11 Commits

Author SHA1 Message Date
Maoake TERIIEROOITERAI 8eb46f601f fixing the DFS and modify the main 2026-03-24 20:47:13 +01:00
da7e 991cdead51 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 16:12:19 +01:00
da7e 6730ebcdb5 It's aliiiive! 2026-03-24 16:10:57 +01:00
Maoake Teriierooiterai c478400640 fix the cell pydantic cause the program was too long 2026-03-24 15:34:43 +01:00
Maoake Teriierooiterai 993bcce857 add generator to my maze generator DFS 2026-03-24 15:22:20 +01:00
Maoake Teriierooiterai a85e342a0a fix conflict 2026-03-24 14:31:49 +01:00
Maoake Teriierooiterai 4d151664ab finish the generator DFS 2026-03-24 14:28:10 +01:00
Maoake Teriierooiterai 8b4ef7afce finish the maze generator 2026-03-24 11:10:16 +01:00
Maoake Teriierooiterai 030c6142ba need to fix my infinite while so i make a checkpoint if i need to restore it 2026-03-24 09:34:53 +01:00
Maoake Teriierooiterai f8f0e31598 fix some bug with my unit testing on the DFS 2026-03-23 19:24:32 +01:00
Maoake Teriierooiterai e75e14110d adding my maze need to be tested 2026-03-23 18:49:13 +01:00
9 changed files with 211 additions and 64 deletions
+8
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@@ -18,5 +18,13 @@ lint-strict:
uv run flake8 . uv run flake8 .
uv run mypy . --strict uv run mypy . --strict
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
run_test_maze_gen:
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
run_test: run_test:
uv run pytest uv run pytest
+6 -7
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@@ -1,16 +1,15 @@
import os import os
from numpy import ma
from src.amaz_lib import MazeGenerator, Kruskal, AStar
from src.amaz_lib import Maze from src.amaz_lib import Maze
from src.amaz_lib import MazeGenerator
import src.amaz_lib as g
def main() -> None: def main(maze_gen: MazeGenerator) -> None:
# try: # try:
maze = Maze(maze=None) maze = Maze(maze=None)
generator = Kruskal() for alg in maze_gen.generator(30, 10):
for alg in generator.generator(20, 20):
maze.set_maze(alg) maze.set_maze(alg)
# os.system("clear") os.system("clear")
maze.ascii_print() maze.ascii_print()
# solver = AStar((1, 1), (14, 18)) # solver = AStar((1, 1), (14, 18))
# print(solver.solve(maze)) # print(solver.solve(maze))
@@ -21,4 +20,4 @@ def main() -> None:
if __name__ == "__main__": if __name__ == "__main__":
main() main(g.DepthFirstSearch())
+5 -3
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@@ -1,8 +1,10 @@
from pydantic import BaseModel, Field from dataclasses import dataclass
class Cell(BaseModel): @dataclass
value: int = Field(ge=0, le=15) class Cell:
def __init__(self, value: int) -> None:
self.value = value
def __str__(self) -> str: def __str__(self) -> str:
return hex(self.value).removeprefix("0x").upper() return hex(self.value).removeprefix("0x").upper()
+136 -17
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@@ -1,5 +1,4 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from dataclasses import dataclass
from typing import Generator, Set from typing import Generator, Set
import numpy as np import numpy as np
from .Cell import Cell from .Cell import Cell
@@ -18,6 +17,10 @@ class Kruskal(MazeGenerator):
def __init__(self, cells: list[int]) -> None: def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells self.cells: list[int] = cells
class Sets:
def __init__(self, sets: list[Set]) -> None:
self.sets = sets
@staticmethod @staticmethod
def walls_to_maze( def walls_to_maze(
walls: np.ndarray, height: int, width: int walls: np.ndarray, height: int, width: int
@@ -47,9 +50,9 @@ class Kruskal(MazeGenerator):
return maze return maze
@staticmethod @staticmethod
def is_in_same_set(sets: np.ndarray, wall: tuple[int, int]) -> bool: def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
a, b = wall a, b = wall
for set in sets: for set in sets.sets:
if a in set.cells and b in set.cells: if a in set.cells and b in set.cells:
return True return True
elif a in set.cells or b in set.cells: elif a in set.cells or b in set.cells:
@@ -57,22 +60,26 @@ class Kruskal(MazeGenerator):
return False return False
@staticmethod @staticmethod
def merge_sets(sets: np.ndarray, wall: tuple[int, int]) -> None: def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
a, b = wall a, b = wall
base_set = None base_set = None
for i in range(len(sets)): for i in range(len(sets.sets)):
if base_set is None and (a in sets[i].cells or b in sets[i].cells): if base_set is None and (
base_set = sets[i] a in sets.sets[i].cells or b in sets.sets[i].cells
elif base_set and (a in sets[i].cells or b in sets[i].cells): ):
base_set.cells += sets[i].cells base_set = sets.sets[i]
np.delete(sets, i) elif base_set and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set.cells += sets.sets[i].cells
sets.sets.pop(i)
return return
raise Exception("two sets not found") raise Exception("two sets not found")
def generator( def generator(
self, height: int, width: int self, height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]: ) -> Generator[np.ndarray, None, np.ndarray]:
sets = np.array([self.Set([i]) for i in range(height * width)]) sets = self.Sets([self.Set([i]) for i in range(height * width)])
walls = [] walls = []
for h in range(height): for h in range(height):
for w in range(width - 1): for w in range(width - 1):
@@ -84,10 +91,122 @@ class Kruskal(MazeGenerator):
np.random.shuffle(walls) np.random.shuffle(walls)
yield self.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
for wall in walls: while len(sets.sets) > 1:
if not self.is_in_same_set(sets, wall): for wall in walls:
self.merge_sets(sets, wall) if not self.is_in_same_set(sets, wall):
walls.remove(wall) self.merge_sets(sets, wall)
yield self.walls_to_maze(walls, height, width) walls.remove(wall)
print(f"nb sets: {len(sets)}") yield self.walls_to_maze(walls, height, width)
if len(sets.sets) == 1:
break
print(f"nb sets: {len(sets.sets)}")
return self.walls_to_maze(walls, height, width) return self.walls_to_maze(walls, height, width)
class DepthFirstSearch(MazeGenerator):
def generator(
self, height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]:
maze = DepthFirstSearch.init_maze(width, height)
visited = np.zeros((height, width), dtype=bool)
path = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first = True
while path or first:
first = False
visited[y, x] = True
path = DepthFirstSearch.add_cell_visited(coord, path)
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(random_c) == 0:
path = DepthFirstSearch.back_on_step(path, w_h, visited)
if path:
coord = path[-1]
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
x, y = coord
if not path:
break
wall = DepthFirstSearch.next_step(random_c)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
coord = DepthFirstSearch.next_cell(x, y, wall)
wall_r = DepthFirstSearch.reverse_path(wall)
x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
yield maze
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
def add_cell_visited(coord: tuple, path: set) -> list:
path.append(coord)
return path
@staticmethod
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
rand_cell = []
x, y = coord
width, height = w_h
if y - 1 >= 0 and not visited[y - 1][x]:
rand_cell.append("N")
if y + 1 < height and not visited[y + 1][x]:
rand_cell.append("S")
if x - 1 >= 0 and not visited[y][x - 1]:
rand_cell.append("W")
if x + 1 < width and not visited[y][x + 1]:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return np.random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(next: str) -> str:
reverse = {"N": "S", "S": "N", "W": "E", "E": "W"}
return reverse[next]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
while len(path) > 0:
path.pop()
if path:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
if r_cells:
break
return path
+14 -27
View File
@@ -53,25 +53,25 @@ class AStar(MazeSolver):
print(actual) print(actual)
path = { path = {
"N": ( "N": (
self.f((actual[0], actual[1] - 1)) self.f((actual[1] - 1, actual[0]))
if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0 if not maze[actual[1]][actual[0]].get_north() and actual[0] > 0
else None else None
), ),
"E": ( "E": (
self.f((actual[0] + 1, actual[1])) self.f((actual[1], actual[0] + 1))
if not maze[actual[0]][actual[1]].get_est() if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze) - 1 and actual[1] < len(maze) - 1
else None else None
), ),
"S": ( "S": (
self.f((actual[0], actual[1] + 1)) self.f((actual[1] + 1, actual[0]))
if not maze[actual[0]][actual[1]].get_south() if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze[0]) - 1 and actual[0] < len(maze) - 1
else None else None
), ),
"W": ( "W": (
self.f((actual[0] - 1, actual[1])) self.f((actual[1], actual[0] - 1))
if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0 if not maze[actual[1]][actual[0]].get_west() and actual[1] > 0
else None else None
), ),
} }
@@ -107,23 +107,10 @@ class AStar(MazeSolver):
case _: case _:
return actual return actual
def get_path( def get_path(self, maze: np.ndarray) -> str | None:
self, actual: tuple[int, int], maze: np.ndarray, pre: str | None actual = self.start
) -> str | None: path = ""
if actual == self.end:
return ""
paths = self.best_path(maze, actual)
for path in paths:
if paths[path] is None:
continue
if path != pre:
temp = self.get_path(
self.get_next_pos(path, actual),
maze,
self.get_opposit(path),
)
if not temp is None:
return path + temp
return None return None
def solve(self, maze: Maze) -> str: def solve(self, maze: Maze) -> str:
+4 -2
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@@ -1,8 +1,10 @@
from .Cell import Cell from .Cell import Cell
from .Maze import Maze from .Maze import Maze
from .MazeGenerator import MazeGenerator, Kruskal from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar from .MazeSolver import MazeSolver, AStar
__version__ = "1.0.0" __version__ = "1.0.0"
__author__ = "us" __author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "AStar", "Kruskal"] __all__ = ["Cell", "Maze", "MazeGenerator",
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
+27
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@@ -0,0 +1,27 @@
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
import numpy as np
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
w_h = (10, 10)
lst = np.zeros((10, 10), dtype=bool)
lst[0, 0] = True
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2
def test_next_cell(self) -> None:
coord = (5, 4)
x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S"
+1 -1
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@@ -15,7 +15,7 @@ def test_maze_setter_getter() -> None:
) )
maze.set_maze(test) maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) == True assert numpy.array_equal(maze.get_maze(), test) is True
def test_maze_str() -> None: def test_maze_str() -> None:
+10 -7
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@@ -1,11 +1,14 @@
import numpy import numpy
from amaz_lib.MazeGenerator import Kruskal from amaz_lib.MazeGenerator import DepthFirstSearch
def test_kruskal_output_shape() -> None: class TestMazeGenerator:
generator = Kruskal()
maze = numpy.array([])
for output in generator.generator(10, 10):
maze = output
assert maze.shape == (10, 10) def test_generator(self) -> None:
w_h = (300, 300)
maze = numpy.array([])
generator = DepthFirstSearch().generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h