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synced 2026-04-28 16:04:35 +02:00
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3 Commits
mlx
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92c6237f06
| Author | SHA1 | Date | |
|---|---|---|---|
| 92c6237f06 | |||
| fa38f7a311 | |||
| 16d97e9912 |
+4
-4
@@ -1,8 +1,8 @@
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WIDTH=11
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HEIGHT=11
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WIDTH=15
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HEIGHT=15
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ENTRY=1,1
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EXIT=11,11
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EXIT=15,15
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OUTPUT_FILE=maze.txt
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PERFECT=True
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PERFECT=False
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GENERATOR=Kruskal
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SOLVER=AStar
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+138
-126
@@ -1,5 +1,6 @@
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from abc import ABC, abstractmethod
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from .Maze import Maze
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from typing import Any
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import numpy as np
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@@ -9,163 +10,167 @@ class MazeSolver(ABC):
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self.end = (end[1] - 1, end[0] - 1)
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@abstractmethod
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str: ...
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def solve(
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self, maze: Maze, height: int = None, width: int = None
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) -> str: ...
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class AStar(MazeSolver):
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class Node:
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def __init__(
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self,
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coordinate: tuple[int, int],
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g: int,
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h: int,
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f: int,
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parent: Any,
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) -> None:
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self.coordinate = coordinate
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self.g = g
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self.h = h
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self.f = f
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self.parent = parent
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def __eq__(self, value: object, /) -> bool:
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return value == self.coordinate
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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super().__init__(start, end)
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self.path = []
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def f(self, n):
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def g(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.start[0]:
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res += self.start[0] - n[0]
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else:
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res += n[0] - self.start[0]
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if n[1] < self.start[1]:
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res += self.start[1] - n[1]
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else:
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res += n[1] - self.start[1]
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return res
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def g(self, n: tuple[int, int]) -> int:
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return len(self.path) + 1
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def h(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.end[0]:
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res += self.end[0] - n[0]
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else:
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res += n[0] - self.end[0]
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if n[1] < self.end[1]:
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res += self.end[1] - n[1]
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else:
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res += n[1] - self.end[1]
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return res
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def h(self, n: tuple[int, int]) -> int:
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return (
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max(n[0], self.end[0])
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- min(n[0], self.end[0])
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+ max(n[1], self.end[1])
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- min(n[1], self.end[1])
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)
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try:
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return g(n) + h(n)
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except Exception:
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return 1000
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def f(self, n: tuple[int, int]) -> int:
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return self.g(n) + self.h(n)
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def best_path(
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def get_paths(
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self,
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maze: np.ndarray,
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actual: tuple[int, int],
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last: str | None,
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) -> dict[str, int]:
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path = {
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"N": (
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self.f((actual[0], actual[1] - 1))
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if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
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close: list,
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) -> list[tuple[int, int]]:
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path = [
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(
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(actual[0], actual[1] - 1)
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if not maze[actual[1]][actual[0]].get_north()
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and actual[1] > 0
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and (actual[0], actual[1] - 1)
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not in [n.coordinate for n in close]
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else None
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),
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"E": (
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self.f((actual[0] + 1, actual[1]))
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(
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(actual[0] + 1, actual[1])
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if not maze[actual[1]][actual[0]].get_est()
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and actual[0] < len(maze[0]) - 1
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and (actual[0] + 1, actual[1])
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not in [n.coordinate for n in close]
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else None
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),
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"S": (
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self.f((actual[0], actual[1] + 1))
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(
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(actual[0], actual[1] + 1)
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if not maze[actual[1]][actual[0]].get_south()
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and actual[1] < len(maze) - 1
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and (actual[0], actual[1] + 1)
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not in [n.coordinate for n in close]
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else None
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),
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"W": (
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self.f((actual[0] - 1, actual[1]))
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if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
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(
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(actual[0] - 1, actual[1])
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if not maze[actual[1]][actual[0]].get_west()
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and actual[0] > 0
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and (actual[0] - 1, actual[1])
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not in [n.coordinate for n in close]
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else None
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),
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}
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return {
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k: v
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for k, v in sorted(path.items(), key=lambda item: item[0])
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if v is not None and k != last
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}
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]
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return [p for p in path if p is not None]
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def get_opposit(self, dir: str) -> str:
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match dir:
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case "N":
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return "S"
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case "E":
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return "W"
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case "S":
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return "N"
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case "W":
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return "E"
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case _:
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return ""
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def get_path(self, maze: np.ndarray) -> list:
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open: list[AStar.Node] = []
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close: list[AStar.Node] = []
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def get_next_pos(
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self, dir: str, actual: tuple[int, int]
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) -> tuple[int, int]:
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match dir:
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case "N":
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return (actual[0], actual[1] - 1)
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case "E":
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return (actual[0] + 1, actual[1])
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case "S":
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return (actual[0], actual[1] + 1)
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case "W":
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return (actual[0] - 1, actual[1])
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case _:
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return actual
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def get_path(self, maze: np.ndarray) -> str | None:
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path = [(self.start, self.best_path(maze, self.start, None))]
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visited = [self.start]
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while len(path) > 0 and path[-1][0] != self.end:
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if len(path[-1][1]) == 0:
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path.pop(-1)
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if len(path) == 0:
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break
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k = next(iter(path[-1][1]))
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path[-1][1].pop(k)
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continue
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while len(path[-1][1]) > 0:
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next_pos = self.get_next_pos(
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list(path[-1][1].keys())[0], path[-1][0]
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)
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if next_pos in visited:
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k = next(iter(path[-1][1]))
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path[-1][1].pop(k)
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else:
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break
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if len(path[-1][1]) == 0:
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path.pop(-1)
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continue
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pre = self.get_opposit(list(path[-1][1].keys())[0])
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path.append(
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(
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next_pos,
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self.best_path(maze, next_pos, pre),
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)
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open.append(
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AStar.Node(
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self.start,
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0,
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self.h(self.start),
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self.f(self.start),
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None,
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)
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visited += [next_pos]
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if len(path) == 0:
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return None
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path[-1] = (self.end, {})
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return "".join(
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str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
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)
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str:
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res = self.get_path(maze.get_maze())
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if res is None:
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raise Exception("Path not found")
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while len(open) > 0:
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to_check = sorted(open, key=lambda x: x.f)[0]
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open.remove(to_check)
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close.append(to_check)
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if to_check.coordinate == self.end:
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return close
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paths = self.get_paths(maze, to_check.coordinate, close)
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for path in paths:
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open.append(
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self.Node(
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path,
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to_check.g + 1,
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self.h(path),
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self.h(path) + to_check.g + 1,
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to_check,
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)
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)
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raise Exception("Path not found")
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def get_rev_dir(self, current: Node) -> str:
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if current.parent.coordinate == (
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current.coordinate[0],
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current.coordinate[1] - 1,
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):
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return "S"
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elif current.parent.coordinate == (
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current.coordinate[0] + 1,
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current.coordinate[1],
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):
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return "W"
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elif current.parent.coordinate == (
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current.coordinate[0],
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current.coordinate[1] + 1,
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):
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return "N"
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elif current.parent.coordinate == (
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current.coordinate[0] - 1,
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current.coordinate[1],
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):
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return "E"
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else:
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raise Exception("Translate error: AStar path not found")
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def translate(self, close: list) -> str:
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current = close[-1]
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res = ""
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while True:
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res = self.get_rev_dir(current) + res
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current = current.parent
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if current.coordinate == self.start:
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break
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return res
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def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
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path = self.get_path(maze.get_maze())
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return self.translate(path)
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class DepthFirstSearchSolver(MazeSolver):
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def __init__(self, start, end):
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super().__init__(start, end)
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str:
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def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
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path_str = ""
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visited = np.zeros((height, width), dtype=bool)
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path = list()
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@@ -179,8 +184,9 @@ class DepthFirstSearchSolver(MazeSolver):
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rand_p = self.random_path(visited, coord, maze_s, h_w)
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if not rand_p:
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path, move = self.back_on_step(path, visited, maze_s, h_w,
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move)
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path, move = self.back_on_step(
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path, visited, maze_s, h_w, move
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)
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if not path:
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break
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coord = path[-1]
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@@ -195,8 +201,9 @@ class DepthFirstSearchSolver(MazeSolver):
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return path_str
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@staticmethod
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def random_path(visited: np.ndarray, coord: tuple,
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maze: np.ndarray, h_w: tuple) -> list:
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def random_path(
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visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
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) -> list:
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random_p = []
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h, w = h_w
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y, x = coord
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@@ -219,8 +226,13 @@ class DepthFirstSearchSolver(MazeSolver):
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return np.random.choice(rand_path)
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@staticmethod
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def back_on_step(path: list, visited: np.ndarray,
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maze: np.ndarray, h_w: tuple, move: list) -> list:
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def back_on_step(
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path: list,
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visited: np.ndarray,
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maze: np.ndarray,
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h_w: tuple,
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move: list,
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) -> list:
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while path:
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last = path[-1]
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if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
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