mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
fix conflict
This commit is contained in:
@@ -214,4 +214,5 @@ __marimo__/
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# Streamlit
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# Streamlit
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.streamlit/secrets.toml
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.streamlit/secrets.toml
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test.txt
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@@ -5,6 +5,9 @@ install:
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run: install
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run: install
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uv run python3 a_maze_ing.py config.txt
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uv run python3 a_maze_ing.py config.txt
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run_windows:
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.venv\Scripts\python -m a_maze_ing config.txt
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debug:
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debug:
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uv pdb python3 a_maze_ing.py config.txt
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uv pdb python3 a_maze_ing.py config.txt
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+2
-2
@@ -8,8 +8,8 @@ from src.amaz_lib import Maze, MazeGenerator, MazeSolver
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class AMazeIng(BaseModel):
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class AMazeIng(BaseModel):
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model_config = ConfigDict(arbitrary_types_allowed=True)
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model_config = ConfigDict(arbitrary_types_allowed=True)
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width: int = Field(ge=3)
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width: int = Field(ge=4)
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height: int = Field(ge=3)
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height: int = Field(ge=4)
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entry: tuple[int, int]
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entry: tuple[int, int]
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exit: tuple[int, int]
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exit: tuple[int, int]
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output_file: str = Field(min_length=3)
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output_file: str = Field(min_length=3)
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@@ -6,6 +6,11 @@ import math
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class MazeGenerator(ABC):
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class MazeGenerator(ABC):
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def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.perfect = perfect
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@abstractmethod
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@abstractmethod
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def generator(
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def generator(
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self, height: int, width: int, seed: int | None = None
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self, height: int, width: int, seed: int | None = None
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@@ -35,8 +40,60 @@ class MazeGenerator(ABC):
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forty_two.add((y + 2, x + 3))
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forty_two.add((y + 2, x + 3))
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return forty_two
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return forty_two
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@staticmethod
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def unperfect_maze(width: int, height: int,
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maze: np.ndarray, forty_two: set | None,
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prob: float = 0.1
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) -> Generator[np.ndarray, None, np.ndarray]:
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directions = {
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"N": (0, -1),
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"S": (0, 1),
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"W": (-1, 0),
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"E": (1, 0)
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}
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reverse = {
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"N": "S",
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"S": "N",
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"W": "E",
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"E": "W"
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}
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min_break = 2
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while True:
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count = 0
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for y in range(height):
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for x in range(width):
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if forty_two and (x, y) in forty_two:
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continue
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for direc, (dx, dy) in directions.items():
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nx, ny = x + dx, y + dy
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if forty_two and (
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(y, x) in forty_two
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or (ny, nx) in forty_two
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):
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continue
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if not (0 <= nx < width and 0 < ny < height):
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continue
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if direc in ["S", "E"]:
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continue
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if np.random.random() < prob:
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count += 1
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cell = maze[y][x]
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cell_n = maze[ny][nx]
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cell = DepthFirstSearch.broken_wall(cell, direc)
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cell_n = DepthFirstSearch.broken_wall(cell_n,
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reverse[
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direc])
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maze[y][x] = cell
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maze[ny][nx] = cell_n
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yield maze
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if count > min_break:
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break
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return maze
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class Kruskal(MazeGenerator):
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class Kruskal(MazeGenerator):
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class Set:
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class Set:
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def __init__(self, cells: list[int]) -> None:
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def __init__(self, cells: list[int]) -> None:
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self.cells: list[int] = cells
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self.cells: list[int] = cells
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@@ -118,6 +175,8 @@ class Kruskal(MazeGenerator):
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cells_ft = None
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cells_ft = None
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if height > 10 and width > 10:
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if height > 10 and width > 10:
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cells_ft = self.get_cell_ft(width, height)
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cells_ft = self.get_cell_ft(width, height)
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if cells_ft and (self.start in cells_ft or self.end in cells_ft):
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cells_ft = None
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if seed is not None:
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if seed is not None:
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np.random.seed(seed)
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np.random.seed(seed)
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@@ -146,10 +205,23 @@ class Kruskal(MazeGenerator):
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len(sets.sets) == 19 and cells_ft is not None
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len(sets.sets) == 19 and cells_ft is not None
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):
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):
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break
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break
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return self.walls_to_maze(walls, height, width)
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print(f"nb sets: {len(sets.sets)}")
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maze = self.walls_to_maze(walls, height, width)
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if self.perfect is False:
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gen = Kruskal.unperfect_maze(width, height, maze,
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cells_ft)
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for res in gen:
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maze = res
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yield maze
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return maze
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class DepthFirstSearch(MazeGenerator):
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class DepthFirstSearch(MazeGenerator):
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def __init__(self, start: bool, end: bool, perfect: bool) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.perfect = perfect
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self.forty_two: set | None = None
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def generator(
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def generator(
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self, height: int, width: int, seed: int = None
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self, height: int, width: int, seed: int = None
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@@ -157,9 +229,15 @@ class DepthFirstSearch(MazeGenerator):
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if seed is not None:
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if seed is not None:
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np.random.seed(seed)
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np.random.seed(seed)
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maze = self.init_maze(width, height)
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maze = self.init_maze(width, height)
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forty_two = self.get_cell_ft(width, height)
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if width > 9 and height > 9:
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self.forty_two = self.get_cell_ft(width, height)
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visited = np.zeros((height, width), dtype=bool)
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visited = np.zeros((height, width), dtype=bool)
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visited = self.lock_cell_ft(visited, forty_two)
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if (
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self.forty_two
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and self.start not in self.forty_two
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and self.end not in self.forty_two
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):
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visited = self.lock_cell_ft(visited, self.forty_two)
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path = list()
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path = list()
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w_h = (width, height)
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w_h = (width, height)
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coord = (0, 0)
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coord = (0, 0)
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@@ -190,6 +268,12 @@ class DepthFirstSearch(MazeGenerator):
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x, y = coord
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x, y = coord
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maze[y][x] = self.broken_wall(maze[y][x], wall_r)
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maze[y][x] = self.broken_wall(maze[y][x], wall_r)
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yield maze
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yield maze
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if self.perfect is False:
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gen = DepthFirstSearch.unperfect_maze(width, height, maze,
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self.forty_two)
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for res in gen:
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maze = res
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yield maze
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return maze
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return maze
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@staticmethod
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@staticmethod
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@@ -250,7 +334,7 @@ class DepthFirstSearch(MazeGenerator):
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return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
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return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
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@staticmethod
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@staticmethod
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def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
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def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
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while path:
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while path:
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last = path[-1]
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last = path[-1]
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if DepthFirstSearch.random_cells(visited, last, w_h):
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if DepthFirstSearch.random_cells(visited, last, w_h):
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@@ -9,7 +9,8 @@ class MazeSolver(ABC):
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self.end = (end[1] - 1, end[0] - 1)
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self.end = (end[1] - 1, end[0] - 1)
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@abstractmethod
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@abstractmethod
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def solve(self, maze: Maze) -> str: ...
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str: ...
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class AStar(MazeSolver):
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class AStar(MazeSolver):
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@@ -156,3 +157,81 @@ class AStar(MazeSolver):
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if res is None:
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if res is None:
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raise Exception("Path not found")
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raise Exception("Path not found")
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return res
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return res
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class DepthFirstSearchSolver(MazeSolver):
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def __init__(self, start, end):
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self.start = (start[1] - 1, start[0] - 1)
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self.end = (end[1] - 1, end[0] - 1)
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def solve(self, maze: Maze, height: int = None,
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width: int = None) -> str:
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path_str = ""
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visited = np.zeros((height, width), dtype=bool)
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path = list()
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move = list()
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maze_s = maze.get_maze()
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coord = self.start
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h_w = (height, width)
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while coord != self.end:
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visited[coord] = True
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path.append(coord)
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rand_p = self.random_path(visited, coord, maze_s, h_w)
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if not rand_p:
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path, move = self.back_on_step(path, visited, maze_s, h_w,
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move)
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if not path:
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break
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coord = path[-1]
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rand_p = self.random_path(visited, coord, maze_s, h_w)
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next = self.next_path(rand_p)
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move.append(next)
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coord = self.next_cell(coord, next)
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for m in move:
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path_str += m
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if not path:
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raise Exception("Path not found")
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return path_str
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@staticmethod
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def random_path(visited: np.ndarray, coord: tuple,
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maze: np.ndarray, h_w: tuple) -> list:
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random_p = []
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h, w = h_w
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y, x = coord
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if y - 1 >= 0 and not maze[y][x].get_north() and not visited[y - 1][x]:
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random_p.append("N")
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if y + 1 < h and not maze[y][x].get_south() and not visited[y + 1][x]:
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random_p.append("S")
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if x - 1 >= 0 and not maze[y][x].get_west() and not visited[y][x - 1]:
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random_p.append("W")
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if x + 1 < w and not maze[y][x].get_est() and not visited[y][x + 1]:
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random_p.append("E")
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return random_p
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@staticmethod
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def next_path(rand_path: list) -> str:
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return np.random.choice(rand_path)
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@staticmethod
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def back_on_step(path: list, visited: np.ndarray,
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maze: np.ndarray, h_w: tuple, move: list) -> list:
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while path:
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last = path[-1]
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if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
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break
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path.pop()
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move.pop()
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return path, move
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@staticmethod
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def next_cell(coord: tuple, next: str) -> tuple:
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y, x = coord
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next_step = {"N": (-1, 0), "S": (1, 0), "W": (0, -1), "E": (0, 1)}
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add_y, add_x = next_step[next]
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return (y + add_y, x + add_x)
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@@ -2,9 +2,9 @@ from .Cell import Cell
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from .Maze import Maze
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from .Maze import Maze
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from .MazeGenerator import MazeGenerator, DepthFirstSearch
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from .MazeGenerator import MazeGenerator, DepthFirstSearch
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from .MazeGenerator import Kruskal
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from .MazeGenerator import Kruskal
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from .MazeSolver import MazeSolver, AStar
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from .MazeSolver import MazeSolver, AStar, DepthFirstSearchSolver
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__version__ = "1.0.0"
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__version__ = "1.0.0"
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__author__ = "us"
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__author__ = "us"
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__all__ = ["Cell", "Maze", "MazeGenerator",
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__all__ = ["Cell", "Maze", "MazeGenerator", "DepthFirstSearchSolver",
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"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
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"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
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@@ -54,12 +54,14 @@ class DataMaze:
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res.update({key: DataMaze.convert_bool(data[key])})
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res.update({key: DataMaze.convert_bool(data[key])})
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res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
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res.update({"OUTPUT_FILE": data["OUTPUT_FILE"]})
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res.update(
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res.update(
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DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"])
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DataMaze.get_solver_generator(data, res["ENTRY"], res["EXIT"],
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res["PERFECT"])
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)
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)
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return res
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return res
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@staticmethod
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@staticmethod
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def get_solver_generator(data: dict, entry: int, exit: int) -> dict:
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def get_solver_generator(data: dict, entry: tuple, exit: tuple,
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perfect: bool) -> dict:
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available_generator = {
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available_generator = {
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"Kruskal": Kruskal,
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"Kruskal": Kruskal,
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"DFS": DepthFirstSearch,
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"DFS": DepthFirstSearch,
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@@ -68,7 +70,8 @@ class DataMaze:
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"AStar": AStar,
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"AStar": AStar,
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}
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}
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res = {}
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res = {}
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res["GENERATOR"] = available_generator[data["GENERATOR"]]()
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res["GENERATOR"] = available_generator[data["GENERATOR"]](entry, exit,
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perfect)
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res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
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res["SOLVER"] = available_solver[data["SOLVER"]](entry, exit)
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return res
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return res
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@@ -1,14 +1,18 @@
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import numpy
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import numpy
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from amaz_lib.MazeGenerator import DepthFirstSearch
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from amaz_lib.MazeGenerator import DepthFirstSearch, MazeGenerator
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class TestMazeGenerator:
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class TestMazeGenerator:
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def test_generator(self) -> None:
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def test_generator(self) -> None:
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w_h = (300, 300)
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w_h = (10, 10)
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maze = numpy.array([])
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maze = numpy.array([])
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generator = DepthFirstSearch().generator(*w_h)
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generator = DepthFirstSearch((1, 1), (2, 2), True).generator(*w_h)
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for output in generator:
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for output in generator:
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maze = output
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maze = output
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assert maze.shape == w_h
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assert maze.shape == w_h
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def test_gen_broken(self) -> None:
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test = MazeGenerator.gen_broken_set(50, 50)
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assert len(test) > 0
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Reference in New Issue
Block a user