61 Commits

Author SHA1 Message Date
da7e 2fc67683d8 add key handling without color management (not implemented) 2026-03-27 20:58:28 +01:00
da7e cb19cf1413 ADD(mlx path animation) 2026-03-27 19:47:21 +01:00
da7e 6ec617848f Merge branch 'main' of github.com:maoakeEnterprise/amazing into mlx 2026-03-27 18:29:39 +01:00
da7e 349e58ce41 ifpjefp 2026-03-27 18:29:09 +01:00
Maoake Teriierooiterai b078241359 fix something on the solver 2026-03-27 18:05:05 +01:00
Maoake Teriierooiterai 3c072de0f4 finish the animation generator maze 2026-03-27 16:49:13 +01:00
Maoake Teriierooiterai a3bbce861d fix conflict 2026-03-27 14:39:06 +01:00
Maoake Teriierooiterai ca9444778e need to test the mlx 2026-03-27 14:35:04 +01:00
da7e 135e13deff WIP(iterative display): display change for every generation doesn't work 2026-03-27 13:33:45 +01:00
da7e 2828e37853 maze is display once 2026-03-26 18:22:45 +01:00
Maoake Teriierooiterai ef030f70a7 finish to synchronize the maze generator and the solver 2026-03-26 14:19:43 +01:00
Maoake Teriierooiterai 170de8813a update the gitignore 2026-03-26 13:11:36 +01:00
Maoake TERIIEROOITERAI 5aec319f7b need to fix the unperfect maze and add the function in the kruskal generator 2026-03-26 00:58:07 +01:00
Maoake TERIIEROOITERAI 24748c47ad merge main to the branch solver_dfs and fixing some conflict 2026-03-26 00:14:39 +01:00
Maoake TERIIEROOITERAI e4c91dc4a1 finish the imperfect maze 2026-03-26 00:10:10 +01:00
Maoake Teriierooiterai 6b3fd9a6b7 need to finish the unperfect maze 2026-03-25 18:45:30 +01:00
da7e e33d0a8e29 ADD(main): expected output in file test.txt 2026-03-25 17:48:18 +01:00
da7e a408004bd7 fix(parsing): make output work for AMazeIng class __init__
Basic main to display ascii print
2026-03-25 17:40:13 +01:00
Maoake Teriierooiterai b8631d5b89 doing some test 2026-03-25 17:24:32 +01:00
Maoake Teriierooiterai 5f1ffcc01c finish the solver 2026-03-25 17:00:14 +01:00
da7e e717bf52e9 fix 42 logo adapt with size 2026-03-25 15:50:08 +01:00
da7e 3fa0d3204e add ft logo to maze 2026-03-25 15:27:39 +01:00
da7e cc6f2eb147 Merge branch 'fix_aster' 2026-03-25 14:52:10 +01:00
da7e c6242eeec0 fix astar algorithm work 2026-03-25 14:51:12 +01:00
Maoake Teriierooiterai 4055a8a7a2 finish to print the 42 2026-03-25 13:58:35 +01:00
Maoake TERIIEROOITERAI a39f348b1e set up the function draw ft 2026-03-24 22:11:54 +01:00
Maoake TERIIEROOITERAI 03c4d206d6 starting the branch parsing need to get a good start on this 2026-03-24 21:21:46 +01:00
Maoake TERIIEROOITERAI 8eb46f601f fixing the DFS and modify the main 2026-03-24 20:47:13 +01:00
da7e 991cdead51 Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 16:12:19 +01:00
da7e 6730ebcdb5 It's aliiiive! 2026-03-24 16:10:57 +01:00
Maoake Teriierooiterai c478400640 fix the cell pydantic cause the program was too long 2026-03-24 15:34:43 +01:00
da7e a79d4e5c3b algorithm edited but nothing better 2026-03-24 15:33:50 +01:00
Maoake Teriierooiterai 993bcce857 add generator to my maze generator DFS 2026-03-24 15:22:20 +01:00
Maoake Teriierooiterai a85e342a0a fix conflict 2026-03-24 14:31:49 +01:00
Maoake Teriierooiterai 4d151664ab finish the generator DFS 2026-03-24 14:28:10 +01:00
da7e 8dc00e238a Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 13:37:30 +01:00
da7e 0f19d24736 base but not working astar solver 2026-03-24 13:30:32 +01:00
Maoake Teriierooiterai 8b4ef7afce finish the maze generator 2026-03-24 11:10:16 +01:00
Maoake Teriierooiterai 030c6142ba need to fix my infinite while so i make a checkpoint if i need to restore it 2026-03-24 09:34:53 +01:00
Maoake Teriierooiterai f8f0e31598 fix some bug with my unit testing on the DFS 2026-03-23 19:24:32 +01:00
Maoake Teriierooiterai e75e14110d adding my maze need to be tested 2026-03-23 18:49:13 +01:00
Maoake Teriierooiterai 22c44333c1 Merge branch 'main' into parsing 2026-03-19 18:21:30 +01:00
Maoake Teriierooiterai b00ddc7d29 finish the unit testing on the parsing 2026-03-19 18:20:30 +01:00
Maoake Teriierooiterai e4e8ebfc13 adding the unit testing and modify some function for my unit testing its pretty good i learn how to get a good struct for my classes 2026-03-19 18:11:30 +01:00
da7e 0c20d2d063 pytest test_MazeGenerator 2026-03-19 17:45:00 +01:00
da7e 96b39fbeea Maze tester 2026-03-19 17:30:18 +01:00
da7e 97b35fe3eb add Cell tester + FIX: west setter for Cell class 2026-03-19 16:42:45 +01:00
da7e ac13df160f Merge branch 'config_class' 2026-03-19 16:14:04 +01:00
da7e d2d477d1b5 config class added 2026-03-19 16:13:13 +01:00
Maoake Teriierooiterai 721a7d00b9 change the name folder test into tests 2026-03-19 16:07:03 +01:00
Maoake Teriierooiterai 6d849a8121 Merge branch 'main' into parsing 2026-03-19 16:02:58 +01:00
Maoake Teriierooiterai a4d55d5692 finish the parsing need to be test 2026-03-19 16:00:19 +01:00
da7e c6c7e6e47e Generator class rework 2026-03-19 14:59:18 +01:00
da7e 84c4b63a6c ascii print + fix maze generator kruskal 2026-03-19 13:54:27 +01:00
da7e c14c043575 Rework and some fixes 2026-03-18 14:10:05 +01:00
da7e c8a13e9d5c add output to Maze class 2026-03-18 12:14:10 +01:00
da7e 272ccefb52 new: kruskal generator 2026-03-18 11:30:55 +01:00
da7e b44cffec2c WIP: kruskal algorithm 2026-03-16 16:48:04 +01:00
Maoake Teriierooiterai 6b90e5fce5 adding in the parsing class DataMaze the funciton transform_data 2026-03-16 15:37:49 +01:00
da7e ce584d2ae3 fix(cell): add getter setter for value
add(generators): base for kruskal maze generators
2026-03-16 15:22:18 +01:00
Maoake Teriierooiterai 2f5d200c0a training on pytest for the unitesting and doing the parsing with a init in a package need to validate this with my teammate 2026-03-16 15:19:11 +01:00
31 changed files with 1466 additions and 67 deletions
+2 -1
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@@ -98,7 +98,7 @@ ipython_config.py
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# uv.lock
uv.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
@@ -214,4 +214,5 @@ __marimo__/
# Streamlit
.streamlit/secrets.toml
test.txt
+19 -2
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@@ -1,19 +1,36 @@
install:
uv sync
uv pip install mlx-2.2-py3-none-any.whl
run: install
uv run python3 a_maze_ing.py config.txt
run_windows:
.venv\Scripts\python -m a_maze_ing config.txt
debug:
uv pdb python3 a_maze_ing.py config.txt
clean:
rm -rf __pycache__ .mypy_cache
rm -rf __pycache__ .mypy_cache .venv
lint:
uv run flake8 .
uv run flake8 . --exclude=.venv
uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
lint-strict:
uv run flake8 .
uv run mypy . --strict
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
run_test_maze_gen:
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
run_test:
uv run pytest
mlx:
uv run python3 test.py
+3
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@@ -0,0 +1,3 @@
The Randomized Kruskal's Algorithm
The Randomized Prim's Algorithm
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+221 -1
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@@ -1,5 +1,225 @@
from typing import Any, Generator
from src.AMazeIng import AMazeIng
from src.parsing import Parsing
from mlx import Mlx
import numpy as np
import math
import time
class MazeMLX:
def __init__(self, height: int, width: int) -> None:
self.mlx = Mlx()
self.height = height
self.width = width
self.mlx_ptr = self.mlx.mlx_init()
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
self.path_printer = None
self.generator = None
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x, y) -> None:
offset = y * self.size_line + x * (self.bpp // 8)
self.buf[offset + 0] = 0xFF
self.buf[offset + 1] = 0xFF
self.buf[offset + 2] = 0xFF
if self.bpp >= 32:
self.buf[offset + 3] = 0xFF
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
sx, sy = start
ex, ey = end
if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy)
if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y)
def update_maze(self, maze: np.ndarray) -> None:
self.clear_image()
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
line_len = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
)
)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin
y0 = y * line_len + margin
x1 = x * line_len + line_len + margin
y1 = y * line_len + line_len + margin
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
if maze[y][x].get_est():
self.put_line((x1, y0), (x1, y1))
if maze[y][x].get_south():
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
self.redraw_image()
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
def put_path(self, amazing: AMazeIng):
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
cell_size = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
)
)
self.update_maze(maze)
for i in range(len(path)):
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
)
dr = (
(actual[0]) * cell_size + cell_size + margin - 12,
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
x0 = actual[0] * cell_size + margin + 12
y0 = actual[1] * cell_size + margin + 12
x1 = actual[0] * cell_size + cell_size + margin - 12
y1 = actual[1] * cell_size + cell_size + margin - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
)
dr = (
(actual[0]) * cell_size + cell_size + margin - 12,
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
return
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
if keycode == 50:
self.restart_path(amazing)
if keycode == 51:
pass
if keycode == 52:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self):
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
def render_maze(self, amazing: AMazeIng):
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
# time.sleep(0.01)
except StopIteration:
if self.path_printer is not None:
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
def main() -> None:
print("A-Maze-ing !!!")
mlx = None
try:
mlx = MazeMLX(1000, 1000)
config = Parsing.DataMaze.get_data_maze("config.txt")
amazing = AMazeIng(**config)
mlx.start(amazing)
with open("test.txt", "w") as output:
output.write(amazing.__str__())
except Exception as err:
print(err)
finally:
if mlx is not None:
mlx.close()
if __name__ == "__main__":
+8
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@@ -0,0 +1,8 @@
WIDTH=11
HEIGHT=11
ENTRY=1,1
EXIT=11,11
OUTPUT_FILE=maze.txt
PERFECT=True
GENERATOR=Kruskal
SOLVER=AStar
Binary file not shown.
+25
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@@ -0,0 +1,25 @@
# This script does not check for errors or malformed files.
# It only validates that neighbooring cells sharing a wall have
# both the correct encoding.
# Usage: python3 output_validator.py output_maze.txt
import sys
if len(sys.argv) != 2:
print(f"Usage: python3 {sys.argv[0]} <output_file>")
sys.exit(1)
g = []
for line in open(sys.argv[1]):
if line.strip() == '':
break
g.append([int(c, 16) for c in line.strip(' \t\n\r')])
for r in range(len(g)):
for c in range(len(g[0])):
v = g[r][c]
if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
print(f'Wrong encoding for ({c},{r})')
+4 -4
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@@ -14,12 +14,12 @@ dependencies = [
dev = [
"mypy>=1.19.1",
"flake8>=7.3.0",
"pytest>=9.0.2",
]
[tool.mypy]
python_version = "3.10"
exclude = [
".venv",
"venv",
]
[tool.pytest.ini_options]
pythonpath = ["src"]
+45
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@@ -0,0 +1,45 @@
from typing import Generator
from typing_extensions import Self
from pydantic import BaseModel, Field, model_validator, ConfigDict
from src.amaz_lib import Maze, MazeGenerator, MazeSolver
class AMazeIng(BaseModel):
model_config = ConfigDict(arbitrary_types_allowed=True)
width: int = Field(ge=4)
height: int = Field(ge=4)
entry: tuple[int, int]
exit: tuple[int, int]
output_file: str = Field(min_length=3)
perfect: bool = Field(default=True)
maze: Maze = Field(default=Maze(None))
generator: MazeGenerator
solver: MazeSolver
@model_validator(mode="after")
def check_entry_exit(self) -> Self:
if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size")
return self
def generate(self) -> Generator[Maze, None, None]:
for array in self.generator.generator(self.height, self.width):
self.maze.set_maze(array)
yield self.maze
return
def solve_path(self) -> str:
return self.solver.solve(self.maze, self.height, self.width)
def __str__(self) -> str:
res = self.maze.__str__()
res += "\n"
res += f"{self.entry[0]},{self.entry[1]}\n"
res += f"{self.exit[0]},{self.exit[1]}\n"
res += self.solve_path()
res += "\n"
return res
+52
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@@ -0,0 +1,52 @@
from dataclasses import dataclass
@dataclass
class Cell:
def __init__(self, value: int) -> None:
self.value = value
def __str__(self) -> str:
return hex(self.value).removeprefix("0x").upper()
def set_value(self, value: int) -> None:
self.value = value
def get_value(self) -> int:
return self.value
def set_north(self, is_wall: bool) -> None:
if (not is_wall and self.value | 14 == 15) or (
is_wall and self.value | 14 != 15
):
self.value = self.value ^ (1)
def get_north(self) -> bool:
return self.value & 1 == 1
def set_est(self, is_wall: bool) -> None:
if (not is_wall and self.value | 13 == 15) or (
is_wall and self.value | 13 != 15
):
self.value = self.value ^ (2)
def get_est(self) -> bool:
return self.value & 2 == 2
def set_south(self, is_wall: bool) -> None:
if (not is_wall and self.value | 11 == 15) or (
is_wall and self.value | 11 != 15
):
self.value = self.value ^ (4)
def get_south(self) -> bool:
return self.value & 4 == 4
def set_west(self, is_wall: bool) -> None:
if (not is_wall and self.value | 7 == 15) or (
is_wall and self.value | 7 != 15
):
self.value = self.value ^ (8)
def get_west(self) -> bool:
return self.value & 8 == 8
+46
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@@ -0,0 +1,46 @@
from dataclasses import dataclass
import numpy
@dataclass
class Maze:
maze: numpy.ndarray
def get_maze(self) -> numpy.ndarray | None:
return self.maze
def set_maze(self, new_maze: numpy.ndarray) -> None:
self.maze = new_maze
def __str__(self) -> str:
if self.maze is None:
return "None"
res = ""
for line in self.maze:
for cell in line:
res += cell.__str__()
res += "\n"
return res
def ascii_print(self) -> None:
for cell in self.maze[0]:
print("_", end="")
if cell.get_north():
print("__", end="")
else:
print(" ", end="")
print("_")
for line in self.maze:
for cell in line:
if cell is line[0] and cell.get_west():
print("|", end="")
if cell.get_south() is True:
print("__", end="")
else:
print(" ", end="")
if cell.get_est() is True:
print("|", end="")
else:
print("_", end="")
print()
+352
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@@ -0,0 +1,352 @@
from abc import ABC, abstractmethod
from typing import Generator, Set
import numpy as np
from .Cell import Cell
import math
class MazeGenerator(ABC):
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
@abstractmethod
def generator(
self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]: ...
@staticmethod
def get_cell_ft(width: int, height: int) -> set:
forty_two = set()
y, x = (int(height / 2), int(width / 2))
forty_two.add((y, x - 1))
forty_two.add((y, x - 2))
forty_two.add((y, x - 3))
forty_two.add((y - 1, x - 3))
forty_two.add((y - 2, x - 3))
forty_two.add((y + 1, x - 1))
forty_two.add((y + 2, x - 1))
forty_two.add((y, x + 1))
forty_two.add((y, x + 2))
forty_two.add((y, x + 3))
forty_two.add((y - 1, x + 3))
forty_two.add((y - 2, x + 3))
forty_two.add((y - 2, x + 2))
forty_two.add((y - 2, x + 1))
forty_two.add((y + 1, x + 1))
forty_two.add((y + 2, x + 1))
forty_two.add((y + 2, x + 2))
forty_two.add((y + 2, x + 3))
return forty_two
@staticmethod
def unperfect_maze(width: int, height: int,
maze: np.ndarray, forty_two: set | None,
prob: float = 0.1
) -> Generator[np.ndarray, None, np.ndarray]:
directions = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
min_break = 2
while True:
count = 0
for y in range(height):
for x in range(width):
if forty_two and (x, y) in forty_two:
continue
for direc, (dx, dy) in directions.items():
nx, ny = x + dx, y + dy
if forty_two and (
(y, x) in forty_two
or (ny, nx) in forty_two
):
continue
if not (0 <= nx < width and 0 < ny < height):
continue
if direc in ["S", "E"]:
continue
if np.random.random() < prob:
count += 1
cell = maze[y][x]
cell_n = maze[ny][nx]
cell = DepthFirstSearch.broken_wall(cell, direc)
cell_n = DepthFirstSearch.broken_wall(cell_n,
reverse[
direc])
maze[y][x] = cell
maze[ny][nx] = cell_n
yield maze
if count > min_break:
break
return maze
class Kruskal(MazeGenerator):
class Set:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
class Sets:
def __init__(self, sets: list[Set]) -> None:
self.sets = sets
@staticmethod
def walls_to_maze(
walls: np.ndarray, height: int, width: int
) -> np.ndarray:
maze: np.ndarray = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
)
for wall in walls:
x, y = wall
match y - x:
case 1:
maze[math.trunc((x / width))][x % width].set_est(True)
maze[math.trunc((y / width))][y % width].set_west(True)
case width:
maze[math.trunc((x / width))][x % width].set_south(True)
maze[math.trunc((y / width))][y % width].set_north(True)
for x in range(height):
for y in range(width):
if x == 0:
maze[x][y].set_north(True)
if x == height - 1:
maze[x][y].set_south(True)
if y == 0:
maze[x][y].set_west(True)
if y == width - 1:
maze[x][y].set_est(True)
return maze
@staticmethod
def is_in_same_set(sets: Sets, wall: tuple[int, int]) -> bool:
a, b = wall
for set in sets.sets:
if a in set.cells and b in set.cells:
return True
elif a in set.cells or b in set.cells:
return False
return False
@staticmethod
def merge_sets(sets: Sets, wall: tuple[int, int]) -> None:
a, b = wall
base_set = None
for i in range(len(sets.sets)):
if base_set is None and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set = sets.sets[i]
elif base_set and (
a in sets.sets[i].cells or b in sets.sets[i].cells
):
base_set.cells += sets.sets[i].cells
sets.sets.pop(i)
return
raise Exception("two sets not found")
@staticmethod
def touch_ft(
width: int,
wall: tuple[int, int],
cells_ft: None | set[tuple[int, int]],
) -> bool:
if cells_ft is None:
return False
s1 = (math.trunc(wall[0] / width), wall[0] % width)
s2 = (math.trunc(wall[1] / width), wall[1] % width)
return s1 in cells_ft or s2 in cells_ft
def generator(
self, height: int, width: int, seed: int | None = None
) -> Generator[np.ndarray, None, np.ndarray]:
cells_ft = None
if height > 10 and width > 10:
cells_ft = self.get_cell_ft(width, height)
if cells_ft and (self.start in cells_ft or self.end in cells_ft):
cells_ft = None
if seed is not None:
np.random.seed(seed)
sets = self.Sets([self.Set([i]) for i in range(height * width)])
walls = []
for h in range(height):
for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)]
for h in range(height - 1):
for w in range(width):
walls += [(w + (width * h), w + (width * (h + 1)))]
np.random.shuffle(walls)
yield self.walls_to_maze(walls, height, width)
while (len(sets.sets) != 1 and cells_ft is None) or (
len(sets.sets) != 19 and cells_ft is not None
):
for wall in walls:
if not self.is_in_same_set(sets, wall) and not self.touch_ft(
width, wall, cells_ft
):
self.merge_sets(sets, wall)
walls.remove(wall)
yield self.walls_to_maze(walls, height, width)
if (len(sets.sets) == 1 and cells_ft is None) or (
len(sets.sets) == 19 and cells_ft is not None
):
break
print(f"nb sets: {len(sets.sets)}")
maze = self.walls_to_maze(walls, height, width)
if self.perfect is False:
gen = Kruskal.unperfect_maze(width, height, maze,
cells_ft)
for res in gen:
maze = res
yield maze
return maze
class DepthFirstSearch(MazeGenerator):
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
self.forty_two: set | None = None
def generator(
self, height: int, width: int, seed: int = None
) -> Generator[np.ndarray, None, np.ndarray]:
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
if width > 9 and height > 9:
self.forty_two = self.get_cell_ft(width, height)
visited = np.zeros((height, width), dtype=bool)
if (
self.forty_two
and self.start not in self.forty_two
and self.end not in self.forty_two
):
visited = self.lock_cell_ft(visited, self.forty_two)
path = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first_iteration = True
while path or first_iteration:
first_iteration = False
visited[y, x] = True
path = self.add_cell_visited(coord, path)
random_c = self.random_cells(visited, coord, w_h)
if not random_c:
path = self.back_on_step(path, w_h, visited)
if not path:
break
coord = path[-1]
random_c = self.random_cells(visited, coord, w_h)
x, y = coord
wall = self.next_step(random_c)
maze[y][x] = self.broken_wall(maze[y][x], wall)
coord = self.next_cell(x, y, wall)
wall_r = self.reverse_path(wall)
x, y = coord
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
if self.perfect is False:
gen = DepthFirstSearch.unperfect_maze(width, height, maze,
self.forty_two)
for res in gen:
maze = res
yield maze
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
def add_cell_visited(coord: tuple, path: set) -> list:
path.append(coord)
return path
@staticmethod
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
rand_cell = []
x, y = coord
width, height = w_h
if y - 1 >= 0 and not visited[y - 1][x]:
rand_cell.append("N")
if y + 1 < height and not visited[y + 1][x]:
rand_cell.append("S")
if x - 1 >= 0 and not visited[y][x - 1]:
rand_cell.append("W")
if x + 1 < width and not visited[y][x + 1]:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return np.random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(direction: str) -> str:
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):
break
path.pop()
return path
@staticmethod
def lock_cell_ft(
visited: np.ndarray, forty_two: set[tuple[int]]
) -> np.ndarray:
tab = [cell for cell in forty_two]
for cell in tab:
visited[cell] = True
return visited
+237
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from abc import ABC, abstractmethod
from .Maze import Maze
import numpy as np
class MazeSolver(ABC):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
self.start = (start[1] - 1, start[0] - 1)
self.end = (end[1] - 1, end[0] - 1)
@abstractmethod
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str: ...
class AStar(MazeSolver):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end)
def f(self, n):
def g(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.start[0]:
res += self.start[0] - n[0]
else:
res += n[0] - self.start[0]
if n[1] < self.start[1]:
res += self.start[1] - n[1]
else:
res += n[1] - self.start[1]
return res
def h(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.end[0]:
res += self.end[0] - n[0]
else:
res += n[0] - self.end[0]
if n[1] < self.end[1]:
res += self.end[1] - n[1]
else:
res += n[1] - self.end[1]
return res
try:
return g(n) + h(n)
except Exception:
return 1000
def best_path(
self,
maze: np.ndarray,
actual: tuple[int, int],
last: str | None,
) -> dict[str, int]:
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
else None
),
}
return {
k: v
for k, v in sorted(path.items(), key=lambda item: item[0])
if v is not None and k != last
}
def get_opposit(self, dir: str) -> str:
match dir:
case "N":
return "S"
case "E":
return "W"
case "S":
return "N"
case "W":
return "E"
case _:
return ""
def get_next_pos(
self, dir: str, actual: tuple[int, int]
) -> tuple[int, int]:
match dir:
case "N":
return (actual[0], actual[1] - 1)
case "E":
return (actual[0] + 1, actual[1])
case "S":
return (actual[0], actual[1] + 1)
case "W":
return (actual[0] - 1, actual[1])
case _:
return actual
def get_path(self, maze: np.ndarray) -> str | None:
path = [(self.start, self.best_path(maze, self.start, None))]
visited = [self.start]
while len(path) > 0 and path[-1][0] != self.end:
if len(path[-1][1]) == 0:
path.pop(-1)
if len(path) == 0:
break
k = next(iter(path[-1][1]))
path[-1][1].pop(k)
continue
while len(path[-1][1]) > 0:
next_pos = self.get_next_pos(
list(path[-1][1].keys())[0], path[-1][0]
)
if next_pos in visited:
k = next(iter(path[-1][1]))
path[-1][1].pop(k)
else:
break
if len(path[-1][1]) == 0:
path.pop(-1)
continue
pre = self.get_opposit(list(path[-1][1].keys())[0])
path.append(
(
next_pos,
self.best_path(maze, next_pos, pre),
)
)
visited += [next_pos]
if len(path) == 0:
return None
path[-1] = (self.end, {})
return "".join(
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
)
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str:
res = self.get_path(maze.get_maze())
if res is None:
raise Exception("Path not found")
return res
class DepthFirstSearchSolver(MazeSolver):
def __init__(self, start, end):
super().__init__(start, end)
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str:
path_str = ""
visited = np.zeros((height, width), dtype=bool)
path = list()
move = list()
maze_s = maze.get_maze()
coord = self.start
h_w = (height, width)
while coord != self.end:
visited[coord] = True
path.append(coord)
rand_p = self.random_path(visited, coord, maze_s, h_w)
if not rand_p:
path, move = self.back_on_step(path, visited, maze_s, h_w,
move)
if not path:
break
coord = path[-1]
rand_p = self.random_path(visited, coord, maze_s, h_w)
next = self.next_path(rand_p)
move.append(next)
coord = self.next_cell(coord, next)
for m in move:
path_str += m
if not path:
raise Exception("Path not found")
return path_str
@staticmethod
def random_path(visited: np.ndarray, coord: tuple,
maze: np.ndarray, h_w: tuple) -> list:
random_p = []
h, w = h_w
y, x = coord
if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
random_p.append("N")
if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
random_p.append("S")
if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
random_p.append("W")
if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
random_p.append("E")
return random_p
@staticmethod
def next_path(rand_path: list) -> str:
return np.random.choice(rand_path)
@staticmethod
def back_on_step(path: list, visited: np.ndarray,
maze: np.ndarray, h_w: tuple, move: list) -> list:
while path:
last = path[-1]
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
break
path.pop()
move.pop()
return path, move
@staticmethod
def next_cell(coord: tuple, next: str) -> tuple:
y, x = coord
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
add_y, add_x = next_step[next]
return (y + add_y, x + add_x)
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from .Cell import Cell
from .Maze import Maze
from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
__version__ = "1.0.0"
__author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "DepthFirstSearchSolver",
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
-59
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@@ -1,59 +0,0 @@
from pydantic import BaseModel, Field
class Cell(BaseModel):
value: int = Field(ge=0, le=15)
def __str__(self) -> str:
return hex(self.value)
def set_north(self, is_wall: bool) -> None:
if (is_wall and self.value | 14 == 15) or (
not is_wall and self.value | 14 != 15
):
self.value = self.value ^ (1)
def get_north(self) -> bool:
return self.value & 1 == 1
def set_est(self, is_wall: bool) -> None:
if (is_wall and self.value | 13 == 15) or (
not is_wall and self.value | 13 != 15
):
self.value = self.value ^ (2)
def get_est(self) -> bool:
return self.value & 2 == 2
def set_south(self, is_wall: bool) -> None:
if (is_wall and self.value | 11 == 15) or (
not is_wall and self.value | 11 != 15
):
self.value = self.value ^ (4)
def get_south(self) -> bool:
return self.value & 4 == 4
def set_west(self, is_wall: bool) -> None:
if (is_wall and self.value | 8 == 15) or (
not is_wall and self.value | 8 != 15
):
self.value = self.value ^ (8)
def get_west(self) -> bool:
return self.value & 8 == 8
def main() -> None:
c = Cell(value=1)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(False)
print(c.get_north())
if __name__ == "__main__":
main()
+126
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from src.amaz_lib.MazeGenerator import DepthFirstSearch, Kruskal
from src.amaz_lib.MazeSolver import AStar, DepthFirstSearchSolver
class DataMaze:
@staticmethod
def get_file_data(name_file: str) -> str:
with open(name_file, "r") as file:
data = file.read()
if data == "":
raise ValueError("The file is empty")
return data
@staticmethod
def transform_data(data: str) -> dict:
tmp = data.split("\n")
tmp2 = [value.split("=", 1) for value in tmp if "=" in value]
data_t = {value[0]: value[1] for value in tmp2}
return data_t
@staticmethod
def verif_key_data(data: dict) -> None:
key_test = {
"WIDTH",
"HEIGHT",
"ENTRY",
"EXIT",
"OUTPUT_FILE",
"PERFECT",
"GENERATOR",
"SOLVER",
}
set_key = {key for key in data.keys()}
if len(set_key) != len(key_test):
raise KeyError("Missing some data the len do not correspond")
res_key = {key for key in set_key if key not in key_test}
if len(res_key) != 0:
raise KeyError(
"Some Key " f"do not correspond the keys: {res_key}"
)
@staticmethod
def convert_values(data: dict):
key_int = {"WIDTH", "HEIGHT"}
key_tuple = {"ENTRY", "EXIT"}
key_bool = {"PERFECT"}
res: dict = {}
for key in key_int:
res.update({key: int(data[key])})
for key in key_tuple:
res.update({key: DataMaze.convert_tuple(data[key])})
for key in key_bool:
res.update({key: DataMaze.convert_bool(data[key])})
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
res.update(
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
res["PERFECT"])
)
return res
@staticmethod
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
perfect: bool) -> dict:
available_generator = {
"Kruskal": Kruskal,
"DFS": DepthFirstSearch,
}
available_solver = {
"AStar": AStar,
"DFS": DepthFirstSearchSolver
}
res = {}
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
perfect)
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
return res
@staticmethod
def convert_tuple(data: str) -> tuple:
data_t = data.split(",")
if len(data_t) != 2:
raise ValueError(
"There is too much " "argument in the coordinate given"
)
x, y = data_t
tup = (int(x), int(y))
return tup
@staticmethod
def convert_bool(data: str) -> bool:
if data != "True" and data != "False":
raise ValueError("This is not True or False")
if data == "True":
return True
return False
@staticmethod
def get_data_maze(name_file: str) -> dict:
try:
data_str = DataMaze.get_file_data(name_file)
data_dict = DataMaze.transform_data(data_str)
DataMaze.verif_key_data(data_dict)
data_maze = DataMaze.convert_values(data_dict)
return {k.lower(): v for k, v in data_maze.items()}
except FileNotFoundError:
print("The file do not exist")
exit()
except PermissionError:
print("We dont have the Permission")
exit()
except ValueError as e:
print(f"Error during the convert or the file is empty: {e}")
exit()
except KeyError as e:
print(f"Error on the key in the file: {e}")
exit()
except IndexError as e:
print(
"In the function transform Data some data cannot "
f"be splited by '=' because '=' was not present: {e}"
)
exit()
except AttributeError as e:
print("Error on the " f"funciton get_data_maze : {e}")
exit()
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__version__ = "1.0.0"
__author__ = "mteriier, dgaillet"
from .Parsing import DataMaze
__all__ = ["DataMaze"]
+31
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import pytest
from amaz_lib.Cell import Cell
def test_cell_setter_getter() -> None:
cell = Cell(value=0)
cell.set_north(True)
assert cell.get_north() is True
cell.set_north(False)
assert cell.get_north() is False
cell.set_est(True)
assert cell.get_est() is True
cell.set_est(False)
assert cell.get_est() is False
cell.set_south(True)
assert cell.get_south() is True
cell.set_south(False)
assert cell.get_south() is False
cell.set_west(True)
assert cell.get_west() is True
cell.set_west(False)
assert cell.get_west() is False
cell.set_value(8)
assert cell.get_value() == 8
cell.set_value(0)
assert cell.get_value() == 0
+27
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from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
import numpy as np
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
w_h = (10, 10)
lst = np.zeros((10, 10), dtype=bool)
lst[0, 0] = True
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2
def test_next_cell(self) -> None:
coord = (5, 4)
x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S"
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import numpy
from amaz_lib.Cell import Cell
from amaz_lib.Maze import Maze
def test_maze_setter_getter() -> None:
maze = Maze(numpy.array([]))
test = numpy.array(
[
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
]
)
maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) is True
def test_maze_str() -> None:
test = numpy.array(
[
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
[Cell(value=6), Cell(value=8), Cell(value=11)],
]
)
maze = Maze(test)
assert maze.__str__() == "68B\n68B\n68B\n"
+18
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@@ -0,0 +1,18 @@
import numpy
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
class TestMazeGenerator:
def test_generator(self) -> None:
w_h = (10, 10)
maze = numpy.array([])
generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h
def test_gen_broken(self) -> None:
test = MazeGenerator.gen_broken_set(50, 50)
assert len(test) > 0
+19
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@@ -0,0 +1,19 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze, MazeSolver
def test_solver() -> None:
maze = Maze(
np.array(
[
[Cell(value=13), Cell(value=3), Cell(value=11)],
[Cell(value=9), Cell(value=4), Cell(value=6)],
[Cell(value=12), Cell(value=5), Cell(value=7)],
]
)
)
print(maze)
solver = AStar((1, 1), (3, 3))
res = solver.solve(maze)
assert res == "ESWSEE"
+78
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@@ -0,0 +1,78 @@
from parsing.Parsing import DataMaze
import pytest
class TestParsing:
def test_get_data_valid(self):
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
assert isinstance(data, str) is True
def test_file_error(self):
with pytest.raises(FileNotFoundError):
DataMaze.get_file_data("tete")
# def test_permission_error(self):
# with pytest.raises(PermissionError):
# DataMaze.get_file_data("tests/test_txt/error_1.txt")
def test_empty_file_error(self):
with pytest.raises(ValueError):
DataMaze.get_file_data("tests/test_txt/error_6.txt")
def test_transform_data_valid(self):
data = DataMaze.get_file_data("tests/test_txt/config_1.txt")
data_2 = DataMaze.transform_data(data)
assert isinstance(data_2, dict)
def test_transform__index_error(self):
with pytest.raises(IndexError):
DataMaze.transform_data("asdasdasdasdasdasda\nasdasdas=asdasd")
def test_key_data_error(self):
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_8.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_key_data_error_2(self):
with pytest.raises(KeyError):
data = DataMaze.get_file_data("tests/test_txt/error_9.txt")
data2 = DataMaze.transform_data(data)
DataMaze.verif_key_data(data2)
def test_convert_int(self):
with pytest.raises(ValueError):
data = DataMaze.get_file_data("tests/test_txt/error_2.txt")
data2 = DataMaze.transform_data(data)
DataMaze.convert_values(data2)
def test_tuple_error(self):
with pytest.raises(ValueError):
DataMaze.convert_tuple("0,3,5,5")
def test_tuple_error1(self):
with pytest.raises(AttributeError):
DataMaze.convert_tuple(None)
def test_bool_error(self):
with pytest.raises(ValueError):
DataMaze.convert_bool("Trueeee")
def test_valid_tuple(self):
assert DataMaze.convert_tuple("7534564654, 78") == (7534564654, 78)
def test_valid_bool(self):
assert DataMaze.convert_bool("False") is False
def test_valid_bool1(self):
assert DataMaze.convert_bool("True") is True
def test_data_maze(self):
data = DataMaze.get_data_maze("tests/test_txt/config_1.txt")
assert data["WIDTH"] == 200
assert data["HEIGHT"] == 100
assert data["ENTRY"] == (0, 0)
assert data["EXIT"] == (19, 14)
assert data["OUTPUT_FILE"] == "maze.txt"
assert data["PERFECT"] is True
+6
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@@ -0,0 +1,6 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
+6
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@@ -0,0 +1,6 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
+6
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@@ -0,0 +1,6 @@
WIDTH=caca
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
View File
+4
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@@ -0,0 +1,4 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
+7
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@@ -0,0 +1,7 @@
WIDTH=200
HEIGHT=100
ENTRY=0,0
EXIT=19,14
OUTPUT_FILE=maze.txt
PERFECT=True
PIPI=tut
Generated
+77
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@@ -20,6 +20,7 @@ dependencies = [
dev = [
{ name = "flake8" },
{ name = "mypy" },
{ name = "pytest" },
]
[package.metadata]
@@ -32,6 +33,7 @@ requires-dist = [
dev = [
{ name = "flake8", specifier = ">=7.3.0" },
{ name = "mypy", specifier = ">=1.19.1" },
{ name = "pytest", specifier = ">=9.0.2" },
]
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