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# AlCu
**AlCu** is a Rush project completed as part of the **42 curriculum**.
The project consists of implementing a playable version of the **Nim game**, where players take turns removing objects from piles according to a defined set of rules.
## 🎯 Objectives
The goal was to implement the game logic while managing the underlying data structures and ensuring that the game state remained consistent throughout the execution.
The project involved:
* Representing and managing game piles
* Implementing the game rules
* Managing turns between players
* Handling user input
* Detecting valid and invalid moves
* Determining the end of the game
* Managing dynamic memory
## 🧠 Skills developed
* **C programming**
* **Data structures**
* **Linked lists**
* **Dynamic memory allocation**
* **Algorithmic thinking**
* **Input validation**
* **Game state management**
* **Debugging**
## ⏱️ Rush environment
As a **42 Rush**, the project had to be completed within a limited amount of time.
The challenge was to quickly understand the rules, design an appropriate data structure and implement a reliable solution while handling invalid inputs and edge cases.
## 🏆 Result
**Score: 100%**
## 📚 What I learned
AlCu strengthened my understanding of **dynamic data structures and state management in C**.
It also required translating a set of game rules into a clear algorithm while keeping the implementation robust against invalid inputs and different game situations.