2 Commits

Author SHA1 Message Date
Maoake Teriierooiterai f8f0e31598 fix some bug with my unit testing on the DFS 2026-03-23 19:24:32 +01:00
Maoake Teriierooiterai e75e14110d adding my maze need to be tested 2026-03-23 18:49:13 +01:00
9 changed files with 184 additions and 193 deletions
+5 -2
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@@ -18,5 +18,8 @@ lint-strict:
uv run flake8 . uv run flake8 .
uv run mypy . --strict uv run mypy . --strict
run_test: run_test_parsing:
uv run pytest PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
+5 -7
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@@ -1,19 +1,17 @@
import os import os
from numpy import ma from numpy import ma
from src.amaz_lib import MazeGenerator, Kruskal, AStar from src.amaz_lib import MazeGenerator
from src.amaz_lib import Maze from src.amaz_lib import Maze
def main() -> None: def main() -> None:
# try: # try:
maze = Maze(maze=None) maze = Maze(maze=None, start=(1, 1), end=(16, 15))
generator = Kruskal() for alg in MazeGenerator.Kruskal.kruskal(20, 20):
for alg in generator.generator(20, 20):
maze.set_maze(alg) maze.set_maze(alg)
# os.system("clear") os.system("clear")
maze.ascii_print() maze.ascii_print()
# solver = AStar((1, 1), (14, 18)) maze.export_maze("test.txt")
# print(solver.solve(maze))
# except Exception as err: # except Exception as err:
+8 -7
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@@ -26,14 +26,15 @@ class Maze:
return res return res
def ascii_print(self) -> None: def ascii_print(self) -> None:
for cell in self.maze[0]:
print("_", end="")
if cell.get_north():
print("__", end="")
else:
print(" ", end="")
print("_")
for line in self.maze: for line in self.maze:
if line is self.maze[0]:
for cell in line:
print("_", end="")
if cell.get_north():
print("__", end="")
else:
print(" ", end="")
print()
for cell in line: for cell in line:
if cell is line[0] and cell.get_west(): if cell is line[0] and cell.get_west():
print("|", end="") print("|", end="")
+129 -27
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@@ -1,9 +1,9 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from dataclasses import dataclass from typing import Generator
from typing import Generator, Set
import numpy as np import numpy as np
from .Cell import Cell from .Cell import Cell
import math import math
import random
class MazeGenerator(ABC): class MazeGenerator(ABC):
@@ -14,13 +14,9 @@ class MazeGenerator(ABC):
class Kruskal(MazeGenerator): class Kruskal(MazeGenerator):
class Set:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
@staticmethod @staticmethod
def walls_to_maze( def walls_to_maze(
walls: np.ndarray, height: int, width: int walls: list[tuple[int, int]], height: int, width: int
) -> np.ndarray: ) -> np.ndarray:
maze: np.ndarray = np.array( maze: np.ndarray = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)] [[Cell(value=0) for _ in range(width)] for _ in range(height)]
@@ -41,46 +37,43 @@ class Kruskal(MazeGenerator):
if x == height - 1: if x == height - 1:
maze[x][y].set_south(True) maze[x][y].set_south(True)
if y == 0: if y == 0:
maze[x][y].set_west(True)
if y == width - 1:
maze[x][y].set_est(True) maze[x][y].set_est(True)
if y == width - 1:
maze[x][y].set_west(True)
return maze return maze
@staticmethod @staticmethod
def is_in_same_set(sets: np.ndarray, wall: tuple[int, int]) -> bool: def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
a, b = wall a, b = wall
for set in sets: for set in sets:
if a in set.cells and b in set.cells: if a in set and b in set:
return True return True
elif a in set.cells or b in set.cells: if a in set or b in set:
return False return False
return False return False
@staticmethod @staticmethod
def merge_sets(sets: np.ndarray, wall: tuple[int, int]) -> None: def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
a, b = wall a, b = wall
base_set = None base_set = None
for i in range(len(sets)): for set in sets:
if base_set is None and (a in sets[i].cells or b in sets[i].cells): if base_set is None and (a in set or b in set):
base_set = sets[i] base_set = set
elif base_set and (a in sets[i].cells or b in sets[i].cells): elif base_set and (a in set or b in set):
base_set.cells += sets[i].cells base_set += set
np.delete(sets, i) sets.remove(set)
return
raise Exception("two sets not found")
def generator( def generator(
self, height: int, width: int self, height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]: ) -> Generator[np.ndarray, None, np.ndarray]:
sets = np.array([self.Set([i]) for i in range(height * width)]) sets = [[i] for i in range(height * width)]
walls = [] walls = []
for h in range(height): for h in range(height):
for w in range(width - 1): for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)] walls += [(w + (width * h), w + (width * h) + 1)]
for h in range(height - 1): for w in range(width):
for w in range(width): for h in range(height - 1):
walls += [(w + (width * h), w + (width * (h + 1)))] walls += [(w + (width * h), w + (width * h) + width)]
print(walls)
np.random.shuffle(walls) np.random.shuffle(walls)
yield self.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
@@ -89,5 +82,114 @@ class Kruskal(MazeGenerator):
self.merge_sets(sets, wall) self.merge_sets(sets, wall)
walls.remove(wall) walls.remove(wall)
yield self.walls_to_maze(walls, height, width) yield self.walls_to_maze(walls, height, width)
print(f"nb sets: {len(sets)}")
return self.walls_to_maze(walls, height, width) return self.walls_to_maze(walls, height, width)
class DepthFirstSearch:
@staticmethod
def generator(width: int, height: int) -> np.ndarray:
maze = DepthFirstSearch.init_maze(width, height)
visited = []
path = []
w_h = (width, height)
coord = (0, 0)
while len(visited) < width * height:
x, y = coord
rand_steps = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(rand_steps) == 0:
path = DepthFirstSearch.back_on_step(path, w_h)
coord = DepthFirstSearch.last(path)
rand_steps = DepthFirstSearch.random_cells(path, coord, w_h)
x, y = coord
wall = DepthFirstSearch.next_step(rand_steps)
wall_r = DepthFirstSearch.reverse_path(wall)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
visited = DepthFirstSearch.add_cell_visited(coord, visited)
path = DepthFirstSearch.add_cell_visited(coord, path)
coord = DepthFirstSearch.next_cell(x, y, wall)
x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array([[Cell(value=15) for _ in range(width)]
for _ in range(height)])
return maze
@staticmethod
def add_cell_visited(coord: tuple, visited: list = []) -> list:
visited.append(coord)
return visited
@staticmethod
def random_cells(visited: list, coord: tuple, w_h: tuple) -> list:
rand_cell = []
x, y = coord
width, height = w_h
# NORTH
if y - 1 >= 0 and (x, y - 1) not in visited:
rand_cell.append("N")
# SOUTH
if y + 1 < height and (x, y + 1) not in visited:
rand_cell.append("S")
# WEST
if x - 1 >= 0 and (x - 1, y) not in visited:
rand_cell.append("W")
# EAST
if x + 1 < width and (x + 1, y) not in visited:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
def reverse_path(next: str) -> str:
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
return reverse[next]
@staticmethod
def last(path: list):
return path[len(path) - 1]
def back_on_step(path: list, w_h: tuple) -> list:
last = DepthFirstSearch.last(path)
r_cells = DepthFirstSearch.random_cells(path, last, w_h)
while len(r_cells == 0):
path.pop(len(path) - 1)
last = DepthFirstSearch.last(path)
r_cells = DepthFirstSearch.random_cells(path, last, w_h)
return path
-127
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@@ -1,134 +1,7 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from .Maze import Maze from .Maze import Maze
import numpy as np
class MazeSolver(ABC): class MazeSolver(ABC):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
@abstractmethod @abstractmethod
def solve(self, maze: Maze) -> str: ... def solve(self, maze: Maze) -> str: ...
class AStar(MazeSolver):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end)
def f(self, n):
def g(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.start[0]:
res += self.start[0] - n[0]
else:
res += n[0] - self.start[0]
if n[1] < self.start[1]:
res += self.start[1] - n[1]
else:
res += n[1] - self.start[1]
return res
def h(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.end[0]:
res += self.end[0] - n[0]
else:
res += n[0] - self.end[0]
if n[1] < self.end[1]:
res += self.end[1] - n[1]
else:
res += n[1] - self.end[1]
return res
try:
return g(n) + h(n)
except Exception:
return 1000
def best_path(
self, maze: np.ndarray, actual: tuple[int, int]
) -> dict[str, int | None]:
print(actual)
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
if not maze[actual[0]][actual[1]].get_est()
and actual[0] < len(maze) - 1
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
if not maze[actual[0]][actual[1]].get_south()
and actual[1] < len(maze[0]) - 1
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
else None
),
}
return {
k: v for k, v in sorted(path.items(), key=lambda item: item[0])
}
def get_opposit(self, dir: str) -> str:
match dir:
case "N":
return "S"
case "E":
return "W"
case "S":
return "N"
case "W":
return "E"
case _:
return ""
def get_next_pos(
self, dir: str, actual: tuple[int, int]
) -> tuple[int, int]:
match dir:
case "N":
return (actual[0], actual[1] - 1)
case "E":
return (actual[0] + 1, actual[1])
case "S":
return (actual[0], actual[1] + 1)
case "W":
return (actual[0] - 1, actual[1])
case _:
return actual
def get_path(
self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
) -> str | None:
if actual == self.end:
return ""
paths = self.best_path(maze, actual)
for path in paths:
if paths[path] is None:
continue
if path != pre:
temp = self.get_path(
self.get_next_pos(path, actual),
maze,
self.get_opposit(path),
)
if not temp is None:
return path + temp
return None
def solve(self, maze: Maze) -> str:
print(maze)
res = self.get_path(self.start, maze.get_maze(), None)
if res is None:
raise Exception("Path not found")
return res
+3 -3
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@@ -1,8 +1,8 @@
from .Cell import Cell from .Cell import Cell
from .Maze import Maze from .Maze import Maze
from .MazeGenerator import MazeGenerator, Kruskal from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeSolver import MazeSolver, AStar from .MazeSolver import MazeSolver
__version__ = "1.0.0" __version__ = "1.0.0"
__author__ = "us" __author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "AStar", "Kruskal"] __all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "DepthFirstSearch"]
+33
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@@ -0,0 +1,33 @@
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
w_h = (10, 10)
lst = DepthFirstSearch.add_cell_visited((0, 0))
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2
def test_next_cell(self) -> None:
coord = (5, 4)
x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (5, 3)
def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S"
def test_last(self) -> None:
lst = [(0, 0), (1, 1)]
assert DepthFirstSearch.last(lst) == (1, 1)
def test_BOS(self) -> None:
path = [(0, 0), (0, 2), (1, 1)]
assert len(DepthFirstSearch.random_cells(path, (0, 1), (10, 10))) == 0
+1 -1
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@@ -15,7 +15,7 @@ def test_maze_setter_getter() -> None:
) )
maze.set_maze(test) maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) == True assert numpy.array_equal(maze.get_maze(), test) is True
def test_maze_str() -> None: def test_maze_str() -> None:
-19
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@@ -1,19 +0,0 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze, MazeSolver
def test_solver() -> None:
maze = Maze(
np.array(
[
[Cell(value=13), Cell(value=3), Cell(value=11)],
[Cell(value=9), Cell(value=4), Cell(value=6)],
[Cell(value=12), Cell(value=5), Cell(value=7)],
]
)
)
print(maze)
solver = AStar((1, 1), (3, 3))
res = solver.solve(maze)
assert res == "ESWSEE"