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b520210d58
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+190
-84
@@ -1,4 +1,4 @@
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|||||||
from typing import Any, Generator
|
from typing import Any
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||||||
from src.AMazeIng import AMazeIng
|
from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
|
from src.parsing import Parsing
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from mlx import Mlx
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from mlx import Mlx
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@@ -12,6 +12,8 @@ class MazeMLX:
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self.mlx = Mlx()
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self.mlx = Mlx()
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self.height = height
|
self.height = height
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self.width = width
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self.width = width
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|
self.print_path = False
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|
self.color = [0x00, 0x00, 0xFF, 0xFF]
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self.mlx_ptr = self.mlx.mlx_init()
|
self.mlx_ptr = self.mlx.mlx_init()
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self.win_ptr = self.mlx.mlx_new_window(
|
self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
|
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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@@ -26,6 +28,12 @@ class MazeMLX:
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def close(self) -> None:
|
def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
|
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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||||||
|
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||||||
|
def close_loop(self, _: Any):
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|
self.mlx.mlx_loop_exit(self.mlx_ptr)
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||||||
|
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||||||
|
def clear_image(self) -> None:
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|
self.buf[:] = b"\x00" * len(self.buf)
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|
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def redraw_image(self) -> None:
|
def redraw_image(self) -> None:
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
|
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
|
self.mlx.mlx_put_image_to_window(
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@@ -40,47 +48,99 @@ class MazeMLX:
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"1: regen; 2: path; 3: color; 4: quit;",
|
"1: regen; 2: path; 3: color; 4: quit;",
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)
|
)
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||||||
|
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||||||
def put_pixel(self, x, y) -> None:
|
def put_pixel(self, x, y, color: list | None = None) -> None:
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|
if x < 0 or y < 0 or x >= self.width or y >= self.height:
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|
return
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offset = y * self.size_line + x * (self.bpp // 8)
|
offset = y * self.size_line + x * (self.bpp // 8)
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||||||
|
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self.buf[offset + 0] = 0xFF
|
if color:
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self.buf[offset + 1] = 0xFF
|
self.buf[offset + 0] = color[0]
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self.buf[offset + 2] = 0xFF
|
self.buf[offset + 1] = color[1]
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if self.bpp >= 32:
|
self.buf[offset + 2] = color[2]
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self.buf[offset + 3] = 0xFF
|
if self.bpp >= 32:
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|
self.buf[offset + 3] = color[3]
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|
else:
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|
self.buf[offset + 0] = self.color[0]
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|
self.buf[offset + 1] = self.color[1]
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|
self.buf[offset + 2] = self.color[2]
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|
if self.bpp >= 32:
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|
self.buf[offset + 3] = self.color[3]
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|
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||||||
def clear_image(self) -> None:
|
def put_line(
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self.buf[:] = b"\x00" * len(self.buf)
|
self,
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||||||
|
start: tuple[int, int],
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
end: tuple[int, int],
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||||||
|
color: list | None = None,
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||||||
|
) -> None:
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sx, sy = start
|
sx, sy = start
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ex, ey = end
|
ex, ey = end
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if sy == ey:
|
if sy == ey:
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for x in range(min(sx, ex), max(sx, ex) + 1):
|
for x in range(min(sx, ex), max(sx, ex) + 1):
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self.put_pixel(x, sy)
|
self.put_pixel(x, sy, color)
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if sx == ex:
|
if sx == ex:
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||||||
for y in range(min(sy, ey), max(sy, ey) + 1):
|
for y in range(min(sy, ey), max(sy, ey) + 1):
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self.put_pixel(sx, y)
|
self.put_pixel(sx, y, color)
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|
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||||||
|
def put_block(
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||||||
|
self,
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|
ul: tuple[int, int],
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|
dr: tuple[int, int],
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||||||
|
color: list | None = None,
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||||||
|
) -> None:
|
||||||
|
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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|
self.put_line(
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|
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
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||||||
|
)
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|
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|
@staticmethod
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|
def random_color_ft() -> Any:
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|
colors = [
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|
[0xFF, 0xBF, 0x00, 0xFF], # blue
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|
[0xFF, 0x00, 0x80, 0xFF], # purple
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|
[0xFF, 0x00, 0xFF, 0xFF], # rose
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|
]
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|
while True:
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|
for color in colors:
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|
yield color
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|
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|
@staticmethod
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|
def random_color() -> Any:
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|
colors = [
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|
[0x00, 0x00, 0xFF, 0xFF], # red
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|
[0x00, 0xFF, 0xFF, 0xFF], # yellow
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|
[0x00, 0xFF, 0x40, 0xFF], # green
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|
[0xFF, 0xBF, 0x00, 0xFF], # blue
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|
[0xFF, 0x00, 0x80, 0xFF], # purple
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||||||
|
[0xFF, 0x00, 0xFF, 0xFF], # pink
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||||||
|
]
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||||||
|
while True:
|
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|
for color in colors:
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|
yield color
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||||||
|
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||||||
|
def get_margin_line_len(self, maze: np.ndarray) -> tuple[int, int, int]:
|
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|
rows = len(maze)
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|
cols = len(maze[0])
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|
|
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|
line_len = min(self.width // cols, self.height // rows) - 1
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||||||
|
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|
maze_width = cols * line_len
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|
maze_height = rows * line_len
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|
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|
margin_x = ((self.width - maze_width) // 2) + 1
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|
margin_y = ((self.height - maze_height) // 2) + 1
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|
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||||||
|
return (line_len, margin_x, margin_y)
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|
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def update_maze(self, maze: np.ndarray) -> None:
|
def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
|
self.clear_image()
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margin = math.trunc(
|
|
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math.sqrt(self.width if self.width > self.height else self.height)
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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// 2
|
|
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)
|
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line_len = math.trunc(
|
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(
|
|
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(self.height - margin) // len(maze)
|
|
||||||
if self.height > self.width
|
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||||||
else (self.width - margin) // len(maze[0])
|
|
||||||
)
|
|
||||||
)
|
|
||||||
for y in range(len(maze)):
|
for y in range(len(maze)):
|
||||||
for x in range(len(maze[0])):
|
for x in range(len(maze[0])):
|
||||||
x0 = x * line_len + margin
|
x0 = x * line_len + margin_x
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||||||
y0 = y * line_len + margin
|
y0 = y * line_len + margin_y
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x1 = x * line_len + line_len + margin
|
x1 = x * line_len + line_len + margin_x
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||||||
y1 = y * line_len + line_len + margin
|
y1 = y * line_len + line_len + margin_y
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||||||
|
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||||||
if maze[y][x].get_north():
|
if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
|
self.put_line((x0, y0), (x1, y0))
|
||||||
@@ -90,13 +150,8 @@ class MazeMLX:
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|||||||
self.put_line((x0, y1), (x1, y1))
|
self.put_line((x0, y1), (x1, y1))
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||||||
if maze[y][x].get_west():
|
if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
|
self.put_line((x0, y0), (x0, y1))
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self.redraw_image()
|
|
||||||
|
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||||||
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
|
def put_path(self, amazing: AMazeIng) -> Any:
|
||||||
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
|
|
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
|
|
||||||
|
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||||||
def put_path(self, amazing: AMazeIng):
|
|
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path = amazing.solve_path()
|
path = amazing.solve_path()
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print(path)
|
print(path)
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actual = amazing.entry
|
actual = amazing.entry
|
||||||
@@ -104,33 +159,23 @@ class MazeMLX:
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maze = amazing.maze.get_maze()
|
maze = amazing.maze.get_maze()
|
||||||
if maze is None:
|
if maze is None:
|
||||||
return
|
return
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||||||
margin = math.trunc(
|
|
||||||
math.sqrt(self.width if self.width > self.height else self.height)
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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// 2
|
|
||||||
)
|
|
||||||
cell_size = math.trunc(
|
|
||||||
(
|
|
||||||
(self.height - margin) // len(maze)
|
|
||||||
if self.height > self.width
|
|
||||||
else (self.width - margin) // len(maze[0])
|
|
||||||
)
|
|
||||||
)
|
|
||||||
self.update_maze(maze)
|
|
||||||
for i in range(len(path)):
|
for i in range(len(path)):
|
||||||
ul = (
|
ul = (
|
||||||
(actual[0]) * cell_size + margin + 12,
|
(actual[0]) * line_len + margin_x + 12,
|
||||||
(actual[1]) * cell_size + 12 + margin,
|
(actual[1]) * line_len + 12 + margin_y,
|
||||||
)
|
)
|
||||||
dr = (
|
dr = (
|
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(actual[0]) * cell_size + cell_size + margin - 12,
|
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||||
(actual[1]) * cell_size + cell_size - 12 + margin,
|
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||||
)
|
)
|
||||||
self.put_block(ul, dr)
|
self.put_block(ul, dr)
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self.redraw_image()
|
x0 = actual[0] * line_len + margin_x + 12
|
||||||
x0 = actual[0] * cell_size + margin + 12
|
y0 = actual[1] * line_len + margin_y + 12
|
||||||
y0 = actual[1] * cell_size + margin + 12
|
x1 = actual[0] * line_len + line_len + margin_x - 12
|
||||||
x1 = actual[0] * cell_size + cell_size + margin - 12
|
y1 = actual[1] * line_len + line_len + margin_y - 12
|
||||||
y1 = actual[1] * cell_size + cell_size + margin - 12
|
|
||||||
yield
|
yield
|
||||||
match path[i]:
|
match path[i]:
|
||||||
case "N":
|
case "N":
|
||||||
@@ -146,38 +191,72 @@ class MazeMLX:
|
|||||||
self.put_block((x0, y0), (x0 - 24, y1))
|
self.put_block((x0, y0), (x0 - 24, y1))
|
||||||
actual = (actual[0] - 1, actual[1])
|
actual = (actual[0] - 1, actual[1])
|
||||||
ul = (
|
ul = (
|
||||||
(actual[0]) * cell_size + margin + 12,
|
(actual[0]) * line_len + margin_x + 12,
|
||||||
(actual[1]) * cell_size + 12 + margin,
|
(actual[1]) * line_len + 12 + margin_y,
|
||||||
)
|
)
|
||||||
dr = (
|
dr = (
|
||||||
(actual[0]) * cell_size + cell_size + margin - 12,
|
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||||
(actual[1]) * cell_size + cell_size - 12 + margin,
|
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||||
)
|
)
|
||||||
self.put_block(ul, dr)
|
self.put_block(ul, dr)
|
||||||
self.redraw_image()
|
|
||||||
return
|
return
|
||||||
|
|
||||||
def close_loop(self, _: Any):
|
def put_start_end(self, amazing: AMazeIng):
|
||||||
self.mlx.mlx_loop_exit(self.mlx_ptr)
|
entry = amazing.entry
|
||||||
|
exit = amazing.exit
|
||||||
|
maze = amazing.maze.get_maze()
|
||||||
|
if maze is None:
|
||||||
|
return
|
||||||
|
|
||||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||||
if keycode == 49:
|
|
||||||
self.restart_maze(amazing)
|
|
||||||
if keycode == 50:
|
|
||||||
self.restart_path(amazing)
|
|
||||||
if keycode == 51:
|
|
||||||
pass
|
|
||||||
if keycode == 52:
|
|
||||||
self.close_loop(None)
|
|
||||||
|
|
||||||
def start(self, amazing: AMazeIng) -> None:
|
ul = (
|
||||||
self.restart_maze(amazing)
|
(entry[0] - 1) * line_len + margin_x + 3,
|
||||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
|
(entry[1] - 1) * line_len + 3 + margin_y,
|
||||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
|
||||||
self.mlx.mlx_hook(
|
|
||||||
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
|
||||||
)
|
)
|
||||||
self.mlx.mlx_loop(self.mlx_ptr)
|
dr = (
|
||||||
|
(entry[0] - 1) * line_len + line_len + margin_x - 3,
|
||||||
|
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||||
|
)
|
||||||
|
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
|
||||||
|
|
||||||
|
ul = (
|
||||||
|
(exit[0] - 1) * line_len + margin_x + 3,
|
||||||
|
(exit[1] - 1) * line_len + 3 + margin_y,
|
||||||
|
)
|
||||||
|
dr = (
|
||||||
|
(exit[0] - 1) * line_len + line_len + margin_x - 3,
|
||||||
|
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||||
|
)
|
||||||
|
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
|
||||||
|
|
||||||
|
def draw_ft(self, maze: np.ndarray, color: list | None = None):
|
||||||
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||||
|
|
||||||
|
for y in range(len(maze)):
|
||||||
|
for x in range(len(maze[0])):
|
||||||
|
if maze[y][x].value == 15:
|
||||||
|
x0 = x * line_len + margin_x
|
||||||
|
y0 = y * line_len + margin_y
|
||||||
|
x1 = x * line_len + line_len + margin_x
|
||||||
|
y1 = y * line_len + line_len + margin_y
|
||||||
|
self.put_block((x0, y0), (x1, y1))
|
||||||
|
|
||||||
|
def draw_image(self, amazing: AMazeIng) -> None:
|
||||||
|
if self.render_maze(amazing):
|
||||||
|
if self.path_printer and self.print_path:
|
||||||
|
if self.render_path():
|
||||||
|
color = next(self.color_gen_ft)
|
||||||
|
color
|
||||||
|
else:
|
||||||
|
self.draw_ft(amazing.maze.get_maze())
|
||||||
|
self.redraw_image()
|
||||||
|
|
||||||
|
def shift_color(self):
|
||||||
|
self.color_gen = self.random_color()
|
||||||
|
|
||||||
|
def shift_color_ft(self):
|
||||||
|
self.color_gen_ft = self.random_color_ft()
|
||||||
|
|
||||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||||
self.generator = amazing.generate()
|
self.generator = amazing.generate()
|
||||||
@@ -185,27 +264,54 @@ class MazeMLX:
|
|||||||
def restart_path(self, amazing: AMazeIng) -> None:
|
def restart_path(self, amazing: AMazeIng) -> None:
|
||||||
self.path_printer = self.put_path(amazing)
|
self.path_printer = self.put_path(amazing)
|
||||||
|
|
||||||
def render_path(self):
|
def render_path(self) -> bool:
|
||||||
try:
|
try:
|
||||||
next(self.path_printer)
|
next(self.path_printer)
|
||||||
time.sleep(0.03)
|
time.sleep(0.03)
|
||||||
|
return False
|
||||||
except StopIteration:
|
except StopIteration:
|
||||||
pass
|
pass
|
||||||
|
return True
|
||||||
|
|
||||||
def render_maze(self, amazing: AMazeIng):
|
def render_maze(self, amazing: AMazeIng) -> bool:
|
||||||
try:
|
try:
|
||||||
next(self.generator)
|
next(self.generator)
|
||||||
self.update_maze(amazing.maze.get_maze())
|
self.update_maze(amazing.maze.get_maze())
|
||||||
# time.sleep(0.01)
|
self.put_start_end(amazing)
|
||||||
|
return False
|
||||||
except StopIteration:
|
except StopIteration:
|
||||||
if self.path_printer is not None:
|
pass
|
||||||
self.render_path()
|
return True
|
||||||
|
|
||||||
|
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||||
|
if keycode == 49:
|
||||||
|
self.restart_maze(amazing)
|
||||||
|
self.print_path = False
|
||||||
|
if keycode == 50:
|
||||||
|
self.restart_path(amazing)
|
||||||
|
self.print_path = True if self.print_path is False else False
|
||||||
|
if keycode == 51:
|
||||||
|
self.print_path = False
|
||||||
|
self.color = next(self.color_gen)
|
||||||
|
if keycode == 52:
|
||||||
|
self.close_loop(None)
|
||||||
|
|
||||||
|
def start(self, amazing: AMazeIng) -> None:
|
||||||
|
self.restart_maze(amazing)
|
||||||
|
self.shift_color()
|
||||||
|
self.shift_color_ft()
|
||||||
|
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||||
|
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||||
|
self.mlx.mlx_hook(
|
||||||
|
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||||
|
)
|
||||||
|
self.mlx.mlx_loop(self.mlx_ptr)
|
||||||
|
|
||||||
|
|
||||||
def main() -> None:
|
def main() -> None:
|
||||||
mlx = None
|
mlx = None
|
||||||
try:
|
try:
|
||||||
mlx = MazeMLX(1000, 1000)
|
mlx = MazeMLX(1800, 1800)
|
||||||
config = Parsing.DataMaze.get_data_maze("config.txt")
|
config = Parsing.DataMaze.get_data_maze("config.txt")
|
||||||
amazing = AMazeIng(**config)
|
amazing = AMazeIng(**config)
|
||||||
mlx.start(amazing)
|
mlx.start(amazing)
|
||||||
|
|||||||
+3
-3
@@ -1,7 +1,7 @@
|
|||||||
WIDTH=15
|
WIDTH=30
|
||||||
HEIGHT=15
|
HEIGHT=30
|
||||||
ENTRY=1,1
|
ENTRY=1,1
|
||||||
EXIT=15,15
|
EXIT=5,5
|
||||||
OUTPUT_FILE=maze.txt
|
OUTPUT_FILE=maze.txt
|
||||||
PERFECT=False
|
PERFECT=False
|
||||||
GENERATOR=Kruskal
|
GENERATOR=Kruskal
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ class MazeSolver(ABC):
|
|||||||
|
|
||||||
@abstractmethod
|
@abstractmethod
|
||||||
def solve(
|
def solve(
|
||||||
self, maze: Maze, height: int = None, width: int = None
|
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||||
) -> str: ...
|
) -> str: ...
|
||||||
|
|
||||||
|
|
||||||
@@ -38,9 +38,6 @@ class AStar(MazeSolver):
|
|||||||
super().__init__(start, end)
|
super().__init__(start, end)
|
||||||
self.path = []
|
self.path = []
|
||||||
|
|
||||||
def g(self, n: tuple[int, int]) -> int:
|
|
||||||
return len(self.path) + 1
|
|
||||||
|
|
||||||
def h(self, n: tuple[int, int]) -> int:
|
def h(self, n: tuple[int, int]) -> int:
|
||||||
return (
|
return (
|
||||||
max(n[0], self.end[0])
|
max(n[0], self.end[0])
|
||||||
@@ -49,9 +46,6 @@ class AStar(MazeSolver):
|
|||||||
- min(n[1], self.end[1])
|
- min(n[1], self.end[1])
|
||||||
)
|
)
|
||||||
|
|
||||||
def f(self, n: tuple[int, int]) -> int:
|
|
||||||
return self.g(n) + self.h(n)
|
|
||||||
|
|
||||||
def get_paths(
|
def get_paths(
|
||||||
self,
|
self,
|
||||||
maze: np.ndarray,
|
maze: np.ndarray,
|
||||||
@@ -103,7 +97,7 @@ class AStar(MazeSolver):
|
|||||||
self.start,
|
self.start,
|
||||||
0,
|
0,
|
||||||
self.h(self.start),
|
self.h(self.start),
|
||||||
self.f(self.start),
|
self.h(self.start),
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
@@ -161,7 +155,9 @@ class AStar(MazeSolver):
|
|||||||
break
|
break
|
||||||
return res
|
return res
|
||||||
|
|
||||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
def solve(
|
||||||
|
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||||
|
) -> str:
|
||||||
path = self.get_path(maze.get_maze())
|
path = self.get_path(maze.get_maze())
|
||||||
return self.translate(path)
|
return self.translate(path)
|
||||||
|
|
||||||
@@ -170,7 +166,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
def __init__(self, start, end):
|
def __init__(self, start, end):
|
||||||
super().__init__(start, end)
|
super().__init__(start, end)
|
||||||
|
|
||||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
def solve(
|
||||||
|
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||||
|
) -> str:
|
||||||
path_str = ""
|
path_str = ""
|
||||||
visited = np.zeros((height, width), dtype=bool)
|
visited = np.zeros((height, width), dtype=bool)
|
||||||
path = list()
|
path = list()
|
||||||
|
|||||||
Reference in New Issue
Block a user