fix conflict

This commit is contained in:
Maoake Teriierooiterai
2026-03-27 14:39:06 +01:00
8 changed files with 189 additions and 15 deletions
+1
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@@ -214,4 +214,5 @@ __marimo__/
# Streamlit
.streamlit/secrets.toml
test.txt
+3
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@@ -5,6 +5,9 @@ install:
run: install
uv run python3 a_maze_ing.py config.txt
run_windows:
.venv\Scripts\python -m a_maze_ing config.txt
debug:
uv pdb python3 a_maze_ing.py config.txt
+2 -2
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@@ -8,8 +8,8 @@ from src.amaz_lib import Maze, MazeGenerator, MazeSolver
class AMazeIng(BaseModel):
model_config = ConfigDict(arbitrary_types_allowed=True)
width: int = Field(ge=3)
height: int = Field(ge=3)
width: int = Field(ge=4)
height: int = Field(ge=4)
entry: tuple[int, int]
exit: tuple[int, int]
output_file: str = Field(min_length=3)
+88 -4
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@@ -6,6 +6,11 @@ import math
class MazeGenerator(ABC):
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
@abstractmethod
def generator(
self, height: int, width: int, seed: int | None = None
@@ -35,8 +40,60 @@ class MazeGenerator(ABC):
forty_two.add((y + 2, x + 3))
return forty_two
@staticmethod
def unperfect_maze(width: int, height: int,
maze: np.ndarray, forty_two: set | None,
prob: float = 0.1
) -> Generator[np.ndarray, None, np.ndarray]:
directions = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
min_break = 2
while True:
count = 0
for y in range(height):
for x in range(width):
if forty_two and (x, y) in forty_two:
continue
for direc, (dx, dy) in directions.items():
nx, ny = x + dx, y + dy
if forty_two and (
(y, x) in forty_two
or (ny, nx) in forty_two
):
continue
if not (0 <= nx < width and 0 < ny < height):
continue
if direc in ["S", "E"]:
continue
if np.random.random() < prob:
count += 1
cell = maze[y][x]
cell_n = maze[ny][nx]
cell = DepthFirstSearch.broken_wall(cell, direc)
cell_n = DepthFirstSearch.broken_wall(cell_n,
reverse[
direc])
maze[y][x] = cell
maze[ny][nx] = cell_n
yield maze
if count > min_break:
break
return maze
class Kruskal(MazeGenerator):
class Set:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
@@ -118,6 +175,8 @@ class Kruskal(MazeGenerator):
cells_ft = None
if height > 10 and width > 10:
cells_ft = self.get_cell_ft(width, height)
if cells_ft and (self.start in cells_ft or self.end in cells_ft):
cells_ft = None
if seed is not None:
np.random.seed(seed)
@@ -146,10 +205,23 @@ class Kruskal(MazeGenerator):
len(sets.sets) == 19 and cells_ft is not None
):
break
return self.walls_to_maze(walls, height, width)
print(f"nb sets: {len(sets.sets)}")
maze = self.walls_to_maze(walls, height, width)
if self.perfect is False:
gen = Kruskal.unperfect_maze(width, height, maze,
cells_ft)
for res in gen:
maze = res
yield maze
return maze
class DepthFirstSearch(MazeGenerator):
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
self.forty_two: set | None = None
def generator(
self, height: int, width: int, seed: int = None
@@ -157,9 +229,15 @@ class DepthFirstSearch(MazeGenerator):
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
forty_two = self.get_cell_ft(width, height)
if width > 9 and height > 9:
self.forty_two = self.get_cell_ft(width, height)
visited = np.zeros((height, width), dtype=bool)
visited = self.lock_cell_ft(visited, forty_two)
if (
self.forty_two
and self.start not in self.forty_two
and self.end not in self.forty_two
):
visited = self.lock_cell_ft(visited, self.forty_two)
path = list()
w_h = (width, height)
coord = (0, 0)
@@ -190,6 +268,12 @@ class DepthFirstSearch(MazeGenerator):
x, y = coord
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
if self.perfect is False:
gen = DepthFirstSearch.unperfect_maze(width, height, maze,
self.forty_two)
for res in gen:
maze = res
yield maze
return maze
@staticmethod
@@ -250,7 +334,7 @@ class DepthFirstSearch(MazeGenerator):
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):
+80 -1
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@@ -9,7 +9,8 @@ class MazeSolver(ABC):
self.end = (end[1] - 1, end[0] - 1)
@abstractmethod
def solve(self, maze: Maze) -> str: ...
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str: ...
class AStar(MazeSolver):
@@ -156,3 +157,81 @@ class AStar(MazeSolver):
if res is None:
raise Exception("Path not found")
return res
class DepthFirstSearchSolver(MazeSolver):
def __init__(self, start, end):
self.start = (start[1] - 1, start[0] - 1)
self.end = (end[1] - 1, end[0] - 1)
def solve(self, maze: Maze, height: int = None,
width: int = None) -> str:
path_str = ""
visited = np.zeros((height, width), dtype=bool)
path = list()
move = list()
maze_s = maze.get_maze()
coord = self.start
h_w = (height, width)
while coord != self.end:
visited[coord] = True
path.append(coord)
rand_p = self.random_path(visited, coord, maze_s, h_w)
if not rand_p:
path, move = self.back_on_step(path, visited, maze_s, h_w,
move)
if not path:
break
coord = path[-1]
rand_p = self.random_path(visited, coord, maze_s, h_w)
next = self.next_path(rand_p)
move.append(next)
coord = self.next_cell(coord, next)
for m in move:
path_str += m
if not path:
raise Exception("Path not found")
return path_str
@staticmethod
def random_path(visited: np.ndarray, coord: tuple,
maze: np.ndarray, h_w: tuple) -> list:
random_p = []
h, w = h_w
y, x = coord
if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
random_p.append("N")
if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
random_p.append("S")
if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
random_p.append("W")
if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
random_p.append("E")
return random_p
@staticmethod
def next_path(rand_path: list) -> str:
return np.random.choice(rand_path)
@staticmethod
def back_on_step(path: list, visited: np.ndarray,
maze: np.ndarray, h_w: tuple, move: list) -> list:
while path:
last = path[-1]
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
break
path.pop()
move.pop()
return path, move
@staticmethod
def next_cell(coord: tuple, next: str) -> tuple:
y, x = coord
next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
add_y, add_x = next_step[next]
return (y + add_y, x + add_x)
+2 -2
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@@ -2,9 +2,9 @@ from .Cell import Cell
from .Maze import Maze
from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar
from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
__version__ = "1.0.0"
__author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator",
__all__ = ["Cell", "Maze", "MazeGenerator", "DepthFirstSearchSolver",
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
+6 -3
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@@ -54,12 +54,14 @@ class DataMaze:
res.update({key: DataMaze.convert_bool(data[key])})
res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
res.update(
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"])
DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
res["PERFECT"])
)
return res
@staticmethod
def get_solver_generator(data: dict, entry: int, exit: int) -> dict:
def get_solver_generator(data: dict, entry: tuple, exit: tuple,
perfect: bool) -> dict:
available_generator = {
"Kruskal": Kruskal,
"DFS": DepthFirstSearch,
@@ -68,7 +70,8 @@ class DataMaze:
"AStar": AStar,
}
res = {}
res["GENERATOR"] = available_generator[data["GENERATOR"]]()
res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
perfect)
res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
return res
+7 -3
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@@ -1,14 +1,18 @@
import numpy
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
class TestMazeGenerator:
def test_generator(self) -> None:
w_h = (300, 300)
w_h = (10, 10)
maze = numpy.array([])
generator = DepthFirstSearch().generator(*w_h)
generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h
def test_gen_broken(self) -> None:
test = MazeGenerator.gen_broken_set(50, 50)
assert len(test) > 0