mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
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8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ef030f70a7 | |||
| 170de8813a | |||
| 5aec319f7b | |||
| 24748c47ad | |||
| e4c91dc4a1 | |||
| 6b3fd9a6b7 | |||
| b8631d5b89 | |||
| 5f1ffcc01c |
@@ -214,4 +214,5 @@ __marimo__/
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# Streamlit
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.streamlit/secrets.toml
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test.txt
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@@ -4,6 +4,9 @@ install:
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run: install
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uv run python3 a_maze_ing.py config.txt
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run_windows:
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.venv\Scripts\python -m a_maze_ing config.txt
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debug:
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uv pdb python3 a_maze_ing.py config.txt
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+1
-90
@@ -1,105 +1,16 @@
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import os
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from typing import Any, Callable
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from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from mlx.mlx import Mlx
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import numpy as np
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import math
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from src.amaz_lib import Maze
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class MazeMLX:
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def __init__(self, height: int, width: int) -> None:
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self.mlx = Mlx()
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self.height = height
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self.width = width
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self.mlx_ptr = self.mlx.mlx_init()
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height, "amazing"
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)
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self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
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self.buf, self.bpp, self.size_line, self.format = (
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self.mlx.mlx_get_data_addr(self.img_ptr)
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)
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def __del__(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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self.mlx.mlx_destroy_window(self.mlx_ptr, self.win_ptr)
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def put_pixel(self, x, y) -> None:
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offset = y * self.size_line + x * (self.bpp // 8)
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self.buf[offset + 0] = 0xFF
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self.buf[offset + 1] = 0xFF
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self.buf[offset + 2] = 0xFF
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if self.bpp >= 32:
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self.buf[offset + 3] = 0xFF
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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sx, sy = start
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ex, ey = end
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if sy == ey:
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for x in range(min(sx, ex), max(sx, ex) + 1):
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self.put_pixel(x, sy)
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if sx == ex:
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for y in range(min(sy, ey), max(sy, ey) + 1):
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self.put_pixel(sx, y)
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def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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line_len = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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for y in range(len(maze)):
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for x in range(len(maze[0])):
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x0 = x * line_len + margin
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y0 = y * line_len + margin
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x1 = x * line_len + line_len + margin
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y1 = y * line_len + line_len + margin
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if maze[y][x].get_north():
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self.put_line((x0, y0), (x1, y0))
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if maze[y][x].get_est():
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self.put_line((x1, y0), (x1, y1))
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if maze[y][x].get_south():
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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)
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def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def gen_maze(self, maze: np.ndarray) -> None:
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.update_maze, maze)
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self.mlx.mlx_hook(self.win_ptr, 17, 0, self.close_loop, None)
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self.mlx.mlx_loop(self.mlx_ptr)
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def main() -> None:
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mlx = None
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try:
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mlx = MazeMLX(1000, 1000)
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config = Parsing.DataMaze.get_data_maze("config.txt")
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print(config)
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amazing = AMazeIng(**config)
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for _ in amazing.generate():
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os.system("clear")
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amazing.maze.ascii_print()
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mlx.gen_maze(amazing.maze.get_maze())
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with open("test.txt", "w") as output:
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output.write(amazing.__str__())
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except Exception as err:
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+6
-6
@@ -1,8 +1,8 @@
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WIDTH=30
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HEIGHT=30
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ENTRY=1,1
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EXIT=29,29
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WIDTH=11
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HEIGHT=11
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ENTRY=4,3
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EXIT=2,1
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OUTPUT_FILE=maze.txt
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PERFECT=True
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GENERATOR=Kruskal
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PERFECT=False
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GENERATOR=DFS
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SOLVER=AStar
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+2
-2
@@ -8,8 +8,8 @@ from src.amaz_lib import Maze, MazeGenerator, MazeSolver
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class AMazeIng(BaseModel):
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model_config = ConfigDict(arbitrary_types_allowed=True)
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width: int = Field(ge=3)
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height: int = Field(ge=3)
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width: int = Field(ge=4)
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height: int = Field(ge=4)
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entry: tuple[int, int]
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exit: tuple[int, int]
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output_file: str = Field(min_length=3)
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@@ -6,6 +6,11 @@ import math
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class MazeGenerator(ABC):
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def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.perfect = perfect
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@abstractmethod
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def generator(
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self, height: int, width: int, seed: int | None = None
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@@ -35,8 +40,60 @@ class MazeGenerator(ABC):
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forty_two.add((y + 2, x + 3))
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return forty_two
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@staticmethod
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def unperfect_maze(width: int, height: int,
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maze: np.ndarray, forty_two: set | None,
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prob: float = 0.1
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) -> Generator[np.ndarray, None, np.ndarray]:
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directions = {
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"N": (0, -1),
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"S": (0, 1),
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"W": (-1, 0),
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"E": (1, 0)
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}
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reverse = {
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"N": "S",
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"S": "N",
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"W": "E",
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"E": "W"
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}
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min_break = 2
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while True:
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count = 0
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for y in range(height):
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for x in range(width):
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if forty_two and (x, y) in forty_two:
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continue
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for direc, (dx, dy) in directions.items():
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nx, ny = x + dx, y + dy
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if forty_two and (
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(y, x) in forty_two
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or (ny, nx) in forty_two
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):
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continue
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if not (0 <= nx < width and 0 < ny < height):
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continue
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if direc in ["S", "E"]:
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continue
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if np.random.random() < prob:
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count += 1
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cell = maze[y][x]
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cell_n = maze[ny][nx]
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cell = DepthFirstSearch.broken_wall(cell, direc)
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cell_n = DepthFirstSearch.broken_wall(cell_n,
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reverse[
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direc])
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maze[y][x] = cell
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maze[ny][nx] = cell_n
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yield maze
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if count > min_break:
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break
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return maze
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class Kruskal(MazeGenerator):
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class Set:
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def __init__(self, cells: list[int]) -> None:
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self.cells: list[int] = cells
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@@ -118,6 +175,8 @@ class Kruskal(MazeGenerator):
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cells_ft = None
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if height > 10 and width > 10:
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cells_ft = self.get_cell_ft(width, height)
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if cells_ft and (self.start in cells_ft or self.end in cells_ft):
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cells_ft = None
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if seed is not None:
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np.random.seed(seed)
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@@ -148,10 +207,22 @@ class Kruskal(MazeGenerator):
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):
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break
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print(f"nb sets: {len(sets.sets)}")
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return self.walls_to_maze(walls, height, width)
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maze = self.walls_to_maze(walls, height, width)
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if self.perfect is False:
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gen = Kruskal.unperfect_maze(width, height, maze,
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cells_ft)
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for res in gen:
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maze = res
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yield maze
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return maze
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class DepthFirstSearch(MazeGenerator):
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def __init__(self, start: bool, end: bool, perfect: bool) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.perfect = perfect
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self.forty_two: set | None = None
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|
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def generator(
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self, height: int, width: int, seed: int = None
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@@ -159,9 +230,15 @@ class DepthFirstSearch(MazeGenerator):
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if seed is not None:
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np.random.seed(seed)
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maze = self.init_maze(width, height)
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forty_two = self.get_cell_ft(width, height)
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if width > 9 and height > 9:
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self.forty_two = self.get_cell_ft(width, height)
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visited = np.zeros((height, width), dtype=bool)
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visited = self.lock_cell_ft(visited, forty_two)
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if (
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self.forty_two
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and self.start not in self.forty_two
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and self.end not in self.forty_two
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):
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visited = self.lock_cell_ft(visited, self.forty_two)
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path = list()
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w_h = (width, height)
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coord = (0, 0)
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@@ -192,6 +269,12 @@ class DepthFirstSearch(MazeGenerator):
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x, y = coord
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maze[y][x] = self.broken_wall(maze[y][x], wall_r)
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yield maze
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if self.perfect is False:
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gen = DepthFirstSearch.unperfect_maze(width, height, maze,
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self.forty_two)
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for res in gen:
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maze = res
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yield maze
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return maze
|
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|
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@staticmethod
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@@ -252,7 +335,7 @@ class DepthFirstSearch(MazeGenerator):
|
||||
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
|
||||
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearch.random_cells(visited, last, w_h):
|
||||
|
||||
@@ -9,7 +9,8 @@ class MazeSolver(ABC):
|
||||
self.end = (end[1] - 1, end[0] - 1)
|
||||
|
||||
@abstractmethod
|
||||
def solve(self, maze: Maze) -> str: ...
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str: ...
|
||||
|
||||
|
||||
class AStar(MazeSolver):
|
||||
@@ -156,3 +157,81 @@ class AStar(MazeSolver):
|
||||
if res is None:
|
||||
raise Exception("Path not found")
|
||||
return res
|
||||
|
||||
|
||||
class DepthFirstSearchSolver(MazeSolver):
|
||||
def __init__(self, start, end):
|
||||
self.start = (start[1] - 1, start[0] - 1)
|
||||
self.end = (end[1] - 1, end[0] - 1)
|
||||
|
||||
def solve(self, maze: Maze, height: int = None,
|
||||
width: int = None) -> str:
|
||||
path_str = ""
|
||||
visited = np.zeros((height, width), dtype=bool)
|
||||
path = list()
|
||||
move = list()
|
||||
maze_s = maze.get_maze()
|
||||
coord = self.start
|
||||
h_w = (height, width)
|
||||
while coord != self.end:
|
||||
visited[coord] = True
|
||||
path.append(coord)
|
||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||
|
||||
if not rand_p:
|
||||
path, move = self.back_on_step(path, visited, maze_s, h_w,
|
||||
move)
|
||||
if not path:
|
||||
break
|
||||
coord = path[-1]
|
||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||
next = self.next_path(rand_p)
|
||||
move.append(next)
|
||||
coord = self.next_cell(coord, next)
|
||||
for m in move:
|
||||
path_str += m
|
||||
if not path:
|
||||
raise Exception("Path not found")
|
||||
return path_str
|
||||
|
||||
@staticmethod
|
||||
def random_path(visited: np.ndarray, coord: tuple,
|
||||
maze: np.ndarray, h_w: tuple) -> list:
|
||||
random_p = []
|
||||
h, w = h_w
|
||||
y, x = coord
|
||||
|
||||
if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
|
||||
random_p.append("N")
|
||||
|
||||
if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
|
||||
random_p.append("S")
|
||||
|
||||
if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
|
||||
random_p.append("W")
|
||||
|
||||
if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
|
||||
random_p.append("E")
|
||||
return random_p
|
||||
|
||||
@staticmethod
|
||||
def next_path(rand_path: list) -> str:
|
||||
return np.random.choice(rand_path)
|
||||
|
||||
@staticmethod
|
||||
def back_on_step(path: list, visited: np.ndarray,
|
||||
maze: np.ndarray, h_w: tuple, move: list) -> list:
|
||||
while path:
|
||||
last = path[-1]
|
||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||
break
|
||||
path.pop()
|
||||
move.pop()
|
||||
return path, move
|
||||
|
||||
@staticmethod
|
||||
def next_cell(coord: tuple, next: str) -> tuple:
|
||||
y, x = coord
|
||||
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
|
||||
add_y, add_x = next_step[next]
|
||||
return (y + add_y, x + add_x)
|
||||
|
||||
@@ -2,9 +2,9 @@ from .Cell import Cell
|
||||
from .Maze import Maze
|
||||
from .MazeGenerator import MazeGenerator, DepthFirstSearch
|
||||
from .MazeGenerator import Kruskal
|
||||
from .MazeSolver import MazeSolver, AStar
|
||||
from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
|
||||
|
||||
__version__ = "1.0.0"
|
||||
__author__ = "us"
|
||||
__all__ = ["Cell", "Maze", "MazeGenerator",
|
||||
__all__ = ["Cell", "Maze", "MazeGenerator", "DepthFirstSearchSolver",
|
||||
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
|
||||
|
||||
@@ -54,12 +54,14 @@ class DataMaze:
|
||||
res.update({key: DataMaze.convert_bool(data[key])})
|
||||
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
|
||||
res.update(
|
||||
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"])
|
||||
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
|
||||
res["PERFECT"])
|
||||
)
|
||||
return res
|
||||
|
||||
@staticmethod
|
||||
def get_solver_generator(data: dict, entry: int, exit: int) -> dict:
|
||||
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
|
||||
perfect: bool) -> dict:
|
||||
available_generator = {
|
||||
"Kruskal": Kruskal,
|
||||
"DFS": DepthFirstSearch,
|
||||
@@ -68,7 +70,8 @@ class DataMaze:
|
||||
"AStar": AStar,
|
||||
}
|
||||
res = {}
|
||||
res["GENERATOR"] = available_generator[data["GENERATOR"]]()
|
||||
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
|
||||
perfect)
|
||||
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
|
||||
return res
|
||||
|
||||
|
||||
@@ -1,34 +1,15 @@
|
||||
BBBBBB97D397BBBB917BBD15513D17
|
||||
84684003BAA946AAA854696D3EEBC3
|
||||
C112D2AC28443D06EAB9103945507A
|
||||
BEAED283E857C3AD52AEAEAC7D5452
|
||||
87C53EAEBC393C4154012D29553956
|
||||
A95147EBAD6AEBB87D2EC386D52853
|
||||
86D4517AC17C50443B813AABD1443E
|
||||
EBD1787850513A9506AAEAAC3A93EB
|
||||
B8543850787EEAAB87EC3EC3C2A852
|
||||
AEBD443AD4517EC6ED3D2D3EB8687E
|
||||
838553AC7BD2BD3BBD43EB85069457
|
||||
EAC57843D2B86D4407D0106943C7BB
|
||||
D01552B856C4553BC556AC783E97C2
|
||||
92C7D6C29557F96AFFFD6D16850512
|
||||
E83D15382D3BFC7857FD39696907EA
|
||||
BEAD6D46ABC2FFFAFFF96AD2D2C57A
|
||||
87ABD13BC6D293FAFD50547C3C3D3E
|
||||
C168128455106EFAFFFABD17EBA907
|
||||
9056AEC7B92ABBBAD15407ABD2C2C3
|
||||
EAD1691786E8044296952D06B8147A
|
||||
BEB87EAD053E87D6ED07812BAE8796
|
||||
87AAD5412B87C7957BEBEAAC2D07EB
|
||||
C3C2D55286857905169456E9438796
|
||||
D07EBBD287A97EAB8507957E944507
|
||||
96BD0692AD445146C7EBC55503D3AB
|
||||
C16D2BEAC3D514553D52BD53AE92EA
|
||||
B8552C12BE97AB952D104796C52E92
|
||||
C47D016AABC16869456AD5413BAD6A
|
||||
D113AED2C292D03ED53ABD52800392
|
||||
D6EC457C7C6C7EC57D446D56EEEC6E
|
||||
BD1553D3913
|
||||
C3AD54386AA
|
||||
BAC5396C7AA
|
||||
82956C5396E
|
||||
A86D553AC53
|
||||
C295552C512
|
||||
9283B9693AA
|
||||
AAAAC456AAA
|
||||
AC2C553D2C2
|
||||
83C3D3C3E96
|
||||
C454547C547
|
||||
|
||||
1,1
|
||||
29,29
|
||||
SSEESSEESWSEESSSESSWSWWWWSSESSSWSEENEENESEEEESWSWSEESSSSEEEENNEESEENEEENNWNNWNNEENNENENESEESWSSESSESWSSSSWWSSSEESSESEN
|
||||
4,3
|
||||
2,1
|
||||
EENWWNNEEESESWSEESSEEESSSSWSWWNWNWWWNNWSSSESWWNWNNNENNNNNW
|
||||
|
||||
@@ -1,14 +1,18 @@
|
||||
import numpy
|
||||
from amaz_lib.MazeGenerator import DepthFirstSearch
|
||||
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
|
||||
|
||||
|
||||
class TestMazeGenerator:
|
||||
|
||||
def test_generator(self) -> None:
|
||||
w_h = (300, 300)
|
||||
w_h = (10, 10)
|
||||
maze = numpy.array([])
|
||||
generator = DepthFirstSearch().generator(*w_h)
|
||||
generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
|
||||
for output in generator:
|
||||
maze = output
|
||||
|
||||
assert maze.shape == w_h
|
||||
|
||||
def test_gen_broken(self) -> None:
|
||||
test = MazeGenerator.gen_broken_set(50, 50)
|
||||
assert len(test) > 0
|
||||
|
||||
Reference in New Issue
Block a user