Merge branch 'main' of github.com:maoakeEnterprise/amazing

This commit is contained in:
2026-03-24 16:12:19 +01:00
9 changed files with 182 additions and 44 deletions
+8
View File
@@ -18,5 +18,13 @@ lint-strict:
uv run flake8 .
uv run mypy . --strict
run_test_parsing:
PYTHONPATH=src uv run pytest tests/test_parsing.py
run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py
run_test_maze_gen:
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
run_test:
uv run pytest
+4 -4
View File
@@ -1,10 +1,10 @@
import os
from numpy import ma
from src.amaz_lib import MazeGenerator, Kruskal, AStar
from src.amaz_lib import Maze
from src.amaz_lib import MazeGenerator
import src.amaz_lib as g
def main() -> None:
def main(maze_gen: MazeGenerator) -> None:
# try:
maze = Maze(maze=None)
generator = Kruskal()
@@ -21,4 +21,4 @@ def main() -> None:
if __name__ == "__main__":
main()
main(g.DepthFirstSearch())
+5 -3
View File
@@ -1,8 +1,10 @@
from pydantic import BaseModel, Field
from dataclasses import dataclass
class Cell(BaseModel):
value: int = Field(ge=0, le=15)
@dataclass
class Cell:
def __init__(self, value: int) -> None:
self.value = value
def __str__(self) -> str:
return hex(self.value).removeprefix("0x").upper()
+109
View File
@@ -102,3 +102,112 @@ class Kruskal(MazeGenerator):
break
print(f"nb sets: {len(sets.sets)}")
return self.walls_to_maze(walls, height, width)
class DepthFirstSearch(MazeGenerator):
def generator(
self, width: int, height: int
) -> Generator[np.ndarray, None, np.ndarray]:
maze = DepthFirstSearch.init_maze(width, height)
visited = np.zeros((height, width), dtype=bool)
path = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first = True
while path or first:
first = False
visited[y, x] = True
path = DepthFirstSearch.add_cell_visited(coord, path)
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(random_c) == 0:
path = DepthFirstSearch.back_on_step(path, w_h, visited)
if path:
coord = path[-1]
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
x, y = coord
if not path:
break
wall = DepthFirstSearch.next_step(random_c)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
coord = DepthFirstSearch.next_cell(x, y, wall)
wall_r = DepthFirstSearch.reverse_path(wall)
x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
yield maze
return maze
@staticmethod
def init_maze(width: int, height: int) -> np.ndarray:
maze = np.array(
[[Cell(value=15) for _ in range(width)] for _ in range(height)]
)
return maze
@staticmethod
def add_cell_visited(coord: tuple, path: set) -> list:
path.append(coord)
return path
@staticmethod
def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
rand_cell = []
x, y = coord
width, height = w_h
if y - 1 >= 0 and not visited[y - 1][x]:
rand_cell.append("N")
if y + 1 < height and not visited[y + 1][x]:
rand_cell.append("S")
if x - 1 >= 0 and not visited[y][x - 1]:
rand_cell.append("W")
if x + 1 < width and not visited[y][x + 1]:
rand_cell.append("E")
return rand_cell
@staticmethod
def next_step(rand_cell: list) -> str:
return np.random.choice(rand_cell)
@staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell:
if wall == "N":
cell.set_north(False)
elif wall == "S":
cell.set_south(False)
elif wall == "W":
cell.set_west(False)
elif wall == "E":
cell.set_est(False)
return cell
@staticmethod
def next_cell(x: int, y: int, next: str) -> tuple:
next_step = {"N": (0, -1), "S": (0, 1), "W": (-1, 0), "E": (1, 0)}
add_x, add_y = next_step[next]
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(next: str) -> str:
reverse = {"N": "S", "S": "N", "W": "E", "E": "W"}
return reverse[next]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
while len(path) > 0:
path.pop()
if path:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
if r_cells:
break
return path
+14 -27
View File
@@ -53,25 +53,25 @@ class AStar(MazeSolver):
print(actual)
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
self.f((actual[1] - 1, actual[0]))
if not maze[actual[1]][actual[0]].get_north() and actual[0] > 0
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
if not maze[actual[0]][actual[1]].get_est()
and actual[0] < len(maze) - 1
self.f((actual[1], actual[0] + 1))
if not maze[actual[1]][actual[0]].get_est()
and actual[1] < len(maze) - 1
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
if not maze[actual[0]][actual[1]].get_south()
and actual[1] < len(maze[0]) - 1
self.f((actual[1] + 1, actual[0]))
if not maze[actual[1]][actual[0]].get_south()
and actual[0] < len(maze) - 1
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
self.f((actual[1], actual[0] - 1))
if not maze[actual[1]][actual[0]].get_west() and actual[1] > 0
else None
),
}
@@ -107,23 +107,10 @@ class AStar(MazeSolver):
case _:
return actual
def get_path(
self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
) -> str | None:
if actual == self.end:
return ""
paths = self.best_path(maze, actual)
for path in paths:
if paths[path] is None:
continue
if path != pre:
temp = self.get_path(
self.get_next_pos(path, actual),
maze,
self.get_opposit(path),
)
if not temp is None:
return path + temp
def get_path(self, maze: np.ndarray) -> str | None:
actual = self.start
path = ""
return None
def solve(self, maze: Maze) -> str:
+4 -2
View File
@@ -1,8 +1,10 @@
from .Cell import Cell
from .Maze import Maze
from .MazeGenerator import MazeGenerator, Kruskal
from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar
__version__ = "1.0.0"
__author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "AStar", "Kruskal"]
__all__ = ["Cell", "Maze", "MazeGenerator",
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
+27
View File
@@ -0,0 +1,27 @@
from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell
import numpy as np
class TestDepth:
def test_init_maze(self) -> None:
maze = DepthFirstSearch.init_maze(10, 10)
cell = Cell(value=15)
maze[1][1].set_est(False)
assert maze[0][0].value == cell.value
def test_rand_cells(self) -> None:
w_h = (10, 10)
lst = np.zeros((10, 10), dtype=bool)
lst[0, 0] = True
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2
def test_next_cell(self) -> None:
coord = (5, 4)
x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S"
+1 -1
View File
@@ -15,7 +15,7 @@ def test_maze_setter_getter() -> None:
)
maze.set_maze(test)
assert numpy.array_equal(maze.get_maze(), test) == True
assert numpy.array_equal(maze.get_maze(), test) is True
def test_maze_str() -> None:
+10 -7
View File
@@ -1,11 +1,14 @@
import numpy
from amaz_lib.MazeGenerator import Kruskal
from amaz_lib.MazeGenerator import DepthFirstSearch
def test_kruskal_output_shape() -> None:
generator = Kruskal()
maze = numpy.array([])
for output in generator.generator(10, 10):
maze = output
class TestMazeGenerator:
assert maze.shape == (10, 10)
def test_generator(self) -> None:
w_h = (300, 300)
maze = numpy.array([])
generator = DepthFirstSearch().generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h