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24 Commits
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whl
| Author | SHA1 | Date | |
|---|---|---|---|
| 843fe5f80c | |||
| 40e25757c7 | |||
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| 769198c06b | |||
| 2c7b565137 | |||
| d23959ce74 | |||
| 4cb678b5be | |||
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| bdb1056d69 | |||
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| 56ebb2823a | |||
| 150eaedc94 | |||
| 6f4699c29f | |||
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| d4251dc8b7 | |||
| 282fbd6867 | |||
| 0f77e0c6e4 | |||
| cfac4bed25 | |||
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| dc19b526fa | |||
| 68d710e313 | |||
| b682274102 | |||
| d534993f4c |
@@ -216,3 +216,4 @@ __marimo__/
|
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.streamlit/secrets.toml
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test.txt
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||||
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mazegen-1.0.0-py3-none-any.whl
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||||
|
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@@ -1,3 +1,7 @@
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build:
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uv build --clear --wheel
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cp dist/*.whl mazegen-1.0.0-py3-none-any.whl
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||||
|
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install:
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uv sync
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uv pip install mlx-2.2-py3-none-any.whl
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@@ -12,7 +16,10 @@ debug:
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uv pdb python3 a_maze_ing.py config.txt
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||||
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clean:
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||||
rm -rf __pycache__ .mypy_cache .venv
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||||
rm -rf */**__pycache__ __pycache__ .mypy_cache .venv dist build */**/*.egg-info *.egg-info
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||||
|
||||
fclean: clean
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||||
rm mazegen-1.0.0-py3-none-any.whl
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||||
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||||
lint:
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||||
uv run flake8 . --exclude=.venv
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@@ -34,3 +41,5 @@ run_test:
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uv run pytest
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mlx:
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uv run python3 test.py
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||||
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.PHONY: build install run debug clean fclean lint lint-strict run_test
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||||
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+220
-86
@@ -1,9 +1,8 @@
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from typing import Any, Generator
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from typing import Any
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from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from src.parsing.Parsing import DataMaze as Parsing
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from mlx import Mlx
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import numpy as np
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import math
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import time
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@@ -12,6 +11,8 @@ class MazeMLX:
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self.mlx = Mlx()
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self.height = height
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self.width = width
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self.print_path = False
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self.color = [0x00, 0x00, 0xFF, 0xFF]
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self.mlx_ptr = self.mlx.mlx_init()
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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@@ -26,6 +27,12 @@ class MazeMLX:
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def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def redraw_image(self) -> None:
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
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@@ -40,47 +47,100 @@ class MazeMLX:
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"1: regen; 2: path; 3: color; 4: quit;",
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)
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def put_pixel(self, x, y) -> None:
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def put_pixel(self, x, y, color: list | None = None) -> None:
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if x < 0 or y < 0 or x >= self.width or y >= self.height:
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return
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offset = y * self.size_line + x * (self.bpp // 8)
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self.buf[offset + 0] = 0xFF
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self.buf[offset + 1] = 0xFF
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self.buf[offset + 2] = 0xFF
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if self.bpp >= 32:
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self.buf[offset + 3] = 0xFF
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if color:
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self.buf[offset + 0] = color[0]
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self.buf[offset + 1] = color[1]
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self.buf[offset + 2] = color[2]
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if self.bpp >= 32:
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self.buf[offset + 3] = color[3]
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else:
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self.buf[offset + 0] = self.color[0]
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self.buf[offset + 1] = self.color[1]
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self.buf[offset + 2] = self.color[2]
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if self.bpp >= 32:
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self.buf[offset + 3] = self.color[3]
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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def put_line(
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self,
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start: tuple[int, int],
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end: tuple[int, int],
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color: list | None = None,
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) -> None:
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sx, sy = start
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ex, ey = end
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if sy == ey:
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for x in range(min(sx, ex), max(sx, ex) + 1):
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self.put_pixel(x, sy)
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self.put_pixel(x, sy, color)
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if sx == ex:
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for y in range(min(sy, ey), max(sy, ey) + 1):
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self.put_pixel(sx, y)
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self.put_pixel(sx, y, color)
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def put_block(
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self,
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ul: tuple[int, int],
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dr: tuple[int, int],
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color: list | None = None,
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) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line(
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(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
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)
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@staticmethod
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def random_color_ft() -> Any:
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colors = [
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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]
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while True:
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for color in colors:
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yield color
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@staticmethod
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def random_color() -> Any:
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colors = [
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0x00, 0x00, 0xFF, 0xFF], # red
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]
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while True:
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for color in colors:
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yield color
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def get_margin_line_len(self, maze: np.ndarray) -> tuple[int, int, int]:
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows) - 1
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = ((self.width - maze_width) // 2) + 1
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margin_y = ((self.height - maze_height) // 2) + 1
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return (line_len, margin_x, margin_y)
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def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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line_len = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin
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y0 = y * line_len + margin
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x1 = x * line_len + line_len + margin
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y1 = y * line_len + line_len + margin
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x0 = x * line_len + margin_x
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y0 = y * line_len + margin_y
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x1 = x * line_len + line_len + margin_x
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y1 = y * line_len + line_len + margin_y
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if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
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@@ -90,13 +150,8 @@ class MazeMLX:
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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self.redraw_image()
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng):
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def put_path(self, amazing: AMazeIng) -> Any:
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path = amazing.solve_path()
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print(path)
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actual = amazing.entry
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@@ -104,33 +159,23 @@ class MazeMLX:
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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cell_size = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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self.update_maze(maze)
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for i in range(len(path)):
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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(actual[0]) * line_len + margin_x + 12,
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(actual[1]) * line_len + 12 + margin_y,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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(actual[0]) * line_len + line_len + margin_x - 12,
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(actual[1]) * line_len + line_len - 12 + margin_y,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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x0 = actual[0] * cell_size + margin + 12
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y0 = actual[1] * cell_size + margin + 12
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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x0 = actual[0] * line_len + margin_x + 12
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y0 = actual[1] * line_len + margin_y + 12
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x1 = actual[0] * line_len + line_len + margin_x - 12
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y1 = actual[1] * line_len + line_len + margin_y - 12
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yield
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match path[i]:
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case "N":
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@@ -146,67 +191,156 @@ class MazeMLX:
|
||||
self.put_block((x0, y0), (x0 - 24, y1))
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actual = (actual[0] - 1, actual[1])
|
||||
ul = (
|
||||
(actual[0]) * cell_size + margin + 12,
|
||||
(actual[1]) * cell_size + 12 + margin,
|
||||
(actual[0]) * line_len + margin_x + 12,
|
||||
(actual[1]) * line_len + 12 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(actual[0]) * cell_size + cell_size + margin - 12,
|
||||
(actual[1]) * cell_size + cell_size - 12 + margin,
|
||||
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr)
|
||||
self.redraw_image()
|
||||
return
|
||||
|
||||
def close_loop(self, _: Any):
|
||||
self.mlx.mlx_loop_exit(self.mlx_ptr)
|
||||
def put_start_end(self, amazing: AMazeIng):
|
||||
entry = amazing.entry
|
||||
exit = amazing.exit
|
||||
maze = amazing.maze.get_maze()
|
||||
if maze is None:
|
||||
return
|
||||
|
||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||
if keycode == 49:
|
||||
self.restart_maze(amazing)
|
||||
if keycode == 50:
|
||||
self.restart_path(amazing)
|
||||
if keycode == 51:
|
||||
pass
|
||||
if keycode == 52:
|
||||
self.close_loop(None)
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
def start(self, amazing: AMazeIng) -> None:
|
||||
self.restart_maze(amazing)
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
|
||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||
self.mlx.mlx_hook(
|
||||
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||
ul = (
|
||||
(entry[0] - 1) * line_len + margin_x + 3,
|
||||
(entry[1] - 1) * line_len + 3 + margin_y,
|
||||
)
|
||||
self.mlx.mlx_loop(self.mlx_ptr)
|
||||
dr = (
|
||||
(entry[0] - 1) * line_len + line_len + margin_x - 3,
|
||||
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
|
||||
|
||||
ul = (
|
||||
(exit[0] - 1) * line_len + margin_x + 3,
|
||||
(exit[1] - 1) * line_len + 3 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(exit[0] - 1) * line_len + line_len + margin_x - 3,
|
||||
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
|
||||
|
||||
def draw_ft(self, maze: np.ndarray, color: list | None = None):
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
for y in range(len(maze)):
|
||||
for x in range(len(maze[0])):
|
||||
if maze[y][x].value == 15:
|
||||
x0 = x * line_len + margin_x
|
||||
y0 = y * line_len + margin_y
|
||||
x1 = x * line_len + line_len + margin_x
|
||||
y1 = y * line_len + line_len + margin_y
|
||||
self.put_block((x0, y0), (x1, y1), color)
|
||||
|
||||
def draw_image(self, amazing: AMazeIng) -> None:
|
||||
if self.render_maze(amazing):
|
||||
if self.path_printer and self.print_path:
|
||||
if self.render_path():
|
||||
color = next(self.color_gen_ft)
|
||||
self.draw_ft(amazing.maze.get_maze(), color)
|
||||
next(self.timer_gen)
|
||||
else:
|
||||
self.time_gen()
|
||||
self.update_maze(amazing.maze.get_maze())
|
||||
self.draw_ft(amazing.maze.get_maze())
|
||||
self.put_start_end(amazing)
|
||||
self.redraw_image()
|
||||
|
||||
def shift_color(self):
|
||||
self.color_gen = self.random_color()
|
||||
|
||||
def shift_color_ft(self):
|
||||
self.color_gen_ft = self.random_color_ft()
|
||||
|
||||
def time_gen(self):
|
||||
self.timer_gen = self.time_generator()
|
||||
|
||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||
self.generator = amazing.generate()
|
||||
|
||||
def time_generator(self) -> Any:
|
||||
yield
|
||||
while True:
|
||||
time.sleep(0.3)
|
||||
yield
|
||||
|
||||
def restart_path(self, amazing: AMazeIng) -> None:
|
||||
self.path_printer = self.put_path(amazing)
|
||||
|
||||
def render_path(self):
|
||||
def render_path(self) -> bool:
|
||||
try:
|
||||
next(self.path_printer)
|
||||
time.sleep(0.03)
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def render_maze(self, amazing: AMazeIng):
|
||||
def render_maze(self, amazing: AMazeIng) -> bool:
|
||||
try:
|
||||
next(self.generator)
|
||||
self.update_maze(amazing.maze.get_maze())
|
||||
# time.sleep(0.01)
|
||||
return False
|
||||
except StopIteration:
|
||||
if self.path_printer is not None:
|
||||
self.render_path()
|
||||
pass
|
||||
return True
|
||||
|
||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||
if keycode == 49:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 50:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 51:
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 52:
|
||||
self.close_loop(None)
|
||||
|
||||
def handle_key_press_mteriier(
|
||||
self, keycode: int, amazing: AMazeIng
|
||||
) -> None:
|
||||
if keycode == 38:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 233:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 34:
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 39:
|
||||
self.close_loop(None)
|
||||
|
||||
def start(self, amazing: AMazeIng) -> None:
|
||||
self.restart_maze(amazing)
|
||||
self.shift_color()
|
||||
self.shift_color_ft()
|
||||
self.time_gen()
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||
self.mlx.mlx_hook(
|
||||
self.win_ptr, 2, 1 << 0, self.handle_key_press_mteriier, amazing
|
||||
)
|
||||
self.mlx.mlx_loop(self.mlx_ptr)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
mlx = None
|
||||
try:
|
||||
mlx = MazeMLX(1000, 1000)
|
||||
config = Parsing.DataMaze.get_data_maze("config.txt")
|
||||
config = Parsing.get_data_maze("config.txt")
|
||||
amazing = AMazeIng(**config)
|
||||
mlx.start(amazing)
|
||||
with open("test.txt", "w") as output:
|
||||
|
||||
+3
-3
@@ -1,7 +1,7 @@
|
||||
WIDTH=15
|
||||
HEIGHT=15
|
||||
WIDTH=13
|
||||
HEIGHT=13
|
||||
ENTRY=1,1
|
||||
EXIT=15,15
|
||||
EXIT=5,5
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=False
|
||||
GENERATOR=Kruskal
|
||||
|
||||
@@ -23,3 +23,11 @@ python_version = "3.10"
|
||||
|
||||
[tool.pytest.ini_options]
|
||||
pythonpath = ["src"]
|
||||
|
||||
[build-system]
|
||||
requires = ["setuptools>=78.1.0", "wheel>=0.45.1"]
|
||||
build-backend = "setuptools.build_meta"
|
||||
|
||||
[tool.setuptools]
|
||||
package-dir = {"" = "src/amaz_lib"}
|
||||
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import numpy
|
||||
from numpy.typing import NDArray
|
||||
from typing import Optional, Any
|
||||
|
||||
|
||||
@dataclass
|
||||
class Maze:
|
||||
maze: numpy.ndarray
|
||||
maze: Optional[NDArray[Any]] = None
|
||||
|
||||
def get_maze(self) -> numpy.ndarray | None:
|
||||
def get_maze(self) -> Optional[NDArray[Any]]:
|
||||
return self.maze
|
||||
|
||||
def set_maze(self, new_maze: numpy.ndarray) -> None:
|
||||
def set_maze(self, new_maze: NDArray[Any]) -> None:
|
||||
self.maze = new_maze
|
||||
|
||||
def __str__(self) -> str:
|
||||
@@ -24,6 +24,9 @@ class Maze:
|
||||
return res
|
||||
|
||||
def ascii_print(self) -> None:
|
||||
if self.maze is None:
|
||||
print("None")
|
||||
return
|
||||
for cell in self.maze[0]:
|
||||
print("_", end="")
|
||||
if cell.get_north():
|
||||
|
||||
@@ -11,7 +11,7 @@ class MazeSolver(ABC):
|
||||
|
||||
@abstractmethod
|
||||
def solve(
|
||||
self, maze: Maze, height: int = None, width: int = None
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str: ...
|
||||
|
||||
|
||||
@@ -38,9 +38,6 @@ class AStar(MazeSolver):
|
||||
super().__init__(start, end)
|
||||
self.path = []
|
||||
|
||||
def g(self, n: tuple[int, int]) -> int:
|
||||
return len(self.path) + 1
|
||||
|
||||
def h(self, n: tuple[int, int]) -> int:
|
||||
return (
|
||||
max(n[0], self.end[0])
|
||||
@@ -49,9 +46,6 @@ class AStar(MazeSolver):
|
||||
- min(n[1], self.end[1])
|
||||
)
|
||||
|
||||
def f(self, n: tuple[int, int]) -> int:
|
||||
return self.g(n) + self.h(n)
|
||||
|
||||
def get_paths(
|
||||
self,
|
||||
maze: np.ndarray,
|
||||
@@ -103,7 +97,7 @@ class AStar(MazeSolver):
|
||||
self.start,
|
||||
0,
|
||||
self.h(self.start),
|
||||
self.f(self.start),
|
||||
self.h(self.start),
|
||||
None,
|
||||
)
|
||||
)
|
||||
@@ -161,7 +155,9 @@ class AStar(MazeSolver):
|
||||
break
|
||||
return res
|
||||
|
||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
path = self.get_path(maze.get_maze())
|
||||
return self.translate(path)
|
||||
|
||||
@@ -170,7 +166,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
def __init__(self, start, end):
|
||||
super().__init__(start, end)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
path_str = ""
|
||||
visited = np.zeros((height, width), dtype=bool)
|
||||
path = list()
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
__version__ = "1.0.0"
|
||||
__author__ = "mteriier, dgaillet"
|
||||
|
||||
from .Parsing import DataMaze
|
||||
|
||||
__all__ = ["DataMaze"]
|
||||
@@ -1,4 +1,3 @@
|
||||
import pytest
|
||||
from amaz_lib.Cell import Cell
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from amaz_lib.Cell import Cell
|
||||
import numpy as np
|
||||
from amaz_lib import AStar, Maze, MazeSolver
|
||||
from amaz_lib import AStar, Maze
|
||||
|
||||
|
||||
def test_solver() -> None:
|
||||
|
||||
@@ -9,7 +9,7 @@ resolution-markers = [
|
||||
[[package]]
|
||||
name = "a-maze-ing"
|
||||
version = "0.1.0"
|
||||
source = { virtual = "." }
|
||||
source = { editable = "." }
|
||||
dependencies = [
|
||||
{ name = "numpy", version = "2.2.6", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version < '3.11'" },
|
||||
{ name = "numpy", version = "2.4.3", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version >= '3.11'" },
|
||||
|
||||
Reference in New Issue
Block a user