import os from typing import Any, Callable, Generator from src.AMazeIng import AMazeIng from src.parsing import Parsing from mlx.mlx import Mlx import numpy as np import math from src.amaz_lib import Maze import time class MazeMLX: def __init__(self, height: int, width: int) -> None: self.mlx = Mlx() self.height = height self.width = width self.mlx_ptr = self.mlx.mlx_init() self.win_ptr = self.mlx.mlx_new_window( self.mlx_ptr, width, height, "amazing" ) self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height) self.buf, self.bpp, self.size_line, self.format = ( self.mlx.mlx_get_data_addr(self.img_ptr) ) def close(self) -> None: self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr) def put_pixel(self, x, y) -> None: offset = y * self.size_line + x * (self.bpp // 8) self.buf[offset + 0] = 0xFF self.buf[offset + 1] = 0xFF self.buf[offset + 2] = 0xFF if self.bpp >= 32: self.buf[offset + 3] = 0xFF def clear_image(self) -> None: self.buf[:] = b"\x00" * len(self.buf) def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None: sx, sy = start ex, ey = end if sy == ey: for x in range(min(sx, ex), max(sx, ex) + 1): self.put_pixel(x, sy) if sx == ex: for y in range(min(sy, ey), max(sy, ey) + 1): self.put_pixel(sx, y) def update_maze(self, maze: np.ndarray) -> None: self.clear_image() margin = math.trunc( math.sqrt(self.width if self.width > self.height else self.height) // 2 ) line_len = math.trunc( ( (self.height - margin) // len(maze) if self.height > self.width else (self.width - margin) // len(maze[0]) ) ) for y in range(len(maze)): for x in range(len(maze[0])): x0 = x * line_len + margin y0 = y * line_len + margin x1 = x * line_len + line_len + margin y1 = y * line_len + line_len + margin if maze[y][x].get_north(): self.put_line((x0, y0), (x1, y0)) if maze[y][x].get_est(): self.put_line((x1, y0), (x1, y1)) if maze[y][x].get_south(): self.put_line((x0, y1), (x1, y1)) if maze[y][x].get_west(): self.put_line((x0, y0), (x0, y1)) self.mlx.mlx_put_image_to_window( self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0 ) def close_loop(self, _: Any): self.mlx.mlx_loop_exit(self.mlx_ptr) self.mlx.mlx_destroy_window(self.mlx_ptr, self.win_ptr) def gen_maze(self, amazing: AMazeIng) -> None: for _ in amazing.generate(): self.update_maze(amazing.maze.get_maze()) time.sleep(1) def start(self, amazing: AMazeIng) -> None: self.mlx.mlx_loop_hook(self.mlx_ptr, self.gen_maze, amazing) self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None) self.mlx.mlx_loop(self.mlx_ptr) def main() -> None: mlx = None try: mlx = MazeMLX(1000, 1000) config = Parsing.DataMaze.get_data_maze("config.txt") amazing = AMazeIng(**config) mlx.start(amazing) with open("test.txt", "w") as output: output.write(amazing.__str__()) except Exception as err: print(err) finally: if mlx is not None: mlx.close() if __name__ == "__main__": main()