7 Commits

5 changed files with 240 additions and 135 deletions
+116 -13
View File
@@ -1,9 +1,10 @@
from typing import Any from typing import Any, Generator
from src.AMazeIng import AMazeIng from src.AMazeIng import AMazeIng
from src.parsing import Parsing from src.parsing import Parsing
from mlx.mlx import Mlx from mlx import Mlx
import numpy as np import numpy as np
import math import math
import time
class MazeMLX: class MazeMLX:
@@ -12,18 +13,33 @@ class MazeMLX:
self.height = height self.height = height
self.width = width self.width = width
self.mlx_ptr = self.mlx.mlx_init() self.mlx_ptr = self.mlx.mlx_init()
self.generator = None
self.win_ptr = self.mlx.mlx_new_window( self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height, "amazing" self.mlx_ptr, width, height + 200, "A-Maze-Ing"
) )
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height) self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = ( self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr) self.mlx.mlx_get_data_addr(self.img_ptr)
) )
self.path_printer = None
self.generator = None
def close(self) -> None: def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr) self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x, y) -> None: def put_pixel(self, x, y) -> None:
offset = y * self.size_line + x * (self.bpp // 8) offset = y * self.size_line + x * (self.bpp // 8)
@@ -35,7 +51,6 @@ class MazeMLX:
def clear_image(self) -> None: def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf) self.buf[:] = b"\x00" * len(self.buf)
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None: def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
sx, sy = start sx, sy = start
@@ -75,28 +90,116 @@ class MazeMLX:
self.put_line((x0, y1), (x1, y1)) self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west(): if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1)) self.put_line((x0, y0), (x0, y1))
self.mlx.mlx_put_image_to_window( self.redraw_image()
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
def put_path(self, amazing: AMazeIng):
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height)
// 2
)
cell_size = math.trunc(
(
(self.height - margin) // len(maze)
if self.height > self.width
else (self.width - margin) // len(maze[0])
)
)
self.update_maze(maze)
for i in range(len(path)):
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
)
dr = (
(actual[0]) * cell_size + cell_size + margin - 12,
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
x0 = actual[0] * cell_size + margin + 12
y0 = actual[1] * cell_size + margin + 12
x1 = actual[0] * cell_size + cell_size + margin - 12
y1 = actual[1] * cell_size + cell_size + margin - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
)
dr = (
(actual[0]) * cell_size + cell_size + margin - 12,
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.redraw_image()
return
def close_loop(self, _: Any): def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr) self.mlx.mlx_loop_exit(self.mlx_ptr)
def gen_maze(self, amazing: AMazeIng) -> None: def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
self.generator = amazing.generate() if keycode == 49:
self.restart_maze(amazing)
if keycode == 50:
self.restart_path(amazing)
if keycode == 51:
pass
if keycode == 52:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None: def start(self, amazing: AMazeIng) -> None:
self.gen_maze(amazing) self.restart_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing) self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None) self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr) self.mlx.mlx_loop(self.mlx_ptr)
def render(self, amazing: AMazeIng): def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self):
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
def render_maze(self, amazing: AMazeIng):
try: try:
next(self.generator) next(self.generator)
self.update_maze(amazing.maze.get_maze()) self.update_maze(amazing.maze.get_maze())
# time.sleep(0.01) # time.sleep(0.01)
except StopIteration: except StopIteration:
pass if self.path_printer is not None:
self.render_path()
def main() -> None: def main() -> None:
+2 -2
View File
@@ -1,8 +1,8 @@
WIDTH=15 WIDTH=15
HEIGHT=15 HEIGHT=15
ENTRY=1,1 ENTRY=1,1
EXIT=2,2 EXIT=15,15
OUTPUT_FILE=maze.txt OUTPUT_FILE=maze.txt
PERFECT=False PERFECT=False
GENERATOR=DFS GENERATOR=Kruskal
SOLVER=AStar SOLVER=AStar
+2 -2
View File
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
@model_validator(mode="after") @model_validator(mode="after")
def check_entry_exit(self) -> Self: def check_entry_exit(self) -> Self:
if self.entry[0] >= self.width or self.entry[1] >= self.height: if self.entry[0] > self.width or self.entry[1] > self.height:
raise ValueError("Entry coordinates exceed the maze size") raise ValueError("Entry coordinates exceed the maze size")
if self.exit[0] >= self.width or self.exit[1] >= self.height: if self.exit[0] > self.width or self.exit[1] > self.height:
raise ValueError("Exit coordinates exceed the maze size") raise ValueError("Exit coordinates exceed the maze size")
return self return self
+120 -99
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@@ -1,5 +1,6 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from .Maze import Maze from .Maze import Maze
from typing import Any
import numpy as np import numpy as np
@@ -15,135 +16,155 @@ class MazeSolver(ABC):
class AStar(MazeSolver): class AStar(MazeSolver):
class Node:
def __init__(
self,
coordinate: tuple[int, int],
g: int,
h: int,
f: int,
parent: Any,
) -> None:
self.coordinate = coordinate
self.g = g
self.h = h
self.f = f
self.parent = parent
def __eq__(self, value: object, /) -> bool:
return value == self.coordinate
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None: def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end) super().__init__(start, end)
self.path = [] self.path = []
def f(self, n): def g(self, n: tuple[int, int]) -> int:
def g() -> int: return len(self.path) + 1
return len(self.path) + 1
def h(n: tuple[int, int]) -> int: def h(self, n: tuple[int, int]) -> int:
return ( return (
max(n[0], self.end[0]) max(n[0], self.end[0])
- min(n[0], self.end[0]) - min(n[0], self.end[0])
+ max(n[1], self.end[1]) + max(n[1], self.end[1])
- min(n[1], self.end[1]) - min(n[1], self.end[1])
) )
return g() + h(n) def f(self, n: tuple[int, int]) -> int:
return self.g(n) + self.h(n)
def best_path( def get_paths(
self, self,
maze: np.ndarray, maze: np.ndarray,
actual: tuple[int, int], actual: tuple[int, int],
last: str | None, close: list,
) -> dict[str, int]: ) -> list[tuple[int, int]]:
path = { path = [
"N": ( (
self.f((actual[0], actual[1] - 1)) (actual[0], actual[1] - 1)
if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0 if not maze[actual[1]][actual[0]].get_north()
and actual[1] > 0
and (actual[0], actual[1] - 1)
not in [n.coordinate for n in close]
else None else None
), ),
"E": ( (
self.f((actual[0] + 1, actual[1])) (actual[0] + 1, actual[1])
if not maze[actual[1]][actual[0]].get_est() if not maze[actual[1]][actual[0]].get_est()
and actual[0] < len(maze[0]) - 1 and actual[0] < len(maze[0]) - 1
and (actual[0] + 1, actual[1])
not in [n.coordinate for n in close]
else None else None
), ),
"S": ( (
self.f((actual[0], actual[1] + 1)) (actual[0], actual[1] + 1)
if not maze[actual[1]][actual[0]].get_south() if not maze[actual[1]][actual[0]].get_south()
and actual[1] < len(maze) - 1 and actual[1] < len(maze) - 1
and (actual[0], actual[1] + 1)
not in [n.coordinate for n in close]
else None else None
), ),
"W": ( (
self.f((actual[0] - 1, actual[1])) (actual[0] - 1, actual[1])
if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0 if not maze[actual[1]][actual[0]].get_west()
and actual[0] > 0
and (actual[0] - 1, actual[1])
not in [n.coordinate for n in close]
else None else None
), ),
} ]
return { return [p for p in path if p is not None]
k: v
for k, v in sorted(path.items(), key=lambda item: item[0])
if v is not None and k != last
}
def get_opposit(self, dir: str) -> str: def get_path(self, maze: np.ndarray) -> list:
match dir: open: list[AStar.Node] = []
case "N": close: list[AStar.Node] = []
return "S"
case "E":
return "W"
case "S":
return "N"
case "W":
return "E"
case _:
return ""
def get_next_pos( open.append(
self, dir: str, actual: tuple[int, int] AStar.Node(
) -> tuple[int, int]: self.start,
match dir: 0,
case "N": self.h(self.start),
return (actual[0], actual[1] - 1) self.f(self.start),
case "E": None,
return (actual[0] + 1, actual[1])
case "S":
return (actual[0], actual[1] + 1)
case "W":
return (actual[0] - 1, actual[1])
case _:
return actual
def get_path(self, maze: np.ndarray) -> str | None:
self.path = [(self.start, self.best_path(maze, self.start, None))]
visited = [self.start]
while len(self.path) > 0 and self.path[-1][0] != self.end:
if len(self.path[-1][1]) == 0:
self.path.pop(-1)
if len(self.path) == 0:
break
k = next(iter(self.path[-1][1]))
self.path[-1][1].pop(k)
continue
while len(self.path[-1][1]) > 0:
next_pos = self.get_next_pos(
list(self.path[-1][1].keys())[0], self.path[-1][0]
)
if next_pos in visited:
k = next(iter(self.path[-1][1]))
self.path[-1][1].pop(k)
else:
break
if len(self.path[-1][1]) == 0:
self.path.pop(-1)
continue
pre = self.get_opposit(list(self.path[-1][1].keys())[0])
self.path.append(
(
next_pos,
self.best_path(maze, next_pos, pre),
)
) )
visited += [next_pos]
if len(self.path) == 0:
return None
self.path[-1] = (self.end, {})
return "".join(
str(list(c[1].keys())[0]) for c in self.path if len(c[1]) > 0
) )
def solve(self, maze: Maze, height: int = None, width: int = None) -> str: while len(open) > 0:
res = self.get_path(maze.get_maze()) to_check = sorted(open, key=lambda x: x.f)[0]
if res is None: open.remove(to_check)
raise Exception("Path not found") close.append(to_check)
if to_check.coordinate == self.end:
return close
paths = self.get_paths(maze, to_check.coordinate, close)
for path in paths:
open.append(
self.Node(
path,
to_check.g + 1,
self.h(path),
self.h(path) + to_check.g + 1,
to_check,
)
)
raise Exception("Path not found")
def get_rev_dir(self, current: Node) -> str:
if current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] - 1,
):
return "S"
elif current.parent.coordinate == (
current.coordinate[0] + 1,
current.coordinate[1],
):
return "W"
elif current.parent.coordinate == (
current.coordinate[0],
current.coordinate[1] + 1,
):
return "N"
elif current.parent.coordinate == (
current.coordinate[0] - 1,
current.coordinate[1],
):
return "E"
else:
raise Exception("Translate error: AStar path not found")
def translate(self, close: list) -> str:
current = close[-1]
res = ""
while True:
res = self.get_rev_dir(current) + res
current = current.parent
if current.coordinate == self.start:
break
return res return res
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
path = self.get_path(maze.get_maze())
return self.translate(path)
class DepthFirstSearchSolver(MazeSolver): class DepthFirstSearchSolver(MazeSolver):
def __init__(self, start, end): def __init__(self, start, end):
-19
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@@ -1,19 +0,0 @@
D53939553D13B93
93AAC697A92C6AA
AC6A95056AE956A
A916856D1454152
A843C5394555696
A87AF96AFFFB96B
AE96FC5457F8412
C52BFFFBFFFC102
B94453FAFD516EA
86953AFAFFFA956
81692C54153A853
AC3A83950546C3A
ABA86C2D69517C2
C2AC55293ABC53A
D6C55546C4457C6
1,1
2,2
EESSWN