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add_42
| Author | SHA1 | Date | |
|---|---|---|---|
| 4055a8a7a2 | |||
| a39f348b1e | |||
| 03c4d206d6 | |||
| 8eb46f601f | |||
| 991cdead51 | |||
| 6730ebcdb5 | |||
| a79d4e5c3b |
+4
-2
@@ -7,11 +7,13 @@ import src.amaz_lib as g
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def main(maze_gen: MazeGenerator) -> None:
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def main(maze_gen: MazeGenerator) -> None:
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# try:
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# try:
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maze = Maze(maze=None)
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maze = Maze(maze=None)
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gen = maze_gen.generator(100, 100)
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for alg in maze_gen.generator(10, 10):
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for alg in gen:
|
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maze.set_maze(alg)
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maze.set_maze(alg)
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os.system("clear")
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os.system("clear")
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maze.ascii_print()
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maze.ascii_print()
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# solver = AStar((1, 1), (14, 18))
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# print(solver.solve(maze))
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|
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|
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# except Exception as err:
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# except Exception as err:
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# print(err)
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# print(err)
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@@ -26,15 +26,14 @@ class Maze:
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return res
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return res
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|
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def ascii_print(self) -> None:
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def ascii_print(self) -> None:
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for line in self.maze:
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for cell in self.maze[0]:
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if line is self.maze[0]:
|
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for cell in line:
|
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print("_", end="")
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print("_", end="")
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if cell.get_north():
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if cell.get_north():
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print("__", end="")
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print("__", end="")
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else:
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else:
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print(" ", end="")
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print(" ", end="")
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print()
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print("_")
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for line in self.maze:
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for cell in line:
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for cell in line:
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if cell is line[0] and cell.get_west():
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if cell is line[0] and cell.get_west():
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print("|", end="")
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print("|", end="")
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+109
-63
@@ -1,5 +1,5 @@
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from abc import ABC, abstractmethod
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from abc import ABC, abstractmethod
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from typing import Generator
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from typing import Generator, Set
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import numpy as np
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import numpy as np
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from .Cell import Cell
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from .Cell import Cell
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import math
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import math
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@@ -8,14 +8,46 @@ import math
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class MazeGenerator(ABC):
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class MazeGenerator(ABC):
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@abstractmethod
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@abstractmethod
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def generator(
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def generator(
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self, height: int, width: int
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self, height: int, width: int, seed: int = None
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) -> Generator[np.ndarray, None, np.ndarray]: ...
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) -> Generator[np.ndarray, None, np.ndarray]: ...
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|
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|
@staticmethod
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|
def get_cell_ft(width: int, height: int) -> set:
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|
forty_two = set()
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y, x = (int(height / 2), int(width / 2))
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forty_two.add((y, x - 1))
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forty_two.add((y, x - 2))
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forty_two.add((y, x - 3))
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forty_two.add((y - 1, x - 3))
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forty_two.add((y - 2, x - 3))
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forty_two.add((y + 1, x - 1))
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forty_two.add((y + 2, x - 1))
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forty_two.add((y, x + 1))
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forty_two.add((y, x + 2))
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forty_two.add((y, x + 3))
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forty_two.add((y - 1, x + 3))
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forty_two.add((y - 2, x + 3))
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forty_two.add((y - 2, x + 2))
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forty_two.add((y - 2, x + 1))
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forty_two.add((y + 1, x + 1))
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forty_two.add((y + 2, x + 1))
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forty_two.add((y + 2, x + 2))
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forty_two.add((y + 2, x + 3))
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return forty_two
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|
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|
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class Kruskal(MazeGenerator):
|
class Kruskal(MazeGenerator):
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class Set:
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def __init__(self, cells: list[int]) -> None:
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self.cells: list[int] = cells
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|
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|
class Sets:
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|
def __init__(self, sets: list[Set]) -> None:
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self.sets = sets
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|
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@staticmethod
|
@staticmethod
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def walls_to_maze(
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def walls_to_maze(
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walls: list[tuple[int, int]], height: int, width: int
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walls: np.ndarray, height: int, width: int
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) -> np.ndarray:
|
) -> np.ndarray:
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maze: np.ndarray = np.array(
|
maze: np.ndarray = np.array(
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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@@ -36,94 +68,115 @@ class Kruskal(MazeGenerator):
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if x == height - 1:
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if x == height - 1:
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maze[x][y].set_south(True)
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maze[x][y].set_south(True)
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if y == 0:
|
if y == 0:
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maze[x][y].set_est(True)
|
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if y == width - 1:
|
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maze[x][y].set_west(True)
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maze[x][y].set_west(True)
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if y == width - 1:
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maze[x][y].set_est(True)
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return maze
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return maze
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|
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@staticmethod
|
@staticmethod
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def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
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def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
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a, b = wall
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a, b = wall
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for set in sets:
|
for set in sets.sets:
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if a in set and b in set:
|
if a in set.cells and b in set.cells:
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return True
|
return True
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if a in set or b in set:
|
elif a in set.cells or b in set.cells:
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return False
|
return False
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return False
|
return False
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|
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@staticmethod
|
@staticmethod
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def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
|
def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
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a, b = wall
|
a, b = wall
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base_set = None
|
base_set = None
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for set in sets:
|
for i in range(len(sets.sets)):
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if base_set is None and (a in set or b in set):
|
if base_set is None and (
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base_set = set
|
a in sets.sets[i].cells or b in sets.sets[i].cells
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elif base_set and (a in set or b in set):
|
):
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base_set += set
|
base_set = sets.sets[i]
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sets.remove(set)
|
elif base_set and (
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|
a in sets.sets[i].cells or b in sets.sets[i].cells
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|
):
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|
base_set.cells += sets.sets[i].cells
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|
sets.sets.pop(i)
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|
return
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|
raise Exception("two sets not found")
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|
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def generator(
|
def generator(
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self, height: int, width: int
|
self, height: int, width: int, seed: int = None
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) -> Generator[np.ndarray, None, np.ndarray]:
|
) -> Generator[np.ndarray, None, np.ndarray]:
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sets = [[i] for i in range(height * width)]
|
if seed is not None:
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|
np.random.seed(seed)
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|
sets = self.Sets([self.Set([i]) for i in range(height * width)])
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walls = []
|
walls = []
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for h in range(height):
|
for h in range(height):
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for w in range(width - 1):
|
for w in range(width - 1):
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walls += [(w + (width * h), w + (width * h) + 1)]
|
walls += [(w + (width * h), w + (width * h) + 1)]
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for w in range(width):
|
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for h in range(height - 1):
|
for h in range(height - 1):
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walls += [(w + (width * h), w + (width * h) + width)]
|
for w in range(width):
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|
walls += [(w + (width * h), w + (width * (h + 1)))]
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|
print(walls)
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np.random.shuffle(walls)
|
np.random.shuffle(walls)
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|
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yield self.walls_to_maze(walls, height, width)
|
yield self.walls_to_maze(walls, height, width)
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|
while len(sets.sets) > 1:
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for wall in walls:
|
for wall in walls:
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if not self.is_in_same_set(sets, wall):
|
if not self.is_in_same_set(sets, wall):
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self.merge_sets(sets, wall)
|
self.merge_sets(sets, wall)
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walls.remove(wall)
|
walls.remove(wall)
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yield self.walls_to_maze(walls, height, width)
|
yield self.walls_to_maze(walls, height, width)
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|
if len(sets.sets) == 1:
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|
break
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|
print(f"nb sets: {len(sets.sets)}")
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return self.walls_to_maze(walls, height, width)
|
return self.walls_to_maze(walls, height, width)
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|
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|
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class DepthFirstSearch(MazeGenerator):
|
class DepthFirstSearch(MazeGenerator):
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|
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def generator(self, width: int, height: int
|
def generator(
|
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|
self, height: int, width: int, seed: int = None
|
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) -> Generator[np.ndarray, None, np.ndarray]:
|
) -> Generator[np.ndarray, None, np.ndarray]:
|
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maze = DepthFirstSearch.init_maze(width, height)
|
if seed is not None:
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|
np.random.seed(seed)
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|
maze = self.init_maze(width, height)
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|
forty_two = self.get_cell_ft(width, height)
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visited = np.zeros((height, width), dtype=bool)
|
visited = np.zeros((height, width), dtype=bool)
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|
visited = self.lock_cell_ft(visited, forty_two)
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path = list()
|
path = list()
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w_h = (width, height)
|
w_h = (width, height)
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coord = (0, 0)
|
coord = (0, 0)
|
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x, y = coord
|
x, y = coord
|
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first = True
|
first_iteration = True
|
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|
|
||||||
|
while path or first_iteration:
|
||||||
|
first_iteration = False
|
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|
|
||||||
while path or first:
|
|
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first = False
|
|
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visited[y, x] = True
|
visited[y, x] = True
|
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path = DepthFirstSearch.add_cell_visited(coord, path)
|
path = self.add_cell_visited(coord, path)
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random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
|
|
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if len(random_c) == 0:
|
random_c = self.random_cells(visited, coord, w_h)
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path = DepthFirstSearch.back_on_step(path, w_h, visited)
|
|
||||||
if path:
|
if not random_c:
|
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coord = path[-1]
|
path = self.back_on_step(path, w_h, visited)
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random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
|
|
||||||
x, y = coord
|
|
||||||
if not path:
|
if not path:
|
||||||
break
|
break
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||||||
|
coord = path[-1]
|
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wall = DepthFirstSearch.next_step(random_c)
|
random_c = self.random_cells(visited, coord, w_h)
|
||||||
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
|
|
||||||
|
|
||||||
coord = DepthFirstSearch.next_cell(x, y, wall)
|
|
||||||
wall_r = DepthFirstSearch.reverse_path(wall)
|
|
||||||
x, y = coord
|
x, y = coord
|
||||||
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
|
|
||||||
|
wall = self.next_step(random_c)
|
||||||
|
maze[y][x] = self.broken_wall(maze[y][x], wall)
|
||||||
|
|
||||||
|
coord = self.next_cell(x, y, wall)
|
||||||
|
wall_r = self.reverse_path(wall)
|
||||||
|
x, y = coord
|
||||||
|
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
|
||||||
yield maze
|
yield maze
|
||||||
return maze
|
return maze
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def init_maze(width: int, height: int) -> np.ndarray:
|
def init_maze(width: int, height: int) -> np.ndarray:
|
||||||
maze = np.array([[Cell(value=15) for _ in range(width)]
|
maze = np.array(
|
||||||
for _ in range(height)])
|
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
|
||||||
|
)
|
||||||
return maze
|
return maze
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
@@ -168,34 +221,27 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def next_cell(x: int, y: int, next: str) -> tuple:
|
def next_cell(x: int, y: int, next: str) -> tuple:
|
||||||
next_step = {
|
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
|
||||||
"N": (0, -1),
|
|
||||||
"S": (0, 1),
|
|
||||||
"W": (-1, 0),
|
|
||||||
"E": (1, 0)
|
|
||||||
}
|
|
||||||
add_x, add_y = next_step[next]
|
add_x, add_y = next_step[next]
|
||||||
return (x + add_x, y + add_y)
|
return (x + add_x, y + add_y)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def reverse_path(next: str) -> str:
|
def reverse_path(direction: str) -> str:
|
||||||
reverse = {
|
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
||||||
"N": "S",
|
|
||||||
"S": "N",
|
|
||||||
"W": "E",
|
|
||||||
"E": "W"
|
|
||||||
}
|
|
||||||
return reverse[next]
|
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
|
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
|
||||||
|
while path:
|
||||||
last = path[-1]
|
last = path[-1]
|
||||||
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
|
if DepthFirstSearch.random_cells(visited, last, w_h):
|
||||||
while len(path) > 0:
|
|
||||||
path.pop()
|
|
||||||
if path:
|
|
||||||
last = path[-1]
|
|
||||||
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
|
|
||||||
if r_cells:
|
|
||||||
break
|
break
|
||||||
|
path.pop()
|
||||||
return path
|
return path
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def lock_cell_ft(visited: np.ndarray, forty_two: set[tuple[int]]
|
||||||
|
) -> np.ndarray:
|
||||||
|
tab = [cell for cell in forty_two]
|
||||||
|
for cell in tab:
|
||||||
|
visited[cell] = True
|
||||||
|
return visited
|
||||||
|
|||||||
+14
-27
@@ -53,25 +53,25 @@ class AStar(MazeSolver):
|
|||||||
print(actual)
|
print(actual)
|
||||||
path = {
|
path = {
|
||||||
"N": (
|
"N": (
|
||||||
self.f((actual[0], actual[1] - 1))
|
self.f((actual[1] - 1, actual[0]))
|
||||||
if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
|
if not maze[actual[1]][actual[0]].get_north() and actual[0] > 0
|
||||||
else None
|
else None
|
||||||
),
|
),
|
||||||
"E": (
|
"E": (
|
||||||
self.f((actual[0] + 1, actual[1]))
|
self.f((actual[1], actual[0] + 1))
|
||||||
if not maze[actual[0]][actual[1]].get_est()
|
if not maze[actual[1]][actual[0]].get_est()
|
||||||
and actual[0] < len(maze) - 1
|
and actual[1] < len(maze) - 1
|
||||||
else None
|
else None
|
||||||
),
|
),
|
||||||
"S": (
|
"S": (
|
||||||
self.f((actual[0], actual[1] + 1))
|
self.f((actual[1] + 1, actual[0]))
|
||||||
if not maze[actual[0]][actual[1]].get_south()
|
if not maze[actual[1]][actual[0]].get_south()
|
||||||
and actual[1] < len(maze[0]) - 1
|
and actual[0] < len(maze) - 1
|
||||||
else None
|
else None
|
||||||
),
|
),
|
||||||
"W": (
|
"W": (
|
||||||
self.f((actual[0] - 1, actual[1]))
|
self.f((actual[1], actual[0] - 1))
|
||||||
if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
|
if not maze[actual[1]][actual[0]].get_west() and actual[1] > 0
|
||||||
else None
|
else None
|
||||||
),
|
),
|
||||||
}
|
}
|
||||||
@@ -107,23 +107,10 @@ class AStar(MazeSolver):
|
|||||||
case _:
|
case _:
|
||||||
return actual
|
return actual
|
||||||
|
|
||||||
def get_path(
|
def get_path(self, maze: np.ndarray) -> str | None:
|
||||||
self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
|
actual = self.start
|
||||||
) -> str | None:
|
path = ""
|
||||||
if actual == self.end:
|
|
||||||
return ""
|
|
||||||
paths = self.best_path(maze, actual)
|
|
||||||
for path in paths:
|
|
||||||
if paths[path] is None:
|
|
||||||
continue
|
|
||||||
if path != pre:
|
|
||||||
temp = self.get_path(
|
|
||||||
self.get_next_pos(path, actual),
|
|
||||||
maze,
|
|
||||||
self.get_opposit(path),
|
|
||||||
)
|
|
||||||
if not temp is None:
|
|
||||||
return path + temp
|
|
||||||
return None
|
return None
|
||||||
|
|
||||||
def solve(self, maze: Maze) -> str:
|
def solve(self, maze: Maze) -> str:
|
||||||
|
|||||||
Reference in New Issue
Block a user