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e717bf52e9
| Author | SHA1 | Date | |
|---|---|---|---|
| e717bf52e9 | |||
| 3fa0d3204e | |||
| cc6f2eb147 | |||
| c6242eeec0 |
+3
-2
@@ -7,10 +7,11 @@ import src.amaz_lib as g
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def main(maze_gen: MazeGenerator) -> None:
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def main(maze_gen: MazeGenerator) -> None:
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# try:
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# try:
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maze = Maze(maze=None)
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maze = Maze(maze=None)
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for alg in maze_gen.generator(10, 10):
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for alg in maze_gen.generator(21, 21):
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maze.set_maze(alg)
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maze.set_maze(alg)
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os.system("clear")
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os.system("clear")
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maze.ascii_print()
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maze.ascii_print()
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maze.ascii_print()
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# solver = AStar((1, 1), (14, 18))
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# solver = AStar((1, 1), (14, 18))
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# print(solver.solve(maze))
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# print(solver.solve(maze))
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@@ -20,4 +21,4 @@ def main(maze_gen: MazeGenerator) -> None:
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if __name__ == "__main__":
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if __name__ == "__main__":
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main(g.DepthFirstSearch())
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main(g.Kruskal())
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@@ -100,9 +100,25 @@ class Kruskal(MazeGenerator):
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return
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return
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raise Exception("two sets not found")
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raise Exception("two sets not found")
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@staticmethod
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def touch_ft(
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width: int,
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wall: tuple[int, int],
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cells_ft: None | set[tuple[int, int]],
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) -> bool:
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if cells_ft is None:
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return False
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s1 = (math.trunc(wall[0] / width), wall[0] % width)
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s2 = (math.trunc(wall[1] / width), wall[1] % width)
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return s1 in cells_ft or s2 in cells_ft
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def generator(
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def generator(
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self, height: int, width: int, seed: int = None
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self, height: int, width: int, seed: int = None
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) -> Generator[np.ndarray, None, np.ndarray]:
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) -> Generator[np.ndarray, None, np.ndarray]:
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cells_ft = None
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if height > 10 and width > 10:
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cells_ft = self.get_cell_ft(width, height)
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if seed is not None:
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if seed is not None:
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np.random.seed(seed)
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np.random.seed(seed)
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sets = self.Sets([self.Set([i]) for i in range(height * width)])
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sets = self.Sets([self.Set([i]) for i in range(height * width)])
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@@ -117,13 +133,19 @@ class Kruskal(MazeGenerator):
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np.random.shuffle(walls)
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np.random.shuffle(walls)
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yield self.walls_to_maze(walls, height, width)
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yield self.walls_to_maze(walls, height, width)
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while len(sets.sets) > 1:
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while (len(sets.sets) != 1 and cells_ft is None) or (
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len(sets.sets) != 19 and cells_ft is not None
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):
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for wall in walls:
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for wall in walls:
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if not self.is_in_same_set(sets, wall):
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if not self.is_in_same_set(sets, wall) and not self.touch_ft(
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width, wall, cells_ft
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):
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self.merge_sets(sets, wall)
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self.merge_sets(sets, wall)
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walls.remove(wall)
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walls.remove(wall)
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yield self.walls_to_maze(walls, height, width)
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yield self.walls_to_maze(walls, height, width)
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if len(sets.sets) == 1:
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if (len(sets.sets) == 1 and cells_ft is None) or (
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len(sets.sets) == 19 and cells_ft is not None
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):
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break
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break
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print(f"nb sets: {len(sets.sets)}")
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print(f"nb sets: {len(sets.sets)}")
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return self.walls_to_maze(walls, height, width)
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return self.walls_to_maze(walls, height, width)
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@@ -239,7 +261,8 @@ class DepthFirstSearch(MazeGenerator):
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return path
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return path
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@staticmethod
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@staticmethod
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def lock_cell_ft(visited: np.ndarray, forty_two: set[tuple[int]]
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def lock_cell_ft(
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visited: np.ndarray, forty_two: set[tuple[int]]
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) -> np.ndarray:
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) -> np.ndarray:
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tab = [cell for cell in forty_two]
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tab = [cell for cell in forty_two]
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for cell in tab:
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for cell in tab:
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+56
-17
@@ -5,8 +5,8 @@ import numpy as np
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class MazeSolver(ABC):
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class MazeSolver(ABC):
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.start = (start[1] - 1, start[0] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.end = (end[1] - 1, end[0] - 1)
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@abstractmethod
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@abstractmethod
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def solve(self, maze: Maze) -> str: ...
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def solve(self, maze: Maze) -> str: ...
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@@ -48,35 +48,39 @@ class AStar(MazeSolver):
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return 1000
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return 1000
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def best_path(
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def best_path(
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self, maze: np.ndarray, actual: tuple[int, int]
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self,
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) -> dict[str, int | None]:
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maze: np.ndarray,
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print(actual)
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actual: tuple[int, int],
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last: str | None,
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) -> dict[str, int]:
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path = {
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path = {
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"N": (
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"N": (
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self.f((actual[1] - 1, actual[0]))
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self.f((actual[0], actual[1] - 1))
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if not maze[actual[1]][actual[0]].get_north() and actual[0] > 0
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if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
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else None
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else None
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),
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),
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"E": (
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"E": (
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self.f((actual[1], actual[0] + 1))
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self.f((actual[0] + 1, actual[1]))
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if not maze[actual[1]][actual[0]].get_est()
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if not maze[actual[1]][actual[0]].get_est()
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and actual[1] < len(maze) - 1
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and actual[0] < len(maze[0]) - 1
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else None
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else None
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),
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),
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"S": (
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"S": (
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self.f((actual[1] + 1, actual[0]))
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self.f((actual[0], actual[1] + 1))
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if not maze[actual[1]][actual[0]].get_south()
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if not maze[actual[1]][actual[0]].get_south()
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and actual[0] < len(maze) - 1
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and actual[1] < len(maze) - 1
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else None
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else None
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),
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),
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"W": (
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"W": (
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self.f((actual[1], actual[0] - 1))
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self.f((actual[0] - 1, actual[1]))
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if not maze[actual[1]][actual[0]].get_west() and actual[1] > 0
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if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
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else None
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else None
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),
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),
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}
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}
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return {
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return {
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k: v for k, v in sorted(path.items(), key=lambda item: item[0])
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k: v
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for k, v in sorted(path.items(), key=lambda item: item[0])
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if v is not None and k != last
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}
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}
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def get_opposit(self, dir: str) -> str:
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def get_opposit(self, dir: str) -> str:
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@@ -108,14 +112,49 @@ class AStar(MazeSolver):
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return actual
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return actual
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def get_path(self, maze: np.ndarray) -> str | None:
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def get_path(self, maze: np.ndarray) -> str | None:
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actual = self.start
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path = [(self.start, self.best_path(maze, self.start, None))]
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path = ""
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visited = [self.start]
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while len(path) > 0 and path[-1][0] != self.end:
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print(path[-1])
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if len(path[-1][1]) == 0:
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path.pop(-1)
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if len(path) == 0:
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break
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k = next(iter(path[-1][1]))
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path[-1][1].pop(k)
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continue
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while len(path[-1][1]) > 0:
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next_pos = self.get_next_pos(
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list(path[-1][1].keys())[0], path[-1][0]
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)
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if next_pos in visited:
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k = next(iter(path[-1][1]))
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path[-1][1].pop(k)
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else:
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break
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if len(path[-1][1]) == 0:
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path.pop(-1)
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continue
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pre = self.get_opposit(list(path[-1][1].keys())[0])
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path.append(
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(
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next_pos,
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self.best_path(maze, next_pos, pre),
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)
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)
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visited += [next_pos]
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if len(path) == 0:
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return None
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return None
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path[-1] = (self.end, {})
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return "".join(
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str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
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)
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def solve(self, maze: Maze) -> str:
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def solve(self, maze: Maze) -> str:
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print(maze)
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print(maze)
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res = self.get_path(self.start, maze.get_maze(), None)
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res = self.get_path(maze.get_maze())
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if res is None:
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if res is None:
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raise Exception("Path not found")
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raise Exception("Path not found")
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return res
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return res
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