8 Commits

Author SHA1 Message Date
Maoake Teriierooiterai c478400640 fix the cell pydantic cause the program was too long 2026-03-24 15:34:43 +01:00
Maoake Teriierooiterai 993bcce857 add generator to my maze generator DFS 2026-03-24 15:22:20 +01:00
Maoake Teriierooiterai a85e342a0a fix conflict 2026-03-24 14:31:49 +01:00
Maoake Teriierooiterai 4d151664ab finish the generator DFS 2026-03-24 14:28:10 +01:00
da7e 8dc00e238a Merge branch 'main' of github.com:maoakeEnterprise/amazing 2026-03-24 13:37:30 +01:00
da7e 0f19d24736 base but not working astar solver 2026-03-24 13:30:32 +01:00
Maoake Teriierooiterai 8b4ef7afce finish the maze generator 2026-03-24 11:10:16 +01:00
Maoake Teriierooiterai 030c6142ba need to fix my infinite while so i make a checkpoint if i need to restore it 2026-03-24 09:34:53 +01:00
9 changed files with 228 additions and 71 deletions
+5
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@@ -23,3 +23,8 @@ run_test_parsing:
run_test_dfs: run_test_dfs:
PYTHONPATH=src uv run pytest tests/test_Depth.py PYTHONPATH=src uv run pytest tests/test_Depth.py
run_test_maze_gen:
PYTHONPATH=src uv run pytest tests/test_MazeGenerator.py
run_test:
uv run pytest
+7 -8
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@@ -1,22 +1,21 @@
import os import os
from numpy import ma
from src.amaz_lib import MazeGenerator
from src.amaz_lib import Maze from src.amaz_lib import Maze
from src.amaz_lib import MazeGenerator
import src.amaz_lib as g
def main() -> None: def main(maze_gen: MazeGenerator) -> None:
# try: # try:
maze = Maze(maze=None, start=(1, 1), end=(16, 15)) maze = Maze(maze=None)
for alg in MazeGenerator.Kruskal.kruskal(20, 20): gen = maze_gen.generator(100, 100)
for alg in gen:
maze.set_maze(alg) maze.set_maze(alg)
os.system("clear") os.system("clear")
maze.ascii_print() maze.ascii_print()
maze.export_maze("test.txt")
# except Exception as err: # except Exception as err:
# print(err) # print(err)
if __name__ == "__main__": if __name__ == "__main__":
main() main(g.DepthFirstSearch())
+5 -3
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@@ -1,8 +1,10 @@
from pydantic import BaseModel, Field from dataclasses import dataclass
class Cell(BaseModel): @dataclass
value: int = Field(ge=0, le=15) class Cell:
def __init__(self, value: int) -> None:
self.value = value
def __str__(self) -> str: def __str__(self) -> str:
return hex(self.value).removeprefix("0x").upper() return hex(self.value).removeprefix("0x").upper()
+47 -41
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@@ -3,7 +3,6 @@ from typing import Generator
import numpy as np import numpy as np
from .Cell import Cell from .Cell import Cell
import math import math
import random
class MazeGenerator(ABC): class MazeGenerator(ABC):
@@ -85,31 +84,40 @@ class Kruskal(MazeGenerator):
return self.walls_to_maze(walls, height, width) return self.walls_to_maze(walls, height, width)
class DepthFirstSearch: class DepthFirstSearch(MazeGenerator):
@staticmethod def generator(self, width: int, height: int
def generator(width: int, height: int) -> np.ndarray: ) -> Generator[np.ndarray, None, np.ndarray]:
maze = DepthFirstSearch.init_maze(width, height) maze = DepthFirstSearch.init_maze(width, height)
visited = [] visited = np.zeros((height, width), dtype=bool)
path = [] path = list()
w_h = (width, height) w_h = (width, height)
coord = (0, 0) coord = (0, 0)
while len(visited) < width * height: x, y = coord
x, y = coord first = True
rand_steps = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(rand_steps) == 0: while path or first:
path = DepthFirstSearch.back_on_step(path, w_h) first = False
coord = DepthFirstSearch.last(path) visited[y, x] = True
rand_steps = DepthFirstSearch.random_cells(path, coord, w_h)
x, y = coord
wall = DepthFirstSearch.next_step(rand_steps)
wall_r = DepthFirstSearch.reverse_path(wall)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
visited = DepthFirstSearch.add_cell_visited(coord, visited)
path = DepthFirstSearch.add_cell_visited(coord, path) path = DepthFirstSearch.add_cell_visited(coord, path)
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(random_c) == 0:
path = DepthFirstSearch.back_on_step(path, w_h, visited)
if path:
coord = path[-1]
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
x, y = coord
if not path:
break
wall = DepthFirstSearch.next_step(random_c)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
coord = DepthFirstSearch.next_cell(x, y, wall) coord = DepthFirstSearch.next_cell(x, y, wall)
wall_r = DepthFirstSearch.reverse_path(wall)
x, y = coord x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r) maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
yield maze
return maze return maze
@staticmethod @staticmethod
@@ -119,35 +127,32 @@ class DepthFirstSearch:
return maze return maze
@staticmethod @staticmethod
def add_cell_visited(coord: tuple, visited: list = []) -> list: def add_cell_visited(coord: tuple, path: set) -> list:
visited.append(coord) path.append(coord)
return visited return path
@staticmethod @staticmethod
def random_cells(visited: list, coord: tuple, w_h: tuple) -> list: def random_cells(visited: np.array, coord: tuple, w_h: tuple) -> list:
rand_cell = [] rand_cell = []
x, y = coord x, y = coord
width, height = w_h width, height = w_h
# NORTH
if y - 1 >= 0 and (x, y - 1) not in visited: if y - 1 >= 0 and not visited[y - 1][x]:
rand_cell.append("N") rand_cell.append("N")
# SOUTH if y + 1 < height and not visited[y + 1][x]:
if y + 1 < height and (x, y + 1) not in visited:
rand_cell.append("S") rand_cell.append("S")
# WEST if x - 1 >= 0 and not visited[y][x - 1]:
if x - 1 >= 0 and (x - 1, y) not in visited:
rand_cell.append("W") rand_cell.append("W")
# EAST if x + 1 < width and not visited[y][x + 1]:
if x + 1 < width and (x + 1, y) not in visited:
rand_cell.append("E") rand_cell.append("E")
return rand_cell return rand_cell
@staticmethod @staticmethod
def next_step(rand_cell: list) -> str: def next_step(rand_cell: list) -> str:
return random.choice(rand_cell) return np.random.choice(rand_cell)
@staticmethod @staticmethod
def broken_wall(cell: Cell, wall: str) -> Cell: def broken_wall(cell: Cell, wall: str) -> Cell:
@@ -172,6 +177,7 @@ class DepthFirstSearch:
add_x, add_y = next_step[next] add_x, add_y = next_step[next]
return (x + add_x, y + add_y) return (x + add_x, y + add_y)
@staticmethod
def reverse_path(next: str) -> str: def reverse_path(next: str) -> str:
reverse = { reverse = {
"N": "S", "N": "S",
@@ -182,14 +188,14 @@ class DepthFirstSearch:
return reverse[next] return reverse[next]
@staticmethod @staticmethod
def last(path: list): def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
return path[len(path) - 1] last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
def back_on_step(path: list, w_h: tuple) -> list: while len(path) > 0:
last = DepthFirstSearch.last(path) path.pop()
r_cells = DepthFirstSearch.random_cells(path, last, w_h) if path:
while len(r_cells == 0): last = path[-1]
path.pop(len(path) - 1) r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
last = DepthFirstSearch.last(path) if r_cells:
r_cells = DepthFirstSearch.random_cells(path, last, w_h) break
return path return path
+127
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@@ -1,7 +1,134 @@
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from .Maze import Maze from .Maze import Maze
import numpy as np
class MazeSolver(ABC): class MazeSolver(ABC):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
@abstractmethod @abstractmethod
def solve(self, maze: Maze) -> str: ... def solve(self, maze: Maze) -> str: ...
class AStar(MazeSolver):
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
super().__init__(start, end)
def f(self, n):
def g(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.start[0]:
res += self.start[0] - n[0]
else:
res += n[0] - self.start[0]
if n[1] < self.start[1]:
res += self.start[1] - n[1]
else:
res += n[1] - self.start[1]
return res
def h(n: tuple[int, int]) -> int:
res = 0
if n[0] < self.end[0]:
res += self.end[0] - n[0]
else:
res += n[0] - self.end[0]
if n[1] < self.end[1]:
res += self.end[1] - n[1]
else:
res += n[1] - self.end[1]
return res
try:
return g(n) + h(n)
except Exception:
return 1000
def best_path(
self, maze: np.ndarray, actual: tuple[int, int]
) -> dict[str, int | None]:
print(actual)
path = {
"N": (
self.f((actual[0], actual[1] - 1))
if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
else None
),
"E": (
self.f((actual[0] + 1, actual[1]))
if not maze[actual[0]][actual[1]].get_est()
and actual[0] < len(maze) - 1
else None
),
"S": (
self.f((actual[0], actual[1] + 1))
if not maze[actual[0]][actual[1]].get_south()
and actual[1] < len(maze[0]) - 1
else None
),
"W": (
self.f((actual[0] - 1, actual[1]))
if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
else None
),
}
return {
k: v for k, v in sorted(path.items(), key=lambda item: item[0])
}
def get_opposit(self, dir: str) -> str:
match dir:
case "N":
return "S"
case "E":
return "W"
case "S":
return "N"
case "W":
return "E"
case _:
return ""
def get_next_pos(
self, dir: str, actual: tuple[int, int]
) -> tuple[int, int]:
match dir:
case "N":
return (actual[0], actual[1] - 1)
case "E":
return (actual[0] + 1, actual[1])
case "S":
return (actual[0], actual[1] + 1)
case "W":
return (actual[0] - 1, actual[1])
case _:
return actual
def get_path(
self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
) -> str | None:
if actual == self.end:
return ""
paths = self.best_path(maze, actual)
for path in paths:
if paths[path] is None:
continue
if path != pre:
temp = self.get_path(
self.get_next_pos(path, actual),
maze,
self.get_opposit(path),
)
if not temp is None:
return path + temp
return None
def solve(self, maze: Maze) -> str:
print(maze)
res = self.get_path(self.start, maze.get_maze(), None)
if res is None:
raise Exception("Path not found")
return res
+4 -2
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@@ -1,8 +1,10 @@
from .Cell import Cell from .Cell import Cell
from .Maze import Maze from .Maze import Maze
from .MazeGenerator import MazeGenerator, DepthFirstSearch from .MazeGenerator import MazeGenerator, DepthFirstSearch
from .MazeSolver import MazeSolver from .MazeGenerator import Kruskal
from .MazeSolver import MazeSolver, AStar
__version__ = "1.0.0" __version__ = "1.0.0"
__author__ = "us" __author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "DepthFirstSearch"] __all__ = ["Cell", "Maze", "MazeGenerator",
"MazeSolver", "AStar", "Kruskal", "DepthFirstSearch"]
+4 -10
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@@ -1,5 +1,6 @@
from amaz_lib.MazeGenerator import DepthFirstSearch from amaz_lib.MazeGenerator import DepthFirstSearch
from amaz_lib.Cell import Cell from amaz_lib.Cell import Cell
import numpy as np
class TestDepth: class TestDepth:
@@ -12,22 +13,15 @@ class TestDepth:
def test_rand_cells(self) -> None: def test_rand_cells(self) -> None:
w_h = (10, 10) w_h = (10, 10)
lst = DepthFirstSearch.add_cell_visited((0, 0)) lst = np.zeros((10, 10), dtype=bool)
lst[0, 0] = True
rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h) rand_cells = DepthFirstSearch.random_cells(lst, (0, 1), w_h)
assert len(rand_cells) == 2 assert len(rand_cells) == 2
def test_next_cell(self) -> None: def test_next_cell(self) -> None:
coord = (5, 4) coord = (5, 4)
x, y = coord x, y = coord
assert DepthFirstSearch.next_cell(x, y, "N") == (5, 3) assert DepthFirstSearch.next_cell(x, y, "N") == (2, 3)
def test_reverse_path(self) -> None: def test_reverse_path(self) -> None:
assert DepthFirstSearch.reverse_path("N") == "S" assert DepthFirstSearch.reverse_path("N") == "S"
def test_last(self) -> None:
lst = [(0, 0), (1, 1)]
assert DepthFirstSearch.last(lst) == (1, 1)
def test_BOS(self) -> None:
path = [(0, 0), (0, 2), (1, 1)]
assert len(DepthFirstSearch.random_cells(path, (0, 1), (10, 10))) == 0
+10 -7
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@@ -1,11 +1,14 @@
import numpy import numpy
from amaz_lib.MazeGenerator import Kruskal from amaz_lib.MazeGenerator import DepthFirstSearch
def test_kruskal_output_shape() -> None: class TestMazeGenerator:
generator = Kruskal()
maze = numpy.array([])
for output in generator.generator(10, 10):
maze = output
assert maze.shape == (10, 10) def test_generator(self) -> None:
w_h = (300, 300)
maze = numpy.array([])
generator = DepthFirstSearch().generator(*w_h)
for output in generator:
maze = output
assert maze.shape == w_h
+19
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@@ -0,0 +1,19 @@
from amaz_lib.Cell import Cell
import numpy as np
from amaz_lib import AStar, Maze, MazeSolver
def test_solver() -> None:
maze = Maze(
np.array(
[
[Cell(value=13), Cell(value=3), Cell(value=11)],
[Cell(value=9), Cell(value=4), Cell(value=6)],
[Cell(value=12), Cell(value=5), Cell(value=7)],
]
)
)
print(maze)
solver = AStar((1, 1), (3, 3))
res = solver.solve(maze)
assert res == "ESWSEE"