39 Commits

Author SHA1 Message Date
Maoake Teriierooiterai d2f38468a4 need to be merge to the main and add some line for the makefile 2026-04-01 17:17:20 +02:00
Maoake Teriierooiterai b659871902 finish the mypy 2026-04-01 16:09:42 +02:00
Maoake Teriierooiterai c9e0cf0610 fix some mypy need to fix for the others 2026-04-01 15:25:38 +02:00
Maoake Teriierooiterai aadccfba53 finish the mypy strict 2026-04-01 15:19:46 +02:00
Maoake Teriierooiterai c7c7213fb9 fix some mypy strict on file a_maze_ing.py 2026-04-01 15:03:22 +02:00
Maoake Teriierooiterai 03b5f9e6fd fix mypy strict on MazeSolver and Maze Generator 2026-04-01 14:12:39 +02:00
maoake ed16566677 finish to fix parsing mypy 2026-03-31 22:43:03 +02:00
maoake 40e25757c7 starting mypy with maze 2026-03-31 22:31:48 +02:00
maoake b1eda06fa5 fixing flake8 2026-03-31 22:01:45 +02:00
maoake 769198c06b adding the blink on the 42 2026-03-31 21:03:10 +02:00
maoake 2c7b565137 give a checkpoint to the project blink the 42 2026-03-31 20:29:01 +02:00
maoake d23959ce74 fix conflict 2026-03-31 20:17:08 +02:00
maoake 4cb678b5be something is up 2026-03-31 19:59:09 +02:00
da7e b520210d58 fix(MazeMLX): margin calculation, big maze are now display fully 2026-03-30 16:36:52 +02:00
da7e bdb1056d69 fix(AmazMLX): draw_ft margin 2026-03-30 15:57:16 +02:00
da7e b2aa93e04d add color to put block 2026-03-30 15:47:39 +02:00
da7e 56ebb2823a code refactor(AmazMLX) 2026-03-30 15:45:15 +02:00
da7e 150eaedc94 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-30 15:41:35 +02:00
da7e 6f4699c29f wip(entry exit) 2026-03-30 15:37:45 +02:00
Maoake Teriierooiterai 5913f5267d trying to get the blink on the 42 2026-03-30 15:36:52 +02:00
Maoake Teriierooiterai d4251dc8b7 fixing the conflict 2026-03-30 14:47:16 +02:00
Maoake Teriierooiterai 282fbd6867 poop the conflict 2026-03-30 14:39:05 +02:00
da7e 0f77e0c6e4 fix buffer overflow in put pixel + margin calculation 2026-03-30 14:37:33 +02:00
Maoake Teriierooiterai cfac4bed25 need to add the color 2026-03-30 13:53:14 +02:00
Maoake Teriierooiterai cd3c75fb1e set up the path print with the button 2026-03-30 12:01:23 +02:00
Maoake Teriierooiterai 628bb8a94b put the functions color and need to refactor the code 2026-03-30 08:26:53 +02:00
mteriier dc19b526fa testing colors on the project cause we need to test it out 2026-03-29 23:35:42 +02:00
Maoake Teriierooiterai 68d710e313 color 42 2026-03-29 18:47:29 +02:00
da7e 92c6237f06 fix(astar): the actual astar wasn't the real astar algoritm 2026-03-29 15:38:40 +02:00
Maoake Teriierooiterai b682274102 opti path 2026-03-29 14:31:04 +02:00
mteriier d534993f4c starting my branch need to rush this 2026-03-28 23:01:42 +01:00
da7e fa38f7a311 Merge branch 'mlx' 2026-03-27 21:53:06 +01:00
da7e 16d97e9912 fix(astar): function f() miscalculate the best path 2026-03-27 21:51:49 +01:00
da7e b317f7a3a0 FIX(path render): path render was called twice 2026-03-27 21:42:14 +01:00
da7e 2fc67683d8 add key handling without color management (not implemented) 2026-03-27 20:58:28 +01:00
da7e cb19cf1413 ADD(mlx path animation) 2026-03-27 19:47:21 +01:00
da7e 6ec617848f Merge branch 'main' of github.com:maoakeEnterprise/amazing into mlx 2026-03-27 18:29:39 +01:00
da7e 349e58ce41 ifpjefp 2026-03-27 18:29:09 +01:00
Maoake Teriierooiterai b078241359 fix something on the solver 2026-03-27 18:05:05 +01:00
18 changed files with 561 additions and 335 deletions
+7 -3
View File
@@ -16,11 +16,15 @@ clean:
lint:
uv run flake8 . --exclude=.venv
uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs src
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs tests
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs a_maze_ing.py
lint-strict:
uv run flake8 .
uv run mypy . --strict
uv run flake8 . --exclude=.venv
uv run env PYTHONPATH=src python3 -m mypy --strict src
uv run env PYTHONPATH=src python3 -m mypy --strict tests
uv run env PYTHONPATH=src python3 -m mypy --strict a_maze_ing.py
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
+288 -47
View File
@@ -1,9 +1,9 @@
from typing import Any
from numpy.typing import NDArray
from src.AMazeIng import AMazeIng
from src.parsing import Parsing
from mlx.mlx import Mlx
import numpy as np
import math
from mlx import Mlx
import time
class MazeMLX:
@@ -11,10 +11,11 @@ class MazeMLX:
self.mlx = Mlx()
self.height = height
self.width = width
self.print_path = False
self.color = [0x00, 0x00, 0xFF, 0xFF]
self.mlx_ptr = self.mlx.mlx_init()
self.generator = None
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height, "amazing"
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
@@ -24,48 +25,121 @@ class MazeMLX:
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def put_pixel(self, x, y) -> None:
offset = y * self.size_line + x * (self.bpp // 8)
self.buf[offset + 0] = 0xFF
self.buf[offset + 1] = 0xFF
self.buf[offset + 2] = 0xFF
if self.bpp >= 32:
self.buf[offset + 3] = 0xFF
def close_loop(self, _: Any) -> None:
self.mlx.mlx_loop_exit(self.mlx_ptr)
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x: int, y: int, color: list[Any] | None = None
) -> None:
if x < 0 or y < 0 or x >= self.width or y >= self.height:
return
offset = y * self.size_line + x * (self.bpp // 8)
if color:
self.buf[offset + 0] = color[0]
self.buf[offset + 1] = color[1]
self.buf[offset + 2] = color[2]
if self.bpp >= 32:
self.buf[offset + 3] = color[3]
else:
self.buf[offset + 0] = self.color[0]
self.buf[offset + 1] = self.color[1]
self.buf[offset + 2] = self.color[2]
if self.bpp >= 32:
self.buf[offset + 3] = self.color[3]
def put_line(
self,
start: tuple[int, int],
end: tuple[int, int],
color: list[Any] | None = None,
) -> None:
sx, sy = start
ex, ey = end
if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy)
self.put_pixel(x, sy, color)
if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y)
self.put_pixel(sx, y, color)
def update_maze(self, maze: np.ndarray) -> None:
self.clear_image()
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
line_len = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
def put_block(
self,
ul: tuple[int, int],
dr: tuple[int, int],
color: list[Any] | None = None,
) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line(
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
)
)
@staticmethod
def random_color_ft() -> Any:
colors = [
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
]
while True:
for color in colors:
yield color
@staticmethod
def random_color() -> Any:
colors = [
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0xFF, 0x00, 0x80, 0xFF], # purple
[0x00, 0x00, 0xFF, 0xFF], # red
]
while True:
for color in colors:
yield color
def get_margin_line_len(self, maze: NDArray[Any]) -> tuple[int, int, int]:
rows = len(maze)
cols = len(maze[0])
line_len = min(self.width // cols, self.height // rows) - 1
maze_width = cols * line_len
maze_height = rows * line_len
margin_x = ((self.width - maze_width) // 2) + 1
margin_y = ((self.height - maze_height) // 2) + 1
return (line_len, margin_x, margin_y)
def update_maze(self, maze: NDArray[Any]) -> None:
self.clear_image()
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin
y0 = y * line_len + margin
x1 = x * line_len + line_len + margin
y1 = y * line_len + line_len + margin
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
@@ -75,28 +149,195 @@ class MazeMLX:
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def put_path(self, amazing: AMazeIng) -> Any:
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
def gen_maze(self, amazing: AMazeIng) -> None:
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for i in range(len(path)):
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
x0 = actual[0] * line_len + margin_x + 12
y0 = actual[1] * line_len + margin_y + 12
x1 = actual[0] * line_len + line_len + margin_x - 12
y1 = actual[1] * line_len + line_len + margin_y - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
return
def put_start_end(self, amazing: AMazeIng) -> None:
entry = amazing.entry
exit = amazing.exit
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
ul = (
(entry[0] - 1) * line_len + margin_x + 3,
(entry[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(entry[0] - 1) * line_len + line_len + margin_x - 3,
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
ul = (
(exit[0] - 1) * line_len + margin_x + 3,
(exit[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(exit[0] - 1) * line_len + line_len + margin_x - 3,
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
def draw_ft(self, maze: NDArray[Any], color: list[Any] | None = None
) -> None:
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
if maze[y][x].value == 15:
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
self.put_block((x0, y0), (x1, y1), color)
def draw_image(self, amazing: AMazeIng) -> None:
maze = amazing.maze.get_maze()
if self.render_maze(amazing):
if self.print_path:
if self.render_path():
color = next(self.color_gen_ft)
if maze is not None:
self.draw_ft(maze, color)
next(self.timer_gen)
else:
self.time_gen()
if maze is not None:
self.update_maze(maze)
self.draw_ft(maze)
self.put_start_end(amazing)
self.redraw_image()
def shift_color(self) -> None:
self.color_gen = self.random_color()
def shift_color_ft(self) -> None:
self.color_gen_ft = self.random_color_ft()
def time_gen(self) -> None:
self.timer_gen = self.time_generator()
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def start(self, amazing: AMazeIng) -> None:
self.gen_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_loop(self.mlx_ptr)
def time_generator(self) -> Any:
yield
while True:
time.sleep(0.3)
yield
def render(self, amazing: AMazeIng):
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self) -> bool:
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
# time.sleep(0.01)
next(self.path_printer)
time.sleep(0.03)
return False
except StopIteration:
pass
return True
def render_maze(self, amazing: AMazeIng) -> bool:
try:
maze = amazing.maze.get_maze()
next(self.generator)
if maze is not None:
self.update_maze(maze)
return False
except StopIteration:
pass
return True
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
self.print_path = False
if keycode == 50:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 51:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 52:
self.close_loop(None)
def handle_key_press_mteriier(self, keycode: int,
amazing: AMazeIng) -> None:
if keycode == 38:
self.restart_maze(amazing)
self.print_path = False
if keycode == 233:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 34:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 39:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing)
self.shift_color()
self.shift_color_ft()
self.time_gen()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def main() -> None:
+4 -4
View File
@@ -1,8 +1,8 @@
WIDTH=20
HEIGHT=20
WIDTH=10
HEIGHT=10
ENTRY=1,1
EXIT=2,2
EXIT=5,5
OUTPUT_FILE=maze.txt
PERFECT=False
GENERATOR=DFS
SOLVER=AStar
SOLVER=DFS
-25
View File
@@ -1,25 +0,0 @@
# This script does not check for errors or malformed files.
# It only validates that neighbooring cells sharing a wall have
# both the correct encoding.
# Usage: python3 output_validator.py output_maze.txt
import sys
if len(sys.argv) != 2:
print(f"Usage: python3 {sys.argv[0]} <output_file>")
sys.exit(1)
g = []
for line in open(sys.argv[1]):
if line.strip() == '':
break
g.append([int(c, 16) for c in line.strip(' \t\n\r')])
for r in range(len(g)):
for c in range(len(g[0])):
v = g[r][c]
if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
print(f'Wrong encoding for ({c},{r})')
+1
View File
@@ -20,6 +20,7 @@ dev = [
[tool.mypy]
python_version = "3.10"
explicit_package_bases = true
[tool.pytest.ini_options]
pythonpath = ["src"]
+4 -4
View File
@@ -2,7 +2,7 @@ from typing import Generator
from typing_extensions import Self
from pydantic import BaseModel, Field, model_validator, ConfigDict
from src.amaz_lib import Maze, MazeGenerator, MazeSolver
from .amaz_lib import Maze, MazeGenerator, MazeSolver
class AMazeIng(BaseModel):
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
@model_validator(mode="after")
def check_entry_exit(self) -> Self:
if self.entry[0] >= self.width or self.entry[1] >= self.height:
if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] >= self.width or self.exit[1] >= self.height:
if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size")
return self
@@ -33,7 +33,7 @@ class AMazeIng(BaseModel):
return
def solve_path(self) -> str:
return self.solver.solve(self.maze)
return self.solver.solve(self.maze, self.height, self.width)
def __str__(self) -> str:
res = self.maze.__str__()
+8 -5
View File
@@ -1,16 +1,16 @@
from dataclasses import dataclass
import numpy
from numpy.typing import NDArray
from typing import Optional, Any
@dataclass
class Maze:
maze: numpy.ndarray
maze: Optional[NDArray[Any]] = None
def get_maze(self) -> numpy.ndarray | None:
def get_maze(self) -> Optional[NDArray[Any]]:
return self.maze
def set_maze(self, new_maze: numpy.ndarray) -> None:
def set_maze(self, new_maze: NDArray[Any]) -> None:
self.maze = new_maze
def __str__(self) -> str:
@@ -24,6 +24,9 @@ class Maze:
return res
def ascii_print(self) -> None:
if self.maze is None:
print("None")
return
for cell in self.maze[0]:
print("_", end="")
if cell.get_north():
+37 -29
View File
@@ -1,12 +1,15 @@
from abc import ABC, abstractmethod
from typing import Generator, Set
from typing import Generator, Any
import numpy as np
from numpy.typing import NDArray
from .Cell import Cell
import math
import random
class MazeGenerator(ABC):
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
def __init__(self, start: tuple[int, int], end: tuple[int, int],
perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
@@ -14,10 +17,10 @@ class MazeGenerator(ABC):
@abstractmethod
def generator(
self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]: ...
) -> Generator[NDArray[Any], None, NDArray[Any]]: ...
@staticmethod
def get_cell_ft(width: int, height: int) -> set:
def get_cell_ft(width: int, height: int) -> set[tuple[int, int]]:
forty_two = set()
y, x = (int(height / 2), int(width / 2))
forty_two.add((y, x - 1))
@@ -42,9 +45,10 @@ class MazeGenerator(ABC):
@staticmethod
def unperfect_maze(width: int, height: int,
maze: np.ndarray, forty_two: set | None,
maze: NDArray[Any],
forty_two: set[tuple[int, int]] | None,
prob: float = 0.1
) -> Generator[np.ndarray, None, np.ndarray]:
) -> Generator[NDArray[Any], None, NDArray[Any]]:
directions = {
"N": (0, -1),
"S": (0, 1),
@@ -94,19 +98,19 @@ class MazeGenerator(ABC):
class Kruskal(MazeGenerator):
class Set:
class KruskalSet:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
class Sets:
def __init__(self, sets: list[Set]) -> None:
def __init__(self, sets: list['Kruskal.KruskalSet']) -> None:
self.sets = sets
@staticmethod
def walls_to_maze(
walls: np.ndarray, height: int, width: int
) -> np.ndarray:
maze: np.ndarray = np.array(
walls: list[tuple[int, int]], height: int, width: int
) -> NDArray[Any]:
maze: NDArray[Any] = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
)
for wall in walls:
@@ -171,7 +175,7 @@ class Kruskal(MazeGenerator):
def generator(
self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]:
) -> Generator[NDArray[Any], None, NDArray[Any]]:
cells_ft = None
if height > 10 and width > 10:
cells_ft = self.get_cell_ft(width, height)
@@ -180,7 +184,7 @@ class Kruskal(MazeGenerator):
if seed is not None:
np.random.seed(seed)
sets = self.Sets([self.Set([i]) for i in range(height * width)])
sets = self.Sets([self.KruskalSet([i]) for i in range(height * width)])
walls = []
for h in range(height):
for w in range(width - 1):
@@ -217,28 +221,29 @@ class Kruskal(MazeGenerator):
class DepthFirstSearch(MazeGenerator):
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
def __init__(self, start: tuple[int, int], end: tuple[int, int],
perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
self.forty_two: set | None = None
self.forty_two: set[tuple[int, int]] | None = None
def generator(
self, height: int, width: int, seed: int = None
) -> Generator[np.ndarray, None, np.ndarray]:
self, height: int, width: int, seed: int | None = None
) -> Generator[NDArray[Any], None, NDArray[Any]]:
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
if width > 9 and height > 9:
self.forty_two = self.get_cell_ft(width, height)
visited = np.zeros((height, width), dtype=bool)
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
if (
self.forty_two
and self.start not in self.forty_two
and self.end not in self.forty_two
):
visited = self.lock_cell_ft(visited, self.forty_two)
path = list()
path: list[tuple[int, int]] = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
@@ -277,20 +282,22 @@ class DepthFirstSearch(MazeGenerator):
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
def init_maze(width: int, height: int) -> NDArray[Any]:
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
def add_cell_visited(coord: tuple, path: set) -> list:
def add_cell_visited(coord: tuple[int, int], path: list[tuple[int, int]]
) -> list[tuple[int, int]]:
path.append(coord)
return path
@staticmethod
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
rand_cell = []
def random_cells(visited: NDArray[Any], coord: tuple[int, int],
w_h: tuple[int, int]) -> list[str]:
rand_cell: list[str] = []
x, y = coord
width, height = w_h
@@ -308,8 +315,8 @@ class DepthFirstSearch(MazeGenerator):
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return np.random.choice(rand_cell)
def next_step(rand_cell: list[str]) -> str:
return random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
@@ -324,7 +331,7 @@ class DepthFirstSearch(MazeGenerator):
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
def next_cell(x: int, y: int, next: str) -> tuple[int, int]:
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@@ -334,7 +341,8 @@ class DepthFirstSearch(MazeGenerator):
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
def back_on_step(path: list[tuple[int, int]], w_h: tuple[int, int],
visited: NDArray[Any]) -> list[tuple[int, int]]:
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):
@@ -344,8 +352,8 @@ class DepthFirstSearch(MazeGenerator):
@staticmethod
def lock_cell_ft(
visited: np.ndarray, forty_two: set[tuple[int]]
) -> np.ndarray:
visited: NDArray[Any], forty_two: set[tuple[int, int]]
) -> NDArray[Any]:
tab = [cell for cell in forty_two]
for cell in tab:
visited[cell] = True
+175 -157
View File
@@ -1,6 +1,9 @@
from abc import ABC, abstractmethod
from .Maze import Maze
from typing import Any
import numpy as np
from numpy.typing import NDArray
import random
class MazeSolver(ABC):
@@ -9,178 +12,187 @@ class MazeSolver(ABC):
self.end = (end[1] - 1, end[0] - 1)
@abstractmethod
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str: ...
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str: ...
class AStar(MazeSolver):
class Node:
def __init__(
self,
coordinate: tuple[int, int],
g: int,
h: int,
f: int,
parent: Any,
) -> None:
self.coordinate = coordinate
self.g = g
self.h = h
self.f = f
self.parent = parent
def __eq__(self, value: object, /) -> bool:
return value == self.coordinate
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end)
def f(self, n):
def g(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.start[0]:
res += self.start[0] - n[0]
else:
res += n[0] - self.start[0]
if n[1] < self.start[1]:
res += self.start[1] - n[1]
else:
res += n[1] - self.start[1]
return res
def h(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.end[0]:
res += self.end[0] - n[0]
else:
res += n[0] - self.end[0]
if n[1] < self.end[1]:
res += self.end[1] - n[1]
else:
res += n[1] - self.end[1]
return res
try:
return g(n) + h(n)
except Exception:
return 1000
def best_path(
self,
maze: np.ndarray,
actual: tuple[int, int],
last: str | None,
) -> dict[str, int]:
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
else None
),
}
return {
k: v
for k, v in sorted(path.items(), key=lambda item: item[0])
if v is not None and k != last
}
def get_opposit(self, dir: str) -> str:
match dir:
case "N":
return "S"
case "E":
return "W"
case "S":
return "N"
case "W":
return "E"
case _:
return ""
def get_next_pos(
self, dir: str, actual: tuple[int, int]
) -> tuple[int, int]:
match dir:
case "N":
return (actual[0], actual[1] - 1)
case "E":
return (actual[0] + 1, actual[1])
case "S":
return (actual[0], actual[1] + 1)
case "W":
return (actual[0] - 1, actual[1])
case _:
return actual
def get_path(self, maze: np.ndarray) -> str | None:
path = [(self.start, self.best_path(maze, self.start, None))]
visited = [self.start]
while len(path) > 0 and path[-1][0] != self.end:
if len(path[-1][1]) == 0:
path.pop(-1)
if len(path) == 0:
break
k = next(iter(path[-1][1]))
path[-1][1].pop(k)
continue
while len(path[-1][1]) > 0:
next_pos = self.get_next_pos(
list(path[-1][1].keys())[0], path[-1][0]
)
if next_pos in visited:
k = next(iter(path[-1][1]))
path[-1][1].pop(k)
else:
break
if len(path[-1][1]) == 0:
path.pop(-1)
continue
pre = self.get_opposit(list(path[-1][1].keys())[0])
path.append(
(
next_pos,
self.best_path(maze, next_pos, pre),
)
)
visited += [next_pos]
if len(path) == 0:
return None
path[-1] = (self.end, {})
return "".join(
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
def h(self, n: tuple[int, int]) -> int:
return (
max(n[0], self.end[0])
- min(n[0], self.end[0])
+ max(n[1], self.end[1])
- min(n[1], self.end[1])
)
def solve(self, maze: Maze) -> str:
res = self.get_path(maze.get_maze())
if res is None:
raise Exception("Path not found")
def get_paths(
self,
maze: NDArray[Any],
actual: tuple[int, int],
close: list['Node'],
) -> list[tuple[int, int]]:
path = [
(
(actual[0], actual[1] - 1)
if not maze[actual[1]][actual[0]].get_north()
and actual[1] > 0
and (actual[0], actual[1] - 1)
not in [n.coordinate for n in close]
else None
),
(
(actual[0] + 1, actual[1])
if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1
and (actual[0] + 1, actual[1])
not in [n.coordinate for n in close]
else None
),
(
(actual[0], actual[1] + 1)
if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1
and (actual[0], actual[1] + 1)
not in [n.coordinate for n in close]
else None
),
(
(actual[0] - 1, actual[1])
if not maze[actual[1]][actual[0]].get_west()
and actual[0] > 0
and (actual[0] - 1, actual[1])
not in [n.coordinate for n in close]
else None
),
]
return [p for p in path if p is not None]
def get_path(self, maze: NDArray[Any]) -> list['Node']:
open: list[AStar.Node] = []
close: list[AStar.Node] = []
open.append(
AStar.Node(
self.start,
0,
self.h(self.start),
self.h(self.start),
None,
)
)
while len(open) > 0:
to_check = sorted(open, key=lambda x: x.f)[0]
open.remove(to_check)
close.append(to_check)
if to_check.coordinate == self.end:
return close
paths = self.get_paths(maze, to_check.coordinate, close)
for path in paths:
open.append(
self.Node(
path,
to_check.g + 1,
self.h(path),
self.h(path) + to_check.g + 1,
to_check,
)
)
raise Exception("Path not found")
def get_rev_dir(self, current: Node) -> str:
if current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] - 1,
):
return "S"
elif current.parent.coordinate == (
current.coordinate[0] + 1,
current.coordinate[1],
):
return "W"
elif current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] + 1,
):
return "N"
elif current.parent.coordinate == (
current.coordinate[0] - 1,
current.coordinate[1],
):
return "E"
else:
raise Exception("Translate error: AStar path not found")
def translate(self, close: list['Node']) -> str:
current = close[-1]
res = ""
while True:
res = self.get_rev_dir(current) + res
current = current.parent
if current.coordinate == self.start:
break
return res
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
maze_arr = maze.get_maze()
if maze_arr is None:
raise Exception("Maze is not initialized")
path: list[AStar.Node] = self.get_path(maze_arr)
return self.translate(path)
class DepthFirstSearchSolver(MazeSolver):
def __init__(self, start, end):
self.start = (start[1] - 1, start[0] - 1)
self.end = (end[1] - 1, end[0] - 1)
def __init__(self, start: tuple[int, int], end: tuple[int, int]):
super().__init__(start, end)
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str:
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
path_str = ""
visited = np.zeros((height, width), dtype=bool)
path = list()
move = list()
if height is None or width is None:
raise Exception("We need Height and Width in the arg")
visited: NDArray[Any] = np.zeros((height, width), dtype=bool)
path: list[tuple[int, int]] = list()
move: list[str] = list()
maze_s = maze.get_maze()
if maze_s is None:
raise Exception("Maze is not initializef")
coord = self.start
h_w = (height, width)
h_w: tuple[int, int] = (height, width)
while coord != self.end:
visited[coord] = True
path.append(coord)
rand_p = self.random_path(visited, coord, maze_s, h_w)
rand_p: list[str] = self.random_path(visited, coord, maze_s, h_w)
if not rand_p:
path, move = self.back_on_step(path, visited, maze_s, h_w,
move)
path, move = self.back_on_step(
path, visited, maze_s, h_w, move
)
if not path:
break
coord = path[-1]
@@ -195,8 +207,9 @@ class DepthFirstSearchSolver(MazeSolver):
return path_str
@staticmethod
def random_path(visited: np.ndarray, coord: tuple,
maze: np.ndarray, h_w: tuple) -> list:
def random_path(visited: NDArray[Any], coord: tuple[int, int],
maze: NDArray[Any], h_w: tuple[int, int]
) -> list[str]:
random_p = []
h, w = h_w
y, x = coord
@@ -215,12 +228,17 @@ class DepthFirstSearchSolver(MazeSolver):
return random_p
@staticmethod
def next_path(rand_path: list) -> str:
return np.random.choice(rand_path)
def next_path(rand_path: list[str]) -> str:
return random.choice(rand_path)
@staticmethod
def back_on_step(path: list, visited: np.ndarray,
maze: np.ndarray, h_w: tuple, move: list) -> list:
def back_on_step(
path: list[tuple[int, int]],
visited: NDArray[Any],
maze: NDArray[Any],
h_w: tuple[int, int],
move: list[str],
) -> tuple[list[Any], list[Any]]:
while path:
last = path[-1]
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
@@ -230,7 +248,7 @@ class DepthFirstSearchSolver(MazeSolver):
return path, move
@staticmethod
def next_cell(coord: tuple, next: str) -> tuple:
def next_cell(coord: tuple[int, int], next: str) -> tuple[int, int]:
y, x = coord
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
add_y, add_x = next_step[next]
View File
+15 -12
View File
@@ -1,5 +1,6 @@
from src.amaz_lib.MazeGenerator import DepthFirstSearch, Kruskal
from src.amaz_lib.MazeSolver import AStar
from ..amaz_lib import DepthFirstSearch, Kruskal
from ..amaz_lib import AStar, DepthFirstSearchSolver
from typing import Any
class DataMaze:
@@ -13,14 +14,14 @@ class DataMaze:
return data
@staticmethod
def transform_data(data: str) -> dict:
def transform_data(data: str) -> dict[str, str]:
tmp = data.split("\n")
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
data_t = {value[0]: value[1] for value in tmp2}
return data_t
@staticmethod
def verif_key_data(data: dict) -> None:
def verif_key_data(data: dict[str, str]) -> None:
key_test = {
"WIDTH",
"HEIGHT",
@@ -41,11 +42,11 @@ class DataMaze:
)
@staticmethod
def convert_values(data: dict):
def convert_values(data: dict[str, str]) -> dict[str, Any]:
key_int = {"WIDTH", "HEIGHT"}
key_tuple = {"ENTRY", "EXIT"}
key_bool = {"PERFECT"}
res: dict = {}
res: dict[str, Any] = {}
for key in key_int:
res.update({key: int(data[key])})
for key in key_tuple:
@@ -60,14 +61,16 @@ class DataMaze:
return res
@staticmethod
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
perfect: bool) -> dict:
available_generator = {
def get_solver_generator(data: dict[str, str], entry: tuple[int, int],
exit: tuple[int, int],
perfect: bool) -> dict[str, Any]:
available_generator: dict[str, Any] = {
"Kruskal": Kruskal,
"DFS": DepthFirstSearch,
}
available_solver = {
available_solver: dict[str, Any] = {
"AStar": AStar,
"DFS": DepthFirstSearchSolver
}
res = {}
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
@@ -76,7 +79,7 @@ class DataMaze:
return res
@staticmethod
def convert_tuple(data: str) -> tuple:
def convert_tuple(data: str) -> tuple[int, int]:
data_t = data.split(",")
if len(data_t) != 2:
raise ValueError(
@@ -95,7 +98,7 @@ class DataMaze:
return False
@staticmethod
def get_data_maze(name_file: str) -> dict:
def get_data_maze(name_file: str) -> dict[str, Any]:
try:
data_str = DataMaze.get_file_data(name_file)
data_dict = DataMaze.transform_data(data_str)
View File
-24
View File
@@ -1,24 +0,0 @@
B9153957955513953953
AEA96A9569792C6BAAD6
C5443AA9169281102C53
95556A82816C2AC2A952
A93916A86A956C3A86D6
AEC6C542944513806953
C395553AC393C2AC787A
BC69512C7AAC56855692
A952BAAF96AFFFAD53AE
A810686FC5057FC516C3
AAC4543FFFAFFFB96952
AC5553817FAFD52ABC3A
815552843FEFFF80296A
AC553A85413D55406C12
C53BAAC392C3953C13AA
9386AC386A9683C56AAA
846903AE96C568517C2A
AD3A82C385397C3C5546
C12AA87AA94293AD5513
D46C6C5446D46C45556E
1,1
2,2
SSEEENENWWWS
-1
View File
@@ -1,4 +1,3 @@
import pytest
from amaz_lib.Cell import Cell
+3 -1
View File
@@ -15,7 +15,9 @@ def test_maze_setter_getter() -> None:
)
maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) is True
m = maze.get_maze()
assert m is not None
assert numpy.array_equal(m, test) is True
def test_maze_str() -> None:
+1 -5
View File
@@ -1,5 +1,5 @@
import numpy
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
from amaz_lib.MazeGenerator import DepthFirstSearch
class TestMazeGenerator:
@@ -12,7 +12,3 @@ class TestMazeGenerator:
maze = output
assert maze.shape == w_h
def test_gen_broken(self) -> None:
test = MazeGenerator.gen_broken_set(50, 50)
assert len(test) > 0
+1 -1
View File
@@ -1,6 +1,6 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze, MazeSolver
from amaz_lib import AStar, Maze
def test_solver() -> None:
+17 -17
View File
@@ -4,71 +4,71 @@ import pytest
class TestParsing:
def test_get_data_valid(self):
def test_get_data_valid(self) -> None:
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
assert isinstance(data, str) is True
def test_file_error(self):
def test_file_error(self) -> None:
with pytest.raises(FileNotFoundError):
DataMaze.get_file_data("tete")
# def test_permission_error(self):
# def test_permission_error(self) -> None:
# with pytest.raises(PermissionError):
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
def test_empty_file_error(self):
def test_empty_file_error(self) -> None:
with pytest.raises(ValueError):
DataMaze.get_file_data("tests/test_txt/error_6.txt")
def test_transform_data_valid(self):
def test_transform_data_valid(self) -> None:
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
data_2 = DataMaze.transform_data(data)
assert isinstance(data_2, dict)
def test_transform__index_error(self):
def test_transform__index_error(self) -> None:
with pytest.raises(IndexError):
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
def test_key_data_error(self):
def test_key_data_error(self) -> None:
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_key_data_error_2(self):
def test_key_data_error_2(self) -> None:
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_convert_int(self):
def test_convert_int(self) -> None:
with pytest.raises(ValueError):
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
data2 = DataMaze.transform_data(data)
DataMaze.convert_values(data2)
def test_tuple_error(self):
def test_tuple_error(self) -> None:
with pytest.raises(ValueError):
DataMaze.convert_tuple("0,3,5,5")
def test_tuple_error1(self):
def test_tuple_error1(self) -> None:
with pytest.raises(AttributeError):
DataMaze.convert_tuple(None)
DataMaze.convert_tuple("None")
def test_bool_error(self):
def test_bool_error(self) -> None:
with pytest.raises(ValueError):
DataMaze.convert_bool("Trueeee")
def test_valid_tuple(self):
def test_valid_tuple(self) -> None:
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
def test_valid_bool(self):
def test_valid_bool(self) -> None:
assert DataMaze.convert_bool("False") is False
def test_valid_bool1(self):
def test_valid_bool1(self) -> None:
assert DataMaze.convert_bool("True") is True
def test_data_maze(self):
def test_data_maze(self) -> None:
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
assert data["WIDTH"] == 200
assert data["HEIGHT"] == 100