33 Commits

Author SHA1 Message Date
da7e 843fe5f80c uv config for build wheel package
add clean and fclean method to Makefile
2026-04-01 14:31:11 +02:00
maoake 40e25757c7 starting mypy with maze 2026-03-31 22:31:48 +02:00
maoake b1eda06fa5 fixing flake8 2026-03-31 22:01:45 +02:00
maoake 769198c06b adding the blink on the 42 2026-03-31 21:03:10 +02:00
maoake 2c7b565137 give a checkpoint to the project blink the 42 2026-03-31 20:29:01 +02:00
maoake d23959ce74 fix conflict 2026-03-31 20:17:08 +02:00
maoake 4cb678b5be something is up 2026-03-31 19:59:09 +02:00
da7e b520210d58 fix(MazeMLX): margin calculation, big maze are now display fully 2026-03-30 16:36:52 +02:00
da7e bdb1056d69 fix(AmazMLX): draw_ft margin 2026-03-30 15:57:16 +02:00
da7e b2aa93e04d add color to put block 2026-03-30 15:47:39 +02:00
da7e 56ebb2823a code refactor(AmazMLX) 2026-03-30 15:45:15 +02:00
da7e 150eaedc94 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-30 15:41:35 +02:00
da7e 6f4699c29f wip(entry exit) 2026-03-30 15:37:45 +02:00
Maoake Teriierooiterai 5913f5267d trying to get the blink on the 42 2026-03-30 15:36:52 +02:00
Maoake Teriierooiterai d4251dc8b7 fixing the conflict 2026-03-30 14:47:16 +02:00
Maoake Teriierooiterai 282fbd6867 poop the conflict 2026-03-30 14:39:05 +02:00
da7e 0f77e0c6e4 fix buffer overflow in put pixel + margin calculation 2026-03-30 14:37:33 +02:00
Maoake Teriierooiterai cfac4bed25 need to add the color 2026-03-30 13:53:14 +02:00
Maoake Teriierooiterai cd3c75fb1e set up the path print with the button 2026-03-30 12:01:23 +02:00
Maoake Teriierooiterai 628bb8a94b put the functions color and need to refactor the code 2026-03-30 08:26:53 +02:00
mteriier dc19b526fa testing colors on the project cause we need to test it out 2026-03-29 23:35:42 +02:00
Maoake Teriierooiterai 68d710e313 color 42 2026-03-29 18:47:29 +02:00
da7e 92c6237f06 fix(astar): the actual astar wasn't the real astar algoritm 2026-03-29 15:38:40 +02:00
Maoake Teriierooiterai b682274102 opti path 2026-03-29 14:31:04 +02:00
mteriier d534993f4c starting my branch need to rush this 2026-03-28 23:01:42 +01:00
da7e fa38f7a311 Merge branch 'mlx' 2026-03-27 21:53:06 +01:00
da7e 16d97e9912 fix(astar): function f() miscalculate the best path 2026-03-27 21:51:49 +01:00
da7e b317f7a3a0 FIX(path render): path render was called twice 2026-03-27 21:42:14 +01:00
da7e 2fc67683d8 add key handling without color management (not implemented) 2026-03-27 20:58:28 +01:00
da7e cb19cf1413 ADD(mlx path animation) 2026-03-27 19:47:21 +01:00
da7e 6ec617848f Merge branch 'main' of github.com:maoakeEnterprise/amazing into mlx 2026-03-27 18:29:39 +01:00
da7e 349e58ce41 ifpjefp 2026-03-27 18:29:09 +01:00
Maoake Teriierooiterai b078241359 fix something on the solver 2026-03-27 18:05:05 +01:00
15 changed files with 459 additions and 221 deletions
+1
View File
@@ -216,3 +216,4 @@ __marimo__/
.streamlit/secrets.toml
test.txt
mazegen-1.0.0-py3-none-any.whl
+10 -1
View File
@@ -1,3 +1,7 @@
build:
uv build --clear --wheel
cp dist/*.whl mazegen-1.0.0-py3-none-any.whl
install:
uv sync
uv pip install mlx-2.2-py3-none-any.whl
@@ -12,7 +16,10 @@ debug:
uv pdb python3 a_maze_ing.py config.txt
clean:
rm -rf __pycache__ .mypy_cache .venv
rm -rf */**__pycache__ __pycache__ .mypy_cache .venv dist build */**/*.egg-info *.egg-info
fclean: clean
rm mazegen-1.0.0-py3-none-any.whl
lint:
uv run flake8 . --exclude=.venv
@@ -34,3 +41,5 @@ run_test:
uv run pytest
mlx:
uv run python3 test.py
.PHONY: build install run debug clean fclean lint lint-strict run_test
View File
+282 -45
View File
@@ -1,9 +1,9 @@
from typing import Any
from src.AMazeIng import AMazeIng
from src.parsing import Parsing
from mlx.mlx import Mlx
from src.parsing.Parsing import DataMaze as Parsing
from mlx import Mlx
import numpy as np
import math
import time
class MazeMLX:
@@ -11,61 +11,136 @@ class MazeMLX:
self.mlx = Mlx()
self.height = height
self.width = width
self.print_path = False
self.color = [0x00, 0x00, 0xFF, 0xFF]
self.mlx_ptr = self.mlx.mlx_init()
self.generator = None
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height, "amazing"
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
self.path_printer = None
self.generator = None
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def put_pixel(self, x, y) -> None:
offset = y * self.size_line + x * (self.bpp // 8)
self.buf[offset + 0] = 0xFF
self.buf[offset + 1] = 0xFF
self.buf[offset + 2] = 0xFF
if self.bpp >= 32:
self.buf[offset + 3] = 0xFF
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x, y, color: list | None = None) -> None:
if x < 0 or y < 0 or x >= self.width or y >= self.height:
return
offset = y * self.size_line + x * (self.bpp // 8)
if color:
self.buf[offset + 0] = color[0]
self.buf[offset + 1] = color[1]
self.buf[offset + 2] = color[2]
if self.bpp >= 32:
self.buf[offset + 3] = color[3]
else:
self.buf[offset + 0] = self.color[0]
self.buf[offset + 1] = self.color[1]
self.buf[offset + 2] = self.color[2]
if self.bpp >= 32:
self.buf[offset + 3] = self.color[3]
def put_line(
self,
start: tuple[int, int],
end: tuple[int, int],
color: list | None = None,
) -> None:
sx, sy = start
ex, ey = end
if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy)
self.put_pixel(x, sy, color)
if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y)
self.put_pixel(sx, y, color)
def put_block(
self,
ul: tuple[int, int],
dr: tuple[int, int],
color: list | None = None,
) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line(
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
)
@staticmethod
def random_color_ft() -> Any:
colors = [
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
]
while True:
for color in colors:
yield color
@staticmethod
def random_color() -> Any:
colors = [
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0xFF, 0x00, 0x80, 0xFF], # purple
[0x00, 0x00, 0xFF, 0xFF], # red
]
while True:
for color in colors:
yield color
def get_margin_line_len(self, maze: np.ndarray) -> tuple[int, int, int]:
rows = len(maze)
cols = len(maze[0])
line_len = min(self.width // cols, self.height // rows) - 1
maze_width = cols * line_len
maze_height = rows * line_len
margin_x = ((self.width - maze_width) // 2) + 1
margin_y = ((self.height - maze_height) // 2) + 1
return (line_len, margin_x, margin_y)
def update_maze(self, maze: np.ndarray) -> None:
self.clear_image()
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
line_len = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
)
)
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin
y0 = y * line_len + margin
x1 = x * line_len + line_len + margin
y1 = y * line_len + line_len + margin
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
@@ -75,35 +150,197 @@ class MazeMLX:
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def put_path(self, amazing: AMazeIng) -> Any:
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
def gen_maze(self, amazing: AMazeIng) -> None:
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for i in range(len(path)):
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
x0 = actual[0] * line_len + margin_x + 12
y0 = actual[1] * line_len + margin_y + 12
x1 = actual[0] * line_len + line_len + margin_x - 12
y1 = actual[1] * line_len + line_len + margin_y - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
return
def put_start_end(self, amazing: AMazeIng):
entry = amazing.entry
exit = amazing.exit
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
ul = (
(entry[0] - 1) * line_len + margin_x + 3,
(entry[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(entry[0] - 1) * line_len + line_len + margin_x - 3,
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
ul = (
(exit[0] - 1) * line_len + margin_x + 3,
(exit[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(exit[0] - 1) * line_len + line_len + margin_x - 3,
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
def draw_ft(self, maze: np.ndarray, color: list | None = None):
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
if maze[y][x].value == 15:
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
self.put_block((x0, y0), (x1, y1), color)
def draw_image(self, amazing: AMazeIng) -> None:
if self.render_maze(amazing):
if self.path_printer and self.print_path:
if self.render_path():
color = next(self.color_gen_ft)
self.draw_ft(amazing.maze.get_maze(), color)
next(self.timer_gen)
else:
self.time_gen()
self.update_maze(amazing.maze.get_maze())
self.draw_ft(amazing.maze.get_maze())
self.put_start_end(amazing)
self.redraw_image()
def shift_color(self):
self.color_gen = self.random_color()
def shift_color_ft(self):
self.color_gen_ft = self.random_color_ft()
def time_gen(self):
self.timer_gen = self.time_generator()
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def start(self, amazing: AMazeIng) -> None:
self.gen_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_loop(self.mlx_ptr)
def time_generator(self) -> Any:
yield
while True:
time.sleep(0.3)
yield
def render(self, amazing: AMazeIng):
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self) -> bool:
try:
next(self.path_printer)
time.sleep(0.03)
return False
except StopIteration:
pass
return True
def render_maze(self, amazing: AMazeIng) -> bool:
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
# time.sleep(0.01)
return False
except StopIteration:
pass
return True
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
self.print_path = False
if keycode == 50:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 51:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 52:
self.close_loop(None)
def handle_key_press_mteriier(
self, keycode: int, amazing: AMazeIng
) -> None:
if keycode == 38:
self.restart_maze(amazing)
self.print_path = False
if keycode == 233:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 34:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 39:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing)
self.shift_color()
self.shift_color_ft()
self.time_gen()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press_mteriier, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def main() -> None:
mlx = None
try:
mlx = MazeMLX(1000, 1000)
config = Parsing.DataMaze.get_data_maze("config.txt")
config = Parsing.get_data_maze("config.txt")
amazing = AMazeIng(**config)
mlx.start(amazing)
with open("test.txt", "w") as output:
+4 -4
View File
@@ -1,8 +1,8 @@
WIDTH=20
HEIGHT=20
WIDTH=13
HEIGHT=13
ENTRY=1,1
EXIT=2,2
EXIT=5,5
OUTPUT_FILE=maze.txt
PERFECT=False
GENERATOR=DFS
GENERATOR=Kruskal
SOLVER=AStar
+8
View File
@@ -23,3 +23,11 @@ python_version = "3.10"
[tool.pytest.ini_options]
pythonpath = ["src"]
[build-system]
requires = ["setuptools>=78.1.0", "wheel>=0.45.1"]
build-backend = "setuptools.build_meta"
[tool.setuptools]
package-dir = {"" = "src/amaz_lib"}
+3 -3
View File
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
@model_validator(mode="after")
def check_entry_exit(self) -> Self:
if self.entry[0] >= self.width or self.entry[1] >= self.height:
if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] >= self.width or self.exit[1] >= self.height:
if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size")
return self
@@ -33,7 +33,7 @@ class AMazeIng(BaseModel):
return
def solve_path(self) -> str:
return self.solver.solve(self.maze)
return self.solver.solve(self.maze, self.height, self.width)
def __str__(self) -> str:
res = self.maze.__str__()
+8 -5
View File
@@ -1,16 +1,16 @@
from dataclasses import dataclass
import numpy
from numpy.typing import NDArray
from typing import Optional, Any
@dataclass
class Maze:
maze: numpy.ndarray
maze: Optional[NDArray[Any]] = None
def get_maze(self) -> numpy.ndarray | None:
def get_maze(self) -> Optional[NDArray[Any]]:
return self.maze
def set_maze(self, new_maze: numpy.ndarray) -> None:
def set_maze(self, new_maze: NDArray[Any]) -> None:
self.maze = new_maze
def __str__(self) -> str:
@@ -24,6 +24,9 @@ class Maze:
return res
def ascii_print(self) -> None:
if self.maze is None:
print("None")
return
for cell in self.maze[0]:
print("_", end="")
if cell.get_north():
+139 -129
View File
@@ -1,5 +1,6 @@
from abc import ABC, abstractmethod
from .Maze import Maze
from typing import Any
import numpy as np
@@ -9,163 +10,165 @@ class MazeSolver(ABC):
self.end = (end[1] - 1, end[0] - 1)
@abstractmethod
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str: ...
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str: ...
class AStar(MazeSolver):
class Node:
def __init__(
self,
coordinate: tuple[int, int],
g: int,
h: int,
f: int,
parent: Any,
) -> None:
self.coordinate = coordinate
self.g = g
self.h = h
self.f = f
self.parent = parent
def __eq__(self, value: object, /) -> bool:
return value == self.coordinate
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end)
self.path = []
def f(self, n):
def g(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.start[0]:
res += self.start[0] - n[0]
else:
res += n[0] - self.start[0]
if n[1] < self.start[1]:
res += self.start[1] - n[1]
else:
res += n[1] - self.start[1]
return res
def h(self, n: tuple[int, int]) -> int:
return (
max(n[0], self.end[0])
- min(n[0], self.end[0])
+ max(n[1], self.end[1])
- min(n[1], self.end[1])
)
def h(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.end[0]:
res += self.end[0] - n[0]
else:
res += n[0] - self.end[0]
if n[1] < self.end[1]:
res += self.end[1] - n[1]
else:
res += n[1] - self.end[1]
return res
try:
return g(n) + h(n)
except Exception:
return 1000
def best_path(
def get_paths(
self,
maze: np.ndarray,
actual: tuple[int, int],
last: str | None,
) -> dict[str, int]:
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
close: list,
) -> list[tuple[int, int]]:
path = [
(
(actual[0], actual[1] - 1)
if not maze[actual[1]][actual[0]].get_north()
and actual[1] > 0
and (actual[0], actual[1] - 1)
not in [n.coordinate for n in close]
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
(
(actual[0] + 1, actual[1])
if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1
and (actual[0] + 1, actual[1])
not in [n.coordinate for n in close]
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
(
(actual[0], actual[1] + 1)
if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1
and (actual[0], actual[1] + 1)
not in [n.coordinate for n in close]
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
(
(actual[0] - 1, actual[1])
if not maze[actual[1]][actual[0]].get_west()
and actual[0] > 0
and (actual[0] - 1, actual[1])
not in [n.coordinate for n in close]
else None
),
}
return {
k: v
for k, v in sorted(path.items(), key=lambda item: item[0])
if v is not None and k != last
}
]
return [p for p in path if p is not None]
def get_opposit(self, dir: str) -> str:
match dir:
case "N":
return "S"
case "E":
return "W"
case "S":
return "N"
case "W":
return "E"
case _:
return ""
def get_path(self, maze: np.ndarray) -> list:
open: list[AStar.Node] = []
close: list[AStar.Node] = []
def get_next_pos(
self, dir: str, actual: tuple[int, int]
) -> tuple[int, int]:
match dir:
case "N":
return (actual[0], actual[1] - 1)
case "E":
return (actual[0] + 1, actual[1])
case "S":
return (actual[0], actual[1] + 1)
case "W":
return (actual[0] - 1, actual[1])
case _:
return actual
def get_path(self, maze: np.ndarray) -> str | None:
path = [(self.start, self.best_path(maze, self.start, None))]
visited = [self.start]
while len(path) > 0 and path[-1][0] != self.end:
if len(path[-1][1]) == 0:
path.pop(-1)
if len(path) == 0:
break
k = next(iter(path[-1][1]))
path[-1][1].pop(k)
continue
while len(path[-1][1]) > 0:
next_pos = self.get_next_pos(
list(path[-1][1].keys())[0], path[-1][0]
)
if next_pos in visited:
k = next(iter(path[-1][1]))
path[-1][1].pop(k)
else:
break
if len(path[-1][1]) == 0:
path.pop(-1)
continue
pre = self.get_opposit(list(path[-1][1].keys())[0])
path.append(
(
next_pos,
self.best_path(maze, next_pos, pre),
)
open.append(
AStar.Node(
self.start,
0,
self.h(self.start),
self.h(self.start),
None,
)
visited += [next_pos]
if len(path) == 0:
return None
path[-1] = (self.end, {})
return "".join(
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
)
def solve(self, maze: Maze) -> str:
res = self.get_path(maze.get_maze())
if res is None:
raise Exception("Path not found")
while len(open) > 0:
to_check = sorted(open, key=lambda x: x.f)[0]
open.remove(to_check)
close.append(to_check)
if to_check.coordinate == self.end:
return close
paths = self.get_paths(maze, to_check.coordinate, close)
for path in paths:
open.append(
self.Node(
path,
to_check.g + 1,
self.h(path),
self.h(path) + to_check.g + 1,
to_check,
)
)
raise Exception("Path not found")
def get_rev_dir(self, current: Node) -> str:
if current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] - 1,
):
return "S"
elif current.parent.coordinate == (
current.coordinate[0] + 1,
current.coordinate[1],
):
return "W"
elif current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] + 1,
):
return "N"
elif current.parent.coordinate == (
current.coordinate[0] - 1,
current.coordinate[1],
):
return "E"
else:
raise Exception("Translate error: AStar path not found")
def translate(self, close: list) -> str:
current = close[-1]
res = ""
while True:
res = self.get_rev_dir(current) + res
current = current.parent
if current.coordinate == self.start:
break
return res
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
path = self.get_path(maze.get_maze())
return self.translate(path)
class DepthFirstSearchSolver(MazeSolver):
def __init__(self, start, end):
self.start = (start[1] - 1, start[0] - 1)
self.end = (end[1] - 1, end[0] - 1)
super().__init__(start, end)
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str:
def solve(
self, maze: Maze, height: int | None = None, width: int | None = None
) -> str:
path_str = ""
visited = np.zeros((height, width), dtype=bool)
path = list()
@@ -179,8 +182,9 @@ class DepthFirstSearchSolver(MazeSolver):
rand_p = self.random_path(visited, coord, maze_s, h_w)
if not rand_p:
path, move = self.back_on_step(path, visited, maze_s, h_w,
move)
path, move = self.back_on_step(
path, visited, maze_s, h_w, move
)
if not path:
break
coord = path[-1]
@@ -195,8 +199,9 @@ class DepthFirstSearchSolver(MazeSolver):
return path_str
@staticmethod
def random_path(visited: np.ndarray, coord: tuple,
maze: np.ndarray, h_w: tuple) -> list:
def random_path(
visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
) -> list:
random_p = []
h, w = h_w
y, x = coord
@@ -219,8 +224,13 @@ class DepthFirstSearchSolver(MazeSolver):
return np.random.choice(rand_path)
@staticmethod
def back_on_step(path: list, visited: np.ndarray,
maze: np.ndarray, h_w: tuple, move: list) -> list:
def back_on_step(
path: list,
visited: np.ndarray,
maze: np.ndarray,
h_w: tuple,
move: list,
) -> list:
while path:
last = path[-1]
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
+2 -1
View File
@@ -1,5 +1,5 @@
from src.amaz_lib.MazeGenerator import DepthFirstSearch, Kruskal
from src.amaz_lib.MazeSolver import AStar
from src.amaz_lib.MazeSolver import AStar, DepthFirstSearchSolver
class DataMaze:
@@ -68,6 +68,7 @@ class DataMaze:
}
available_solver = {
"AStar": AStar,
"DFS": DepthFirstSearchSolver
}
res = {}
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
-6
View File
@@ -1,6 +0,0 @@
__version__ = "1.0.0"
__author__ = "mteriier, dgaillet"
from .Parsing import DataMaze
__all__ = ["DataMaze"]
-24
View File
@@ -1,24 +0,0 @@
B9153957955513953953
AEA96A9569792C6BAAD6
C5443AA9169281102C53
95556A82816C2AC2A952
A93916A86A956C3A86D6
AEC6C542944513806953
C395553AC393C2AC787A
BC69512C7AAC56855692
A952BAAF96AFFFAD53AE
A810686FC5057FC516C3
AAC4543FFFAFFFB96952
AC5553817FAFD52ABC3A
815552843FEFFF80296A
AC553A85413D55406C12
C53BAAC392C3953C13AA
9386AC386A9683C56AAA
846903AE96C568517C2A
AD3A82C385397C3C5546
C12AA87AA94293AD5513
D46C6C5446D46C45556E
1,1
2,2
SSEEENENWWWS
-1
View File
@@ -1,4 +1,3 @@
import pytest
from amaz_lib.Cell import Cell
+1 -1
View File
@@ -1,6 +1,6 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze, MazeSolver
from amaz_lib import AStar, Maze
def test_solver() -> None:
Generated
+1 -1
View File
@@ -9,7 +9,7 @@ resolution-markers = [
[[package]]
name = "a-maze-ing"
version = "0.1.0"
source = { virtual = "." }
source = { editable = "." }
dependencies = [
{ name = "numpy", version = "2.2.6", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version < '3.11'" },
{ name = "numpy", version = "2.4.3", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version >= '3.11'" },