Files
amazing/a_maze_ing.py
2026-04-01 17:17:20 +02:00

361 lines
12 KiB
Python

from typing import Any
from numpy.typing import NDArray
from src.AMazeIng import AMazeIng
from src.parsing import Parsing
from mlx import Mlx
import time
class MazeMLX:
def __init__(self, height: int, width: int) -> None:
self.mlx = Mlx()
self.height = height
self.width = width
self.print_path = False
self.color = [0x00, 0x00, 0xFF, 0xFF]
self.mlx_ptr = self.mlx.mlx_init()
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def close_loop(self, _: Any) -> None:
self.mlx.mlx_loop_exit(self.mlx_ptr)
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x: int, y: int, color: list[Any] | None = None
) -> None:
if x < 0 or y < 0 or x >= self.width or y >= self.height:
return
offset = y * self.size_line + x * (self.bpp // 8)
if color:
self.buf[offset + 0] = color[0]
self.buf[offset + 1] = color[1]
self.buf[offset + 2] = color[2]
if self.bpp >= 32:
self.buf[offset + 3] = color[3]
else:
self.buf[offset + 0] = self.color[0]
self.buf[offset + 1] = self.color[1]
self.buf[offset + 2] = self.color[2]
if self.bpp >= 32:
self.buf[offset + 3] = self.color[3]
def put_line(
self,
start: tuple[int, int],
end: tuple[int, int],
color: list[Any] | None = None,
) -> None:
sx, sy = start
ex, ey = end
if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy, color)
if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y, color)
def put_block(
self,
ul: tuple[int, int],
dr: tuple[int, int],
color: list[Any] | None = None,
) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
self.put_line(
(min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y), color
)
@staticmethod
def random_color_ft() -> Any:
colors = [
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
]
while True:
for color in colors:
yield color
@staticmethod
def random_color() -> Any:
colors = [
[0xFF, 0x00, 0xFF, 0xFF], # pink
[0x00, 0xFF, 0xFF, 0xFF], # yellow
[0x00, 0xFF, 0x40, 0xFF], # green
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0xFF, 0x00, 0x80, 0xFF], # purple
[0x00, 0x00, 0xFF, 0xFF], # red
]
while True:
for color in colors:
yield color
def get_margin_line_len(self, maze: NDArray[Any]) -> tuple[int, int, int]:
rows = len(maze)
cols = len(maze[0])
line_len = min(self.width // cols, self.height // rows) - 1
maze_width = cols * line_len
maze_height = rows * line_len
margin_x = ((self.width - maze_width) // 2) + 1
margin_y = ((self.height - maze_height) // 2) + 1
return (line_len, margin_x, margin_y)
def update_maze(self, maze: NDArray[Any]) -> None:
self.clear_image()
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
if maze[y][x].get_north():
self.put_line((x0, y0), (x1, y0))
if maze[y][x].get_est():
self.put_line((x1, y0), (x1, y1))
if maze[y][x].get_south():
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
def put_path(self, amazing: AMazeIng) -> Any:
path = amazing.solve_path()
print(path)
actual = amazing.entry
actual = (actual[0] - 1, actual[1] - 1)
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for i in range(len(path)):
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
x0 = actual[0] * line_len + margin_x + 12
y0 = actual[1] * line_len + margin_y + 12
x1 = actual[0] * line_len + line_len + margin_x - 12
y1 = actual[1] * line_len + line_len + margin_y - 12
yield
match path[i]:
case "N":
self.put_block((x0, y0), (x1, y0 - 24))
actual = (actual[0], actual[1] - 1)
case "E":
self.put_block((x1, y0), (x1 + 24, y1))
actual = (actual[0] + 1, actual[1])
case "S":
self.put_block((x0, y1), (x1, y1 + 24))
actual = (actual[0], actual[1] + 1)
case "W":
self.put_block((x0, y0), (x0 - 24, y1))
actual = (actual[0] - 1, actual[1])
ul = (
(actual[0]) * line_len + margin_x + 12,
(actual[1]) * line_len + 12 + margin_y,
)
dr = (
(actual[0]) * line_len + line_len + margin_x - 12,
(actual[1]) * line_len + line_len - 12 + margin_y,
)
self.put_block(ul, dr)
return
def put_start_end(self, amazing: AMazeIng) -> None:
entry = amazing.entry
exit = amazing.exit
maze = amazing.maze.get_maze()
if maze is None:
return
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
ul = (
(entry[0] - 1) * line_len + margin_x + 3,
(entry[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(entry[0] - 1) * line_len + line_len + margin_x - 3,
(entry[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0xFF, 0xBF, 0x00, 0x9F])
ul = (
(exit[0] - 1) * line_len + margin_x + 3,
(exit[1] - 1) * line_len + 3 + margin_y,
)
dr = (
(exit[0] - 1) * line_len + line_len + margin_x - 3,
(exit[1] - 1) * line_len + line_len - 3 + margin_y,
)
self.put_block(ul, dr, [0x00, 0xFF, 0x40, 0x9F])
def draw_ft(self, maze: NDArray[Any], color: list[Any] | None = None
) -> None:
line_len, margin_x, margin_y = self.get_margin_line_len(maze)
for y in range(len(maze)):
for x in range(len(maze[0])):
if maze[y][x].value == 15:
x0 = x * line_len + margin_x
y0 = y * line_len + margin_y
x1 = x * line_len + line_len + margin_x
y1 = y * line_len + line_len + margin_y
self.put_block((x0, y0), (x1, y1), color)
def draw_image(self, amazing: AMazeIng) -> None:
maze = amazing.maze.get_maze()
if self.render_maze(amazing):
if self.print_path:
if self.render_path():
color = next(self.color_gen_ft)
if maze is not None:
self.draw_ft(maze, color)
next(self.timer_gen)
else:
self.time_gen()
if maze is not None:
self.update_maze(maze)
self.draw_ft(maze)
self.put_start_end(amazing)
self.redraw_image()
def shift_color(self) -> None:
self.color_gen = self.random_color()
def shift_color_ft(self) -> None:
self.color_gen_ft = self.random_color_ft()
def time_gen(self) -> None:
self.timer_gen = self.time_generator()
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def time_generator(self) -> Any:
yield
while True:
time.sleep(0.3)
yield
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self) -> bool:
try:
next(self.path_printer)
time.sleep(0.03)
return False
except StopIteration:
pass
return True
def render_maze(self, amazing: AMazeIng) -> bool:
try:
maze = amazing.maze.get_maze()
next(self.generator)
if maze is not None:
self.update_maze(maze)
return False
except StopIteration:
pass
return True
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
self.print_path = False
if keycode == 50:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 51:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 52:
self.close_loop(None)
def handle_key_press_mteriier(self, keycode: int,
amazing: AMazeIng) -> None:
if keycode == 38:
self.restart_maze(amazing)
self.print_path = False
if keycode == 233:
self.restart_path(amazing)
self.print_path = True if self.print_path is False else False
if keycode == 34:
self.print_path = False
self.color = next(self.color_gen)
if keycode == 39:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing)
self.shift_color()
self.shift_color_ft()
self.time_gen()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def main() -> None:
mlx = None
try:
mlx = MazeMLX(1000, 1000)
config = Parsing.DataMaze.get_data_maze("config.txt")
amazing = AMazeIng(**config)
mlx.start(amazing)
with open("test.txt", "w") as output:
output.write(amazing.__str__())
except Exception as err:
print(err)
finally:
if mlx is not None:
mlx.close()
if __name__ == "__main__":
main()