7 Commits

Author SHA1 Message Date
Maoake Teriierooiterai 4055a8a7a2 finish to print the 42 2026-03-25 13:58:35 +01:00
Maoake TERIIEROOITERAI a39f348b1e set up the function draw ft 2026-03-24 22:11:54 +01:00
Maoake TERIIEROOITERAI 03c4d206d6 starting the branch parsing need to get a good start on this 2026-03-24 21:21:46 +01:00
Maoake TERIIEROOITERAI 8eb46f601f fixing the DFS and modify the main 2026-03-24 20:47:13 +01:00
da7e 991cdead51 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 16:12:19 +01:00
da7e 6730ebcdb5 It's aliiiive! 2026-03-24 16:10:57 +01:00
da7e a79d4e5c3b algorithm edited but nothing better 2026-03-24 15:33:50 +01:00
4 changed files with 141 additions and 107 deletions
+5 -3
View File
@@ -7,11 +7,13 @@ import src.amaz_lib as g
def main(maze_gen: MazeGenerator) -> None:
# try:
maze = Maze(maze=None)
gen = maze_gen.generator(100, 100)
for alg in gen:
for alg in maze_gen.generator(10, 10):
maze.set_maze(alg)
os.system("clear")
maze.ascii_print()
maze.ascii_print()
# solver = AStar((1, 1), (14, 18))
# print(solver.solve(maze))
# except Exception as err:
# print(err)
+7 -8
View File
@@ -26,15 +26,14 @@ class Maze:
return res
def ascii_print(self) -> None:
for cell in self.maze[0]:
print("_", end="")
if cell.get_north():
print("__", end="")
else:
print(" ", end="")
print("_")
for line in self.maze:
if line is self.maze[0]:
for cell in line:
print("_", end="")
if cell.get_north():
print("__", end="")
else:
print(" ", end="")
print()
for cell in line:
if cell is line[0] and cell.get_west():
print("|", end="")
+115 -69
View File
@@ -1,5 +1,5 @@
from abc import ABC, abstractmethod
from typing import Generator
from typing import Generator, Set
import numpy as np
from .Cell import Cell
import math
@@ -8,14 +8,46 @@ import math
class MazeGenerator(ABC):
@abstractmethod
def generator(
self, height: int, width: int
self, height: int, width: int, seed: int = None
) -> Generator[np.ndarray, None, np.ndarray]: ...
@staticmethod
def get_cell_ft(width: int, height: int) -> set:
forty_two = set()
y, x = (int(height / 2), int(width / 2))
forty_two.add((y, x - 1))
forty_two.add((y, x - 2))
forty_two.add((y, x - 3))
forty_two.add((y - 1, x - 3))
forty_two.add((y - 2, x - 3))
forty_two.add((y + 1, x - 1))
forty_two.add((y + 2, x - 1))
forty_two.add((y, x + 1))
forty_two.add((y, x + 2))
forty_two.add((y, x + 3))
forty_two.add((y - 1, x + 3))
forty_two.add((y - 2, x + 3))
forty_two.add((y - 2, x + 2))
forty_two.add((y - 2, x + 1))
forty_two.add((y + 1, x + 1))
forty_two.add((y + 2, x + 1))
forty_two.add((y + 2, x + 2))
forty_two.add((y + 2, x + 3))
return forty_two
class Kruskal(MazeGenerator):
class Set:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
class Sets:
def __init__(self, sets: list[Set]) -> None:
self.sets = sets
@staticmethod
def walls_to_maze(
walls: list[tuple[int, int]], height: int, width: int
walls: np.ndarray, height: int, width: int
) -> np.ndarray:
maze: np.ndarray = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
@@ -36,94 +68,115 @@ class Kruskal(MazeGenerator):
if x == height - 1:
maze[x][y].set_south(True)
if y == 0:
maze[x][y].set_est(True)
if y == width - 1:
maze[x][y].set_west(True)
if y == width - 1:
maze[x][y].set_est(True)
return maze
@staticmethod
def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
a, b = wall
for set in sets:
if a in set and b in set:
for set in sets.sets:
if a in set.cells and b in set.cells:
return True
if a in set or b in set:
elif a in set.cells or b in set.cells:
return False
return False
@staticmethod
def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
a, b = wall
base_set = None
for set in sets:
if base_set is None and (a in set or b in set):
base_set = set
elif base_set and (a in set or b in set):
base_set += set
sets.remove(set)
for i in range(len(sets.sets)):
if base_set is None and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set = sets.sets[i]
elif base_set and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set.cells += sets.sets[i].cells
sets.sets.pop(i)
return
raise Exception("two sets not found")
def generator(
self, height: int, width: int
self, height: int, width: int, seed: int = None
) -> Generator[np.ndarray, None, np.ndarray]:
sets = [[i] for i in range(height * width)]
if seed is not None:
np.random.seed(seed)
sets = self.Sets([self.Set([i]) for i in range(height * width)])
walls = []
for h in range(height):
for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)]
for w in range(width):
for h in range(height - 1):
walls += [(w + (width * h), w + (width * h) + width)]
for h in range(height - 1):
for w in range(width):
walls += [(w + (width * h), w + (width * (h + 1)))]
print(walls)
np.random.shuffle(walls)
yield self.walls_to_maze(walls, height, width)
for wall in walls:
if not self.is_in_same_set(sets, wall):
self.merge_sets(sets, wall)
walls.remove(wall)
yield self.walls_to_maze(walls, height, width)
while len(sets.sets) > 1:
for wall in walls:
if not self.is_in_same_set(sets, wall):
self.merge_sets(sets, wall)
walls.remove(wall)
yield self.walls_to_maze(walls, height, width)
if len(sets.sets) == 1:
break
print(f"nb sets: {len(sets.sets)}")
return self.walls_to_maze(walls, height, width)
class DepthFirstSearch(MazeGenerator):
def generator(self, width: int, height: int
) -> Generator[np.ndarray, None, np.ndarray]:
maze = DepthFirstSearch.init_maze(width, height)
def generator(
self, height: int, width: int, seed: int = None
) -> Generator[np.ndarray, None, np.ndarray]:
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
forty_two = self.get_cell_ft(width, height)
visited = np.zeros((height, width), dtype=bool)
visited = self.lock_cell_ft(visited, forty_two)
path = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first = True
first_iteration = True
while path or first_iteration:
first_iteration = False
while path or first:
first = False
visited[y, x] = True
path = DepthFirstSearch.add_cell_visited(coord, path)
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(random_c) == 0:
path = DepthFirstSearch.back_on_step(path, w_h, visited)
if path:
coord = path[-1]
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
x, y = coord
path = self.add_cell_visited(coord, path)
random_c = self.random_cells(visited, coord, w_h)
if not random_c:
path = self.back_on_step(path, w_h, visited)
if not path:
break
coord = path[-1]
random_c = self.random_cells(visited, coord, w_h)
x, y = coord
wall = DepthFirstSearch.next_step(random_c)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
wall = self.next_step(random_c)
maze[y][x] = self.broken_wall(maze[y][x], wall)
coord = DepthFirstSearch.next_cell(x, y, wall)
wall_r = DepthFirstSearch.reverse_path(wall)
coord = self.next_cell(x, y, wall)
wall_r = self.reverse_path(wall)
x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array([[Cell(value=15) for _ in range(width)]
for _ in range(height)])
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
@@ -168,34 +221,27 @@ class DepthFirstSearch(MazeGenerator):
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(next: str) -> str:
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
return reverse[next]
def reverse_path(direction: str) -> str:
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
while len(path) > 0:
path.pop()
if path:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
if r_cells:
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):
break
path.pop()
return path
@staticmethod
def lock_cell_ft(visited: np.ndarray, forty_two: set[tuple[int]]
) -> np.ndarray:
tab = [cell for cell in forty_two]
for cell in tab:
visited[cell] = True
return visited
+14 -27
View File
@@ -53,25 +53,25 @@ class AStar(MazeSolver):
print(actual)
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
self.f((actual[1] - 1, actual[0]))
if not maze[actual[1]][actual[0]].get_north() and actual[0] > 0
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
if not maze[actual[0]][actual[1]].get_est()
and actual[0] < len(maze) - 1
self.f((actual[1], actual[0] + 1))
if not maze[actual[1]][actual[0]].get_est()
and actual[1] < len(maze) - 1
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
if not maze[actual[0]][actual[1]].get_south()
and actual[1] < len(maze[0]) - 1
self.f((actual[1] + 1, actual[0]))
if not maze[actual[1]][actual[0]].get_south()
and actual[0] < len(maze) - 1
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
self.f((actual[1], actual[0] - 1))
if not maze[actual[1]][actual[0]].get_west() and actual[1] > 0
else None
),
}
@@ -107,23 +107,10 @@ class AStar(MazeSolver):
case _:
return actual
def get_path(
self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
) -> str | None:
if actual == self.end:
return ""
paths = self.best_path(maze, actual)
for path in paths:
if paths[path] is None:
continue
if path != pre:
temp = self.get_path(
self.get_next_pos(path, actual),
maze,
self.get_opposit(path),
)
if not temp is None:
return path + temp
def get_path(self, maze: np.ndarray) -> str | None:
actual = self.start
path = ""
return None
def solve(self, maze: Maze) -> str: