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fix_mypy
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| b682274102 | |||
| d534993f4c |
@@ -16,11 +16,15 @@ clean:
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lint:
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uv run flake8 . --exclude=.venv
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uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
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uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs src
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uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs tests
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uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs a_maze_ing.py
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lint-strict:
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uv run flake8 .
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uv run mypy . --strict
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uv run flake8 . --exclude=.venv
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uv run env PYTHONPATH=src python3 -m mypy --strict src
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uv run env PYTHONPATH=src python3 -m mypy --strict tests
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uv run env PYTHONPATH=src python3 -m mypy --strict a_maze_ing.py
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run_test_parsing:
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PYTHONPATH=src uv run pytest tests/test_parsing.py
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+229
-91
@@ -1,9 +1,8 @@
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from typing import Any, Generator
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from typing import Any
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from numpy.typing import NDArray
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from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from mlx import Mlx
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import numpy as np
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import math
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import time
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@@ -12,6 +11,8 @@ class MazeMLX:
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self.mlx = Mlx()
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self.height = height
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self.width = width
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self.print_path = False
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self.color = [0x00, 0x00, 0xFF, 0xFF]
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self.mlx_ptr = self.mlx.mlx_init()
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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@@ -20,12 +21,16 @@ class MazeMLX:
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self.buf, self.bpp, self.size_line, self.format = (
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self.mlx.mlx_get_data_addr(self.img_ptr)
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)
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self.path_printer = None
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self.generator = None
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def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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def close_loop(self, _: Any) -> None:
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def redraw_image(self) -> None:
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
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@@ -40,47 +45,101 @@ class MazeMLX:
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"1: regen; 2: path; 3: color; 4: quit;",
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)
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def put_pixel(self, x, y) -> None:
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def put_pixel(self, x: int, y: int, color: list[Any] | None = None
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) -> None:
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if x < 0 or y < 0 or x >= self.width or y >= self.height:
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return
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offset = y * self.size_line + x * (self.bpp // 8)
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self.buf[offset + 0] = 0xFF
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self.buf[offset + 1] = 0xFF
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self.buf[offset + 2] = 0xFF
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if self.bpp >= 32:
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self.buf[offset + 3] = 0xFF
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if color:
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self.buf[offset + 0] = color[0]
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self.buf[offset + 1] = color[1]
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self.buf[offset + 2] = color[2]
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if self.bpp >= 32:
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self.buf[offset + 3] = color[3]
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else:
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self.buf[offset + 0] = self.color[0]
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self.buf[offset + 1] = self.color[1]
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self.buf[offset + 2] = self.color[2]
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if self.bpp >= 32:
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self.buf[offset + 3] = self.color[3]
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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def put_line(
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self,
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start: tuple[int, int],
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end: tuple[int, int],
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color: list[Any] | None = None,
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) -> None:
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sx, sy = start
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ex, ey = end
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if sy == ey:
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for x in range(min(sx, ex), max(sx, ex) + 1):
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self.put_pixel(x, sy)
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self.put_pixel(x, sy, color)
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if sx == ex:
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for y in range(min(sy, ey), max(sy, ey) + 1):
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self.put_pixel(sx, y)
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self.put_pixel(sx, y, color)
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def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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line_len = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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def put_block(
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self,
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ul: tuple[int, int],
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dr: tuple[int, int],
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color: list[Any] | None = None,
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) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line(
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(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
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)
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)
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@staticmethod
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def random_color_ft() -> Any:
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colors = [
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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]
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while True:
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for color in colors:
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yield color
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@staticmethod
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def random_color() -> Any:
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colors = [
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0x00, 0x00, 0xFF, 0xFF], # red
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]
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while True:
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for color in colors:
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yield color
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def get_margin_line_len(self, maze: NDArray[Any]) -> tuple[int, int, int]:
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows) - 1
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = ((self.width - maze_width) // 2) + 1
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margin_y = ((self.height - maze_height) // 2) + 1
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return (line_len, margin_x, margin_y)
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def update_maze(self, maze: NDArray[Any]) -> None:
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self.clear_image()
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin
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y0 = y * line_len + margin
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x1 = x * line_len + line_len + margin
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y1 = y * line_len + line_len + margin
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x0 = x * line_len + margin_x
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y0 = y * line_len + margin_y
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x1 = x * line_len + line_len + margin_x
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y1 = y * line_len + line_len + margin_y
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if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
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@@ -90,13 +149,8 @@ class MazeMLX:
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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self.redraw_image()
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng):
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def put_path(self, amazing: AMazeIng) -> Any:
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path = amazing.solve_path()
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print(path)
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actual = amazing.entry
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@@ -104,33 +158,23 @@ class MazeMLX:
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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cell_size = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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self.update_maze(maze)
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for i in range(len(path)):
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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(actual[0]) * line_len + margin_x + 12,
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(actual[1]) * line_len + 12 + margin_y,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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(actual[0]) * line_len + line_len + margin_x - 12,
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(actual[1]) * line_len + line_len - 12 + margin_y,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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x0 = actual[0] * cell_size + margin + 12
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y0 = actual[1] * cell_size + margin + 12
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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x0 = actual[0] * line_len + margin_x + 12
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y0 = actual[1] * line_len + margin_y + 12
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x1 = actual[0] * line_len + line_len + margin_x - 12
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y1 = actual[1] * line_len + line_len + margin_y - 12
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yield
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match path[i]:
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case "N":
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@@ -146,61 +190,155 @@ class MazeMLX:
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self.put_block((x0, y0), (x0 - 24, y1))
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actual = (actual[0] - 1, actual[1])
|
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ul = (
|
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
|
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(actual[0]) * line_len + margin_x + 12,
|
||||
(actual[1]) * line_len + 12 + margin_y,
|
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)
|
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dr = (
|
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(actual[0]) * cell_size + cell_size + margin - 12,
|
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(actual[1]) * cell_size + cell_size - 12 + margin,
|
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(actual[0]) * line_len + line_len + margin_x - 12,
|
||||
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||
)
|
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self.put_block(ul, dr)
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self.redraw_image()
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return
|
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|
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def close_loop(self, _: Any):
|
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self.mlx.mlx_loop_exit(self.mlx_ptr)
|
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def put_start_end(self, amazing: AMazeIng) -> None:
|
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entry = amazing.entry
|
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exit = amazing.exit
|
||||
maze = amazing.maze.get_maze()
|
||||
if maze is None:
|
||||
return
|
||||
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
ul = (
|
||||
(entry[0] - 1) * line_len + margin_x + 3,
|
||||
(entry[1] - 1) * line_len + 3 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(entry[0] - 1) * line_len + line_len + margin_x - 3,
|
||||
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
|
||||
|
||||
ul = (
|
||||
(exit[0] - 1) * line_len + margin_x + 3,
|
||||
(exit[1] - 1) * line_len + 3 + margin_y,
|
||||
)
|
||||
dr = (
|
||||
(exit[0] - 1) * line_len + line_len + margin_x - 3,
|
||||
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||
)
|
||||
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
|
||||
|
||||
def draw_ft(self, maze: NDArray[Any], color: list[Any] | None = None
|
||||
) -> None:
|
||||
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||
|
||||
for y in range(len(maze)):
|
||||
for x in range(len(maze[0])):
|
||||
if maze[y][x].value == 15:
|
||||
x0 = x * line_len + margin_x
|
||||
y0 = y * line_len + margin_y
|
||||
x1 = x * line_len + line_len + margin_x
|
||||
y1 = y * line_len + line_len + margin_y
|
||||
self.put_block((x0, y0), (x1, y1), color)
|
||||
|
||||
def draw_image(self, amazing: AMazeIng) -> None:
|
||||
maze = amazing.maze.get_maze()
|
||||
if self.render_maze(amazing):
|
||||
if self.print_path:
|
||||
if self.render_path():
|
||||
color = next(self.color_gen_ft)
|
||||
if maze is not None:
|
||||
self.draw_ft(maze, color)
|
||||
next(self.timer_gen)
|
||||
else:
|
||||
self.time_gen()
|
||||
if maze is not None:
|
||||
self.update_maze(maze)
|
||||
self.draw_ft(maze)
|
||||
self.put_start_end(amazing)
|
||||
self.redraw_image()
|
||||
|
||||
def shift_color(self) -> None:
|
||||
self.color_gen = self.random_color()
|
||||
|
||||
def shift_color_ft(self) -> None:
|
||||
self.color_gen_ft = self.random_color_ft()
|
||||
|
||||
def time_gen(self) -> None:
|
||||
self.timer_gen = self.time_generator()
|
||||
|
||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||
self.generator = amazing.generate()
|
||||
|
||||
def time_generator(self) -> Any:
|
||||
yield
|
||||
while True:
|
||||
time.sleep(0.3)
|
||||
yield
|
||||
|
||||
def restart_path(self, amazing: AMazeIng) -> None:
|
||||
self.path_printer = self.put_path(amazing)
|
||||
|
||||
def render_path(self) -> bool:
|
||||
try:
|
||||
next(self.path_printer)
|
||||
time.sleep(0.03)
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def render_maze(self, amazing: AMazeIng) -> bool:
|
||||
try:
|
||||
maze = amazing.maze.get_maze()
|
||||
next(self.generator)
|
||||
if maze is not None:
|
||||
self.update_maze(maze)
|
||||
return False
|
||||
except StopIteration:
|
||||
pass
|
||||
return True
|
||||
|
||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||
if keycode == 49:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 50:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 51:
|
||||
pass
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 52:
|
||||
self.close_loop(None)
|
||||
|
||||
def handle_key_press_mteriier(self, keycode: int,
|
||||
amazing: AMazeIng) -> None:
|
||||
if keycode == 38:
|
||||
self.restart_maze(amazing)
|
||||
self.print_path = False
|
||||
if keycode == 233:
|
||||
self.restart_path(amazing)
|
||||
self.print_path = True if self.print_path is False else False
|
||||
if keycode == 34:
|
||||
self.print_path = False
|
||||
self.color = next(self.color_gen)
|
||||
if keycode == 39:
|
||||
self.close_loop(None)
|
||||
|
||||
def start(self, amazing: AMazeIng) -> None:
|
||||
self.restart_maze(amazing)
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
|
||||
self.shift_color()
|
||||
self.shift_color_ft()
|
||||
self.time_gen()
|
||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||
self.mlx.mlx_hook(
|
||||
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||
)
|
||||
self.mlx.mlx_loop(self.mlx_ptr)
|
||||
|
||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||
self.generator = amazing.generate()
|
||||
|
||||
def restart_path(self, amazing: AMazeIng) -> None:
|
||||
self.path_printer = self.put_path(amazing)
|
||||
|
||||
def render_path(self):
|
||||
try:
|
||||
next(self.path_printer)
|
||||
time.sleep(0.03)
|
||||
except StopIteration:
|
||||
pass
|
||||
|
||||
def render_maze(self, amazing: AMazeIng):
|
||||
try:
|
||||
next(self.generator)
|
||||
self.update_maze(amazing.maze.get_maze())
|
||||
# time.sleep(0.01)
|
||||
except StopIteration:
|
||||
if self.path_printer is not None:
|
||||
self.render_path()
|
||||
|
||||
|
||||
def main() -> None:
|
||||
mlx = None
|
||||
|
||||
+5
-5
@@ -1,8 +1,8 @@
|
||||
WIDTH=15
|
||||
HEIGHT=15
|
||||
WIDTH=10
|
||||
HEIGHT=10
|
||||
ENTRY=1,1
|
||||
EXIT=15,15
|
||||
EXIT=5,5
|
||||
OUTPUT_FILE=maze.txt
|
||||
PERFECT=False
|
||||
GENERATOR=Kruskal
|
||||
SOLVER=AStar
|
||||
GENERATOR=DFS
|
||||
SOLVER=DFS
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
# This script does not check for errors or malformed files.
|
||||
# It only validates that neighbooring cells sharing a wall have
|
||||
# both the correct encoding.
|
||||
# Usage: python3 output_validator.py output_maze.txt
|
||||
|
||||
import sys
|
||||
|
||||
if len(sys.argv) != 2:
|
||||
print(f"Usage: python3 {sys.argv[0]} <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
g = []
|
||||
for line in open(sys.argv[1]):
|
||||
if line.strip() == '':
|
||||
break
|
||||
g.append([int(c, 16) for c in line.strip(' \t\n\r')])
|
||||
|
||||
for r in range(len(g)):
|
||||
for c in range(len(g[0])):
|
||||
v = g[r][c]
|
||||
if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
|
||||
(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
|
||||
(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
|
||||
(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
|
||||
print(f'Wrong encoding for ({c},{r})')
|
||||
@@ -20,6 +20,7 @@ dev = [
|
||||
|
||||
[tool.mypy]
|
||||
python_version = "3.10"
|
||||
explicit_package_bases = true
|
||||
|
||||
[tool.pytest.ini_options]
|
||||
pythonpath = ["src"]
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@ from typing import Generator
|
||||
from typing_extensions import Self
|
||||
from pydantic import BaseModel, Field, model_validator, ConfigDict
|
||||
|
||||
from src.amaz_lib import Maze, MazeGenerator, MazeSolver
|
||||
from .amaz_lib import Maze, MazeGenerator, MazeSolver
|
||||
|
||||
|
||||
class AMazeIng(BaseModel):
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import numpy
|
||||
from numpy.typing import NDArray
|
||||
from typing import Optional, Any
|
||||
|
||||
|
||||
@dataclass
|
||||
class Maze:
|
||||
maze: numpy.ndarray
|
||||
maze: Optional[NDArray[Any]] = None
|
||||
|
||||
def get_maze(self) -> numpy.ndarray | None:
|
||||
def get_maze(self) -> Optional[NDArray[Any]]:
|
||||
return self.maze
|
||||
|
||||
def set_maze(self, new_maze: numpy.ndarray) -> None:
|
||||
def set_maze(self, new_maze: NDArray[Any]) -> None:
|
||||
self.maze = new_maze
|
||||
|
||||
def __str__(self) -> str:
|
||||
@@ -24,6 +24,9 @@ class Maze:
|
||||
return res
|
||||
|
||||
def ascii_print(self) -> None:
|
||||
if self.maze is None:
|
||||
print("None")
|
||||
return
|
||||
for cell in self.maze[0]:
|
||||
print("_", end="")
|
||||
if cell.get_north():
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from typing import Generator, Set
|
||||
from typing import Generator, Any
|
||||
import numpy as np
|
||||
from numpy.typing import NDArray
|
||||
from .Cell import Cell
|
||||
import math
|
||||
import random
|
||||
|
||||
|
||||
class MazeGenerator(ABC):
|
||||
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int],
|
||||
perfect: bool) -> None:
|
||||
self.start = (start[0] - 1, start[1] - 1)
|
||||
self.end = (end[0] - 1, end[1] - 1)
|
||||
self.perfect = perfect
|
||||
@@ -14,10 +17,10 @@ class MazeGenerator(ABC):
|
||||
@abstractmethod
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[np.ndarray, None, np.ndarray]: ...
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]: ...
|
||||
|
||||
@staticmethod
|
||||
def get_cell_ft(width: int, height: int) -> set:
|
||||
def get_cell_ft(width: int, height: int) -> set[tuple[int, int]]:
|
||||
forty_two = set()
|
||||
y, x = (int(height / 2), int(width / 2))
|
||||
forty_two.add((y, x - 1))
|
||||
@@ -42,9 +45,10 @@ class MazeGenerator(ABC):
|
||||
|
||||
@staticmethod
|
||||
def unperfect_maze(width: int, height: int,
|
||||
maze: np.ndarray, forty_two: set | None,
|
||||
maze: NDArray[Any],
|
||||
forty_two: set[tuple[int, int]] | None,
|
||||
prob: float = 0.1
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||
directions = {
|
||||
"N": (0, -1),
|
||||
"S": (0, 1),
|
||||
@@ -94,19 +98,19 @@ class MazeGenerator(ABC):
|
||||
|
||||
class Kruskal(MazeGenerator):
|
||||
|
||||
class Set:
|
||||
class KruskalSet:
|
||||
def __init__(self, cells: list[int]) -> None:
|
||||
self.cells: list[int] = cells
|
||||
|
||||
class Sets:
|
||||
def __init__(self, sets: list[Set]) -> None:
|
||||
def __init__(self, sets: list['Kruskal.KruskalSet']) -> None:
|
||||
self.sets = sets
|
||||
|
||||
@staticmethod
|
||||
def walls_to_maze(
|
||||
walls: np.ndarray, height: int, width: int
|
||||
) -> np.ndarray:
|
||||
maze: np.ndarray = np.array(
|
||||
walls: list[tuple[int, int]], height: int, width: int
|
||||
) -> NDArray[Any]:
|
||||
maze: NDArray[Any] = np.array(
|
||||
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
for wall in walls:
|
||||
@@ -171,7 +175,7 @@ class Kruskal(MazeGenerator):
|
||||
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||
cells_ft = None
|
||||
if height > 10 and width > 10:
|
||||
cells_ft = self.get_cell_ft(width, height)
|
||||
@@ -180,7 +184,7 @@ class Kruskal(MazeGenerator):
|
||||
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
sets = self.Sets([self.Set([i]) for i in range(height * width)])
|
||||
sets = self.Sets([self.KruskalSet([i]) for i in range(height * width)])
|
||||
walls = []
|
||||
for h in range(height):
|
||||
for w in range(width - 1):
|
||||
@@ -217,28 +221,29 @@ class Kruskal(MazeGenerator):
|
||||
|
||||
|
||||
class DepthFirstSearch(MazeGenerator):
|
||||
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int],
|
||||
perfect: bool) -> None:
|
||||
self.start = (start[0] - 1, start[1] - 1)
|
||||
self.end = (end[0] - 1, end[1] - 1)
|
||||
self.perfect = perfect
|
||||
self.forty_two: set | None = None
|
||||
self.forty_two: set[tuple[int, int]] | None = None
|
||||
|
||||
def generator(
|
||||
self, height: int, width: int, seed: int = None
|
||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
||||
self, height: int, width: int, seed: int | None = None
|
||||
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
maze = self.init_maze(width, height)
|
||||
if width > 9 and height > 9:
|
||||
self.forty_two = self.get_cell_ft(width, height)
|
||||
visited = np.zeros((height, width), dtype=bool)
|
||||
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
|
||||
if (
|
||||
self.forty_two
|
||||
and self.start not in self.forty_two
|
||||
and self.end not in self.forty_two
|
||||
):
|
||||
visited = self.lock_cell_ft(visited, self.forty_two)
|
||||
path = list()
|
||||
path: list[tuple[int, int]] = list()
|
||||
w_h = (width, height)
|
||||
coord = (0, 0)
|
||||
x, y = coord
|
||||
@@ -277,20 +282,22 @@ class DepthFirstSearch(MazeGenerator):
|
||||
return maze
|
||||
|
||||
@staticmethod
|
||||
def init_maze(width: int, height: int) -> np.ndarray:
|
||||
def init_maze(width: int, height: int) -> NDArray[Any]:
|
||||
maze = np.array(
|
||||
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
|
||||
)
|
||||
return maze
|
||||
|
||||
@staticmethod
|
||||
def add_cell_visited(coord: tuple, path: set) -> list:
|
||||
def add_cell_visited(coord: tuple[int, int], path: list[tuple[int, int]]
|
||||
) -> list[tuple[int, int]]:
|
||||
path.append(coord)
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
|
||||
rand_cell = []
|
||||
def random_cells(visited: NDArray[Any], coord: tuple[int, int],
|
||||
w_h: tuple[int, int]) -> list[str]:
|
||||
rand_cell: list[str] = []
|
||||
x, y = coord
|
||||
width, height = w_h
|
||||
|
||||
@@ -308,8 +315,8 @@ class DepthFirstSearch(MazeGenerator):
|
||||
return rand_cell
|
||||
|
||||
@staticmethod
|
||||
def next_step(rand_cell: list) -> str:
|
||||
return np.random.choice(rand_cell)
|
||||
def next_step(rand_cell: list[str]) -> str:
|
||||
return random.choice(rand_cell)
|
||||
|
||||
@staticmethod
|
||||
def broken_wall(cell: Cell, wall: str) -> Cell:
|
||||
@@ -324,7 +331,7 @@ class DepthFirstSearch(MazeGenerator):
|
||||
return cell
|
||||
|
||||
@staticmethod
|
||||
def next_cell(x: int, y: int, next: str) -> tuple:
|
||||
def next_cell(x: int, y: int, next: str) -> tuple[int, int]:
|
||||
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
||||
add_x, add_y = next_step[next]
|
||||
return (x + add_x, y + add_y)
|
||||
@@ -334,7 +341,8 @@ class DepthFirstSearch(MazeGenerator):
|
||||
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
|
||||
def back_on_step(path: list[tuple[int, int]], w_h: tuple[int, int],
|
||||
visited: NDArray[Any]) -> list[tuple[int, int]]:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearch.random_cells(visited, last, w_h):
|
||||
@@ -344,8 +352,8 @@ class DepthFirstSearch(MazeGenerator):
|
||||
|
||||
@staticmethod
|
||||
def lock_cell_ft(
|
||||
visited: np.ndarray, forty_two: set[tuple[int]]
|
||||
) -> np.ndarray:
|
||||
visited: NDArray[Any], forty_two: set[tuple[int, int]]
|
||||
) -> NDArray[Any]:
|
||||
tab = [cell for cell in forty_two]
|
||||
for cell in tab:
|
||||
visited[cell] = True
|
||||
|
||||
+40
-34
@@ -2,6 +2,8 @@ from abc import ABC, abstractmethod
|
||||
from .Maze import Maze
|
||||
from typing import Any
|
||||
import numpy as np
|
||||
from numpy.typing import NDArray
|
||||
import random
|
||||
|
||||
|
||||
class MazeSolver(ABC):
|
||||
@@ -11,7 +13,7 @@ class MazeSolver(ABC):
|
||||
|
||||
@abstractmethod
|
||||
def solve(
|
||||
self, maze: Maze, height: int = None, width: int = None
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str: ...
|
||||
|
||||
|
||||
@@ -36,10 +38,6 @@ class AStar(MazeSolver):
|
||||
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||
super().__init__(start, end)
|
||||
self.path = []
|
||||
|
||||
def g(self, n: tuple[int, int]) -> int:
|
||||
return len(self.path) + 1
|
||||
|
||||
def h(self, n: tuple[int, int]) -> int:
|
||||
return (
|
||||
@@ -49,14 +47,11 @@ class AStar(MazeSolver):
|
||||
- min(n[1], self.end[1])
|
||||
)
|
||||
|
||||
def f(self, n: tuple[int, int]) -> int:
|
||||
return self.g(n) + self.h(n)
|
||||
|
||||
def get_paths(
|
||||
self,
|
||||
maze: np.ndarray,
|
||||
maze: NDArray[Any],
|
||||
actual: tuple[int, int],
|
||||
close: list,
|
||||
close: list['Node'],
|
||||
) -> list[tuple[int, int]]:
|
||||
path = [
|
||||
(
|
||||
@@ -94,7 +89,7 @@ class AStar(MazeSolver):
|
||||
]
|
||||
return [p for p in path if p is not None]
|
||||
|
||||
def get_path(self, maze: np.ndarray) -> list:
|
||||
def get_path(self, maze: NDArray[Any]) -> list['Node']:
|
||||
open: list[AStar.Node] = []
|
||||
close: list[AStar.Node] = []
|
||||
|
||||
@@ -103,7 +98,7 @@ class AStar(MazeSolver):
|
||||
self.start,
|
||||
0,
|
||||
self.h(self.start),
|
||||
self.f(self.start),
|
||||
self.h(self.start),
|
||||
None,
|
||||
)
|
||||
)
|
||||
@@ -151,7 +146,7 @@ class AStar(MazeSolver):
|
||||
else:
|
||||
raise Exception("Translate error: AStar path not found")
|
||||
|
||||
def translate(self, close: list) -> str:
|
||||
def translate(self, close: list['Node']) -> str:
|
||||
current = close[-1]
|
||||
res = ""
|
||||
while True:
|
||||
@@ -161,27 +156,38 @@ class AStar(MazeSolver):
|
||||
break
|
||||
return res
|
||||
|
||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
||||
path = self.get_path(maze.get_maze())
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
maze_arr = maze.get_maze()
|
||||
if maze_arr is None:
|
||||
raise Exception("Maze is not initialized")
|
||||
path: list[AStar.Node] = self.get_path(maze_arr)
|
||||
return self.translate(path)
|
||||
|
||||
|
||||
class DepthFirstSearchSolver(MazeSolver):
|
||||
def __init__(self, start, end):
|
||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]):
|
||||
super().__init__(start, end)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
||||
def solve(
|
||||
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||
) -> str:
|
||||
path_str = ""
|
||||
visited = np.zeros((height, width), dtype=bool)
|
||||
path = list()
|
||||
move = list()
|
||||
if height is None or width is None:
|
||||
raise Exception("We need Height and Width in the arg")
|
||||
visited: NDArray[Any] = np.zeros((height, width), dtype=bool)
|
||||
path: list[tuple[int, int]] = list()
|
||||
move: list[str] = list()
|
||||
maze_s = maze.get_maze()
|
||||
if maze_s is None:
|
||||
raise Exception("Maze is not initializef")
|
||||
coord = self.start
|
||||
h_w = (height, width)
|
||||
h_w: tuple[int, int] = (height, width)
|
||||
while coord != self.end:
|
||||
visited[coord] = True
|
||||
path.append(coord)
|
||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||
rand_p: list[str] = self.random_path(visited, coord, maze_s, h_w)
|
||||
|
||||
if not rand_p:
|
||||
path, move = self.back_on_step(
|
||||
@@ -201,9 +207,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
return path_str
|
||||
|
||||
@staticmethod
|
||||
def random_path(
|
||||
visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
|
||||
) -> list:
|
||||
def random_path(visited: NDArray[Any], coord: tuple[int, int],
|
||||
maze: NDArray[Any], h_w: tuple[int, int]
|
||||
) -> list[str]:
|
||||
random_p = []
|
||||
h, w = h_w
|
||||
y, x = coord
|
||||
@@ -222,17 +228,17 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
return random_p
|
||||
|
||||
@staticmethod
|
||||
def next_path(rand_path: list) -> str:
|
||||
return np.random.choice(rand_path)
|
||||
def next_path(rand_path: list[str]) -> str:
|
||||
return random.choice(rand_path)
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(
|
||||
path: list,
|
||||
visited: np.ndarray,
|
||||
maze: np.ndarray,
|
||||
h_w: tuple,
|
||||
move: list,
|
||||
) -> list:
|
||||
path: list[tuple[int, int]],
|
||||
visited: NDArray[Any],
|
||||
maze: NDArray[Any],
|
||||
h_w: tuple[int, int],
|
||||
move: list[str],
|
||||
) -> tuple[list[Any], list[Any]]:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||
@@ -242,7 +248,7 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
return path, move
|
||||
|
||||
@staticmethod
|
||||
def next_cell(coord: tuple, next: str) -> tuple:
|
||||
def next_cell(coord: tuple[int, int], next: str) -> tuple[int, int]:
|
||||
y, x = coord
|
||||
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
|
||||
add_y, add_x = next_step[next]
|
||||
|
||||
+14
-12
@@ -1,5 +1,6 @@
|
||||
from src.amaz_lib.MazeGenerator import DepthFirstSearch, Kruskal
|
||||
from src.amaz_lib.MazeSolver import AStar, DepthFirstSearchSolver
|
||||
from ..amaz_lib import DepthFirstSearch, Kruskal
|
||||
from ..amaz_lib import AStar, DepthFirstSearchSolver
|
||||
from typing import Any
|
||||
|
||||
|
||||
class DataMaze:
|
||||
@@ -13,14 +14,14 @@ class DataMaze:
|
||||
return data
|
||||
|
||||
@staticmethod
|
||||
def transform_data(data: str) -> dict:
|
||||
def transform_data(data: str) -> dict[str, str]:
|
||||
tmp = data.split("\n")
|
||||
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
|
||||
data_t = {value[0]: value[1] for value in tmp2}
|
||||
return data_t
|
||||
|
||||
@staticmethod
|
||||
def verif_key_data(data: dict) -> None:
|
||||
def verif_key_data(data: dict[str, str]) -> None:
|
||||
key_test = {
|
||||
"WIDTH",
|
||||
"HEIGHT",
|
||||
@@ -41,11 +42,11 @@ class DataMaze:
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def convert_values(data: dict):
|
||||
def convert_values(data: dict[str, str]) -> dict[str, Any]:
|
||||
key_int = {"WIDTH", "HEIGHT"}
|
||||
key_tuple = {"ENTRY", "EXIT"}
|
||||
key_bool = {"PERFECT"}
|
||||
res: dict = {}
|
||||
res: dict[str, Any] = {}
|
||||
for key in key_int:
|
||||
res.update({key: int(data[key])})
|
||||
for key in key_tuple:
|
||||
@@ -60,13 +61,14 @@ class DataMaze:
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
|
||||
perfect: bool) -> dict:
|
||||
available_generator = {
|
||||
def get_solver_generator(data: dict[str, str], entry: tuple[int, int],
|
||||
exit: tuple[int, int],
|
||||
perfect: bool) -> dict[str, Any]:
|
||||
available_generator: dict[str, Any] = {
|
||||
"Kruskal": Kruskal,
|
||||
"DFS": DepthFirstSearch,
|
||||
}
|
||||
available_solver = {
|
||||
available_solver: dict[str, Any] = {
|
||||
"AStar": AStar,
|
||||
"DFS": DepthFirstSearchSolver
|
||||
}
|
||||
@@ -77,7 +79,7 @@ class DataMaze:
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def convert_tuple(data: str) -> tuple:
|
||||
def convert_tuple(data: str) -> tuple[int, int]:
|
||||
data_t = data.split(",")
|
||||
if len(data_t) != 2:
|
||||
raise ValueError(
|
||||
@@ -96,7 +98,7 @@ class DataMaze:
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def get_data_maze(name_file: str) -> dict:
|
||||
def get_data_maze(name_file: str) -> dict[str, Any]:
|
||||
try:
|
||||
data_str = DataMaze.get_file_data(name_file)
|
||||
data_dict = DataMaze.transform_data(data_str)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import pytest
|
||||
from amaz_lib.Cell import Cell
|
||||
|
||||
|
||||
|
||||
+3
-1
@@ -15,7 +15,9 @@ def test_maze_setter_getter() -> None:
|
||||
)
|
||||
|
||||
maze.set_maze(test)
|
||||
assert numpy.array_equal(maze.get_maze(), test) is True
|
||||
m = maze.get_maze()
|
||||
assert m is not None
|
||||
assert numpy.array_equal(m, test) is True
|
||||
|
||||
|
||||
def test_maze_str() -> None:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import numpy
|
||||
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
|
||||
from amaz_lib.MazeGenerator import DepthFirstSearch
|
||||
|
||||
|
||||
class TestMazeGenerator:
|
||||
@@ -12,7 +12,3 @@ class TestMazeGenerator:
|
||||
maze = output
|
||||
|
||||
assert maze.shape == w_h
|
||||
|
||||
def test_gen_broken(self) -> None:
|
||||
test = MazeGenerator.gen_broken_set(50, 50)
|
||||
assert len(test) > 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from amaz_lib.Cell import Cell
|
||||
import numpy as np
|
||||
from amaz_lib import AStar, Maze, MazeSolver
|
||||
from amaz_lib import AStar, Maze
|
||||
|
||||
|
||||
def test_solver() -> None:
|
||||
|
||||
+17
-17
@@ -4,71 +4,71 @@ import pytest
|
||||
|
||||
class TestParsing:
|
||||
|
||||
def test_get_data_valid(self):
|
||||
def test_get_data_valid(self) -> None:
|
||||
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
||||
assert isinstance(data, str) is True
|
||||
|
||||
def test_file_error(self):
|
||||
def test_file_error(self) -> None:
|
||||
with pytest.raises(FileNotFoundError):
|
||||
DataMaze.get_file_data("tete")
|
||||
|
||||
# def test_permission_error(self):
|
||||
# def test_permission_error(self) -> None:
|
||||
# with pytest.raises(PermissionError):
|
||||
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
|
||||
|
||||
def test_empty_file_error(self):
|
||||
def test_empty_file_error(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
DataMaze.get_file_data("tests/test_txt/error_6.txt")
|
||||
|
||||
def test_transform_data_valid(self):
|
||||
def test_transform_data_valid(self) -> None:
|
||||
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
||||
data_2 = DataMaze.transform_data(data)
|
||||
assert isinstance(data_2, dict)
|
||||
|
||||
def test_transform__index_error(self):
|
||||
def test_transform__index_error(self) -> None:
|
||||
with pytest.raises(IndexError):
|
||||
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
|
||||
|
||||
def test_key_data_error(self):
|
||||
def test_key_data_error(self) -> None:
|
||||
with pytest.raises(KeyError):
|
||||
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
|
||||
data2 = DataMaze.transform_data(data)
|
||||
DataMaze.verif_key_data(data2)
|
||||
|
||||
def test_key_data_error_2(self):
|
||||
def test_key_data_error_2(self) -> None:
|
||||
with pytest.raises(KeyError):
|
||||
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
|
||||
data2 = DataMaze.transform_data(data)
|
||||
DataMaze.verif_key_data(data2)
|
||||
|
||||
def test_convert_int(self):
|
||||
def test_convert_int(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
|
||||
data2 = DataMaze.transform_data(data)
|
||||
DataMaze.convert_values(data2)
|
||||
|
||||
def test_tuple_error(self):
|
||||
def test_tuple_error(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
DataMaze.convert_tuple("0,3,5,5")
|
||||
|
||||
def test_tuple_error1(self):
|
||||
def test_tuple_error1(self) -> None:
|
||||
with pytest.raises(AttributeError):
|
||||
DataMaze.convert_tuple(None)
|
||||
DataMaze.convert_tuple("None")
|
||||
|
||||
def test_bool_error(self):
|
||||
def test_bool_error(self) -> None:
|
||||
with pytest.raises(ValueError):
|
||||
DataMaze.convert_bool("Trueeee")
|
||||
|
||||
def test_valid_tuple(self):
|
||||
def test_valid_tuple(self) -> None:
|
||||
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
|
||||
|
||||
def test_valid_bool(self):
|
||||
def test_valid_bool(self) -> None:
|
||||
assert DataMaze.convert_bool("False") is False
|
||||
|
||||
def test_valid_bool1(self):
|
||||
def test_valid_bool1(self) -> None:
|
||||
assert DataMaze.convert_bool("True") is True
|
||||
|
||||
def test_data_maze(self):
|
||||
def test_data_maze(self) -> None:
|
||||
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
|
||||
assert data["WIDTH"] == 200
|
||||
assert data["HEIGHT"] == 100
|
||||
|
||||
Reference in New Issue
Block a user