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mlx
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d2f38468a4
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| 16d97e9912 |
@@ -16,11 +16,15 @@ clean:
|
|||||||
|
|
||||||
lint:
|
lint:
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||||||
uv run flake8 . --exclude=.venv
|
uv run flake8 . --exclude=.venv
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||||||
uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
|
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs src
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||||||
|
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs tests
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||||||
|
uv run env PYTHONPATH=src python3 -m mypy --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs a_maze_ing.py
|
||||||
|
|
||||||
lint-strict:
|
lint-strict:
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||||||
uv run flake8 .
|
uv run flake8 . --exclude=.venv
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||||||
uv run mypy . --strict
|
uv run env PYTHONPATH=src python3 -m mypy --strict src
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||||||
|
uv run env PYTHONPATH=src python3 -m mypy --strict tests
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||||||
|
uv run env PYTHONPATH=src python3 -m mypy --strict a_maze_ing.py
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||||||
|
|
||||||
run_test_parsing:
|
run_test_parsing:
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||||||
PYTHONPATH=src uv run pytest tests/test_parsing.py
|
PYTHONPATH=src uv run pytest tests/test_parsing.py
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||||||
|
|||||||
+229
-91
@@ -1,9 +1,8 @@
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|||||||
from typing import Any, Generator
|
from typing import Any
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||||||
|
from numpy.typing import NDArray
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||||||
from src.AMazeIng import AMazeIng
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from src.AMazeIng import AMazeIng
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||||||
from src.parsing import Parsing
|
from src.parsing import Parsing
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from mlx import Mlx
|
from mlx import Mlx
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import numpy as np
|
|
||||||
import math
|
|
||||||
import time
|
import time
|
||||||
|
|
||||||
|
|
||||||
@@ -12,6 +11,8 @@ class MazeMLX:
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self.mlx = Mlx()
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self.mlx = Mlx()
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self.height = height
|
self.height = height
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self.width = width
|
self.width = width
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||||||
|
self.print_path = False
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||||||
|
self.color = [0x00, 0x00, 0xFF, 0xFF]
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||||||
self.mlx_ptr = self.mlx.mlx_init()
|
self.mlx_ptr = self.mlx.mlx_init()
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||||||
self.win_ptr = self.mlx.mlx_new_window(
|
self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
|
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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||||||
@@ -20,12 +21,16 @@ class MazeMLX:
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self.buf, self.bpp, self.size_line, self.format = (
|
self.buf, self.bpp, self.size_line, self.format = (
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||||||
self.mlx.mlx_get_data_addr(self.img_ptr)
|
self.mlx.mlx_get_data_addr(self.img_ptr)
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||||||
)
|
)
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||||||
self.path_printer = None
|
|
||||||
self.generator = None
|
|
||||||
|
|
||||||
def close(self) -> None:
|
def close(self) -> None:
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||||||
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
|
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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||||||
|
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||||||
|
def close_loop(self, _: Any) -> None:
|
||||||
|
self.mlx.mlx_loop_exit(self.mlx_ptr)
|
||||||
|
|
||||||
|
def clear_image(self) -> None:
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||||||
|
self.buf[:] = b"\x00" * len(self.buf)
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||||||
|
|
||||||
def redraw_image(self) -> None:
|
def redraw_image(self) -> None:
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||||||
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
|
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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||||||
self.mlx.mlx_put_image_to_window(
|
self.mlx.mlx_put_image_to_window(
|
||||||
@@ -40,47 +45,101 @@ class MazeMLX:
|
|||||||
"1: regen; 2: path; 3: color; 4: quit;",
|
"1: regen; 2: path; 3: color; 4: quit;",
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||||||
)
|
)
|
||||||
|
|
||||||
def put_pixel(self, x, y) -> None:
|
def put_pixel(self, x: int, y: int, color: list[Any] | None = None
|
||||||
|
) -> None:
|
||||||
|
if x < 0 or y < 0 or x >= self.width or y >= self.height:
|
||||||
|
return
|
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offset = y * self.size_line + x * (self.bpp // 8)
|
offset = y * self.size_line + x * (self.bpp // 8)
|
||||||
|
|
||||||
self.buf[offset + 0] = 0xFF
|
if color:
|
||||||
self.buf[offset + 1] = 0xFF
|
self.buf[offset + 0] = color[0]
|
||||||
self.buf[offset + 2] = 0xFF
|
self.buf[offset + 1] = color[1]
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if self.bpp >= 32:
|
self.buf[offset + 2] = color[2]
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self.buf[offset + 3] = 0xFF
|
if self.bpp >= 32:
|
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|
self.buf[offset + 3] = color[3]
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|
else:
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|
self.buf[offset + 0] = self.color[0]
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|
self.buf[offset + 1] = self.color[1]
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|
self.buf[offset + 2] = self.color[2]
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||||||
|
if self.bpp >= 32:
|
||||||
|
self.buf[offset + 3] = self.color[3]
|
||||||
|
|
||||||
def clear_image(self) -> None:
|
def put_line(
|
||||||
self.buf[:] = b"\x00" * len(self.buf)
|
self,
|
||||||
|
start: tuple[int, int],
|
||||||
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
end: tuple[int, int],
|
||||||
|
color: list[Any] | None = None,
|
||||||
|
) -> None:
|
||||||
sx, sy = start
|
sx, sy = start
|
||||||
ex, ey = end
|
ex, ey = end
|
||||||
if sy == ey:
|
if sy == ey:
|
||||||
for x in range(min(sx, ex), max(sx, ex) + 1):
|
for x in range(min(sx, ex), max(sx, ex) + 1):
|
||||||
self.put_pixel(x, sy)
|
self.put_pixel(x, sy, color)
|
||||||
if sx == ex:
|
if sx == ex:
|
||||||
for y in range(min(sy, ey), max(sy, ey) + 1):
|
for y in range(min(sy, ey), max(sy, ey) + 1):
|
||||||
self.put_pixel(sx, y)
|
self.put_pixel(sx, y, color)
|
||||||
|
|
||||||
def update_maze(self, maze: np.ndarray) -> None:
|
def put_block(
|
||||||
self.clear_image()
|
self,
|
||||||
margin = math.trunc(
|
ul: tuple[int, int],
|
||||||
math.sqrt(self.width if self.width > self.height else self.height)
|
dr: tuple[int, int],
|
||||||
// 2
|
color: list[Any] | None = None,
|
||||||
)
|
) -> None:
|
||||||
line_len = math.trunc(
|
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
|
||||||
(
|
self.put_line(
|
||||||
(self.height - margin) // len(maze)
|
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
|
||||||
if self.height > self.width
|
|
||||||
else (self.width - margin) // len(maze[0])
|
|
||||||
)
|
)
|
||||||
)
|
|
||||||
|
@staticmethod
|
||||||
|
def random_color_ft() -> Any:
|
||||||
|
colors = [
|
||||||
|
[0xFF, 0xBF, 0x00, 0xFF], # blue
|
||||||
|
[0x00, 0xFF, 0x40, 0xFF], # green
|
||||||
|
[0xFF, 0x00, 0xFF, 0xFF], # pink
|
||||||
|
[0x00, 0xFF, 0xFF, 0xFF], # yellow
|
||||||
|
]
|
||||||
|
while True:
|
||||||
|
for color in colors:
|
||||||
|
yield color
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def random_color() -> Any:
|
||||||
|
colors = [
|
||||||
|
[0xFF, 0x00, 0xFF, 0xFF], # pink
|
||||||
|
[0x00, 0xFF, 0xFF, 0xFF], # yellow
|
||||||
|
[0x00, 0xFF, 0x40, 0xFF], # green
|
||||||
|
[0xFF, 0xBF, 0x00, 0xFF], # blue
|
||||||
|
[0xFF, 0x00, 0x80, 0xFF], # purple
|
||||||
|
[0x00, 0x00, 0xFF, 0xFF], # red
|
||||||
|
]
|
||||||
|
while True:
|
||||||
|
for color in colors:
|
||||||
|
yield color
|
||||||
|
|
||||||
|
def get_margin_line_len(self, maze: NDArray[Any]) -> tuple[int, int, int]:
|
||||||
|
rows = len(maze)
|
||||||
|
cols = len(maze[0])
|
||||||
|
|
||||||
|
line_len = min(self.width // cols, self.height // rows) - 1
|
||||||
|
|
||||||
|
maze_width = cols * line_len
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||||||
|
maze_height = rows * line_len
|
||||||
|
|
||||||
|
margin_x = ((self.width - maze_width) // 2) + 1
|
||||||
|
margin_y = ((self.height - maze_height) // 2) + 1
|
||||||
|
|
||||||
|
return (line_len, margin_x, margin_y)
|
||||||
|
|
||||||
|
def update_maze(self, maze: NDArray[Any]) -> None:
|
||||||
|
self.clear_image()
|
||||||
|
|
||||||
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||||
for y in range(len(maze)):
|
for y in range(len(maze)):
|
||||||
for x in range(len(maze[0])):
|
for x in range(len(maze[0])):
|
||||||
x0 = x * line_len + margin
|
x0 = x * line_len + margin_x
|
||||||
y0 = y * line_len + margin
|
y0 = y * line_len + margin_y
|
||||||
x1 = x * line_len + line_len + margin
|
x1 = x * line_len + line_len + margin_x
|
||||||
y1 = y * line_len + line_len + margin
|
y1 = y * line_len + line_len + margin_y
|
||||||
|
|
||||||
if maze[y][x].get_north():
|
if maze[y][x].get_north():
|
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self.put_line((x0, y0), (x1, y0))
|
self.put_line((x0, y0), (x1, y0))
|
||||||
@@ -90,13 +149,8 @@ class MazeMLX:
|
|||||||
self.put_line((x0, y1), (x1, y1))
|
self.put_line((x0, y1), (x1, y1))
|
||||||
if maze[y][x].get_west():
|
if maze[y][x].get_west():
|
||||||
self.put_line((x0, y0), (x0, y1))
|
self.put_line((x0, y0), (x0, y1))
|
||||||
self.redraw_image()
|
|
||||||
|
|
||||||
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
|
def put_path(self, amazing: AMazeIng) -> Any:
|
||||||
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
|
|
||||||
self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
|
|
||||||
|
|
||||||
def put_path(self, amazing: AMazeIng):
|
|
||||||
path = amazing.solve_path()
|
path = amazing.solve_path()
|
||||||
print(path)
|
print(path)
|
||||||
actual = amazing.entry
|
actual = amazing.entry
|
||||||
@@ -104,33 +158,23 @@ class MazeMLX:
|
|||||||
maze = amazing.maze.get_maze()
|
maze = amazing.maze.get_maze()
|
||||||
if maze is None:
|
if maze is None:
|
||||||
return
|
return
|
||||||
margin = math.trunc(
|
|
||||||
math.sqrt(self.width if self.width > self.height else self.height)
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||||
// 2
|
|
||||||
)
|
|
||||||
cell_size = math.trunc(
|
|
||||||
(
|
|
||||||
(self.height - margin) // len(maze)
|
|
||||||
if self.height > self.width
|
|
||||||
else (self.width - margin) // len(maze[0])
|
|
||||||
)
|
|
||||||
)
|
|
||||||
self.update_maze(maze)
|
|
||||||
for i in range(len(path)):
|
for i in range(len(path)):
|
||||||
ul = (
|
ul = (
|
||||||
(actual[0]) * cell_size + margin + 12,
|
(actual[0]) * line_len + margin_x + 12,
|
||||||
(actual[1]) * cell_size + 12 + margin,
|
(actual[1]) * line_len + 12 + margin_y,
|
||||||
)
|
)
|
||||||
dr = (
|
dr = (
|
||||||
(actual[0]) * cell_size + cell_size + margin - 12,
|
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||||
(actual[1]) * cell_size + cell_size - 12 + margin,
|
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||||
)
|
)
|
||||||
self.put_block(ul, dr)
|
self.put_block(ul, dr)
|
||||||
self.redraw_image()
|
x0 = actual[0] * line_len + margin_x + 12
|
||||||
x0 = actual[0] * cell_size + margin + 12
|
y0 = actual[1] * line_len + margin_y + 12
|
||||||
y0 = actual[1] * cell_size + margin + 12
|
x1 = actual[0] * line_len + line_len + margin_x - 12
|
||||||
x1 = actual[0] * cell_size + cell_size + margin - 12
|
y1 = actual[1] * line_len + line_len + margin_y - 12
|
||||||
y1 = actual[1] * cell_size + cell_size + margin - 12
|
|
||||||
yield
|
yield
|
||||||
match path[i]:
|
match path[i]:
|
||||||
case "N":
|
case "N":
|
||||||
@@ -146,61 +190,155 @@ class MazeMLX:
|
|||||||
self.put_block((x0, y0), (x0 - 24, y1))
|
self.put_block((x0, y0), (x0 - 24, y1))
|
||||||
actual = (actual[0] - 1, actual[1])
|
actual = (actual[0] - 1, actual[1])
|
||||||
ul = (
|
ul = (
|
||||||
(actual[0]) * cell_size + margin + 12,
|
(actual[0]) * line_len + margin_x + 12,
|
||||||
(actual[1]) * cell_size + 12 + margin,
|
(actual[1]) * line_len + 12 + margin_y,
|
||||||
)
|
)
|
||||||
dr = (
|
dr = (
|
||||||
(actual[0]) * cell_size + cell_size + margin - 12,
|
(actual[0]) * line_len + line_len + margin_x - 12,
|
||||||
(actual[1]) * cell_size + cell_size - 12 + margin,
|
(actual[1]) * line_len + line_len - 12 + margin_y,
|
||||||
)
|
)
|
||||||
self.put_block(ul, dr)
|
self.put_block(ul, dr)
|
||||||
self.redraw_image()
|
|
||||||
return
|
return
|
||||||
|
|
||||||
def close_loop(self, _: Any):
|
def put_start_end(self, amazing: AMazeIng) -> None:
|
||||||
self.mlx.mlx_loop_exit(self.mlx_ptr)
|
entry = amazing.entry
|
||||||
|
exit = amazing.exit
|
||||||
|
maze = amazing.maze.get_maze()
|
||||||
|
if maze is None:
|
||||||
|
return
|
||||||
|
|
||||||
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||||
|
|
||||||
|
ul = (
|
||||||
|
(entry[0] - 1) * line_len + margin_x + 3,
|
||||||
|
(entry[1] - 1) * line_len + 3 + margin_y,
|
||||||
|
)
|
||||||
|
dr = (
|
||||||
|
(entry[0] - 1) * line_len + line_len + margin_x - 3,
|
||||||
|
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||||
|
)
|
||||||
|
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
|
||||||
|
|
||||||
|
ul = (
|
||||||
|
(exit[0] - 1) * line_len + margin_x + 3,
|
||||||
|
(exit[1] - 1) * line_len + 3 + margin_y,
|
||||||
|
)
|
||||||
|
dr = (
|
||||||
|
(exit[0] - 1) * line_len + line_len + margin_x - 3,
|
||||||
|
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
|
||||||
|
)
|
||||||
|
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
|
||||||
|
|
||||||
|
def draw_ft(self, maze: NDArray[Any], color: list[Any] | None = None
|
||||||
|
) -> None:
|
||||||
|
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
|
||||||
|
|
||||||
|
for y in range(len(maze)):
|
||||||
|
for x in range(len(maze[0])):
|
||||||
|
if maze[y][x].value == 15:
|
||||||
|
x0 = x * line_len + margin_x
|
||||||
|
y0 = y * line_len + margin_y
|
||||||
|
x1 = x * line_len + line_len + margin_x
|
||||||
|
y1 = y * line_len + line_len + margin_y
|
||||||
|
self.put_block((x0, y0), (x1, y1), color)
|
||||||
|
|
||||||
|
def draw_image(self, amazing: AMazeIng) -> None:
|
||||||
|
maze = amazing.maze.get_maze()
|
||||||
|
if self.render_maze(amazing):
|
||||||
|
if self.print_path:
|
||||||
|
if self.render_path():
|
||||||
|
color = next(self.color_gen_ft)
|
||||||
|
if maze is not None:
|
||||||
|
self.draw_ft(maze, color)
|
||||||
|
next(self.timer_gen)
|
||||||
|
else:
|
||||||
|
self.time_gen()
|
||||||
|
if maze is not None:
|
||||||
|
self.update_maze(maze)
|
||||||
|
self.draw_ft(maze)
|
||||||
|
self.put_start_end(amazing)
|
||||||
|
self.redraw_image()
|
||||||
|
|
||||||
|
def shift_color(self) -> None:
|
||||||
|
self.color_gen = self.random_color()
|
||||||
|
|
||||||
|
def shift_color_ft(self) -> None:
|
||||||
|
self.color_gen_ft = self.random_color_ft()
|
||||||
|
|
||||||
|
def time_gen(self) -> None:
|
||||||
|
self.timer_gen = self.time_generator()
|
||||||
|
|
||||||
|
def restart_maze(self, amazing: AMazeIng) -> None:
|
||||||
|
self.generator = amazing.generate()
|
||||||
|
|
||||||
|
def time_generator(self) -> Any:
|
||||||
|
yield
|
||||||
|
while True:
|
||||||
|
time.sleep(0.3)
|
||||||
|
yield
|
||||||
|
|
||||||
|
def restart_path(self, amazing: AMazeIng) -> None:
|
||||||
|
self.path_printer = self.put_path(amazing)
|
||||||
|
|
||||||
|
def render_path(self) -> bool:
|
||||||
|
try:
|
||||||
|
next(self.path_printer)
|
||||||
|
time.sleep(0.03)
|
||||||
|
return False
|
||||||
|
except StopIteration:
|
||||||
|
pass
|
||||||
|
return True
|
||||||
|
|
||||||
|
def render_maze(self, amazing: AMazeIng) -> bool:
|
||||||
|
try:
|
||||||
|
maze = amazing.maze.get_maze()
|
||||||
|
next(self.generator)
|
||||||
|
if maze is not None:
|
||||||
|
self.update_maze(maze)
|
||||||
|
return False
|
||||||
|
except StopIteration:
|
||||||
|
pass
|
||||||
|
return True
|
||||||
|
|
||||||
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
|
||||||
if keycode == 49:
|
if keycode == 49:
|
||||||
self.restart_maze(amazing)
|
self.restart_maze(amazing)
|
||||||
|
self.print_path = False
|
||||||
if keycode == 50:
|
if keycode == 50:
|
||||||
self.restart_path(amazing)
|
self.restart_path(amazing)
|
||||||
|
self.print_path = True if self.print_path is False else False
|
||||||
if keycode == 51:
|
if keycode == 51:
|
||||||
pass
|
self.print_path = False
|
||||||
|
self.color = next(self.color_gen)
|
||||||
if keycode == 52:
|
if keycode == 52:
|
||||||
self.close_loop(None)
|
self.close_loop(None)
|
||||||
|
|
||||||
|
def handle_key_press_mteriier(self, keycode: int,
|
||||||
|
amazing: AMazeIng) -> None:
|
||||||
|
if keycode == 38:
|
||||||
|
self.restart_maze(amazing)
|
||||||
|
self.print_path = False
|
||||||
|
if keycode == 233:
|
||||||
|
self.restart_path(amazing)
|
||||||
|
self.print_path = True if self.print_path is False else False
|
||||||
|
if keycode == 34:
|
||||||
|
self.print_path = False
|
||||||
|
self.color = next(self.color_gen)
|
||||||
|
if keycode == 39:
|
||||||
|
self.close_loop(None)
|
||||||
|
|
||||||
def start(self, amazing: AMazeIng) -> None:
|
def start(self, amazing: AMazeIng) -> None:
|
||||||
self.restart_maze(amazing)
|
self.restart_maze(amazing)
|
||||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
|
self.shift_color()
|
||||||
|
self.shift_color_ft()
|
||||||
|
self.time_gen()
|
||||||
|
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||||
self.mlx.mlx_hook(
|
self.mlx.mlx_hook(
|
||||||
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||||
)
|
)
|
||||||
self.mlx.mlx_loop(self.mlx_ptr)
|
self.mlx.mlx_loop(self.mlx_ptr)
|
||||||
|
|
||||||
def restart_maze(self, amazing: AMazeIng) -> None:
|
|
||||||
self.generator = amazing.generate()
|
|
||||||
|
|
||||||
def restart_path(self, amazing: AMazeIng) -> None:
|
|
||||||
self.path_printer = self.put_path(amazing)
|
|
||||||
|
|
||||||
def render_path(self):
|
|
||||||
try:
|
|
||||||
next(self.path_printer)
|
|
||||||
time.sleep(0.03)
|
|
||||||
except StopIteration:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def render_maze(self, amazing: AMazeIng):
|
|
||||||
try:
|
|
||||||
next(self.generator)
|
|
||||||
self.update_maze(amazing.maze.get_maze())
|
|
||||||
# time.sleep(0.01)
|
|
||||||
except StopIteration:
|
|
||||||
if self.path_printer is not None:
|
|
||||||
self.render_path()
|
|
||||||
|
|
||||||
|
|
||||||
def main() -> None:
|
def main() -> None:
|
||||||
mlx = None
|
mlx = None
|
||||||
|
|||||||
+6
-6
@@ -1,8 +1,8 @@
|
|||||||
WIDTH=11
|
WIDTH=10
|
||||||
HEIGHT=11
|
HEIGHT=10
|
||||||
ENTRY=1,1
|
ENTRY=1,1
|
||||||
EXIT=11,11
|
EXIT=5,5
|
||||||
OUTPUT_FILE=maze.txt
|
OUTPUT_FILE=maze.txt
|
||||||
PERFECT=True
|
PERFECT=False
|
||||||
GENERATOR=Kruskal
|
GENERATOR=DFS
|
||||||
SOLVER=AStar
|
SOLVER=DFS
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
# This script does not check for errors or malformed files.
|
|
||||||
# It only validates that neighbooring cells sharing a wall have
|
|
||||||
# both the correct encoding.
|
|
||||||
# Usage: python3 output_validator.py output_maze.txt
|
|
||||||
|
|
||||||
import sys
|
|
||||||
|
|
||||||
if len(sys.argv) != 2:
|
|
||||||
print(f"Usage: python3 {sys.argv[0]} <output_file>")
|
|
||||||
sys.exit(1)
|
|
||||||
|
|
||||||
g = []
|
|
||||||
for line in open(sys.argv[1]):
|
|
||||||
if line.strip() == '':
|
|
||||||
break
|
|
||||||
g.append([int(c, 16) for c in line.strip(' \t\n\r')])
|
|
||||||
|
|
||||||
for r in range(len(g)):
|
|
||||||
for c in range(len(g[0])):
|
|
||||||
v = g[r][c]
|
|
||||||
if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
|
|
||||||
(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
|
|
||||||
(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
|
|
||||||
(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
|
|
||||||
print(f'Wrong encoding for ({c},{r})')
|
|
||||||
@@ -20,6 +20,7 @@ dev = [
|
|||||||
|
|
||||||
[tool.mypy]
|
[tool.mypy]
|
||||||
python_version = "3.10"
|
python_version = "3.10"
|
||||||
|
explicit_package_bases = true
|
||||||
|
|
||||||
[tool.pytest.ini_options]
|
[tool.pytest.ini_options]
|
||||||
pythonpath = ["src"]
|
pythonpath = ["src"]
|
||||||
|
|||||||
+1
-1
@@ -2,7 +2,7 @@ from typing import Generator
|
|||||||
from typing_extensions import Self
|
from typing_extensions import Self
|
||||||
from pydantic import BaseModel, Field, model_validator, ConfigDict
|
from pydantic import BaseModel, Field, model_validator, ConfigDict
|
||||||
|
|
||||||
from src.amaz_lib import Maze, MazeGenerator, MazeSolver
|
from .amaz_lib import Maze, MazeGenerator, MazeSolver
|
||||||
|
|
||||||
|
|
||||||
class AMazeIng(BaseModel):
|
class AMazeIng(BaseModel):
|
||||||
|
|||||||
@@ -1,16 +1,16 @@
|
|||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
|
from numpy.typing import NDArray
|
||||||
import numpy
|
from typing import Optional, Any
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Maze:
|
class Maze:
|
||||||
maze: numpy.ndarray
|
maze: Optional[NDArray[Any]] = None
|
||||||
|
|
||||||
def get_maze(self) -> numpy.ndarray | None:
|
def get_maze(self) -> Optional[NDArray[Any]]:
|
||||||
return self.maze
|
return self.maze
|
||||||
|
|
||||||
def set_maze(self, new_maze: numpy.ndarray) -> None:
|
def set_maze(self, new_maze: NDArray[Any]) -> None:
|
||||||
self.maze = new_maze
|
self.maze = new_maze
|
||||||
|
|
||||||
def __str__(self) -> str:
|
def __str__(self) -> str:
|
||||||
@@ -24,6 +24,9 @@ class Maze:
|
|||||||
return res
|
return res
|
||||||
|
|
||||||
def ascii_print(self) -> None:
|
def ascii_print(self) -> None:
|
||||||
|
if self.maze is None:
|
||||||
|
print("None")
|
||||||
|
return
|
||||||
for cell in self.maze[0]:
|
for cell in self.maze[0]:
|
||||||
print("_", end="")
|
print("_", end="")
|
||||||
if cell.get_north():
|
if cell.get_north():
|
||||||
|
|||||||
@@ -1,12 +1,15 @@
|
|||||||
from abc import ABC, abstractmethod
|
from abc import ABC, abstractmethod
|
||||||
from typing import Generator, Set
|
from typing import Generator, Any
|
||||||
import numpy as np
|
import numpy as np
|
||||||
|
from numpy.typing import NDArray
|
||||||
from .Cell import Cell
|
from .Cell import Cell
|
||||||
import math
|
import math
|
||||||
|
import random
|
||||||
|
|
||||||
|
|
||||||
class MazeGenerator(ABC):
|
class MazeGenerator(ABC):
|
||||||
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
|
def __init__(self, start: tuple[int, int], end: tuple[int, int],
|
||||||
|
perfect: bool) -> None:
|
||||||
self.start = (start[0] - 1, start[1] - 1)
|
self.start = (start[0] - 1, start[1] - 1)
|
||||||
self.end = (end[0] - 1, end[1] - 1)
|
self.end = (end[0] - 1, end[1] - 1)
|
||||||
self.perfect = perfect
|
self.perfect = perfect
|
||||||
@@ -14,10 +17,10 @@ class MazeGenerator(ABC):
|
|||||||
@abstractmethod
|
@abstractmethod
|
||||||
def generator(
|
def generator(
|
||||||
self, height: int, width: int, seed: int | None = None
|
self, height: int, width: int, seed: int | None = None
|
||||||
) -> Generator[np.ndarray, None, np.ndarray]: ...
|
) -> Generator[NDArray[Any], None, NDArray[Any]]: ...
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_cell_ft(width: int, height: int) -> set:
|
def get_cell_ft(width: int, height: int) -> set[tuple[int, int]]:
|
||||||
forty_two = set()
|
forty_two = set()
|
||||||
y, x = (int(height / 2), int(width / 2))
|
y, x = (int(height / 2), int(width / 2))
|
||||||
forty_two.add((y, x - 1))
|
forty_two.add((y, x - 1))
|
||||||
@@ -42,9 +45,10 @@ class MazeGenerator(ABC):
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def unperfect_maze(width: int, height: int,
|
def unperfect_maze(width: int, height: int,
|
||||||
maze: np.ndarray, forty_two: set | None,
|
maze: NDArray[Any],
|
||||||
|
forty_two: set[tuple[int, int]] | None,
|
||||||
prob: float = 0.1
|
prob: float = 0.1
|
||||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||||
directions = {
|
directions = {
|
||||||
"N": (0, -1),
|
"N": (0, -1),
|
||||||
"S": (0, 1),
|
"S": (0, 1),
|
||||||
@@ -94,19 +98,19 @@ class MazeGenerator(ABC):
|
|||||||
|
|
||||||
class Kruskal(MazeGenerator):
|
class Kruskal(MazeGenerator):
|
||||||
|
|
||||||
class Set:
|
class KruskalSet:
|
||||||
def __init__(self, cells: list[int]) -> None:
|
def __init__(self, cells: list[int]) -> None:
|
||||||
self.cells: list[int] = cells
|
self.cells: list[int] = cells
|
||||||
|
|
||||||
class Sets:
|
class Sets:
|
||||||
def __init__(self, sets: list[Set]) -> None:
|
def __init__(self, sets: list['Kruskal.KruskalSet']) -> None:
|
||||||
self.sets = sets
|
self.sets = sets
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def walls_to_maze(
|
def walls_to_maze(
|
||||||
walls: np.ndarray, height: int, width: int
|
walls: list[tuple[int, int]], height: int, width: int
|
||||||
) -> np.ndarray:
|
) -> NDArray[Any]:
|
||||||
maze: np.ndarray = np.array(
|
maze: NDArray[Any] = np.array(
|
||||||
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
|
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
|
||||||
)
|
)
|
||||||
for wall in walls:
|
for wall in walls:
|
||||||
@@ -171,7 +175,7 @@ class Kruskal(MazeGenerator):
|
|||||||
|
|
||||||
def generator(
|
def generator(
|
||||||
self, height: int, width: int, seed: int | None = None
|
self, height: int, width: int, seed: int | None = None
|
||||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||||
cells_ft = None
|
cells_ft = None
|
||||||
if height > 10 and width > 10:
|
if height > 10 and width > 10:
|
||||||
cells_ft = self.get_cell_ft(width, height)
|
cells_ft = self.get_cell_ft(width, height)
|
||||||
@@ -180,7 +184,7 @@ class Kruskal(MazeGenerator):
|
|||||||
|
|
||||||
if seed is not None:
|
if seed is not None:
|
||||||
np.random.seed(seed)
|
np.random.seed(seed)
|
||||||
sets = self.Sets([self.Set([i]) for i in range(height * width)])
|
sets = self.Sets([self.KruskalSet([i]) for i in range(height * width)])
|
||||||
walls = []
|
walls = []
|
||||||
for h in range(height):
|
for h in range(height):
|
||||||
for w in range(width - 1):
|
for w in range(width - 1):
|
||||||
@@ -217,28 +221,29 @@ class Kruskal(MazeGenerator):
|
|||||||
|
|
||||||
|
|
||||||
class DepthFirstSearch(MazeGenerator):
|
class DepthFirstSearch(MazeGenerator):
|
||||||
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
|
def __init__(self, start: tuple[int, int], end: tuple[int, int],
|
||||||
|
perfect: bool) -> None:
|
||||||
self.start = (start[0] - 1, start[1] - 1)
|
self.start = (start[0] - 1, start[1] - 1)
|
||||||
self.end = (end[0] - 1, end[1] - 1)
|
self.end = (end[0] - 1, end[1] - 1)
|
||||||
self.perfect = perfect
|
self.perfect = perfect
|
||||||
self.forty_two: set | None = None
|
self.forty_two: set[tuple[int, int]] | None = None
|
||||||
|
|
||||||
def generator(
|
def generator(
|
||||||
self, height: int, width: int, seed: int = None
|
self, height: int, width: int, seed: int | None = None
|
||||||
) -> Generator[np.ndarray, None, np.ndarray]:
|
) -> Generator[NDArray[Any], None, NDArray[Any]]:
|
||||||
if seed is not None:
|
if seed is not None:
|
||||||
np.random.seed(seed)
|
np.random.seed(seed)
|
||||||
maze = self.init_maze(width, height)
|
maze = self.init_maze(width, height)
|
||||||
if width > 9 and height > 9:
|
if width > 9 and height > 9:
|
||||||
self.forty_two = self.get_cell_ft(width, height)
|
self.forty_two = self.get_cell_ft(width, height)
|
||||||
visited = np.zeros((height, width), dtype=bool)
|
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
|
||||||
if (
|
if (
|
||||||
self.forty_two
|
self.forty_two
|
||||||
and self.start not in self.forty_two
|
and self.start not in self.forty_two
|
||||||
and self.end not in self.forty_two
|
and self.end not in self.forty_two
|
||||||
):
|
):
|
||||||
visited = self.lock_cell_ft(visited, self.forty_two)
|
visited = self.lock_cell_ft(visited, self.forty_two)
|
||||||
path = list()
|
path: list[tuple[int, int]] = list()
|
||||||
w_h = (width, height)
|
w_h = (width, height)
|
||||||
coord = (0, 0)
|
coord = (0, 0)
|
||||||
x, y = coord
|
x, y = coord
|
||||||
@@ -277,20 +282,22 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
return maze
|
return maze
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def init_maze(width: int, height: int) -> np.ndarray:
|
def init_maze(width: int, height: int) -> NDArray[Any]:
|
||||||
maze = np.array(
|
maze = np.array(
|
||||||
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
|
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
|
||||||
)
|
)
|
||||||
return maze
|
return maze
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def add_cell_visited(coord: tuple, path: set) -> list:
|
def add_cell_visited(coord: tuple[int, int], path: list[tuple[int, int]]
|
||||||
|
) -> list[tuple[int, int]]:
|
||||||
path.append(coord)
|
path.append(coord)
|
||||||
return path
|
return path
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
|
def random_cells(visited: NDArray[Any], coord: tuple[int, int],
|
||||||
rand_cell = []
|
w_h: tuple[int, int]) -> list[str]:
|
||||||
|
rand_cell: list[str] = []
|
||||||
x, y = coord
|
x, y = coord
|
||||||
width, height = w_h
|
width, height = w_h
|
||||||
|
|
||||||
@@ -308,8 +315,8 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
return rand_cell
|
return rand_cell
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def next_step(rand_cell: list) -> str:
|
def next_step(rand_cell: list[str]) -> str:
|
||||||
return np.random.choice(rand_cell)
|
return random.choice(rand_cell)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def broken_wall(cell: Cell, wall: str) -> Cell:
|
def broken_wall(cell: Cell, wall: str) -> Cell:
|
||||||
@@ -324,7 +331,7 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
return cell
|
return cell
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def next_cell(x: int, y: int, next: str) -> tuple:
|
def next_cell(x: int, y: int, next: str) -> tuple[int, int]:
|
||||||
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
||||||
add_x, add_y = next_step[next]
|
add_x, add_y = next_step[next]
|
||||||
return (x + add_x, y + add_y)
|
return (x + add_x, y + add_y)
|
||||||
@@ -334,7 +341,8 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
|
def back_on_step(path: list[tuple[int, int]], w_h: tuple[int, int],
|
||||||
|
visited: NDArray[Any]) -> list[tuple[int, int]]:
|
||||||
while path:
|
while path:
|
||||||
last = path[-1]
|
last = path[-1]
|
||||||
if DepthFirstSearch.random_cells(visited, last, w_h):
|
if DepthFirstSearch.random_cells(visited, last, w_h):
|
||||||
@@ -344,8 +352,8 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def lock_cell_ft(
|
def lock_cell_ft(
|
||||||
visited: np.ndarray, forty_two: set[tuple[int]]
|
visited: NDArray[Any], forty_two: set[tuple[int, int]]
|
||||||
) -> np.ndarray:
|
) -> NDArray[Any]:
|
||||||
tab = [cell for cell in forty_two]
|
tab = [cell for cell in forty_two]
|
||||||
for cell in tab:
|
for cell in tab:
|
||||||
visited[cell] = True
|
visited[cell] = True
|
||||||
|
|||||||
+174
-156
@@ -1,6 +1,9 @@
|
|||||||
from abc import ABC, abstractmethod
|
from abc import ABC, abstractmethod
|
||||||
from .Maze import Maze
|
from .Maze import Maze
|
||||||
|
from typing import Any
|
||||||
import numpy as np
|
import numpy as np
|
||||||
|
from numpy.typing import NDArray
|
||||||
|
import random
|
||||||
|
|
||||||
|
|
||||||
class MazeSolver(ABC):
|
class MazeSolver(ABC):
|
||||||
@@ -9,178 +12,187 @@ class MazeSolver(ABC):
|
|||||||
self.end = (end[1] - 1, end[0] - 1)
|
self.end = (end[1] - 1, end[0] - 1)
|
||||||
|
|
||||||
@abstractmethod
|
@abstractmethod
|
||||||
def solve(self, maze: Maze, height: int = None,
|
def solve(
|
||||||
width: int = None) -> str: ...
|
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||||
|
) -> str: ...
|
||||||
|
|
||||||
|
|
||||||
class AStar(MazeSolver):
|
class AStar(MazeSolver):
|
||||||
|
class Node:
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
coordinate: tuple[int, int],
|
||||||
|
g: int,
|
||||||
|
h: int,
|
||||||
|
f: int,
|
||||||
|
parent: Any,
|
||||||
|
) -> None:
|
||||||
|
self.coordinate = coordinate
|
||||||
|
self.g = g
|
||||||
|
self.h = h
|
||||||
|
self.f = f
|
||||||
|
self.parent = parent
|
||||||
|
|
||||||
|
def __eq__(self, value: object, /) -> bool:
|
||||||
|
return value == self.coordinate
|
||||||
|
|
||||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||||
super().__init__(start, end)
|
super().__init__(start, end)
|
||||||
|
|
||||||
def f(self, n):
|
def h(self, n: tuple[int, int]) -> int:
|
||||||
def g(n: tuple[int, int]) -> int:
|
return (
|
||||||
res = 0
|
max(n[0], self.end[0])
|
||||||
if n[0] < self.start[0]:
|
- min(n[0], self.end[0])
|
||||||
res += self.start[0] - n[0]
|
+ max(n[1], self.end[1])
|
||||||
else:
|
- min(n[1], self.end[1])
|
||||||
res += n[0] - self.start[0]
|
|
||||||
if n[1] < self.start[1]:
|
|
||||||
res += self.start[1] - n[1]
|
|
||||||
else:
|
|
||||||
res += n[1] - self.start[1]
|
|
||||||
return res
|
|
||||||
|
|
||||||
def h(n: tuple[int, int]) -> int:
|
|
||||||
res = 0
|
|
||||||
if n[0] < self.end[0]:
|
|
||||||
res += self.end[0] - n[0]
|
|
||||||
else:
|
|
||||||
res += n[0] - self.end[0]
|
|
||||||
if n[1] < self.end[1]:
|
|
||||||
res += self.end[1] - n[1]
|
|
||||||
else:
|
|
||||||
res += n[1] - self.end[1]
|
|
||||||
return res
|
|
||||||
|
|
||||||
try:
|
|
||||||
return g(n) + h(n)
|
|
||||||
except Exception:
|
|
||||||
return 1000
|
|
||||||
|
|
||||||
def best_path(
|
|
||||||
self,
|
|
||||||
maze: np.ndarray,
|
|
||||||
actual: tuple[int, int],
|
|
||||||
last: str | None,
|
|
||||||
) -> dict[str, int]:
|
|
||||||
path = {
|
|
||||||
"N": (
|
|
||||||
self.f((actual[0], actual[1] - 1))
|
|
||||||
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
|
|
||||||
else None
|
|
||||||
),
|
|
||||||
"E": (
|
|
||||||
self.f((actual[0] + 1, actual[1]))
|
|
||||||
if not maze[actual[1]][actual[0]].get_est()
|
|
||||||
and actual[0] < len(maze[0]) - 1
|
|
||||||
else None
|
|
||||||
),
|
|
||||||
"S": (
|
|
||||||
self.f((actual[0], actual[1] + 1))
|
|
||||||
if not maze[actual[1]][actual[0]].get_south()
|
|
||||||
and actual[1] < len(maze) - 1
|
|
||||||
else None
|
|
||||||
),
|
|
||||||
"W": (
|
|
||||||
self.f((actual[0] - 1, actual[1]))
|
|
||||||
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
|
|
||||||
else None
|
|
||||||
),
|
|
||||||
}
|
|
||||||
return {
|
|
||||||
k: v
|
|
||||||
for k, v in sorted(path.items(), key=lambda item: item[0])
|
|
||||||
if v is not None and k != last
|
|
||||||
}
|
|
||||||
|
|
||||||
def get_opposit(self, dir: str) -> str:
|
|
||||||
match dir:
|
|
||||||
case "N":
|
|
||||||
return "S"
|
|
||||||
case "E":
|
|
||||||
return "W"
|
|
||||||
case "S":
|
|
||||||
return "N"
|
|
||||||
case "W":
|
|
||||||
return "E"
|
|
||||||
case _:
|
|
||||||
return ""
|
|
||||||
|
|
||||||
def get_next_pos(
|
|
||||||
self, dir: str, actual: tuple[int, int]
|
|
||||||
) -> tuple[int, int]:
|
|
||||||
match dir:
|
|
||||||
case "N":
|
|
||||||
return (actual[0], actual[1] - 1)
|
|
||||||
case "E":
|
|
||||||
return (actual[0] + 1, actual[1])
|
|
||||||
case "S":
|
|
||||||
return (actual[0], actual[1] + 1)
|
|
||||||
case "W":
|
|
||||||
return (actual[0] - 1, actual[1])
|
|
||||||
case _:
|
|
||||||
return actual
|
|
||||||
|
|
||||||
def get_path(self, maze: np.ndarray) -> str | None:
|
|
||||||
path = [(self.start, self.best_path(maze, self.start, None))]
|
|
||||||
visited = [self.start]
|
|
||||||
while len(path) > 0 and path[-1][0] != self.end:
|
|
||||||
if len(path[-1][1]) == 0:
|
|
||||||
path.pop(-1)
|
|
||||||
if len(path) == 0:
|
|
||||||
break
|
|
||||||
k = next(iter(path[-1][1]))
|
|
||||||
path[-1][1].pop(k)
|
|
||||||
continue
|
|
||||||
|
|
||||||
while len(path[-1][1]) > 0:
|
|
||||||
next_pos = self.get_next_pos(
|
|
||||||
list(path[-1][1].keys())[0], path[-1][0]
|
|
||||||
)
|
|
||||||
if next_pos in visited:
|
|
||||||
k = next(iter(path[-1][1]))
|
|
||||||
path[-1][1].pop(k)
|
|
||||||
else:
|
|
||||||
break
|
|
||||||
if len(path[-1][1]) == 0:
|
|
||||||
path.pop(-1)
|
|
||||||
continue
|
|
||||||
|
|
||||||
pre = self.get_opposit(list(path[-1][1].keys())[0])
|
|
||||||
path.append(
|
|
||||||
(
|
|
||||||
next_pos,
|
|
||||||
self.best_path(maze, next_pos, pre),
|
|
||||||
)
|
|
||||||
)
|
|
||||||
visited += [next_pos]
|
|
||||||
if len(path) == 0:
|
|
||||||
return None
|
|
||||||
path[-1] = (self.end, {})
|
|
||||||
return "".join(
|
|
||||||
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
|
|
||||||
)
|
)
|
||||||
|
|
||||||
def solve(self, maze: Maze, height: int = None,
|
def get_paths(
|
||||||
width: int = None) -> str:
|
self,
|
||||||
res = self.get_path(maze.get_maze())
|
maze: NDArray[Any],
|
||||||
if res is None:
|
actual: tuple[int, int],
|
||||||
raise Exception("Path not found")
|
close: list['Node'],
|
||||||
|
) -> list[tuple[int, int]]:
|
||||||
|
path = [
|
||||||
|
(
|
||||||
|
(actual[0], actual[1] - 1)
|
||||||
|
if not maze[actual[1]][actual[0]].get_north()
|
||||||
|
and actual[1] > 0
|
||||||
|
and (actual[0], actual[1] - 1)
|
||||||
|
not in [n.coordinate for n in close]
|
||||||
|
else None
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(actual[0] + 1, actual[1])
|
||||||
|
if not maze[actual[1]][actual[0]].get_est()
|
||||||
|
and actual[0] < len(maze[0]) - 1
|
||||||
|
and (actual[0] + 1, actual[1])
|
||||||
|
not in [n.coordinate for n in close]
|
||||||
|
else None
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(actual[0], actual[1] + 1)
|
||||||
|
if not maze[actual[1]][actual[0]].get_south()
|
||||||
|
and actual[1] < len(maze) - 1
|
||||||
|
and (actual[0], actual[1] + 1)
|
||||||
|
not in [n.coordinate for n in close]
|
||||||
|
else None
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(actual[0] - 1, actual[1])
|
||||||
|
if not maze[actual[1]][actual[0]].get_west()
|
||||||
|
and actual[0] > 0
|
||||||
|
and (actual[0] - 1, actual[1])
|
||||||
|
not in [n.coordinate for n in close]
|
||||||
|
else None
|
||||||
|
),
|
||||||
|
]
|
||||||
|
return [p for p in path if p is not None]
|
||||||
|
|
||||||
|
def get_path(self, maze: NDArray[Any]) -> list['Node']:
|
||||||
|
open: list[AStar.Node] = []
|
||||||
|
close: list[AStar.Node] = []
|
||||||
|
|
||||||
|
open.append(
|
||||||
|
AStar.Node(
|
||||||
|
self.start,
|
||||||
|
0,
|
||||||
|
self.h(self.start),
|
||||||
|
self.h(self.start),
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
while len(open) > 0:
|
||||||
|
to_check = sorted(open, key=lambda x: x.f)[0]
|
||||||
|
open.remove(to_check)
|
||||||
|
close.append(to_check)
|
||||||
|
if to_check.coordinate == self.end:
|
||||||
|
return close
|
||||||
|
paths = self.get_paths(maze, to_check.coordinate, close)
|
||||||
|
for path in paths:
|
||||||
|
open.append(
|
||||||
|
self.Node(
|
||||||
|
path,
|
||||||
|
to_check.g + 1,
|
||||||
|
self.h(path),
|
||||||
|
self.h(path) + to_check.g + 1,
|
||||||
|
to_check,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
raise Exception("Path not found")
|
||||||
|
|
||||||
|
def get_rev_dir(self, current: Node) -> str:
|
||||||
|
if current.parent.coordinate == (
|
||||||
|
current.coordinate[0],
|
||||||
|
current.coordinate[1] - 1,
|
||||||
|
):
|
||||||
|
return "S"
|
||||||
|
elif current.parent.coordinate == (
|
||||||
|
current.coordinate[0] + 1,
|
||||||
|
current.coordinate[1],
|
||||||
|
):
|
||||||
|
return "W"
|
||||||
|
elif current.parent.coordinate == (
|
||||||
|
current.coordinate[0],
|
||||||
|
current.coordinate[1] + 1,
|
||||||
|
):
|
||||||
|
return "N"
|
||||||
|
elif current.parent.coordinate == (
|
||||||
|
current.coordinate[0] - 1,
|
||||||
|
current.coordinate[1],
|
||||||
|
):
|
||||||
|
return "E"
|
||||||
|
else:
|
||||||
|
raise Exception("Translate error: AStar path not found")
|
||||||
|
|
||||||
|
def translate(self, close: list['Node']) -> str:
|
||||||
|
current = close[-1]
|
||||||
|
res = ""
|
||||||
|
while True:
|
||||||
|
res = self.get_rev_dir(current) + res
|
||||||
|
current = current.parent
|
||||||
|
if current.coordinate == self.start:
|
||||||
|
break
|
||||||
return res
|
return res
|
||||||
|
|
||||||
|
def solve(
|
||||||
|
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||||
|
) -> str:
|
||||||
|
maze_arr = maze.get_maze()
|
||||||
|
if maze_arr is None:
|
||||||
|
raise Exception("Maze is not initialized")
|
||||||
|
path: list[AStar.Node] = self.get_path(maze_arr)
|
||||||
|
return self.translate(path)
|
||||||
|
|
||||||
|
|
||||||
class DepthFirstSearchSolver(MazeSolver):
|
class DepthFirstSearchSolver(MazeSolver):
|
||||||
def __init__(self, start, end):
|
def __init__(self, start: tuple[int, int], end: tuple[int, int]):
|
||||||
super().__init__(start, end)
|
super().__init__(start, end)
|
||||||
|
|
||||||
def solve(self, maze: Maze, height: int = None,
|
def solve(
|
||||||
width: int = None) -> str:
|
self, maze: Maze, height: int | None = None, width: int | None = None
|
||||||
|
) -> str:
|
||||||
path_str = ""
|
path_str = ""
|
||||||
visited = np.zeros((height, width), dtype=bool)
|
if height is None or width is None:
|
||||||
path = list()
|
raise Exception("We need Height and Width in the arg")
|
||||||
move = list()
|
visited: NDArray[Any] = np.zeros((height, width), dtype=bool)
|
||||||
|
path: list[tuple[int, int]] = list()
|
||||||
|
move: list[str] = list()
|
||||||
maze_s = maze.get_maze()
|
maze_s = maze.get_maze()
|
||||||
|
if maze_s is None:
|
||||||
|
raise Exception("Maze is not initializef")
|
||||||
coord = self.start
|
coord = self.start
|
||||||
h_w = (height, width)
|
h_w: tuple[int, int] = (height, width)
|
||||||
while coord != self.end:
|
while coord != self.end:
|
||||||
visited[coord] = True
|
visited[coord] = True
|
||||||
path.append(coord)
|
path.append(coord)
|
||||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
rand_p: list[str] = self.random_path(visited, coord, maze_s, h_w)
|
||||||
|
|
||||||
if not rand_p:
|
if not rand_p:
|
||||||
path, move = self.back_on_step(path, visited, maze_s, h_w,
|
path, move = self.back_on_step(
|
||||||
move)
|
path, visited, maze_s, h_w, move
|
||||||
|
)
|
||||||
if not path:
|
if not path:
|
||||||
break
|
break
|
||||||
coord = path[-1]
|
coord = path[-1]
|
||||||
@@ -195,8 +207,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
return path_str
|
return path_str
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def random_path(visited: np.ndarray, coord: tuple,
|
def random_path(visited: NDArray[Any], coord: tuple[int, int],
|
||||||
maze: np.ndarray, h_w: tuple) -> list:
|
maze: NDArray[Any], h_w: tuple[int, int]
|
||||||
|
) -> list[str]:
|
||||||
random_p = []
|
random_p = []
|
||||||
h, w = h_w
|
h, w = h_w
|
||||||
y, x = coord
|
y, x = coord
|
||||||
@@ -215,12 +228,17 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
return random_p
|
return random_p
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def next_path(rand_path: list) -> str:
|
def next_path(rand_path: list[str]) -> str:
|
||||||
return np.random.choice(rand_path)
|
return random.choice(rand_path)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def back_on_step(path: list, visited: np.ndarray,
|
def back_on_step(
|
||||||
maze: np.ndarray, h_w: tuple, move: list) -> list:
|
path: list[tuple[int, int]],
|
||||||
|
visited: NDArray[Any],
|
||||||
|
maze: NDArray[Any],
|
||||||
|
h_w: tuple[int, int],
|
||||||
|
move: list[str],
|
||||||
|
) -> tuple[list[Any], list[Any]]:
|
||||||
while path:
|
while path:
|
||||||
last = path[-1]
|
last = path[-1]
|
||||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||||
@@ -230,7 +248,7 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
return path, move
|
return path, move
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def next_cell(coord: tuple, next: str) -> tuple:
|
def next_cell(coord: tuple[int, int], next: str) -> tuple[int, int]:
|
||||||
y, x = coord
|
y, x = coord
|
||||||
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
|
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
|
||||||
add_y, add_x = next_step[next]
|
add_y, add_x = next_step[next]
|
||||||
|
|||||||
+14
-12
@@ -1,5 +1,6 @@
|
|||||||
from src.amaz_lib.MazeGenerator import DepthFirstSearch, Kruskal
|
from ..amaz_lib import DepthFirstSearch, Kruskal
|
||||||
from src.amaz_lib.MazeSolver import AStar, DepthFirstSearchSolver
|
from ..amaz_lib import AStar, DepthFirstSearchSolver
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
|
|
||||||
class DataMaze:
|
class DataMaze:
|
||||||
@@ -13,14 +14,14 @@ class DataMaze:
|
|||||||
return data
|
return data
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def transform_data(data: str) -> dict:
|
def transform_data(data: str) -> dict[str, str]:
|
||||||
tmp = data.split("\n")
|
tmp = data.split("\n")
|
||||||
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
|
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
|
||||||
data_t = {value[0]: value[1] for value in tmp2}
|
data_t = {value[0]: value[1] for value in tmp2}
|
||||||
return data_t
|
return data_t
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def verif_key_data(data: dict) -> None:
|
def verif_key_data(data: dict[str, str]) -> None:
|
||||||
key_test = {
|
key_test = {
|
||||||
"WIDTH",
|
"WIDTH",
|
||||||
"HEIGHT",
|
"HEIGHT",
|
||||||
@@ -41,11 +42,11 @@ class DataMaze:
|
|||||||
)
|
)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def convert_values(data: dict):
|
def convert_values(data: dict[str, str]) -> dict[str, Any]:
|
||||||
key_int = {"WIDTH", "HEIGHT"}
|
key_int = {"WIDTH", "HEIGHT"}
|
||||||
key_tuple = {"ENTRY", "EXIT"}
|
key_tuple = {"ENTRY", "EXIT"}
|
||||||
key_bool = {"PERFECT"}
|
key_bool = {"PERFECT"}
|
||||||
res: dict = {}
|
res: dict[str, Any] = {}
|
||||||
for key in key_int:
|
for key in key_int:
|
||||||
res.update({key: int(data[key])})
|
res.update({key: int(data[key])})
|
||||||
for key in key_tuple:
|
for key in key_tuple:
|
||||||
@@ -60,13 +61,14 @@ class DataMaze:
|
|||||||
return res
|
return res
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
|
def get_solver_generator(data: dict[str, str], entry: tuple[int, int],
|
||||||
perfect: bool) -> dict:
|
exit: tuple[int, int],
|
||||||
available_generator = {
|
perfect: bool) -> dict[str, Any]:
|
||||||
|
available_generator: dict[str, Any] = {
|
||||||
"Kruskal": Kruskal,
|
"Kruskal": Kruskal,
|
||||||
"DFS": DepthFirstSearch,
|
"DFS": DepthFirstSearch,
|
||||||
}
|
}
|
||||||
available_solver = {
|
available_solver: dict[str, Any] = {
|
||||||
"AStar": AStar,
|
"AStar": AStar,
|
||||||
"DFS": DepthFirstSearchSolver
|
"DFS": DepthFirstSearchSolver
|
||||||
}
|
}
|
||||||
@@ -77,7 +79,7 @@ class DataMaze:
|
|||||||
return res
|
return res
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def convert_tuple(data: str) -> tuple:
|
def convert_tuple(data: str) -> tuple[int, int]:
|
||||||
data_t = data.split(",")
|
data_t = data.split(",")
|
||||||
if len(data_t) != 2:
|
if len(data_t) != 2:
|
||||||
raise ValueError(
|
raise ValueError(
|
||||||
@@ -96,7 +98,7 @@ class DataMaze:
|
|||||||
return False
|
return False
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_data_maze(name_file: str) -> dict:
|
def get_data_maze(name_file: str) -> dict[str, Any]:
|
||||||
try:
|
try:
|
||||||
data_str = DataMaze.get_file_data(name_file)
|
data_str = DataMaze.get_file_data(name_file)
|
||||||
data_dict = DataMaze.transform_data(data_str)
|
data_dict = DataMaze.transform_data(data_str)
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
import pytest
|
|
||||||
from amaz_lib.Cell import Cell
|
from amaz_lib.Cell import Cell
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+3
-1
@@ -15,7 +15,9 @@ def test_maze_setter_getter() -> None:
|
|||||||
)
|
)
|
||||||
|
|
||||||
maze.set_maze(test)
|
maze.set_maze(test)
|
||||||
assert numpy.array_equal(maze.get_maze(), test) is True
|
m = maze.get_maze()
|
||||||
|
assert m is not None
|
||||||
|
assert numpy.array_equal(m, test) is True
|
||||||
|
|
||||||
|
|
||||||
def test_maze_str() -> None:
|
def test_maze_str() -> None:
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import numpy
|
import numpy
|
||||||
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
|
from amaz_lib.MazeGenerator import DepthFirstSearch
|
||||||
|
|
||||||
|
|
||||||
class TestMazeGenerator:
|
class TestMazeGenerator:
|
||||||
@@ -12,7 +12,3 @@ class TestMazeGenerator:
|
|||||||
maze = output
|
maze = output
|
||||||
|
|
||||||
assert maze.shape == w_h
|
assert maze.shape == w_h
|
||||||
|
|
||||||
def test_gen_broken(self) -> None:
|
|
||||||
test = MazeGenerator.gen_broken_set(50, 50)
|
|
||||||
assert len(test) > 0
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
from amaz_lib.Cell import Cell
|
from amaz_lib.Cell import Cell
|
||||||
import numpy as np
|
import numpy as np
|
||||||
from amaz_lib import AStar, Maze, MazeSolver
|
from amaz_lib import AStar, Maze
|
||||||
|
|
||||||
|
|
||||||
def test_solver() -> None:
|
def test_solver() -> None:
|
||||||
|
|||||||
+17
-17
@@ -4,71 +4,71 @@ import pytest
|
|||||||
|
|
||||||
class TestParsing:
|
class TestParsing:
|
||||||
|
|
||||||
def test_get_data_valid(self):
|
def test_get_data_valid(self) -> None:
|
||||||
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
||||||
assert isinstance(data, str) is True
|
assert isinstance(data, str) is True
|
||||||
|
|
||||||
def test_file_error(self):
|
def test_file_error(self) -> None:
|
||||||
with pytest.raises(FileNotFoundError):
|
with pytest.raises(FileNotFoundError):
|
||||||
DataMaze.get_file_data("tete")
|
DataMaze.get_file_data("tete")
|
||||||
|
|
||||||
# def test_permission_error(self):
|
# def test_permission_error(self) -> None:
|
||||||
# with pytest.raises(PermissionError):
|
# with pytest.raises(PermissionError):
|
||||||
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
|
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
|
||||||
|
|
||||||
def test_empty_file_error(self):
|
def test_empty_file_error(self) -> None:
|
||||||
with pytest.raises(ValueError):
|
with pytest.raises(ValueError):
|
||||||
DataMaze.get_file_data("tests/test_txt/error_6.txt")
|
DataMaze.get_file_data("tests/test_txt/error_6.txt")
|
||||||
|
|
||||||
def test_transform_data_valid(self):
|
def test_transform_data_valid(self) -> None:
|
||||||
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
|
||||||
data_2 = DataMaze.transform_data(data)
|
data_2 = DataMaze.transform_data(data)
|
||||||
assert isinstance(data_2, dict)
|
assert isinstance(data_2, dict)
|
||||||
|
|
||||||
def test_transform__index_error(self):
|
def test_transform__index_error(self) -> None:
|
||||||
with pytest.raises(IndexError):
|
with pytest.raises(IndexError):
|
||||||
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
|
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
|
||||||
|
|
||||||
def test_key_data_error(self):
|
def test_key_data_error(self) -> None:
|
||||||
with pytest.raises(KeyError):
|
with pytest.raises(KeyError):
|
||||||
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
|
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
|
||||||
data2 = DataMaze.transform_data(data)
|
data2 = DataMaze.transform_data(data)
|
||||||
DataMaze.verif_key_data(data2)
|
DataMaze.verif_key_data(data2)
|
||||||
|
|
||||||
def test_key_data_error_2(self):
|
def test_key_data_error_2(self) -> None:
|
||||||
with pytest.raises(KeyError):
|
with pytest.raises(KeyError):
|
||||||
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
|
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
|
||||||
data2 = DataMaze.transform_data(data)
|
data2 = DataMaze.transform_data(data)
|
||||||
DataMaze.verif_key_data(data2)
|
DataMaze.verif_key_data(data2)
|
||||||
|
|
||||||
def test_convert_int(self):
|
def test_convert_int(self) -> None:
|
||||||
with pytest.raises(ValueError):
|
with pytest.raises(ValueError):
|
||||||
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
|
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
|
||||||
data2 = DataMaze.transform_data(data)
|
data2 = DataMaze.transform_data(data)
|
||||||
DataMaze.convert_values(data2)
|
DataMaze.convert_values(data2)
|
||||||
|
|
||||||
def test_tuple_error(self):
|
def test_tuple_error(self) -> None:
|
||||||
with pytest.raises(ValueError):
|
with pytest.raises(ValueError):
|
||||||
DataMaze.convert_tuple("0,3,5,5")
|
DataMaze.convert_tuple("0,3,5,5")
|
||||||
|
|
||||||
def test_tuple_error1(self):
|
def test_tuple_error1(self) -> None:
|
||||||
with pytest.raises(AttributeError):
|
with pytest.raises(AttributeError):
|
||||||
DataMaze.convert_tuple(None)
|
DataMaze.convert_tuple("None")
|
||||||
|
|
||||||
def test_bool_error(self):
|
def test_bool_error(self) -> None:
|
||||||
with pytest.raises(ValueError):
|
with pytest.raises(ValueError):
|
||||||
DataMaze.convert_bool("Trueeee")
|
DataMaze.convert_bool("Trueeee")
|
||||||
|
|
||||||
def test_valid_tuple(self):
|
def test_valid_tuple(self) -> None:
|
||||||
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
|
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
|
||||||
|
|
||||||
def test_valid_bool(self):
|
def test_valid_bool(self) -> None:
|
||||||
assert DataMaze.convert_bool("False") is False
|
assert DataMaze.convert_bool("False") is False
|
||||||
|
|
||||||
def test_valid_bool1(self):
|
def test_valid_bool1(self) -> None:
|
||||||
assert DataMaze.convert_bool("True") is True
|
assert DataMaze.convert_bool("True") is True
|
||||||
|
|
||||||
def test_data_maze(self):
|
def test_data_maze(self) -> None:
|
||||||
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
|
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
|
||||||
assert data["WIDTH"] == 200
|
assert data["WIDTH"] == 200
|
||||||
assert data["HEIGHT"] == 100
|
assert data["HEIGHT"] == 100
|
||||||
|
|||||||
Reference in New Issue
Block a user