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https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
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8 Commits
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color_mlx
| Author | SHA1 | Date | |
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| 40e25757c7 | |||
| b1eda06fa5 | |||
| 769198c06b | |||
| 2c7b565137 | |||
| d23959ce74 | |||
| 4cb678b5be | |||
| b520210d58 | |||
| bdb1056d69 |
+66
-63
@@ -3,7 +3,6 @@ from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from mlx import Mlx
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import numpy as np
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import math
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import time
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@@ -96,8 +95,9 @@ class MazeMLX:
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def random_color_ft() -> Any:
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colors = [
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0xFF, 0x00, 0xFF, 0xFF], # rose
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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]
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while True:
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for color in colors:
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@@ -106,30 +106,35 @@ class MazeMLX:
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@staticmethod
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def random_color() -> Any:
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colors = [
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[0x00, 0x00, 0xFF, 0xFF], # red
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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[0x00, 0x00, 0xFF, 0xFF], # red
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]
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while True:
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for color in colors:
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yield color
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def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
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def get_margin_line_len(self, maze: np.ndarray) -> tuple[int, int, int]:
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows)
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line_len = min(self.width // cols, self.height // rows) - 1
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = (self.width - maze_width) // 2
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margin_y = (self.height - maze_height) // 2
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margin_x = ((self.width - maze_width) // 2) + 1
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margin_y = ((self.height - maze_height) // 2) + 1
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return (line_len, margin_x, margin_y)
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def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin_x
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@@ -155,16 +160,7 @@ class MazeMLX:
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if maze is None:
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return
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows)
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = (self.width - maze_width) // 2
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margin_y = (self.height - maze_height) // 2
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for i in range(len(path)):
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ul = (
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@@ -212,16 +208,7 @@ class MazeMLX:
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if maze is None:
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return
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows)
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = (self.width - maze_width) // 2
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margin_y = (self.height - maze_height) // 2
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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ul = (
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(entry[0] - 1) * line_len + margin_x + 3,
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@@ -231,49 +218,42 @@ class MazeMLX:
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(entry[0] - 1) * line_len + line_len + margin_x - 3,
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(entry[1] - 1) * line_len + line_len - 3 + margin_y,
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)
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print(f"ul: {ul}; dr: {dr}")
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self.put_block(ul, dr)
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self.redraw_image()
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self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
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ul = (
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(exit[0] - 1) * line_len + margin_x + 3,
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(exit[1] - 1) * line_len + 3 + margin_y,
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)
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dr = (
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(exit[0] - 1) * line_len + line_len + margin_x - 3,
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(exit[1] - 1) * line_len + line_len - 3 + margin_y,
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)
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self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
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def draw_ft(self, maze: np.ndarray, color: list | None = None):
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self.clear_image()
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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line_len = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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line_len, margin_x, margin_y = self.get_margin_line_len(maze)
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin
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y0 = y * line_len + margin
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x1 = x * line_len + line_len + margin
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y1 = y * line_len + line_len + margin
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if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
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if maze[y][x].get_est():
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self.put_line((x1, y0), (x1, y1))
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if maze[y][x].get_south():
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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if maze[y][x].value == 15:
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self.put_block((x0, y0), (x1, y1))
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x0 = x * line_len + margin_x
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y0 = y * line_len + margin_y
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x1 = x * line_len + line_len + margin_x
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y1 = y * line_len + line_len + margin_y
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self.put_block((x0, y0), (x1, y1), color)
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def draw_image(self, amazing: AMazeIng) -> None:
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if self.render_maze(amazing):
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if self.path_printer and self.print_path:
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if self.render_path():
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color = next(self.color_gen_ft)
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color
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self.draw_ft(amazing.maze.get_maze(), color)
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next(self.timer_gen)
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else:
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self.time_gen()
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self.update_maze(amazing.maze.get_maze())
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self.draw_ft(amazing.maze.get_maze())
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self.put_start_end(amazing)
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self.redraw_image()
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def shift_color(self):
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@@ -282,9 +262,18 @@ class MazeMLX:
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def shift_color_ft(self):
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self.color_gen_ft = self.random_color_ft()
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def time_gen(self):
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self.timer_gen = self.time_generator()
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def restart_maze(self, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
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def time_generator(self) -> Any:
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yield
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while True:
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time.sleep(0.3)
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yield
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def restart_path(self, amazing: AMazeIng) -> None:
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self.path_printer = self.put_path(amazing)
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@@ -303,7 +292,6 @@ class MazeMLX:
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self.update_maze(amazing.maze.get_maze())
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return False
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except StopIteration:
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self.put_start_end(amazing)
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pass
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return True
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@@ -320,14 +308,29 @@ class MazeMLX:
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if keycode == 52:
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self.close_loop(None)
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def handle_key_press_mteriier(self, keycode: int,
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amazing: AMazeIng) -> None:
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if keycode == 38:
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self.restart_maze(amazing)
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self.print_path = False
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if keycode == 233:
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self.restart_path(amazing)
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self.print_path = True if self.print_path is False else False
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if keycode == 34:
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self.print_path = False
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self.color = next(self.color_gen)
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if keycode == 39:
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self.close_loop(None)
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def start(self, amazing: AMazeIng) -> None:
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self.restart_maze(amazing)
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self.shift_color()
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self.shift_color_ft()
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self.time_gen()
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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self.mlx.mlx_hook(
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self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
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self.win_ptr, 2, 1 << 0, self.handle_key_press_mteriier, amazing
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)
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self.mlx.mlx_loop(self.mlx_ptr)
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+4
-4
@@ -1,8 +1,8 @@
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WIDTH=11
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HEIGHT=11
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WIDTH=13
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HEIGHT=13
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ENTRY=1,1
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EXIT=11,11
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EXIT=5,5
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OUTPUT_FILE=maze.txt
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PERFECT=False
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GENERATOR=DFS
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GENERATOR=Kruskal
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SOLVER=AStar
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@@ -1,16 +1,16 @@
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from dataclasses import dataclass
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import numpy
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from numpy.typing import NDArray
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from typing import Optional, Any
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@dataclass
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class Maze:
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maze: numpy.ndarray
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maze: Optional[NDArray[Any]] = None
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def get_maze(self) -> numpy.ndarray | None:
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def get_maze(self) -> Optional[NDArray[Any]]:
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return self.maze
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def set_maze(self, new_maze: numpy.ndarray) -> None:
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def set_maze(self, new_maze: NDArray[Any]) -> None:
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self.maze = new_maze
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def __str__(self) -> str:
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@@ -24,6 +24,9 @@ class Maze:
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return res
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def ascii_print(self) -> None:
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if self.maze is None:
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print("None")
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return
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for cell in self.maze[0]:
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print("_", end="")
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if cell.get_north():
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@@ -1,4 +1,3 @@
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import pytest
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from amaz_lib.Cell import Cell
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@@ -1,6 +1,6 @@
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from amaz_lib.Cell import Cell
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import numpy as np
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from amaz_lib import AStar, Maze, MazeSolver
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from amaz_lib import AStar, Maze
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def test_solver() -> None:
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