.color[2]
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if self.bpp >= 32:
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self.buf[offset + 3] = self.color[3]
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def put_line(
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self,
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start: tuple[int, int],
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end: tuple[int, int],
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color: list | None = None,
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) -> None:
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"""Draw a horizontal or vertical line.
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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Args:
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start: Starting pixel coordinates.
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end: Ending pixel coordinates.
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color: Optional RGBA color list.
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"""
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sx, sy = start
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ex, ey = end
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if sy == ey:
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for x in range(min(sx, ex), max(sx, ex) + 1):
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self.put_pixel(x, sy)
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self.put_pixel(x, sy, color)
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if sx == ex:
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for y in range(min(sy, ey), max(sy, ey) + 1):
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self.put_pixel(sx, y)
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self.put_pixel(sx, y, color)
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def put_block(
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self,
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ul: tuple[int, int],
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dr: tuple[int, int],
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color: list | None = None,
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) -> None:
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"""Draw a filled rectangular block.
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Args:
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ul: Upper-left corner coordinates.
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dr: Lower-right corner coordinates.
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color: Optional RGBA color list.
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"""
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line(
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(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
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)
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@staticmethod
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def random_color_ft() -> Any:
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"""Yield colors in a repeating sequence for the reserved pattern.
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Yields:
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RGBA color lists.
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"""
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colors = [
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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]
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while True:
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for color in colors:
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yield color
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@staticmethod
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def random_color() -> Any:
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"""Yield colors in a repeating sequence for maze rendering.
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Yields:
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RGBA color lists.
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"""
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colors = [
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0x00, 0x00, 0xFF, 0xFF], # red
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]
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while True:
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for color in colors:
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yield color
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def get_margin_line_len(self, maze: np.ndarray) -> tuple[int, int, int]:
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"""Compute the cell size and margins for centering the maze.
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Args:
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maze: Maze grid to render.
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Returns:
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A tuple containing the cell side length, horizontal margin, and
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vertical margin.
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"""
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows) - 1
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = ((self.width - maze_width) // 2) + 1
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margin_y = ((self.height - maze_height) // 2) + 1
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return (line_len, margin_x, margin_y)
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def update_maze(self, maze: np.ndarray) -> None:
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"""Render the maze walls into the image buffer.
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Args:
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maze: Maze grid to render.
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"""
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self.clear_image()
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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line_len = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin
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y0 = y * line_len + margin
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x1 = x * line_len + line_len + margin
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y1 = y * line_len + line_len + margin
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x0 = x * line_len + margin_x
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y0 = y * line_len + margin_y
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x1 = x * line_len + line_len + margin_x
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y1 = y * line_len + line_len + margin_y
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if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
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@@ -90,13 +212,17 @@ class MazeMLX:
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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self.redraw_image()
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng) -> Any:
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"""Animate the solution path inside the maze.
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def put_path(self, amazing: AMazeIng):
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Args:
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amazing: Maze container with generation and solving logic.
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Yields:
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Control after each path segment so the animation can be rendered
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progressively.
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"""
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path = amazing.solve_path()
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print(path)
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actual = amazing.entry
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@@ -104,33 +230,23 @@ class MazeMLX:
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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cell_size = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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self.update_maze(maze)
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for i in range(len(path)):
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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(actual[0]) * line_len + margin_x + 12,
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(actual[1]) * line_len + 12 + margin_y,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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(actual[0]) * line_len + line_len + margin_x - 12,
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(actual[1]) * line_len + line_len - 12 + margin_y,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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x0 = actual[0] * cell_size + margin + 12
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y0 = actual[1] * cell_size + margin + 12
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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x0 = actual[0] * line_len + margin_x + 12
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y0 = actual[1] * line_len + margin_y + 12
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x1 = actual[0] * line_len + line_len + margin_x - 12
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y1 = actual[1] * line_len + line_len + margin_y - 12
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yield
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match path[i]:
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case "N":
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@@ -146,64 +262,217 @@ class MazeMLX:
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self.put_block((x0, y0), (x0 - 24, y1))
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actual = (actual[0] - 1, actual[1])
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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(actual[0]) * line_len + margin_x + 12,
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(actual[1]) * line_len + 12 + margin_y,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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(actual[0]) * line_len + line_len + margin_x - 12,
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(actual[1]) * line_len + line_len - 12 + margin_y,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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return
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def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def put_start_end(self, amazing: AMazeIng):
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"""Draw highlighted blocks for the maze entry and exit.
|
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Args:
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amazing: Maze container with current maze data.
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"""
|
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entry = amazing.entry
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exit = amazing.exit
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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||||
|
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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ul = (
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(entry[0] - 1) * line_len + margin_x + 3,
|
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(entry[1] - 1) * line_len + 3 + margin_y,
|
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)
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dr = (
|
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(entry[0] - 1) * line_len + line_len + margin_x - 3,
|
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(entry[1] - 1) * line_len + line_len - 3 + margin_y,
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)
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self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
|
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|
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ul = (
|
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(exit[0] - 1) * line_len + margin_x + 3,
|
||||
(exit[1] - 1) * line_len + 3 + margin_y,
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)
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dr = (
|
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(exit[0] - 1) * line_len + line_len + margin_x - 3,
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(exit[1] - 1) * line_len + line_len - 3 + margin_y,
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)
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self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
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def draw_ft(self, maze: np.ndarray, color: list | None = None):
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"""Draw filled cells corresponding to the reserved fully walled pattern.
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|
||||
Args:
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maze: Maze grid to inspect.
|
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color: Optional RGBA color list.
|
||||
"""
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
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|
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for y in range(len(maze)):
|
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for x in range(len(maze[0])):
|
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if maze[y][x].value == 15:
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x0 = x * line_len + margin_x
|
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y0 = y * line_len + margin_y
|
||||
x1 = x * line_len + line_len + margin_x
|
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y1 = y * line_len + line_len + margin_y
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self.put_block((x0, y0), (x1, y1), color)
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||||
def draw_image(self, amazing: AMazeIng) -> None:
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"""Main rendering callback used by the MLX loop.
|
||||
|
||||
Args:
|
||||
amazing: Maze container to render.
|
||||
"""
|
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if self.render_maze(amazing):
|
||||
if self.path_printer and self.print_path:
|
||||
if self.render_path():
|
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color = next(self.color_gen_ft)
|
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self.draw_ft(amazing.maze.get_maze(), color)
|
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next(self.timer_gen)
|
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else:
|
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self.time_gen()
|
||||
self.update_maze(amazing.maze.get_maze())
|
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self.draw_ft(amazing.maze.get_maze())
|
||||
self.put_start_end(amazing)
|
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self.redraw_image()
|
||||
|
||||
def shift_color(self):
|
||||
"""Reset the maze color generator."""
|
||||
self.color_gen = self.random_color()
|
||||
|
||||
def shift_color_ft(self):
|
||||
"""Reset the reserved-pattern color generator."""
|
||||
self.color_gen_ft = self.random_color_ft()
|
||||
|
||||
def time_gen(self):
|
||||
"""Reset the timing generator used for animation pacing."""
|
||||
self.timer_gen = self.time_generator()
|
||||
|
||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||
"""Restart maze generation.
|
||||
|
||||
Args:
|
||||
amazing: Maze container providing the generation generator.
|
||||
"""
|
||||
self.generator = amazing.generate()
|
||||
|
||||
def time_generator(self) -> Any:
|
||||
"""Yield regularly with a fixed delay for animation timing.
|
||||
|
||||
Yields:
|
||||
``None`` at each step after sleeping.
|
||||
"""
|
||||
yield
|
||||
while True:
|
||||
time.sleep(0.3)
|
||||
yield
|
||||
|
||||
def restart_path(self, amazing: AMazeIng) -> None:
|
||||
"""Restart solution path animation.
|
||||
|
||||
Args:
|
||||
amazing: Maze container providing the solution path.
|
||||
"""
|
||||
self.path_printer = self.put_path(amazing)
|
||||
|
||||
def render_path(self) -> bool:
|
||||
"""Advance the path animation by one step.
|
||||
|
||||
Returns:
|
||||
``True`` if the path animation is complete, otherwise ``False``.
|
||||
"""
|
||||
try:
|
||||
next(self.path_printer)
|
||||
time.sleep(0.03)
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def render_maze(self, amazing: AMazeIng) -> bool:
|
||||
"""Advance maze generation by one step and redraw it.
|
||||
|
||||
Args:
|
||||
amazing: Maze container being generated.
|
||||
|
||||
Returns:
|
||||
``True`` if maze generation is complete, otherwise ``False``.
|
||||
"""
|
||||
try:
|
||||
next(self.generator)
|
||||
self.update_maze(amazing.maze.get_maze())
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||
"""Handle keyboard input for one keycode mapping.
|
||||
|
||||
Args:
|
||||
keycode: Key code received from MLX.
|
||||
amazing: Maze container to update or render.
|
||||
"""
|
||||
if keycode == 49:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 50:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 51:
|
||||
pass
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 52:
|
||||
self.close_loop(None)
|
||||
|
||||
def handle_key_press_mteriier(
|
||||
self, keycode: int, amazing: AMazeIng
|
||||
) -> None:
|
||||
"""Handle keyboard input for an alternative keycode mapping.
|
||||
|
||||
Args:
|
||||
keycode: Key code received from MLX.
|
||||
amazing: Maze container to update or render.
|
||||
"""
|
||||
if keycode == 38:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 233:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 34:
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 39:
|
||||
self.close_loop(None)
|
||||
|
||||
def start(self, amazing: AMazeIng) -> None:
|
||||
"""Start the MLX rendering loop.
|
||||
|
||||
Args:
|
||||
amazing: Maze container to generate, solve, and display.
|
||||
"""
|
||||
self.restart_maze(amazing)
|
||||
self.restart_path(amazing)
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
|
||||
self.shift_color()
|
||||
self.shift_color_ft()
|
||||
self.time_gen()
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||
self.mlx.mlx_hook(
|
||||
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||
)
|
||||
self.mlx.mlx_loop(self.mlx_ptr)
|
||||
|
||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||
self.generator = amazing.generate()
|
||||
|
||||
def restart_path(self, amazing: AMazeIng) -> None:
|
||||
self.path_printer = self.put_path(amazing)
|
||||
|
||||
def render_path(self):
|
||||
try:
|
||||
next(self.path_printer)
|
||||
time.sleep(0.03)
|
||||
except StopIteration:
|
||||
pass
|
||||
|
||||
def render_maze(self, amazing: AMazeIng):
|
||||
try:
|
||||
next(self.generator)
|
||||
self.update_maze(amazing.maze.get_maze())
|
||||
# time.sleep(0.01)
|
||||
except StopIteration:
|
||||
if self.path_printer is not None:
|
||||
self.render_path()
|
||||
|
||||
|
||||
def main() -> None:
|
||||
"""Run the maze application."""
|
||||
mlx = None
|
||||
try:
|
||||
mlx = MazeMLX(1000, 1000)
|
||||
|
||||
+3
-3
@@ -1,7 +1,7 @@
|
||||
WIDTH=11
|
||||
HEIGHT=11
|
||||
WIDTH=10
|
||||
HEIGHT=10
|
||||
ENTRY=1,1
|
||||
EXIT=11,11
|
||||
EXIT=10,10
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=True
|
||||
GENERATOR=Kruskal
|
||||
|
||||
@@ -6,6 +6,8 @@ from src.amaz_lib import Maze, MazeGenerator, MazeSolver
|
||||
|
||||
|
||||
class AMazeIng(BaseModel):
|
||||
"""Represent a complete maze configuration, generation, and solving setup."""
|
||||
|
||||
model_config = ConfigDict(arbitrary_types_allowed=True)
|
||||
|
||||
width: int = Field(ge=4)
|
||||
@@ -20,6 +22,14 @@ class AMazeIng(BaseModel):
|
||||
|
||||
@model_validator(mode="after")
|
||||
def check_entry_exit(self) -> Self:
|
||||
"""Validate that entry and exit coordinates fit within maze bounds.
|
||||
|
||||
Returns:
|
||||
The validated model instance.
|
||||
|
||||
Raises:
|
||||
ValueError: If entry or exit coordinates exceed maze dimensions.
|
||||
"""
|
||||
if self.entry[0] > self.width or self.entry[1] > self.height:
|
||||
raise ValueError("Entry coordinates exceed the maze size")
|
||||
if self.exit[0] > self.width or self.exit[1] > self.height:
|
||||
@@ -27,15 +37,35 @@ class AMazeIng(BaseModel):
|
||||
return self
|
||||
|
||||
def generate(self) -> Generator[Maze, None, None]:
|
||||
"""Generate the maze step by step.
|
||||
|
||||
The internal maze state is updated at each generation step.
|
||||
|
||||
Yields:
|
||||
The current maze state after each generation step.
|
||||
"""
|
||||
for array in self.generator.generator(self.height, self.width):
|
||||
self.maze.set_maze(array)
|
||||
yield self.maze
|
||||
return
|
||||
|
||||
def solve_path(self) -> str:
|
||||
"""Solve the current maze and return the path string.
|
||||
|
||||
Returns:
|
||||
A string of direction letters representing the solution path.
|
||||
"""
|
||||
return self.solver.solve(self.maze, self.height, self.width)
|
||||
|
||||
def __str__(self) -> str:
|
||||
"""Return a string representation of the maze and its solution.
|
||||
|
||||
The output includes the maze, entry coordinates, exit coordinates, and
|
||||
the computed solution path.
|
||||
|
||||
Returns:
|
||||
A formatted string representation of the maze data.
|
||||
"""
|
||||
res = self.maze.__str__()
|
||||
res += "\n"
|
||||
res += f"{self.entry[0]},{self.entry[1]}\n"
|
||||
|
||||
@@ -3,50 +3,122 @@ from dataclasses import dataclass
|
||||
|
||||
@dataclass
|
||||
class Cell:
|
||||
"""Represent a maze cell encoded as a bitmask of surrounding walls.
|
||||
|
||||
The cell value is stored as an integer where each bit represents the
|
||||
presence of a wall in one cardinal direction:
|
||||
|
||||
- bit 0 (1): north wall
|
||||
- bit 1 (2): east wall
|
||||
- bit 2 (4): south wall
|
||||
- bit 3 (8): west wall
|
||||
"""
|
||||
|
||||
def __init__(self, value: int) -> None:
|
||||
"""Initialize a cell with its encoded wall value.
|
||||
|
||||
Args:
|
||||
value: Integer bitmask representing the cell walls.
|
||||
"""
|
||||
self.value = value
|
||||
|
||||
def __str__(self) -> str:
|
||||
"""Return the hexadecimal representation of the cell value.
|
||||
|
||||
Returns:
|
||||
The uppercase hexadecimal form of the cell value without the
|
||||
``0x`` prefix.
|
||||
"""
|
||||
return hex(self.value).removeprefix("0x").upper()
|
||||
|
||||
def set_value(self, value: int) -> None:
|
||||
"""Set the encoded value of the cell.
|
||||
|
||||
Args:
|
||||
value: Integer bitmask representing the cell walls.
|
||||
"""
|
||||
self.value = value
|
||||
|
||||
def get_value(self) -> int:
|
||||
"""Return the encoded value of the cell.
|
||||
|
||||
Returns:
|
||||
The integer bitmask representing the cell walls.
|
||||
"""
|
||||
return self.value
|
||||
|
||||
def set_north(self, is_wall: bool) -> None:
|
||||
"""Set or clear the north wall.
|
||||
|
||||
Args:
|
||||
is_wall: ``True`` to add the north wall, ``False`` to remove it.
|
||||
"""
|
||||
if (not is_wall and self.value | 14 == 15) or (
|
||||
is_wall and self.value | 14 != 15
|
||||
):
|
||||
self.value = self.value ^ (1)
|
||||
|
||||
def get_north(self) -> bool:
|
||||
"""Return whether the north wall is present.
|
||||
|
||||
Returns:
|
||||
``True`` if the north wall is set, otherwise ``False``.
|
||||
"""
|
||||
return self.value & 1 == 1
|
||||
|
||||
def set_est(self, is_wall: bool) -> None:
|
||||
"""Set or clear the east wall.
|
||||
|
||||
Args:
|
||||
is_wall: ``True`` to add the east wall, ``False`` to remove it.
|
||||
"""
|
||||
if (not is_wall and self.value | 13 == 15) or (
|
||||
is_wall and self.value | 13 != 15
|
||||
):
|
||||
self.value = self.value ^ (2)
|
||||
|
||||
def get_est(self) -> bool:
|
||||
"""Return whether the east wall is present.
|
||||
|
||||
Returns:
|
||||
``True`` if the east wall is set, otherwise ``False``.
|
||||
"""
|
||||
return self.value & 2 == 2
|
||||
|
||||
def set_south(self, is_wall: bool) -> None:
|
||||
"""Set or clear the south wall.
|
||||
|
||||
Args:
|
||||
is_wall: ``True`` to add the south wall, ``False`` to remove it.
|
||||
"""
|
||||
if (not is_wall and self.value | 11 == 15) or (
|
||||
is_wall and self.value | 11 != 15
|
||||
):
|
||||
self.value = self.value ^ (4)
|
||||
|
||||
def get_south(self) -> bool:
|
||||
"""Return whether the south wall is present.
|
||||
|
||||
Returns:
|
||||
``True`` if the south wall is set, otherwise ``False``.
|
||||
"""
|
||||
return self.value & 4 == 4
|
||||
|
||||
def set_west(self, is_wall: bool) -> None:
|
||||
"""Set or clear the west wall.
|
||||
|
||||
Args:
|
||||
is_wall: ``True`` to add the west wall, ``False`` to remove it.
|
||||
"""
|
||||
if (not is_wall and self.value | 7 == 15) or (
|
||||
is_wall and self.value | 7 != 15
|
||||
):
|
||||
self.value = self.value ^ (8)
|
||||
|
||||
def get_west(self) -> bool:
|
||||
"""Return whether the west wall is present.
|
||||
|
||||
Returns:
|
||||
``True`` if the west wall is set, otherwise ``False``.
|
||||
"""
|
||||
return self.value & 8 == 8
|
||||
|
||||
+35
-5
@@ -1,19 +1,41 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import numpy
|
||||
from numpy.typing import NDArray
|
||||
from typing import Optional, Any
|
||||
|
||||
|
||||
@dataclass
|
||||
class Maze:
|
||||
maze: numpy.ndarray
|
||||
"""Represent a maze as a two-dimensional array of cells."""
|
||||
|
||||
def get_maze(self) -> numpy.ndarray | None:
|
||||
maze: Optional[NDArray[Any]] = None
|
||||
|
||||
def get_maze(self) -> Optional[NDArray[Any]]:
|
||||
"""Return the underlying maze array.
|
||||
|
||||
Returns:
|
||||
The two-dimensional array representing the maze, or ``None`` if no
|
||||
maze has been set.
|
||||
"""
|
||||
return self.maze
|
||||
|
||||
def set_maze(self, new_maze: numpy.ndarray) -> None:
|
||||
def set_maze(self, new_maze: NDArray[Any]) -> None:
|
||||
"""Set the maze array.
|
||||
|
||||
Args:
|
||||
new_maze: A two-dimensional array containing the maze cells.
|
||||
"""
|
||||
self.maze = new_maze
|
||||
|
||||
def __str__(self) -> str:
|
||||
"""Return a string representation of the maze.
|
||||
|
||||
Each cell is converted to its string representation and concatenated
|
||||
line by line.
|
||||
|
||||
Returns:
|
||||
A multiline string representation of the maze, or ``"None"`` if the
|
||||
maze is not set.
|
||||
"""
|
||||
if self.maze is None:
|
||||
return "None"
|
||||
res = ""
|
||||
@@ -24,6 +46,14 @@ class Maze:
|
||||
return res
|
||||
|
||||
def ascii_print(self) -> None:
|
||||
"""Print an ASCII representation of the maze.
|
||||
|
||||
The maze is rendered using underscores and vertical bars to show the
|
||||
walls of each cell. If no maze is set, ``"None"`` is printed.
|
||||
"""
|
||||
if self.maze is None:
|
||||
print("None")
|
||||
return
|
||||
for cell in self.maze[0]:
|
||||
print("_", end="")
|
||||
if cell.get_north():
|
||||
|
||||
+246
-26
@@ -6,7 +6,16 @@ import math
|
||||
|
||||
|
||||
class MazeGenerator(ABC):
|
||||
"""Define the common interface and helpers for maze generators."""
|
||||
|
||||
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
|
||||
"""Initialize the maze generator.
|
||||
|
||||
Args:
|
||||
start: Starting cell coordinates, using 1-based indexing.
|
||||
end: Ending cell coordinates, using 1-based indexing.
|
||||
perfect: Whether to generate a perfect maze with no loops.
|
||||
"""
|
||||
self.start = (start[0] - 1, start[1] - 1)
|
||||
self.end = (end[0] - 1, end[1] - 1)
|
||||
self.perfect = perfect
|
||||
@@ -14,10 +23,33 @@ class MazeGenerator(ABC):
|
||||
@abstractmethod
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[np.ndarray, None, np.ndarray]: ...
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
"""Generate a maze step by step.
|
||||
|
||||
Args:
|
||||
height: Number of rows in the maze.
|
||||
width: Number of columns in the maze.
|
||||
seed: Optional random seed for reproducibility.
|
||||
|
||||
Yields:
|
||||
Intermediate maze states during generation.
|
||||
|
||||
Returns:
|
||||
The final generated maze.
|
||||
"""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def get_cell_ft(width: int, height: int) -> set:
|
||||
"""Return the coordinates used to reserve the '42' pattern.
|
||||
|
||||
Args:
|
||||
width: Number of columns in the maze.
|
||||
height: Number of rows in the maze.
|
||||
|
||||
Returns:
|
||||
A set of cell coordinates belonging to the reserved pattern.
|
||||
"""
|
||||
forty_two = set()
|
||||
y, x = (int(height / 2), int(width / 2))
|
||||
forty_two.add((y, x - 1))
|
||||
@@ -41,23 +73,35 @@ class MazeGenerator(ABC):
|
||||
return forty_two
|
||||
|
||||
@staticmethod
|
||||
def unperfect_maze(width: int, height: int,
|
||||
maze: np.ndarray, forty_two: set | None,
|
||||
prob: float = 0.1
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
directions = {
|
||||
"N": (0, -1),
|
||||
"S": (0, 1),
|
||||
"W": (-1, 0),
|
||||
"E": (1, 0)
|
||||
}
|
||||
def unperfect_maze(
|
||||
width: int,
|
||||
height: int,
|
||||
maze: np.ndarray,
|
||||
forty_two: set | None,
|
||||
prob: float = 0.1,
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
"""Add extra openings to transform a perfect maze into an imperfect one.
|
||||
|
||||
reverse = {
|
||||
"N": "S",
|
||||
"S": "N",
|
||||
"W": "E",
|
||||
"E": "W"
|
||||
}
|
||||
Random walls are removed while optionally preserving the reserved
|
||||
``forty_two`` area.
|
||||
|
||||
Args:
|
||||
width: Number of columns in the maze.
|
||||
height: Number of rows in the maze.
|
||||
maze: The maze to modify.
|
||||
forty_two: Optional set of reserved coordinates that must not be
|
||||
altered.
|
||||
prob: Probability of breaking an eligible wall.
|
||||
|
||||
Yields:
|
||||
Intermediate maze states after each wall removal.
|
||||
|
||||
Returns:
|
||||
The modified maze.
|
||||
"""
|
||||
directions = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
||||
|
||||
reverse = {"N": "S", "S": "N", "W": "E", "E": "W"}
|
||||
min_break = 2
|
||||
while True:
|
||||
count = 0
|
||||
@@ -68,8 +112,7 @@ class MazeGenerator(ABC):
|
||||
for direc, (dx, dy) in directions.items():
|
||||
nx, ny = x + dx, y + dy
|
||||
if forty_two and (
|
||||
(y, x) in forty_two
|
||||
or (ny, nx) in forty_two
|
||||
(y, x) in forty_two or (ny, nx) in forty_two
|
||||
):
|
||||
continue
|
||||
if not (0 <= nx < width and 0 < ny < height):
|
||||
@@ -81,9 +124,10 @@ class MazeGenerator(ABC):
|
||||
cell = maze[y][x]
|
||||
cell_n = maze[ny][nx]
|
||||
cell = DepthFirstSearch.broken_wall(cell, direc)
|
||||
cell_n = DepthFirstSearch.broken_wall(cell_n,
|
||||
reverse[
|
||||
direc])
|
||||
cell_n = DepthFirstSearch.broken_wall(
|
||||
cell_n,
|
||||
reverse[direc],
|
||||
)
|
||||
maze[y][x] = cell
|
||||
maze[ny][nx] = cell_n
|
||||
yield maze
|
||||
@@ -93,19 +137,45 @@ class MazeGenerator(ABC):
|
||||
|
||||
|
||||
class Kruskal(MazeGenerator):
|
||||
"""Generate a maze using a Kruskal-based algorithm."""
|
||||
|
||||
class Set:
|
||||
"""Represent a connected component of maze cells."""
|
||||
|
||||
def __init__(self, cells: list[int]) -> None:
|
||||
"""Initialize a set of connected cells.
|
||||
|
||||
Args:
|
||||
cells: List of cell indices belonging to the set.
|
||||
"""
|
||||
self.cells: list[int] = cells
|
||||
|
||||
class Sets:
|
||||
"""Store all connected components used during generation."""
|
||||
|
||||
def __init__(self, sets: list[Set]) -> None:
|
||||
"""Initialize the collection of connected components.
|
||||
|
||||
Args:
|
||||
sets: List of disjoint cell sets.
|
||||
"""
|
||||
self.sets = sets
|
||||
|
||||
@staticmethod
|
||||
def walls_to_maze(
|
||||
walls: np.ndarray, height: int, width: int
|
||||
) -> np.ndarray:
|
||||
"""Convert a list of remaining walls into a maze grid.
|
||||
|
||||
Args:
|
||||
walls: Collection of wall pairs between adjacent cells.
|
||||
height: Number of rows in the maze.
|
||||
width: Number of columns in the maze.
|
||||
|
||||
Returns:
|
||||
A two-dimensional array of :class:`Cell` instances representing the
|
||||
maze.
|
||||
"""
|
||||
maze: np.ndarray = np.array(
|
||||
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
@@ -132,6 +202,15 @@ class Kruskal(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
|
||||
"""Check whether both cells connected by a wall are in the same set.
|
||||
|
||||
Args:
|
||||
sets: Current collection of connected components.
|
||||
wall: Pair of adjacent cell indices.
|
||||
|
||||
Returns:
|
||||
``True`` if both cells belong to the same set, otherwise ``False``.
|
||||
"""
|
||||
a, b = wall
|
||||
for set in sets.sets:
|
||||
if a in set.cells and b in set.cells:
|
||||
@@ -142,6 +221,15 @@ class Kruskal(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
|
||||
"""Merge the two sets connected by the given wall.
|
||||
|
||||
Args:
|
||||
sets: Current collection of connected components.
|
||||
wall: Pair of adjacent cell indices.
|
||||
|
||||
Raises:
|
||||
Exception: If the two corresponding sets cannot be found.
|
||||
"""
|
||||
a, b = wall
|
||||
base_set = None
|
||||
for i in range(len(sets.sets)):
|
||||
@@ -163,6 +251,17 @@ class Kruskal(MazeGenerator):
|
||||
wall: tuple[int, int],
|
||||
cells_ft: None | set[tuple[int, int]],
|
||||
) -> bool:
|
||||
"""Check whether a wall touches the reserved '42' pattern.
|
||||
|
||||
Args:
|
||||
width: Number of columns in the maze.
|
||||
wall: Pair of adjacent cell indices.
|
||||
cells_ft: Reserved coordinates, or ``None``.
|
||||
|
||||
Returns:
|
||||
``True`` if either endpoint of the wall belongs to the reserved
|
||||
pattern, otherwise ``False``.
|
||||
"""
|
||||
if cells_ft is None:
|
||||
return False
|
||||
s1 = (math.trunc(wall[0] / width), wall[0] % width)
|
||||
@@ -172,6 +271,19 @@ class Kruskal(MazeGenerator):
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
"""Generate a maze using a Kruskal-based approach.
|
||||
|
||||
Args:
|
||||
height: Number of rows in the maze.
|
||||
width: Number of columns in the maze.
|
||||
seed: Optional random seed for reproducibility.
|
||||
|
||||
Yields:
|
||||
Intermediate maze states during generation.
|
||||
|
||||
Returns:
|
||||
The final generated maze.
|
||||
"""
|
||||
cells_ft = None
|
||||
if height > 10 and width > 10:
|
||||
cells_ft = self.get_cell_ft(width, height)
|
||||
@@ -208,8 +320,7 @@ class Kruskal(MazeGenerator):
|
||||
print(f"nb sets: {len(sets.sets)}")
|
||||
maze = self.walls_to_maze(walls, height, width)
|
||||
if self.perfect is False:
|
||||
gen = Kruskal.unperfect_maze(width, height, maze,
|
||||
cells_ft)
|
||||
gen = Kruskal.unperfect_maze(width, height, maze, cells_ft)
|
||||
for res in gen:
|
||||
maze = res
|
||||
yield maze
|
||||
@@ -217,7 +328,16 @@ class Kruskal(MazeGenerator):
|
||||
|
||||
|
||||
class DepthFirstSearch(MazeGenerator):
|
||||
"""Generate a maze using a depth-first search backtracking algorithm."""
|
||||
|
||||
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
|
||||
"""Initialize the depth-first search generator.
|
||||
|
||||
Args:
|
||||
start: Starting cell coordinates, using 1-based indexing.
|
||||
end: Ending cell coordinates, using 1-based indexing.
|
||||
perfect: Whether to generate a perfect maze with no loops.
|
||||
"""
|
||||
self.start = (start[0] - 1, start[1] - 1)
|
||||
self.end = (end[0] - 1, end[1] - 1)
|
||||
self.perfect = perfect
|
||||
@@ -226,6 +346,19 @@ class DepthFirstSearch(MazeGenerator):
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int = None
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
"""Generate a maze using depth-first search.
|
||||
|
||||
Args:
|
||||
height: Number of rows in the maze.
|
||||
width: Number of columns in the maze.
|
||||
seed: Optional random seed for reproducibility.
|
||||
|
||||
Yields:
|
||||
Intermediate maze states during generation.
|
||||
|
||||
Returns:
|
||||
The final generated maze.
|
||||
"""
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
maze = self.init_maze(width, height)
|
||||
@@ -269,8 +402,12 @@ class DepthFirstSearch(MazeGenerator):
|
||||
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
|
||||
yield maze
|
||||
if self.perfect is False:
|
||||
gen = DepthFirstSearch.unperfect_maze(width, height, maze,
|
||||
self.forty_two)
|
||||
gen = DepthFirstSearch.unperfect_maze(
|
||||
width,
|
||||
height,
|
||||
maze,
|
||||
self.forty_two,
|
||||
)
|
||||
for res in gen:
|
||||
maze = res
|
||||
yield maze
|
||||
@@ -278,6 +415,15 @@ class DepthFirstSearch(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def init_maze(width: int, height: int) -> np.ndarray:
|
||||
"""Create a fully walled maze grid.
|
||||
|
||||
Args:
|
||||
width: Number of columns in the maze.
|
||||
height: Number of rows in the maze.
|
||||
|
||||
Returns:
|
||||
A two-dimensional array of cells initialized with all walls present.
|
||||
"""
|
||||
maze = np.array(
|
||||
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
@@ -285,11 +431,31 @@ class DepthFirstSearch(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def add_cell_visited(coord: tuple, path: set) -> list:
|
||||
"""Append a visited coordinate to the current traversal path.
|
||||
|
||||
Args:
|
||||
coord: Coordinate of the visited cell.
|
||||
path: Current traversal path.
|
||||
|
||||
Returns:
|
||||
The updated path.
|
||||
"""
|
||||
path.append(coord)
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
|
||||
"""Return the list of unvisited neighboring directions.
|
||||
|
||||
Args:
|
||||
visited: Boolean array marking visited cells.
|
||||
coord: Current cell coordinate.
|
||||
w_h: Tuple containing maze width and height.
|
||||
|
||||
Returns:
|
||||
A list of direction strings among ``"N"``, ``"S"``, ``"W"``, and
|
||||
``"E"``.
|
||||
"""
|
||||
rand_cell = []
|
||||
x, y = coord
|
||||
width, height = w_h
|
||||
@@ -309,10 +475,27 @@ class DepthFirstSearch(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def next_step(rand_cell: list) -> str:
|
||||
"""Select the next direction at random.
|
||||
|
||||
Args:
|
||||
rand_cell: List of candidate directions.
|
||||
|
||||
Returns:
|
||||
A randomly selected direction.
|
||||
"""
|
||||
return np.random.choice(rand_cell)
|
||||
|
||||
@staticmethod
|
||||
def broken_wall(cell: Cell, wall: str) -> Cell:
|
||||
"""Remove the specified wall from a cell.
|
||||
|
||||
Args:
|
||||
cell: The cell to modify.
|
||||
wall: Direction of the wall to remove.
|
||||
|
||||
Returns:
|
||||
The modified cell.
|
||||
"""
|
||||
if wall == "N":
|
||||
cell.set_north(False)
|
||||
elif wall == "S":
|
||||
@@ -325,16 +508,44 @@ class DepthFirstSearch(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def next_cell(x: int, y: int, next: str) -> tuple:
|
||||
"""Return the coordinates of the adjacent cell in the given direction.
|
||||
|
||||
Args:
|
||||
x: Current column index.
|
||||
y: Current row index.
|
||||
next: Direction to move.
|
||||
|
||||
Returns:
|
||||
The coordinates of the next cell.
|
||||
"""
|
||||
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
||||
add_x, add_y = next_step[next]
|
||||
return (x + add_x, y + add_y)
|
||||
|
||||
@staticmethod
|
||||
def reverse_path(direction: str) -> str:
|
||||
"""Return the opposite cardinal direction.
|
||||
|
||||
Args:
|
||||
direction: Input direction.
|
||||
|
||||
Returns:
|
||||
The opposite direction.
|
||||
"""
|
||||
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
|
||||
"""Backtrack through the path until a cell with unvisited neighbors is found.
|
||||
|
||||
Args:
|
||||
path: Current traversal path.
|
||||
w_h: Tuple containing maze width and height.
|
||||
visited: Boolean array marking visited cells.
|
||||
|
||||
Returns:
|
||||
The truncated path after backtracking.
|
||||
"""
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearch.random_cells(visited, last, w_h):
|
||||
@@ -346,6 +557,15 @@ class DepthFirstSearch(MazeGenerator):
|
||||
def lock_cell_ft(
|
||||
visited: np.ndarray, forty_two: set[tuple[int]]
|
||||
) -> np.ndarray:
|
||||
"""Mark the reserved '42' pattern cells as already visited.
|
||||
|
||||
Args:
|
||||
visited: Boolean array marking visited cells.
|
||||
forty_two: Set of reserved cell coordinates.
|
||||
|
||||
Returns:
|
||||
The updated visited array.
|
||||
"""
|
||||
tab = [cell for cell in forty_two]
|
||||
for cell in tab:
|
||||
visited[cell] = True
|
||||
|
||||
+299
-123
@@ -1,171 +1,300 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from .Maze import Maze
|
||||
from typing import Any
|
||||
import numpy as np
|
||||
|
||||
|
||||
class MazeSolver(ABC):
|
||||
"""Define the common interface for maze-solving algorithms."""
|
||||
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||
"""Initialize the maze solver.
|
||||
|
||||
Args:
|
||||
start: Start coordinates using 1-based indexing.
|
||||
end: End coordinates using 1-based indexing.
|
||||
"""
|
||||
self.start = (start[1] - 1, start[0] - 1)
|
||||
self.end = (end[1] - 1, end[0] - 1)
|
||||
|
||||
@abstractmethod
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str: ...
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
"""Solve the maze and return the path as direction letters.
|
||||
|
||||
Args:
|
||||
maze: The maze to solve.
|
||||
height: Optional maze height.
|
||||
width: Optional maze width.
|
||||
|
||||
Returns:
|
||||
A string representing the path using cardinal directions.
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
class AStar(MazeSolver):
|
||||
"""Solve a maze using the A* pathfinding algorithm."""
|
||||
|
||||
class Node:
|
||||
"""Represent a node used during A* exploration."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
coordinate: tuple[int, int],
|
||||
g: int,
|
||||
h: int,
|
||||
f: int,
|
||||
parent: Any,
|
||||
) -> None:
|
||||
"""Initialize a search node.
|
||||
|
||||
Args:
|
||||
coordinate: Coordinates of the node.
|
||||
g: Cost from the start node.
|
||||
h: Heuristic cost to the goal.
|
||||
f: Total estimated cost.
|
||||
parent: Parent node in the reconstructed path.
|
||||
"""
|
||||
self.coordinate = coordinate
|
||||
self.g = g
|
||||
self.h = h
|
||||
self.f = f
|
||||
self.parent = parent
|
||||
|
||||
def __eq__(self, value: object, /) -> bool:
|
||||
"""Compare a node to a coordinate.
|
||||
|
||||
Args:
|
||||
value: Object to compare with.
|
||||
|
||||
Returns:
|
||||
``True`` if the value equals the node coordinate, otherwise
|
||||
``False``.
|
||||
"""
|
||||
return value == self.coordinate
|
||||
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||
"""Initialize the A* solver.
|
||||
|
||||
Args:
|
||||
start: Start coordinates using 1-based indexing.
|
||||
end: End coordinates using 1-based indexing.
|
||||
"""
|
||||
super().__init__(start, end)
|
||||
self.path = []
|
||||
|
||||
def f(self, n):
|
||||
def g(n: tuple[int, int]) -> int:
|
||||
res = 0
|
||||
if n[0] < self.start[0]:
|
||||
res += self.start[0] - n[0]
|
||||
else:
|
||||
res += n[0] - self.start[0]
|
||||
if n[1] < self.start[1]:
|
||||
res += self.start[1] - n[1]
|
||||
else:
|
||||
res += n[1] - self.start[1]
|
||||
return res
|
||||
def h(self, n: tuple[int, int]) -> int:
|
||||
"""Compute the Manhattan distance heuristic to the goal.
|
||||
|
||||
def h(n: tuple[int, int]) -> int:
|
||||
res = 0
|
||||
if n[0] < self.end[0]:
|
||||
res += self.end[0] - n[0]
|
||||
else:
|
||||
res += n[0] - self.end[0]
|
||||
if n[1] < self.end[1]:
|
||||
res += self.end[1] - n[1]
|
||||
else:
|
||||
res += n[1] - self.end[1]
|
||||
return res
|
||||
Args:
|
||||
n: Coordinates of the current node.
|
||||
|
||||
try:
|
||||
return g(n) + h(n)
|
||||
except Exception:
|
||||
return 1000
|
||||
Returns:
|
||||
The heuristic distance to the end coordinate.
|
||||
"""
|
||||
return (
|
||||
max(n[0], self.end[0])
|
||||
- min(n[0], self.end[0])
|
||||
+ max(n[1], self.end[1])
|
||||
- min(n[1], self.end[1])
|
||||
)
|
||||
|
||||
def best_path(
|
||||
def get_paths(
|
||||
self,
|
||||
maze: np.ndarray,
|
||||
actual: tuple[int, int],
|
||||
last: str | None,
|
||||
) -> dict[str, int]:
|
||||
path = {
|
||||
"N": (
|
||||
self.f((actual[0], actual[1] - 1))
|
||||
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
|
||||
close: list,
|
||||
) -> list[tuple[int, int]]:
|
||||
"""Return all reachable neighboring coordinates.
|
||||
|
||||
Args:
|
||||
maze: Maze grid to inspect.
|
||||
actual: Current coordinate.
|
||||
close: List of already explored nodes.
|
||||
|
||||
Returns:
|
||||
A list of reachable adjacent coordinates not yet closed.
|
||||
"""
|
||||
path = [
|
||||
(
|
||||
(actual[0], actual[1] - 1)
|
||||
if not maze[actual[1]][actual[0]].get_north()
|
||||
and actual[1] > 0
|
||||
and (actual[0], actual[1] - 1)
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
"E": (
|
||||
self.f((actual[0] + 1, actual[1]))
|
||||
(
|
||||
(actual[0] + 1, actual[1])
|
||||
if not maze[actual[1]][actual[0]].get_est()
|
||||
and actual[0] < len(maze[0]) - 1
|
||||
and (actual[0] + 1, actual[1])
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
"S": (
|
||||
self.f((actual[0], actual[1] + 1))
|
||||
(
|
||||
(actual[0], actual[1] + 1)
|
||||
if not maze[actual[1]][actual[0]].get_south()
|
||||
and actual[1] < len(maze) - 1
|
||||
and (actual[0], actual[1] + 1)
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
"W": (
|
||||
self.f((actual[0] - 1, actual[1]))
|
||||
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
|
||||
(
|
||||
(actual[0] - 1, actual[1])
|
||||
if not maze[actual[1]][actual[0]].get_west()
|
||||
and actual[0] > 0
|
||||
and (actual[0] - 1, actual[1])
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
}
|
||||
return {
|
||||
k: v
|
||||
for k, v in sorted(path.items(), key=lambda item: item[0])
|
||||
if v is not None and k != last
|
||||
}
|
||||
]
|
||||
return [p for p in path if p is not None]
|
||||
|
||||
def get_opposit(self, dir: str) -> str:
|
||||
match dir:
|
||||
case "N":
|
||||
return "S"
|
||||
case "E":
|
||||
return "W"
|
||||
case "S":
|
||||
return "N"
|
||||
case "W":
|
||||
return "E"
|
||||
case _:
|
||||
return ""
|
||||
def get_path(self, maze: np.ndarray) -> list:
|
||||
"""Perform A* exploration until the destination is reached.
|
||||
|
||||
def get_next_pos(
|
||||
self, dir: str, actual: tuple[int, int]
|
||||
) -> tuple[int, int]:
|
||||
match dir:
|
||||
case "N":
|
||||
return (actual[0], actual[1] - 1)
|
||||
case "E":
|
||||
return (actual[0] + 1, actual[1])
|
||||
case "S":
|
||||
return (actual[0], actual[1] + 1)
|
||||
case "W":
|
||||
return (actual[0] - 1, actual[1])
|
||||
case _:
|
||||
return actual
|
||||
Args:
|
||||
maze: Maze grid to solve.
|
||||
|
||||
def get_path(self, maze: np.ndarray) -> str | None:
|
||||
path = [(self.start, self.best_path(maze, self.start, None))]
|
||||
visited = [self.start]
|
||||
while len(path) > 0 and path[-1][0] != self.end:
|
||||
if len(path[-1][1]) == 0:
|
||||
path.pop(-1)
|
||||
if len(path) == 0:
|
||||
break
|
||||
k = next(iter(path[-1][1]))
|
||||
path[-1][1].pop(k)
|
||||
continue
|
||||
Returns:
|
||||
The closed list ending with the goal node.
|
||||
|
||||
while len(path[-1][1]) > 0:
|
||||
next_pos = self.get_next_pos(
|
||||
list(path[-1][1].keys())[0], path[-1][0]
|
||||
)
|
||||
if next_pos in visited:
|
||||
k = next(iter(path[-1][1]))
|
||||
path[-1][1].pop(k)
|
||||
else:
|
||||
break
|
||||
if len(path[-1][1]) == 0:
|
||||
path.pop(-1)
|
||||
continue
|
||||
Raises:
|
||||
Exception: If no path can be found.
|
||||
"""
|
||||
open: list[AStar.Node] = []
|
||||
close: list[AStar.Node] = []
|
||||
|
||||
pre = self.get_opposit(list(path[-1][1].keys())[0])
|
||||
path.append(
|
||||
(
|
||||
next_pos,
|
||||
self.best_path(maze, next_pos, pre),
|
||||
)
|
||||
open.append(
|
||||
AStar.Node(
|
||||
self.start,
|
||||
0,
|
||||
self.h(self.start),
|
||||
self.h(self.start),
|
||||
None,
|
||||
)
|
||||
visited += [next_pos]
|
||||
if len(path) == 0:
|
||||
return None
|
||||
path[-1] = (self.end, {})
|
||||
return "".join(
|
||||
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
|
||||
)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str:
|
||||
res = self.get_path(maze.get_maze())
|
||||
if res is None:
|
||||
raise Exception("Path not found")
|
||||
while len(open) > 0:
|
||||
to_check = sorted(open, key=lambda x: x.f)[0]
|
||||
open.remove(to_check)
|
||||
close.append(to_check)
|
||||
if to_check.coordinate == self.end:
|
||||
return close
|
||||
paths = self.get_paths(maze, to_check.coordinate, close)
|
||||
for path in paths:
|
||||
open.append(
|
||||
self.Node(
|
||||
path,
|
||||
to_check.g + 1,
|
||||
self.h(path),
|
||||
self.h(path) + to_check.g + 1,
|
||||
to_check,
|
||||
)
|
||||
)
|
||||
raise Exception("Path not found")
|
||||
|
||||
def get_rev_dir(self, current: Node) -> str:
|
||||
"""Determine the direction taken from the parent to the current node.
|
||||
|
||||
Args:
|
||||
current: Current node in the reconstructed path.
|
||||
|
||||
Returns:
|
||||
A cardinal direction letter.
|
||||
|
||||
Raises:
|
||||
Exception: If the parent-child relationship cannot be translated.
|
||||
"""
|
||||
if current.parent.coordinate == (
|
||||
current.coordinate[0],
|
||||
current.coordinate[1] - 1,
|
||||
):
|
||||
return "S"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0] + 1,
|
||||
current.coordinate[1],
|
||||
):
|
||||
return "W"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0],
|
||||
current.coordinate[1] + 1,
|
||||
):
|
||||
return "N"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0] - 1,
|
||||
current.coordinate[1],
|
||||
):
|
||||
return "E"
|
||||
else:
|
||||
raise Exception("Translate error: AStar path not found")
|
||||
|
||||
def translate(self, close: list) -> str:
|
||||
"""Translate a node chain into a path string.
|
||||
|
||||
Args:
|
||||
close: Closed list ending with the goal node.
|
||||
|
||||
Returns:
|
||||
A string of direction letters from start to end.
|
||||
"""
|
||||
current = close[-1]
|
||||
res = ""
|
||||
while True:
|
||||
res = self.get_rev_dir(current) + res
|
||||
current = current.parent
|
||||
if current.coordinate == self.start:
|
||||
break
|
||||
return res
|
||||
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
"""Solve the maze using A*.
|
||||
|
||||
Args:
|
||||
maze: The maze to solve.
|
||||
height: Unused optional maze height.
|
||||
width: Unused optional maze width.
|
||||
|
||||
Returns:
|
||||
A string representing the path using cardinal directions.
|
||||
"""
|
||||
path = self.get_path(maze.get_maze())
|
||||
return self.translate(path)
|
||||
|
||||
|
||||
class DepthFirstSearchSolver(MazeSolver):
|
||||
"""Solve a maze using depth-first search with backtracking."""
|
||||
|
||||
def __init__(self, start, end):
|
||||
"""Initialize the depth-first search solver.
|
||||
|
||||
Args:
|
||||
start: Start coordinates using 1-based indexing.
|
||||
end: End coordinates using 1-based indexing.
|
||||
"""
|
||||
super().__init__(start, end)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str:
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
"""Solve the maze using depth-first search.
|
||||
|
||||
Args:
|
||||
maze: The maze to solve.
|
||||
height: Maze height.
|
||||
width: Maze width.
|
||||
|
||||
Returns:
|
||||
A string representing the path using cardinal directions.
|
||||
|
||||
Raises:
|
||||
Exception: If no path can be found.
|
||||
"""
|
||||
path_str = ""
|
||||
visited = np.zeros((height, width), dtype=bool)
|
||||
path = list()
|
||||
@@ -179,8 +308,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||
|
||||
if not rand_p:
|
||||
path, move = self.back_on_step(path, visited, maze_s, h_w,
|
||||
move)
|
||||
path, move = self.back_on_step(
|
||||
path, visited, maze_s, h_w, move
|
||||
)
|
||||
if not path:
|
||||
break
|
||||
coord = path[-1]
|
||||
@@ -195,8 +325,20 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
return path_str
|
||||
|
||||
@staticmethod
|
||||
def random_path(visited: np.ndarray, coord: tuple,
|
||||
maze: np.ndarray, h_w: tuple) -> list:
|
||||
def random_path(
|
||||
visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
|
||||
) -> list:
|
||||
"""Return all valid unvisited directions from the current cell.
|
||||
|
||||
Args:
|
||||
visited: Boolean array marking visited cells.
|
||||
coord: Current coordinate.
|
||||
maze: Maze grid to inspect.
|
||||
h_w: Tuple containing maze height and width.
|
||||
|
||||
Returns:
|
||||
A list of valid direction letters.
|
||||
"""
|
||||
random_p = []
|
||||
h, w = h_w
|
||||
y, x = coord
|
||||
@@ -216,11 +358,36 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
|
||||
@staticmethod
|
||||
def next_path(rand_path: list) -> str:
|
||||
"""Select the next move at random.
|
||||
|
||||
Args:
|
||||
rand_path: List of available directions.
|
||||
|
||||
Returns:
|
||||
A randomly selected direction.
|
||||
"""
|
||||
return np.random.choice(rand_path)
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list, visited: np.ndarray,
|
||||
maze: np.ndarray, h_w: tuple, move: list) -> list:
|
||||
def back_on_step(
|
||||
path: list,
|
||||
visited: np.ndarray,
|
||||
maze: np.ndarray,
|
||||
h_w: tuple,
|
||||
move: list,
|
||||
) -> list:
|
||||
"""Backtrack until a cell with an unexplored path is found.
|
||||
|
||||
Args:
|
||||
path: Current path of visited coordinates.
|
||||
visited: Boolean array marking visited cells.
|
||||
maze: Maze grid to inspect.
|
||||
h_w: Tuple containing maze height and width.
|
||||
move: List of moves made so far.
|
||||
|
||||
Returns:
|
||||
A tuple containing the updated path and move list.
|
||||
"""
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||
@@ -231,6 +398,15 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
|
||||
@staticmethod
|
||||
def next_cell(coord: tuple, next: str) -> tuple:
|
||||
"""Return the coordinates of the next cell in the given direction.
|
||||
|
||||
Args:
|
||||
coord: Current coordinate.
|
||||
next: Direction to move.
|
||||
|
||||
Returns:
|
||||
The coordinates of the next cell.
|
||||
"""
|
||||
y, x = coord
|
||||
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
|
||||
add_y, add_x = next_step[next]
|
||||
|
||||
+100
-10
@@ -3,9 +3,21 @@ from src.amaz_lib.MazeSolver import AStar, DepthFirstSearchSolver
|
||||
|
||||
|
||||
class DataMaze:
|
||||
"""Provide helper methods to load and validate maze configuration data."""
|
||||
|
||||
@staticmethod
|
||||
def get_file_data(name_file: str) -> str:
|
||||
"""Read and return the contents of a configuration file.
|
||||
|
||||
Args:
|
||||
name_file: Path to the configuration file.
|
||||
|
||||
Returns:
|
||||
The file contents as a string.
|
||||
|
||||
Raises:
|
||||
ValueError: If the file is empty.
|
||||
"""
|
||||
with open(name_file, "r") as file:
|
||||
data = file.read()
|
||||
if data == "":
|
||||
@@ -14,6 +26,16 @@ class DataMaze:
|
||||
|
||||
@staticmethod
|
||||
def transform_data(data: str) -> dict:
|
||||
"""Transform raw configuration text into a dictionary.
|
||||
|
||||
Each non-empty line containing ``=`` is split into a key-value pair.
|
||||
|
||||
Args:
|
||||
data: Raw configuration text.
|
||||
|
||||
Returns:
|
||||
A dictionary mapping configuration keys to their string values.
|
||||
"""
|
||||
tmp = data.split("\n")
|
||||
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
|
||||
data_t = {value[0]: value[1] for value in tmp2}
|
||||
@@ -21,6 +43,14 @@ class DataMaze:
|
||||
|
||||
@staticmethod
|
||||
def verif_key_data(data: dict) -> None:
|
||||
"""Validate that the configuration contains the expected keys.
|
||||
|
||||
Args:
|
||||
data: Configuration dictionary to validate.
|
||||
|
||||
Raises:
|
||||
KeyError: If keys are missing or unexpected keys are present.
|
||||
"""
|
||||
key_test = {
|
||||
"WIDTH",
|
||||
"HEIGHT",
|
||||
@@ -42,6 +72,15 @@ class DataMaze:
|
||||
|
||||
@staticmethod
|
||||
def convert_values(data: dict):
|
||||
"""Convert configuration values to their appropriate Python types.
|
||||
|
||||
Args:
|
||||
data: Raw configuration dictionary with string values.
|
||||
|
||||
Returns:
|
||||
A dictionary containing converted values and instantiated solver and
|
||||
generator objects.
|
||||
"""
|
||||
key_int = {"WIDTH", "HEIGHT"}
|
||||
key_tuple = {"ENTRY", "EXIT"}
|
||||
key_bool = {"PERFECT"}
|
||||
@@ -54,30 +93,62 @@ class DataMaze:
|
||||
res.update({key: DataMaze.convert_bool(data[key])})
|
||||
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
|
||||
res.update(
|
||||
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
|
||||
res["PERFECT"])
|
||||
DataMaze.get_solver_generator(
|
||||
data,
|
||||
res["ENTRY"],
|
||||
res["EXIT"],
|
||||
res["PERFECT"],
|
||||
)
|
||||
)
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
|
||||
perfect: bool) -> dict:
|
||||
def get_solver_generator(
|
||||
data: dict,
|
||||
entry: tuple,
|
||||
exit: tuple,
|
||||
perfect: bool,
|
||||
) -> dict:
|
||||
"""Instantiate the configured maze generator and solver.
|
||||
|
||||
Args:
|
||||
data: Raw configuration dictionary.
|
||||
entry: Entry coordinates.
|
||||
exit: Exit coordinates.
|
||||
perfect: Whether the maze must be perfect.
|
||||
|
||||
Returns:
|
||||
A dictionary containing initialized ``GENERATOR`` and ``SOLVER``
|
||||
objects.
|
||||
"""
|
||||
available_generator = {
|
||||
"Kruskal": Kruskal,
|
||||
"DFS": DepthFirstSearch,
|
||||
}
|
||||
available_solver = {
|
||||
"AStar": AStar,
|
||||
"DFS": DepthFirstSearchSolver
|
||||
}
|
||||
available_solver = {"AStar": AStar, "DFS": DepthFirstSearchSolver}
|
||||
res = {}
|
||||
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
|
||||
perfect)
|
||||
res["GENERATOR"] = available_generator[data["GENERATOR"]](
|
||||
entry,
|
||||
exit,
|
||||
perfect,
|
||||
)
|
||||
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def convert_tuple(data: str) -> tuple:
|
||||
"""Convert a comma-separated coordinate string into a tuple.
|
||||
|
||||
Args:
|
||||
data: Coordinate string in the form ``"x,y"``.
|
||||
|
||||
Returns:
|
||||
A tuple of two integers.
|
||||
|
||||
Raises:
|
||||
ValueError: If the coordinate string does not contain exactly two
|
||||
values.
|
||||
"""
|
||||
data_t = data.split(",")
|
||||
if len(data_t) != 2:
|
||||
raise ValueError(
|
||||
@@ -89,6 +160,17 @@ class DataMaze:
|
||||
|
||||
@staticmethod
|
||||
def convert_bool(data: str) -> bool:
|
||||
"""Convert a string to a boolean value.
|
||||
|
||||
Args:
|
||||
data: String representation of a boolean.
|
||||
|
||||
Returns:
|
||||
``True`` if the string is ``"True"``, otherwise ``False``.
|
||||
|
||||
Raises:
|
||||
ValueError: If the string is neither ``"True"`` nor ``"False"``.
|
||||
"""
|
||||
if data != "True" and data != "False":
|
||||
raise ValueError("This is not True or False")
|
||||
if data == "True":
|
||||
@@ -97,6 +179,14 @@ class DataMaze:
|
||||
|
||||
@staticmethod
|
||||
def get_data_maze(name_file: str) -> dict:
|
||||
"""Load, validate, and convert maze configuration data from a file.
|
||||
|
||||
Args:
|
||||
name_file: Path to the configuration file.
|
||||
|
||||
Returns:
|
||||
A dictionary of validated configuration values with lowercase keys.
|
||||
"""
|
||||
try:
|
||||
data_str = DataMaze.get_file_data(name_file)
|
||||
data_dict = DataMaze.transform_data(data_str)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import pytest
|
||||
from amaz_lib.Cell import Cell
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from amaz_lib.Cell import Cell
|
||||
import numpy as np
|
||||
from amaz_lib import AStar, Maze, MazeSolver
|
||||
from amaz_lib import AStar, Maze
|
||||
|
||||
|
||||
def test_solver() -> None:
|
||||
|
||||
Reference in New Issue
Block a user