mirror of
https://github.com/maoakeEnterprise/amazing.git
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238 lines
7.2 KiB
Python
238 lines
7.2 KiB
Python
from abc import ABC, abstractmethod
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from .Maze import Maze
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import numpy as np
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class MazeSolver(ABC):
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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self.start = (start[1] - 1, start[0] - 1)
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self.end = (end[1] - 1, end[0] - 1)
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@abstractmethod
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str: ...
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class AStar(MazeSolver):
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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super().__init__(start, end)
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def f(self, n):
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def g(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.start[0]:
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res += self.start[0] - n[0]
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else:
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res += n[0] - self.start[0]
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if n[1] < self.start[1]:
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res += self.start[1] - n[1]
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else:
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res += n[1] - self.start[1]
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return res
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def h(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.end[0]:
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res += self.end[0] - n[0]
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else:
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res += n[0] - self.end[0]
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if n[1] < self.end[1]:
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res += self.end[1] - n[1]
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else:
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res += n[1] - self.end[1]
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return res
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try:
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return g(n) + h(n)
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except Exception:
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return 1000
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def best_path(
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self,
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maze: np.ndarray,
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actual: tuple[int, int],
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last: str | None,
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) -> dict[str, int]:
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path = {
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"N": (
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self.f((actual[0], actual[1] - 1))
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if not maze[actual[1]][actual[0]].get_north() and actual[1] > 0
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else None
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),
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"E": (
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self.f((actual[0] + 1, actual[1]))
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if not maze[actual[1]][actual[0]].get_est()
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and actual[0] < len(maze[0]) - 1
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else None
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),
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"S": (
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self.f((actual[0], actual[1] + 1))
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if not maze[actual[1]][actual[0]].get_south()
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and actual[1] < len(maze) - 1
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else None
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),
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"W": (
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self.f((actual[0] - 1, actual[1]))
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if not maze[actual[1]][actual[0]].get_west() and actual[0] > 0
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else None
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),
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}
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return {
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k: v
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for k, v in sorted(path.items(), key=lambda item: item[0])
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if v is not None and k != last
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}
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def get_opposit(self, dir: str) -> str:
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match dir:
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case "N":
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return "S"
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case "E":
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return "W"
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case "S":
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return "N"
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case "W":
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return "E"
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case _:
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return ""
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def get_next_pos(
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self, dir: str, actual: tuple[int, int]
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) -> tuple[int, int]:
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match dir:
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case "N":
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return (actual[0], actual[1] - 1)
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case "E":
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return (actual[0] + 1, actual[1])
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case "S":
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return (actual[0], actual[1] + 1)
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case "W":
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return (actual[0] - 1, actual[1])
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case _:
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return actual
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def get_path(self, maze: np.ndarray) -> str | None:
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path = [(self.start, self.best_path(maze, self.start, None))]
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visited = [self.start]
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while len(path) > 0 and path[-1][0] != self.end:
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if len(path[-1][1]) == 0:
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path.pop(-1)
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if len(path) == 0:
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break
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k = next(iter(path[-1][1]))
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path[-1][1].pop(k)
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continue
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while len(path[-1][1]) > 0:
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next_pos = self.get_next_pos(
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list(path[-1][1].keys())[0], path[-1][0]
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)
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if next_pos in visited:
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k = next(iter(path[-1][1]))
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path[-1][1].pop(k)
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else:
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break
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if len(path[-1][1]) == 0:
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path.pop(-1)
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continue
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pre = self.get_opposit(list(path[-1][1].keys())[0])
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path.append(
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(
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next_pos,
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self.best_path(maze, next_pos, pre),
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)
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)
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visited += [next_pos]
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if len(path) == 0:
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return None
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path[-1] = (self.end, {})
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return "".join(
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str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
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)
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def solve(self, maze: Maze) -> str:
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res = self.get_path(maze.get_maze())
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if res is None:
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raise Exception("Path not found")
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return res
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class DepthFirstSearchSolver(MazeSolver):
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def __init__(self, start, end):
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self.start = (start[1] - 1, start[0] - 1)
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self.end = (end[1] - 1, end[0] - 1)
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str:
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path_str = ""
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visited = np.zeros((height, width), dtype=bool)
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path = list()
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move = list()
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maze_s = maze.get_maze()
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coord = self.start
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h_w = (height, width)
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while coord != self.end:
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visited[coord] = True
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path.append(coord)
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rand_p = self.random_path(visited, coord, maze_s, h_w)
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if not rand_p:
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path, move = self.back_on_step(path, visited, maze_s, h_w,
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move)
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if not path:
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break
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coord = path[-1]
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rand_p = self.random_path(visited, coord, maze_s, h_w)
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next = self.next_path(rand_p)
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move.append(next)
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coord = self.next_cell(coord, next)
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for m in move:
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path_str += m
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if not path:
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raise Exception("Path not found")
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return path_str
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@staticmethod
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def random_path(visited: np.ndarray, coord: tuple,
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maze: np.ndarray, h_w: tuple) -> list:
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random_p = []
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h, w = h_w
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y, x = coord
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if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
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random_p.append("N")
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if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
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random_p.append("S")
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if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
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random_p.append("W")
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if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
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random_p.append("E")
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return random_p
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@staticmethod
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def next_path(rand_path: list) -> str:
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return np.random.choice(rand_path)
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@staticmethod
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def back_on_step(path: list, visited: np.ndarray,
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maze: np.ndarray, h_w: tuple, move: list) -> list:
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while path:
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last = path[-1]
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if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
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break
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path.pop()
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move.pop()
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return path, move
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@staticmethod
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def next_cell(coord: tuple, next: str) -> tuple:
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y, x = coord
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next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
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add_y, add_x = next_step[next]
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return (y + add_y, x + add_x)
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