mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 92c6237f06 | |||
| fa38f7a311 | |||
| 16d97e9912 | |||
| b317f7a3a0 | |||
| 2fc67683d8 | |||
| cb19cf1413 | |||
| 6ec617848f | |||
| 349e58ce41 |
+116
-13
@@ -1,9 +1,10 @@
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from typing import Any
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from typing import Any, Generator
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from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from mlx.mlx import Mlx
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from mlx import Mlx
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import numpy as np
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import math
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import time
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class MazeMLX:
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@@ -12,18 +13,33 @@ class MazeMLX:
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self.height = height
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self.width = width
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self.mlx_ptr = self.mlx.mlx_init()
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self.generator = None
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height, "amazing"
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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)
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self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
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self.buf, self.bpp, self.size_line, self.format = (
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self.mlx.mlx_get_data_addr(self.img_ptr)
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)
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self.path_printer = None
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self.generator = None
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def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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def redraw_image(self) -> None:
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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)
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self.mlx.mlx_string_put(
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self.mlx_ptr,
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self.win_ptr,
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self.width // 3,
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self.height + 100,
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0xFFFFFF,
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"1: regen; 2: path; 3: color; 4: quit;",
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)
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def put_pixel(self, x, y) -> None:
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offset = y * self.size_line + x * (self.bpp // 8)
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@@ -35,7 +51,6 @@ class MazeMLX:
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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sx, sy = start
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@@ -75,28 +90,116 @@ class MazeMLX:
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
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self.redraw_image()
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng):
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path = amazing.solve_path()
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print(path)
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actual = amazing.entry
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actual = (actual[0] - 1, actual[1] - 1)
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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cell_size = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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self.update_maze(maze)
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for i in range(len(path)):
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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x0 = actual[0] * cell_size + margin + 12
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y0 = actual[1] * cell_size + margin + 12
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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yield
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match path[i]:
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case "N":
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self.put_block((x0, y0), (x1, y0 - 24))
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actual = (actual[0], actual[1] - 1)
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case "E":
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self.put_block((x1, y0), (x1 + 24, y1))
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actual = (actual[0] + 1, actual[1])
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case "S":
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self.put_block((x0, y1), (x1, y1 + 24))
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actual = (actual[0], actual[1] + 1)
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case "W":
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self.put_block((x0, y0), (x0 - 24, y1))
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actual = (actual[0] - 1, actual[1])
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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return
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def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def gen_maze(self, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
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def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
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if keycode == 49:
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self.restart_maze(amazing)
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if keycode == 50:
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self.restart_path(amazing)
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if keycode == 51:
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pass
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if keycode == 52:
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self.close_loop(None)
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def start(self, amazing: AMazeIng) -> None:
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self.gen_maze(amazing)
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
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self.restart_maze(amazing)
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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self.mlx.mlx_hook(
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self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
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)
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self.mlx.mlx_loop(self.mlx_ptr)
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def render(self, amazing: AMazeIng):
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def restart_maze(self, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
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def restart_path(self, amazing: AMazeIng) -> None:
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self.path_printer = self.put_path(amazing)
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def render_path(self):
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try:
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next(self.path_printer)
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time.sleep(0.03)
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except StopIteration:
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pass
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def render_maze(self, amazing: AMazeIng):
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try:
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next(self.generator)
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self.update_maze(amazing.maze.get_maze())
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# time.sleep(0.01)
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except StopIteration:
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pass
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if self.path_printer is not None:
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self.render_path()
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def main() -> None:
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+2
-2
@@ -1,8 +1,8 @@
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WIDTH=15
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HEIGHT=15
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ENTRY=1,1
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EXIT=2,2
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EXIT=15,15
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OUTPUT_FILE=maze.txt
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PERFECT=False
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GENERATOR=DFS
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GENERATOR=Kruskal
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SOLVER=AStar
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+2
-2
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
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@model_validator(mode="after")
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def check_entry_exit(self) -> Self:
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if self.entry[0] >= self.width or self.entry[1] >= self.height:
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if self.entry[0] > self.width or self.entry[1] > self.height:
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raise ValueError("Entry coordinates exceed the maze size")
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if self.exit[0] >= self.width or self.exit[1] >= self.height:
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if self.exit[0] > self.width or self.exit[1] > self.height:
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raise ValueError("Exit coordinates exceed the maze size")
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return self
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+138
-126
@@ -1,5 +1,6 @@
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from abc import ABC, abstractmethod
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from .Maze import Maze
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from typing import Any
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||||
import numpy as np
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|
||||
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@@ -9,163 +10,167 @@ class MazeSolver(ABC):
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self.end = (end[1] - 1, end[0] - 1)
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@abstractmethod
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str: ...
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||||
def solve(
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self, maze: Maze, height: int = None, width: int = None
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) -> str: ...
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class AStar(MazeSolver):
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class Node:
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def __init__(
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self,
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coordinate: tuple[int, int],
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g: int,
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h: int,
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f: int,
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parent: Any,
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) -> None:
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self.coordinate = coordinate
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self.g = g
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self.h = h
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self.f = f
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self.parent = parent
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def __eq__(self, value: object, /) -> bool:
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return value == self.coordinate
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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super().__init__(start, end)
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self.path = []
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def f(self, n):
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def g(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.start[0]:
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res += self.start[0] - n[0]
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else:
|
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res += n[0] - self.start[0]
|
||||
if n[1] < self.start[1]:
|
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res += self.start[1] - n[1]
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else:
|
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res += n[1] - self.start[1]
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return res
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def g(self, n: tuple[int, int]) -> int:
|
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return len(self.path) + 1
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|
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def h(n: tuple[int, int]) -> int:
|
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res = 0
|
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if n[0] < self.end[0]:
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res += self.end[0] - n[0]
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else:
|
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res += n[0] - self.end[0]
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||||
if n[1] < self.end[1]:
|
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res += self.end[1] - n[1]
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||||
else:
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res += n[1] - self.end[1]
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return res
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def h(self, n: tuple[int, int]) -> int:
|
||||
return (
|
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max(n[0], self.end[0])
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- min(n[0], self.end[0])
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||||
+ max(n[1], self.end[1])
|
||||
- min(n[1], self.end[1])
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||||
)
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||||
|
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try:
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return g(n) + h(n)
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||||
except Exception:
|
||||
return 1000
|
||||
def f(self, n: tuple[int, int]) -> int:
|
||||
return self.g(n) + self.h(n)
|
||||
|
||||
def best_path(
|
||||
def get_paths(
|
||||
self,
|
||||
maze: np.ndarray,
|
||||
actual: tuple[int, int],
|
||||
last: str | None,
|
||||
) -> dict[str, int]:
|
||||
path = {
|
||||
"N": (
|
||||
self.f((actual[0], actual[1] - 1))
|
||||
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
|
||||
close: list,
|
||||
) -> list[tuple[int, int]]:
|
||||
path = [
|
||||
(
|
||||
(actual[0], actual[1] - 1)
|
||||
if not maze[actual[1]][actual[0]].get_north()
|
||||
and actual[1] > 0
|
||||
and (actual[0], actual[1] - 1)
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
"E": (
|
||||
self.f((actual[0] + 1, actual[1]))
|
||||
(
|
||||
(actual[0] + 1, actual[1])
|
||||
if not maze[actual[1]][actual[0]].get_est()
|
||||
and actual[0] < len(maze[0]) - 1
|
||||
and (actual[0] + 1, actual[1])
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
"S": (
|
||||
self.f((actual[0], actual[1] + 1))
|
||||
(
|
||||
(actual[0], actual[1] + 1)
|
||||
if not maze[actual[1]][actual[0]].get_south()
|
||||
and actual[1] < len(maze) - 1
|
||||
and (actual[0], actual[1] + 1)
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
"W": (
|
||||
self.f((actual[0] - 1, actual[1]))
|
||||
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
|
||||
(
|
||||
(actual[0] - 1, actual[1])
|
||||
if not maze[actual[1]][actual[0]].get_west()
|
||||
and actual[0] > 0
|
||||
and (actual[0] - 1, actual[1])
|
||||
not in [n.coordinate for n in close]
|
||||
else None
|
||||
),
|
||||
}
|
||||
return {
|
||||
k: v
|
||||
for k, v in sorted(path.items(), key=lambda item: item[0])
|
||||
if v is not None and k != last
|
||||
}
|
||||
]
|
||||
return [p for p in path if p is not None]
|
||||
|
||||
def get_opposit(self, dir: str) -> str:
|
||||
match dir:
|
||||
case "N":
|
||||
return "S"
|
||||
case "E":
|
||||
return "W"
|
||||
case "S":
|
||||
return "N"
|
||||
case "W":
|
||||
return "E"
|
||||
case _:
|
||||
return ""
|
||||
def get_path(self, maze: np.ndarray) -> list:
|
||||
open: list[AStar.Node] = []
|
||||
close: list[AStar.Node] = []
|
||||
|
||||
def get_next_pos(
|
||||
self, dir: str, actual: tuple[int, int]
|
||||
) -> tuple[int, int]:
|
||||
match dir:
|
||||
case "N":
|
||||
return (actual[0], actual[1] - 1)
|
||||
case "E":
|
||||
return (actual[0] + 1, actual[1])
|
||||
case "S":
|
||||
return (actual[0], actual[1] + 1)
|
||||
case "W":
|
||||
return (actual[0] - 1, actual[1])
|
||||
case _:
|
||||
return actual
|
||||
|
||||
def get_path(self, maze: np.ndarray) -> str | None:
|
||||
path = [(self.start, self.best_path(maze, self.start, None))]
|
||||
visited = [self.start]
|
||||
while len(path) > 0 and path[-1][0] != self.end:
|
||||
if len(path[-1][1]) == 0:
|
||||
path.pop(-1)
|
||||
if len(path) == 0:
|
||||
break
|
||||
k = next(iter(path[-1][1]))
|
||||
path[-1][1].pop(k)
|
||||
continue
|
||||
|
||||
while len(path[-1][1]) > 0:
|
||||
next_pos = self.get_next_pos(
|
||||
list(path[-1][1].keys())[0], path[-1][0]
|
||||
)
|
||||
if next_pos in visited:
|
||||
k = next(iter(path[-1][1]))
|
||||
path[-1][1].pop(k)
|
||||
else:
|
||||
break
|
||||
if len(path[-1][1]) == 0:
|
||||
path.pop(-1)
|
||||
continue
|
||||
|
||||
pre = self.get_opposit(list(path[-1][1].keys())[0])
|
||||
path.append(
|
||||
(
|
||||
next_pos,
|
||||
self.best_path(maze, next_pos, pre),
|
||||
)
|
||||
open.append(
|
||||
AStar.Node(
|
||||
self.start,
|
||||
0,
|
||||
self.h(self.start),
|
||||
self.f(self.start),
|
||||
None,
|
||||
)
|
||||
visited += [next_pos]
|
||||
if len(path) == 0:
|
||||
return None
|
||||
path[-1] = (self.end, {})
|
||||
return "".join(
|
||||
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
|
||||
)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str:
|
||||
res = self.get_path(maze.get_maze())
|
||||
if res is None:
|
||||
raise Exception("Path not found")
|
||||
while len(open) > 0:
|
||||
to_check = sorted(open, key=lambda x: x.f)[0]
|
||||
open.remove(to_check)
|
||||
close.append(to_check)
|
||||
if to_check.coordinate == self.end:
|
||||
return close
|
||||
paths = self.get_paths(maze, to_check.coordinate, close)
|
||||
for path in paths:
|
||||
open.append(
|
||||
self.Node(
|
||||
path,
|
||||
to_check.g + 1,
|
||||
self.h(path),
|
||||
self.h(path) + to_check.g + 1,
|
||||
to_check,
|
||||
)
|
||||
)
|
||||
raise Exception("Path not found")
|
||||
|
||||
def get_rev_dir(self, current: Node) -> str:
|
||||
if current.parent.coordinate == (
|
||||
current.coordinate[0],
|
||||
current.coordinate[1] - 1,
|
||||
):
|
||||
return "S"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0] + 1,
|
||||
current.coordinate[1],
|
||||
):
|
||||
return "W"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0],
|
||||
current.coordinate[1] + 1,
|
||||
):
|
||||
return "N"
|
||||
elif current.parent.coordinate == (
|
||||
current.coordinate[0] - 1,
|
||||
current.coordinate[1],
|
||||
):
|
||||
return "E"
|
||||
else:
|
||||
raise Exception("Translate error: AStar path not found")
|
||||
|
||||
def translate(self, close: list) -> str:
|
||||
current = close[-1]
|
||||
res = ""
|
||||
while True:
|
||||
res = self.get_rev_dir(current) + res
|
||||
current = current.parent
|
||||
if current.coordinate == self.start:
|
||||
break
|
||||
return res
|
||||
|
||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
||||
path = self.get_path(maze.get_maze())
|
||||
return self.translate(path)
|
||||
|
||||
|
||||
class DepthFirstSearchSolver(MazeSolver):
|
||||
def __init__(self, start, end):
|
||||
super().__init__(start, end)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str:
|
||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
||||
path_str = ""
|
||||
visited = np.zeros((height, width), dtype=bool)
|
||||
path = list()
|
||||
@@ -179,8 +184,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||
|
||||
if not rand_p:
|
||||
path, move = self.back_on_step(path, visited, maze_s, h_w,
|
||||
move)
|
||||
path, move = self.back_on_step(
|
||||
path, visited, maze_s, h_w, move
|
||||
)
|
||||
if not path:
|
||||
break
|
||||
coord = path[-1]
|
||||
@@ -195,8 +201,9 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
return path_str
|
||||
|
||||
@staticmethod
|
||||
def random_path(visited: np.ndarray, coord: tuple,
|
||||
maze: np.ndarray, h_w: tuple) -> list:
|
||||
def random_path(
|
||||
visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
|
||||
) -> list:
|
||||
random_p = []
|
||||
h, w = h_w
|
||||
y, x = coord
|
||||
@@ -219,8 +226,13 @@ class DepthFirstSearchSolver(MazeSolver):
|
||||
return np.random.choice(rand_path)
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list, visited: np.ndarray,
|
||||
maze: np.ndarray, h_w: tuple, move: list) -> list:
|
||||
def back_on_step(
|
||||
path: list,
|
||||
visited: np.ndarray,
|
||||
maze: np.ndarray,
|
||||
h_w: tuple,
|
||||
move: list,
|
||||
) -> list:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
D553955513B913B
|
||||
9796C553AA86AC2
|
||||
83C151146AC7C12
|
||||
C03856817C393EA
|
||||
96EC53A8556AC3A
|
||||
8553FC6AFFFABC2
|
||||
8792FD5057FAC16
|
||||
E946FFFAFFF83AB
|
||||
92913BFAFD52AC2
|
||||
AEAAC6FAFFFEC3A
|
||||
A904553A9555382
|
||||
828557AAAD5546E
|
||||
844553C6C151553
|
||||
C5395439545453A
|
||||
D546D546D555546
|
||||
|
||||
1,1
|
||||
2,2
|
||||
EEESWSEEEEEENNESSSESWWWSSSSSSSSWNNWWWNNWSSSSEEESWWSWNWWNENWNNNENEENNWWWNENNWNE
|
||||
Reference in New Issue
Block a user