mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
201 lines
6.2 KiB
Python
201 lines
6.2 KiB
Python
from abc import ABC, abstractmethod
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from typing import Generator
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import numpy as np
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from .Cell import Cell
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import math
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class MazeGenerator(ABC):
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@abstractmethod
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def generator(
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self, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]: ...
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class Kruskal(MazeGenerator):
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@staticmethod
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def walls_to_maze(
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walls: list[tuple[int, int]], height: int, width: int
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) -> np.ndarray:
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maze: np.ndarray = np.array(
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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)
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for wall in walls:
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x, y = wall
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match y - x:
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case 1:
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maze[math.trunc((x / width))][x % width].set_est(True)
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maze[math.trunc((y / width))][y % width].set_west(True)
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case width:
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maze[math.trunc((x / width))][x % width].set_south(True)
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maze[math.trunc((y / width))][y % width].set_north(True)
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for x in range(height):
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for y in range(width):
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if x == 0:
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maze[x][y].set_north(True)
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if x == height - 1:
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maze[x][y].set_south(True)
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if y == 0:
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maze[x][y].set_est(True)
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if y == width - 1:
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maze[x][y].set_west(True)
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return maze
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@staticmethod
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def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
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a, b = wall
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for set in sets:
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if a in set and b in set:
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return True
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if a in set or b in set:
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return False
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return False
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@staticmethod
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def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
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a, b = wall
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base_set = None
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for set in sets:
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if base_set is None and (a in set or b in set):
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base_set = set
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elif base_set and (a in set or b in set):
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base_set += set
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sets.remove(set)
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def generator(
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self, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]:
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sets = [[i] for i in range(height * width)]
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walls = []
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for h in range(height):
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for w in range(width - 1):
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walls += [(w + (width * h), w + (width * h) + 1)]
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for w in range(width):
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for h in range(height - 1):
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walls += [(w + (width * h), w + (width * h) + width)]
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np.random.shuffle(walls)
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yield self.walls_to_maze(walls, height, width)
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for wall in walls:
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if not self.is_in_same_set(sets, wall):
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self.merge_sets(sets, wall)
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walls.remove(wall)
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yield self.walls_to_maze(walls, height, width)
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return self.walls_to_maze(walls, height, width)
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class DepthFirstSearch:
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@staticmethod
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def generator(width: int, height: int) -> np.ndarray:
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maze = DepthFirstSearch.init_maze(width, height)
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visited = np.zeros((height, width), dtype=bool)
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path = list()
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w_h = (width, height)
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coord = (0, 0)
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x, y = coord
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first = True
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while path or first:
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first = False
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visited[y, x] = True
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path = DepthFirstSearch.add_cell_visited(coord, path)
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random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
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if len(random_c) == 0:
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path = DepthFirstSearch.back_on_step(path, w_h, visited)
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if path:
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coord = path[-1]
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random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
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x, y = coord
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if not path:
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break
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wall = DepthFirstSearch.next_step(random_c)
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maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
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coord = DepthFirstSearch.next_cell(x, y, wall)
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wall_r = DepthFirstSearch.reverse_path(wall)
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x, y = coord
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maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
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return maze
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@staticmethod
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def init_maze(width: int, height: int) -> np.ndarray:
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maze = np.array([[Cell(value=15) for _ in range(width)]
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for _ in range(height)])
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return maze
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@staticmethod
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def add_cell_visited(coord: tuple, path: set) -> list:
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path.append(coord)
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return path
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@staticmethod
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def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
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rand_cell = []
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x, y = coord
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width, height = w_h
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if y - 1 >= 0 and not visited[y - 1][x]:
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rand_cell.append("N")
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if y + 1 < height and not visited[y + 1][x]:
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rand_cell.append("S")
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if x - 1 >= 0 and not visited[y][x - 1]:
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rand_cell.append("W")
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if x + 1 < width and not visited[y][x + 1]:
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rand_cell.append("E")
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return rand_cell
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@staticmethod
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def next_step(rand_cell: list) -> str:
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return np.random.choice(rand_cell)
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@staticmethod
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def broken_wall(cell: Cell, wall: str) -> Cell:
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if wall == "N":
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cell.set_north(False)
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elif wall == "S":
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cell.set_south(False)
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elif wall == "W":
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cell.set_west(False)
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elif wall == "E":
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cell.set_est(False)
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return cell
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@staticmethod
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def next_cell(x: int, y: int, next: str) -> tuple:
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next_step = {
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"N": (0, -1),
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"S": (0, 1),
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"W": (-1, 0),
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"E": (1, 0)
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}
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add_x, add_y = next_step[next]
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return (x + add_x, y + add_y)
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@staticmethod
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def reverse_path(next: str) -> str:
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reverse = {
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"N": "S",
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"S": "N",
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"W": "E",
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"E": "W"
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}
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return reverse[next]
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@staticmethod
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def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
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last = path[-1]
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r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
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while len(path) > 0:
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path.pop()
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if path:
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last = path[-1]
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r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
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if r_cells:
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break
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return path
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