8 Commits

Author SHA1 Message Date
Maoake Teriierooiterai 68d710e313 color 42 2026-03-29 18:47:29 +02:00
Maoake Teriierooiterai b682274102 opti path 2026-03-29 14:31:04 +02:00
mteriier d534993f4c starting my branch need to rush this 2026-03-28 23:01:42 +01:00
da7e b317f7a3a0 FIX(path render): path render was called twice 2026-03-27 21:42:14 +01:00
da7e 2fc67683d8 add key handling without color management (not implemented) 2026-03-27 20:58:28 +01:00
da7e cb19cf1413 ADD(mlx path animation) 2026-03-27 19:47:21 +01:00
da7e 6ec617848f Merge branch 'main' of github.com:maoakeEnterprise/amazing into mlx 2026-03-27 18:29:39 +01:00
da7e 349e58ce41 ifpjefp 2026-03-27 18:29:09 +01:00
5 changed files with 164 additions and 37 deletions
+151 -12
View File
@@ -1,9 +1,10 @@
from typing import Any
from src.AMazeIng import AMazeIng
from src.parsing import Parsing
from mlx.mlx import Mlx
from mlx import Mlx
import numpy as np
import math
import time
class MazeMLX:
@@ -12,18 +13,33 @@ class MazeMLX:
self.height = height
self.width = width
self.mlx_ptr = self.mlx.mlx_init()
self.generator = None
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height, "amazing"
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
self.path_printer = None
self.generator = None
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x, y) -> None:
offset = y * self.size_line + x * (self.bpp // 8)
@@ -35,7 +51,6 @@ class MazeMLX:
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
sx, sy = start
@@ -75,28 +90,152 @@ class MazeMLX:
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
self.redraw_image()
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
def put_path(self, amazing: AMazeIng):
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
cell_size = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
)
)
self.update_maze(maze)
self.color_ft(maze)
for i in range(len(path)):
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
)
dr = (
(actual[0]) * cell_size + cell_size + margin - 12,
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
x0 = actual[0] * cell_size + margin + 12
y0 = actual[1] * cell_size + margin + 12
x1 = actual[0] * cell_size + cell_size + margin - 12
y1 = actual[1] * cell_size + cell_size + margin - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
)
dr = (
(actual[0]) * cell_size + cell_size + margin - 12,
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
return
def color_ft(self, maze: np.ndarray):
self.clear_image()
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
line_len = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
)
)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin
y0 = y * line_len + margin
x1 = x * line_len + line_len + margin
y1 = y * line_len + line_len + margin
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
if maze[y][x].get_est():
self.put_line((x1, y0), (x1, y1))
if maze[y][x].get_south():
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
if maze[y][x].value == 15:
self.put_block((x0, y0), (x1, y1))
self.redraw_image()
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def gen_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
if keycode == 50:
self.restart_path(amazing)
if keycode == 51:
pass
if keycode == 52:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.gen_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
self.restart_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def render(self, amazing: AMazeIng):
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self):
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
def render_maze(self, amazing: AMazeIng):
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
# time.sleep(0.01)
except StopIteration:
pass
# self.color_ft(amazing)
if self.path_printer is not None:
self.render_path()
else:
self.color_ft(amazing.maze.get_maze())
def main() -> None:
+4 -4
View File
@@ -1,8 +1,8 @@
WIDTH=15
HEIGHT=15
WIDTH=50
HEIGHT=50
ENTRY=1,1
EXIT=2,2
EXIT=11,11
OUTPUT_FILE=maze.txt
PERFECT=False
GENERATOR=DFS
SOLVER=AStar
SOLVER=DFS
+2 -2
View File
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
@model_validator(mode="after")
def check_entry_exit(self) -> Self:
if self.entry[0] >= self.width or self.entry[1] >= self.height:
if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] >= self.width or self.exit[1] >= self.height:
if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size")
return self
+7
View File
@@ -166,6 +166,13 @@ class DepthFirstSearchSolver(MazeSolver):
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str:
res = list()
for _ in range(50):
res.append(self.get_path(maze, height, width))
return min(res, key=lambda x: len(x))
def get_path(self, maze: Maze, height: int = None,
width: int = None) -> str:
path_str = ""
visited = np.zeros((height, width), dtype=bool)
path = list()
-19
View File
@@ -1,19 +0,0 @@
D553955513B913B
9796C553AA86AC2
83C151146AC7C12
C03856817C393EA
96EC53A8556AC3A
8553FC6AFFFABC2
8792FD5057FAC16
E946FFFAFFF83AB
92913BFAFD52AC2
AEAAC6FAFFFEC3A
A904553A9555382
828557AAAD5546E
844553C6C151553
C5395439545453A
D546D546D555546
1,1
2,2
EEESWSEEEEEENNESSSESWWWSSSSSSSSWNNWWWNNWSSSSEEESWWSWNWWNENWNNNENEENNWWWNENNWNE