mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-29 00:14:34 +02:00
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d2d477d1b5 | |||
| c6c7e6e47e | |||
| 84c4b63a6c | |||
| c14c043575 |
@@ -11,7 +11,7 @@ clean:
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rm -rf __pycache__ .mypy_cache
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lint:
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uv run flake8 .
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uv run flake8 . --exclude=.venv
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uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
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lint-strict:
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+13
-8
@@ -1,16 +1,21 @@
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import os
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from numpy import ma
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from src.amaz_lib import kruskal
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from src.amaz_lib import MazeGenerator
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from src.amaz_lib import Maze
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def main() -> None:
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try:
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maze = Maze(maze=None)
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for alg in kruskal(10, 10):
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maze.set_maze(alg)
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maze.export_maze("test.txt")
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except Exception as err:
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print(err)
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# try:
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maze = Maze(maze=None, start=(1, 1), end=(16, 15))
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for alg in MazeGenerator.Kruskal.kruskal(20, 20):
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maze.set_maze(alg)
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os.system("clear")
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maze.ascii_print()
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maze.export_maze("test.txt")
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# except Exception as err:
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# print(err)
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if __name__ == "__main__":
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@@ -19,7 +19,3 @@ dev = [
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[tool.mypy]
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python_version = "3.10"
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exclude = [
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".venv",
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"venv",
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]
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@@ -0,0 +1,46 @@
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from dataclasses import field
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from os import eventfd_read
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from typing import Generator
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import numpy
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from typing_extensions import Self
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from pydantic import AfterValidator, BaseModel, Field, model_validator
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from amaz_lib import Maze, MazeGenerator, MazeSolver
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from amaz_lib.Cell import Cell
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class AMazeIng(BaseModel):
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width: int = Field(ge=3)
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height: int = Field(ge=3)
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entry: tuple[int, int]
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exit: tuple[int, int]
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output_file: str = Field(min_length=3)
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perfect: bool = Field(default=True)
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maze: Maze = Field(default=Maze(maze=numpy.array([])))
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generator: MazeGenerator
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solver: MazeSolver
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@model_validator(mode="after")
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def check_entry_exit(self) -> Self:
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if self.entry[0] >= self.width or self.entry[1] >= self.height:
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raise ValueError("Entry coordinates exceed the maze size")
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if self.exit[0] >= self.width or self.exit[1] >= self.height:
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raise ValueError("Exit coordinates exceed the maze size")
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return self
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def generate(self) -> Generator[Maze, None, None]:
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for array in self.generator.generator(self.height, self.width):
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self.maze.set_maze(array)
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yield self.maze
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def solve_path(self) -> str:
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return self.solver.solve(self.maze)
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def __str__(self) -> str:
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res = self.maze.__str__()
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res += "\n"
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res += f"{self.entry[0]},{self.entry[1]}\n"
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res += f"{self.exit[0]},{self.exit[1]}\n"
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res += self.solve_path()
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res += "\n"
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return res
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@@ -5,7 +5,7 @@ class Cell(BaseModel):
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value: int = Field(ge=0, le=15)
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def __str__(self) -> str:
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return hex(self.value).removeprefix("0x")
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return hex(self.value).removeprefix("0x").upper()
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def set_value(self, value: int) -> None:
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self.value = value
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@@ -0,0 +1,53 @@
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from dataclasses import dataclass
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import numpy
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from .Cell import Cell
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from .MazeGenerator import MazeGenerator
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@dataclass
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class Maze:
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maze: numpy.ndarray
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def get_maze(self) -> numpy.ndarray | None:
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return self.maze
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def set_maze(self, new_maze: numpy.ndarray) -> None:
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self.maze = new_maze
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def __str__(self) -> str:
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if self.maze is None:
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return "None"
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res = ""
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for line in self.maze:
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for cell in line:
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res += cell.__str__()
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res += "\n"
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return res
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def export_maze(self, file_name: str) -> None:
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with open(file_name, "w") as file:
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file.write(self.__str__())
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def ascii_print(self) -> None:
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for line in self.maze:
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if line is self.maze[0]:
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for cell in line:
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print("_", end="")
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if cell.get_north():
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print("__", end="")
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else:
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print(" ", end="")
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print()
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for cell in line:
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if cell is line[0] and cell.get_west():
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print("|", end="")
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if cell.get_south() is True:
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print("__", end="")
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else:
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print(" ", end="")
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if cell.get_est() is True:
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print("|", end="")
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else:
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print("_", end="")
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print()
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@@ -0,0 +1,102 @@
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from abc import ABC, abstractmethod
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from typing import Generator
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import numpy as np
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from .Cell import Cell
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import math
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class MazeGenerator(ABC):
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@abstractmethod
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@classmethod
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def generator(
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cls, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]: ...
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class Kruskal(MazeGenerator):
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@staticmethod
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def walls_to_maze(
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walls: list[tuple[int, int]], height: int, width: int
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) -> np.ndarray:
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maze: np.ndarray = np.array(
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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)
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for wall in walls:
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x, y = wall
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match y - x:
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case 1:
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maze[math.trunc((x / width))][x % width].set_est(True)
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maze[math.trunc((y / width))][y % width].set_west(True)
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case width:
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maze[math.trunc((x / width))][x % width].set_south(True)
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maze[math.trunc((y / width))][y % width].set_north(True)
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for x in range(height):
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for y in range(width):
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if x == 0:
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maze[x][y].set_north(True)
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if x == height - 1:
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maze[x][y].set_south(True)
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if y == 0:
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maze[x][y].set_est(True)
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if y == width - 1:
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maze[x][y].set_west(True)
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return maze
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@staticmethod
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def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
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a, b = wall
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for set in sets:
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if a in set and b in set:
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return True
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if a in set or b in set:
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return False
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return False
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@staticmethod
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def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
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a, b = wall
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base_set = None
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for set in sets:
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if base_set is None and (a in set or b in set):
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base_set = set
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elif base_set and (a in set or b in set):
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base_set += set
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sets.remove(set)
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@classmethod
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def generator(
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cls, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]:
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sets = [[i] for i in range(height * width)]
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walls = []
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for h in range(height):
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for w in range(width - 1):
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walls += [(w + (width * h), w + (width * h) + 1)]
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for w in range(width):
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for h in range(height - 1):
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walls += [(w + (width * h), w + (width * h) + width)]
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np.random.shuffle(walls)
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yield cls.walls_to_maze(walls, height, width)
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for wall in walls:
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if not cls.is_in_same_set(sets, wall):
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cls.merge_sets(sets, wall)
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walls.remove(wall)
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yield cls.walls_to_maze(walls, height, width)
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return cls.walls_to_maze(walls, height, width)
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def main():
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try:
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for alg in MazeGenerator.Kruskal.kruskal(10, 10):
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maze = alg
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# print(maze)
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# print()
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print(maze)
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except GeneratorExit as maze:
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print(maze)
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,8 @@
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from abc import ABC, abstractmethod
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from .Maze import Maze
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class MazeSolver(ABC):
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@abstractmethod
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@classmethod
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def solve(cls, maze: Maze) -> str: ...
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@@ -1,7 +1,8 @@
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from .classes.Cell import Cell
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from .classes.Maze import Maze
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from .generators.kruskal import kruskal
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from .Cell import Cell
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from .Maze import Maze
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from .MazeGenerator import MazeGenerator
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from .MazeSolver import MazeSolver
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__version__ = "1.0.0"
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__author__ = "us"
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__all__ = ["Cell", "Maze", "kruskal"]
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__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver"]
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@@ -1,27 +0,0 @@
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from dataclasses import dataclass
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from .Cell import Cell
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@dataclass
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class Maze:
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maze: list[list[Cell]]
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def get_maze(self) -> list[list[Cell]] | None:
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return self.maze
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def set_maze(self, new_maze: list[list[Cell]]) -> None:
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self.maze = new_maze
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def __str__(self) -> str:
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if self.maze is None:
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return "None"
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res = ""
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for line in self.maze:
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for cell in line:
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res += cell.__str__()
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res += "\n"
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return res
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def export_maze(self, file_name: str):
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with open(file_name, "w") as file:
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file.write(self.__str__())
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@@ -1,83 +0,0 @@
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from typing import Generator
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import numpy as np
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from ..classes.Cell import Cell
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import math
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def walls_to_maze(
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walls: list[tuple[int, int]],
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height: int,
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width: int,
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) -> np.ndarray:
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maze: np.ndarray = np.array(
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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)
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for wall in walls:
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x, y = wall
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match y - x:
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case 1:
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maze[math.trunc((x / width))][x % width].set_est(True)
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maze[math.trunc((y / width))][y % width].set_west(True)
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case 5:
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maze[math.trunc((x / width))][x % width].set_south(True)
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maze[math.trunc((y / width))][y % width].set_north(True)
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return maze
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def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
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a, b = wall
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for set in sets:
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if a in set and b in set:
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return True
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if a in set or b in set:
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return False
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return False
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def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
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a, b = wall
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base_set = None
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for set in sets:
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if base_set is None and (a in set or b in set):
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base_set = set
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elif base_set and (a in set or b in set):
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base_set += set
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sets.remove(set)
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def kruskal(
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height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]:
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sets = [[i] for i in range(height * width)]
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walls = []
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for h in range(height):
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for w in range(width - 1):
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walls += [(w + (width * h), w + (width * h) + 1)]
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for w in range(width):
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for h in range(height - 1):
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walls += [(w + (width * h), w + (width * h) + width)]
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np.random.shuffle(walls)
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yield walls_to_maze(walls, height, width)
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for wall in walls:
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if not is_in_same_set(sets, wall):
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merge_sets(sets, wall)
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walls.remove(wall)
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yield walls_to_maze(walls, height, width)
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return walls_to_maze(walls, height, width)
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def main():
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try:
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for alg in kruskal(10, 10):
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maze = alg
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# print(maze)
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# print()
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print(maze)
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except GeneratorExit as maze:
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print(maze)
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if __name__ == "__main__":
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main()
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@@ -1,10 +1,23 @@
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2a80002a80
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2a80282800
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282aaaa800
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2a82a802a8
|
||||
2802800280
|
||||
002aaaaa80
|
||||
2a80280280
|
||||
00282aa828
|
||||
002a82aaa8
|
||||
2aa8000028
|
||||
7D53BFD3D57951517D1D
|
||||
3D12C3903BD03AD4178D
|
||||
2BAEBEEEAA92EED547C9
|
||||
2287ED17AAAC5393FFF0
|
||||
6C6951292A87D2AEBD30
|
||||
37D43E8686E93AABAB8C
|
||||
21516D2D47FEE8284049
|
||||
6C7857C3FB9116C696D8
|
||||
751453D6D2AAC57BE970
|
||||
3BA952D17EA83BD05470
|
||||
22AAD2907BAE86967B74
|
||||
2AA83C2EFC69696FBC35
|
||||
686EE96FD7D4783FAD21
|
||||
7ED17ED3D57D3EC52FA0
|
||||
7B943D16FB7BABD3AFC8
|
||||
7407C5297EB82EB84174
|
||||
392D53C6912EE9447E9D
|
||||
62A952BBAAC13EFD7B89
|
||||
3AAC3EC6EABAAD557824
|
||||
66C7C7D7D6C6C7D556CD
|
||||
|
||||
1,1
|
||||
16,15
|
||||
|
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Reference in New Issue
Block a user