mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b6067b2045 | |||
| 9c76914366 | |||
| b38da3fc31 | |||
| b54e49122c |
@@ -13,10 +13,10 @@ run_windows:
|
|||||||
.venv\Scripts\python -m a_maze_ing config.txt
|
.venv\Scripts\python -m a_maze_ing config.txt
|
||||||
|
|
||||||
debug:
|
debug:
|
||||||
uv pdb python3 a_maze_ing.py config.txt
|
uv run python3 -m pdb a_maze_ing.py config.txt
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
rm -rf */**/__pycache__ */__pycache__ __pycache__ .mypy_cache .venv dist build */**/*.egg-info */*.egg-info *.egg-info test.txt
|
rm -rf */**/__pycache__ */__pycache__ __pycache__ */.mypy_cache .mypy_cache .venv dist build */**/*.egg-info */*.egg-info *.egg-info test.txt
|
||||||
|
|
||||||
fclean: clean
|
fclean: clean
|
||||||
rm mazegen-1.0.0-py3-none-any.whl
|
rm mazegen-1.0.0-py3-none-any.whl
|
||||||
|
|||||||
@@ -1 +1,615 @@
|
|||||||
SITULITUPU
|
This project has been created as part of the 42 curriculum by *mteriier*, *dgaillet*
|
||||||
|
|
||||||
|
# A-Maze-ing
|
||||||
|
|
||||||
|
## Description
|
||||||
|
|
||||||
|
A-Maze-ing is a Python project that generates, solves, exports, and displays mazes.
|
||||||
|
|
||||||
|
The program:
|
||||||
|
|
||||||
|
- reads a configuration file,
|
||||||
|
- generates a maze according to the requested parameters,
|
||||||
|
- optionally enforces a **perfect maze** property,
|
||||||
|
- solves the maze from entry to exit,
|
||||||
|
- writes the maze to an output file using the required hexadecimal wall encoding,
|
||||||
|
- and displays the maze visually through an **MLX graphical window**.
|
||||||
|
|
||||||
|
This project was designed with **code reusability** in mind.
|
||||||
|
The maze generation and solving logic is exposed through a reusable Python package named **`mazegen`**, which can be built and installed independently for use in future projects.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Maze generation from a config file
|
||||||
|
- Multiple generation algorithms:
|
||||||
|
- `DFS` (depth-first search / recursive backtracking style)
|
||||||
|
- `Kruskal`
|
||||||
|
- Multiple solving algorithms:
|
||||||
|
- `AStar`
|
||||||
|
- `DFS`
|
||||||
|
- Perfect and imperfect maze support
|
||||||
|
- Maze export using hexadecimal wall encoding
|
||||||
|
- Graphical rendering with MLX
|
||||||
|
- Animated generation
|
||||||
|
- Animated solution path display
|
||||||
|
- Wall color switching
|
||||||
|
- Reserved visual **“42” pattern** using fully closed cells when the maze is large enough
|
||||||
|
- Reusable `mazegen` package
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```text
|
||||||
|
.
|
||||||
|
├── a_maze_ing.py # Main executable script and MLX display
|
||||||
|
├── config.txt # Default configuration file
|
||||||
|
├── Makefile
|
||||||
|
├── README.md
|
||||||
|
├── src/
|
||||||
|
│ ├── AMazeIng.py
|
||||||
|
│ ├── mazegen/
|
||||||
|
│ │ ├── __init__.py
|
||||||
|
│ │ ├── Cell.py
|
||||||
|
│ │ ├── Maze.py
|
||||||
|
│ │ ├── MazeGenerator.py
|
||||||
|
│ │ └── MazeSolver.py
|
||||||
|
│ └── parsing/
|
||||||
|
│ └── Parsing.py
|
||||||
|
└── tests/
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Instructions
|
||||||
|
|
||||||
|
### Requirements
|
||||||
|
|
||||||
|
- Python **3.10+**
|
||||||
|
- `uv`, `pip`
|
||||||
|
- MLX Python binding used by the project
|
||||||
|
|
||||||
|
### Installation
|
||||||
|
|
||||||
|
Using the provided `Makefile`:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make install
|
||||||
|
```
|
||||||
|
|
||||||
|
This installs project dependencies and the MLX wheel used by the graphical display.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Run
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make run
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Debug
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make debug
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Lint
|
||||||
|
|
||||||
|
Mandatory lint target:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make lint
|
||||||
|
```
|
||||||
|
|
||||||
|
Strict lint target:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make lint-strict
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Clean
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make clean
|
||||||
|
```
|
||||||
|
|
||||||
|
Full cleanup:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make fclean
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Configuration File Format
|
||||||
|
|
||||||
|
The configuration file contains one `KEY=VALUE` pair per line.
|
||||||
|
|
||||||
|
### Mandatory keys
|
||||||
|
|
||||||
|
| Key | Description | Example |
|
||||||
|
|---|---|---|
|
||||||
|
| `WIDTH` | Maze width in cells | `WIDTH=20` |
|
||||||
|
| `HEIGHT` | Maze height in cells | `HEIGHT=15` |
|
||||||
|
| `ENTRY` | Entry coordinates `(x,y)` | `ENTRY=1,1` |
|
||||||
|
| `EXIT` | Exit coordinates `(x,y)` | `EXIT=20,15` |
|
||||||
|
| `OUTPUT_FILE` | Output filename | `OUTPUT_FILE=maze.txt` |
|
||||||
|
| `PERFECT` | Perfect maze or not | `PERFECT=True` |
|
||||||
|
| `GENERATOR` | Generation algorithm | `GENERATOR=DFS` |
|
||||||
|
| `SOLVER` | Solving algorithm | `SOLVER=AStar` |
|
||||||
|
|
||||||
|
### Supported values
|
||||||
|
|
||||||
|
#### GENERATOR
|
||||||
|
|
||||||
|
- `DFS`
|
||||||
|
- `Kruskal`
|
||||||
|
|
||||||
|
#### SOLVER
|
||||||
|
|
||||||
|
- `AStar`
|
||||||
|
- `DFS`
|
||||||
|
|
||||||
|
#### PERFECT
|
||||||
|
|
||||||
|
- `True`
|
||||||
|
- `False`
|
||||||
|
|
||||||
|
### Example config
|
||||||
|
|
||||||
|
```ini
|
||||||
|
WIDTH=20
|
||||||
|
HEIGHT=15
|
||||||
|
ENTRY=1,1
|
||||||
|
EXIT=20,15
|
||||||
|
OUTPUT_FILE=maze.txt
|
||||||
|
PERFECT=True
|
||||||
|
GENERATOR=DFS
|
||||||
|
SOLVER=AStar
|
||||||
|
SEED=31766516
|
||||||
|
```
|
||||||
|
|
||||||
|
### Notes
|
||||||
|
|
||||||
|
- Coordinates are handled as tuples in the form `x,y`.
|
||||||
|
- In the current implementation, coordinates are expected to be **inside maze bounds**.
|
||||||
|
- Entry and exit must be valid cells.
|
||||||
|
- The parser validates required keys and converts values to the correct Python types.
|
||||||
|
- You can add a `SEED` value
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Output File Format
|
||||||
|
|
||||||
|
The generated maze is written row by row using **one hexadecimal digit per cell**.
|
||||||
|
|
||||||
|
Each cell stores wall information using this bitmask:
|
||||||
|
|
||||||
|
| Bit | Direction |
|
||||||
|
|---|---|
|
||||||
|
| `1` | North |
|
||||||
|
| `2` | East |
|
||||||
|
| `4` | South |
|
||||||
|
| `8` | West |
|
||||||
|
|
||||||
|
A bit set to `1` means the wall is **closed**.
|
||||||
|
|
||||||
|
### Example
|
||||||
|
|
||||||
|
- `3` = `0011` → north and east closed
|
||||||
|
- `A` = `1010` → east and west closed
|
||||||
|
|
||||||
|
### Output layout
|
||||||
|
|
||||||
|
```text
|
||||||
|
<maze row 1>
|
||||||
|
<maze row 2>
|
||||||
|
...
|
||||||
|
<maze row n>
|
||||||
|
|
||||||
|
<entry coordinates>
|
||||||
|
<exit coordinates>
|
||||||
|
<solution path>
|
||||||
|
```
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```text
|
||||||
|
FFFF
|
||||||
|
9A63
|
||||||
|
8C47
|
||||||
|
FFFF
|
||||||
|
|
||||||
|
1,1
|
||||||
|
4,4
|
||||||
|
EESSEN
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Visual Representation
|
||||||
|
|
||||||
|
This project provides a graphical rendering through **MLX**.
|
||||||
|
|
||||||
|
The display shows:
|
||||||
|
|
||||||
|
- maze walls,
|
||||||
|
- entry cell,
|
||||||
|
- exit cell,
|
||||||
|
- optional shortest path,
|
||||||
|
- reserved “42” pattern when present.
|
||||||
|
|
||||||
|
### Controls
|
||||||
|
|
||||||
|
In the MLX window:
|
||||||
|
|
||||||
|
- `1` / mapped equivalent: regenerate maze
|
||||||
|
- `2` / mapped equivalent: show/hide path
|
||||||
|
- `3` / mapped equivalent: change wall color
|
||||||
|
- `4` / mapped equivalent: quit
|
||||||
|
|
||||||
|
The code includes two key mappings to handle platform/layout differences.
|
||||||
|
|
||||||
|
### Visual Features
|
||||||
|
|
||||||
|
- animated generation,
|
||||||
|
- animated path display,
|
||||||
|
- color cycling for walls,
|
||||||
|
- separate color cycling for the “42” cells.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Maze Generation Algorithm
|
||||||
|
|
||||||
|
This project supports two generation algorithms.
|
||||||
|
|
||||||
|
### 1. Depth-First Search (DFS)
|
||||||
|
|
||||||
|
This algorithm starts from a cell and repeatedly visits an unvisited neighbour, removing walls as it advances. When it reaches a dead end, it backtracks until it finds a cell with an unvisited neighbour.
|
||||||
|
|
||||||
|
#### Why this algorithm was chosen
|
||||||
|
|
||||||
|
- simple to implement,
|
||||||
|
- naturally produces connected mazes,
|
||||||
|
- works well for animation,
|
||||||
|
- produces visually interesting long corridors,
|
||||||
|
- easy to adapt for perfect mazes.
|
||||||
|
|
||||||
|
### 2. Kruskal
|
||||||
|
|
||||||
|
This algorithm treats each cell as its own set and removes walls between cells only when it connects two different sets. This avoids cycles and guarantees connectivity.
|
||||||
|
|
||||||
|
#### Why this algorithm was included
|
||||||
|
|
||||||
|
- classic maze generation algorithm,
|
||||||
|
- good complement to DFS,
|
||||||
|
- demonstrates modularity and algorithm interchangeability,
|
||||||
|
- naturally fits the reusable package requirement.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Why These Algorithms Were Chosen
|
||||||
|
|
||||||
|
We chose DFS and Kruskal because together they provide:
|
||||||
|
|
||||||
|
- two well-known and complementary approaches,
|
||||||
|
- good pedagogical value,
|
||||||
|
- simple integration into a reusable class-based architecture,
|
||||||
|
- deterministic structure when used with a seed,
|
||||||
|
- compatibility with perfect maze generation.
|
||||||
|
|
||||||
|
DFS is particularly suitable for progressive visual rendering.
|
||||||
|
Kruskal is useful to show a different construction logic based on set merging.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Perfect and Imperfect Mazes
|
||||||
|
|
||||||
|
When `PERFECT=True`:
|
||||||
|
|
||||||
|
- the maze is generated as a **perfect maze**,
|
||||||
|
- there is exactly one path between any two reachable cells,
|
||||||
|
- in particular, entry and exit have a unique valid path.
|
||||||
|
|
||||||
|
When `PERFECT=False`:
|
||||||
|
|
||||||
|
- additional walls may be removed after initial generation,
|
||||||
|
- loops can appear,
|
||||||
|
- the maze remains connected,
|
||||||
|
- the solver still computes a valid path.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## The “42” Pattern
|
||||||
|
|
||||||
|
For sufficiently large mazes, the generator reserves a group of fully closed cells to draw a visible **“42”** pattern in the visual rendering.
|
||||||
|
|
||||||
|
### Behaviour
|
||||||
|
|
||||||
|
- the pattern is added only if the maze is large enough,
|
||||||
|
- if the maze is too small, the pattern may be omitted,
|
||||||
|
- this should be reported to the user with a console message.
|
||||||
|
|
||||||
|
### Current implementation note
|
||||||
|
|
||||||
|
The current code includes support for reserving and rendering the “42” pattern using cells with value `15` (all walls closed).
|
||||||
|
The pattern is drawn in the central area when dimensions are large enough.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Error Handling
|
||||||
|
|
||||||
|
The project is designed to fail gracefully and provide clear messages for common problems such as:
|
||||||
|
|
||||||
|
- missing configuration file,
|
||||||
|
- empty file,
|
||||||
|
- missing or invalid keys,
|
||||||
|
- invalid boolean values,
|
||||||
|
- invalid coordinates,
|
||||||
|
- invalid maze dimensions,
|
||||||
|
- solving an uninitialized maze.
|
||||||
|
|
||||||
|
The parser catches several common exceptions and prints user-friendly messages before exiting.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Reusable Code
|
||||||
|
|
||||||
|
The reusable part of the project is the **`mazegen`** package.
|
||||||
|
|
||||||
|
It contains:
|
||||||
|
|
||||||
|
- `Cell`: wall bitmask representation,
|
||||||
|
- `Maze`: maze container and textual/ascii rendering,
|
||||||
|
- `MazeGenerator`: abstract generator interface,
|
||||||
|
- `DepthFirstSearch`: DFS-based maze generator,
|
||||||
|
- `Kruskal`: Kruskal-based maze generator,
|
||||||
|
- `MazeSolver`: abstract solver interface,
|
||||||
|
- `AStar`: shortest-path solver,
|
||||||
|
- `DepthFirstSearchSolver`: DFS-based path solver.
|
||||||
|
|
||||||
|
This package can be built as a wheel and reused independently of the MLX application.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## How to Use the Reusable Module
|
||||||
|
|
||||||
|
### Basic example
|
||||||
|
|
||||||
|
```python
|
||||||
|
from mazegen import Maze
|
||||||
|
from mazegen import DepthFirstSearch, AStar
|
||||||
|
|
||||||
|
generator = DepthFirstSearch(start=(1, 1), end=(10, 10), perfect=True)
|
||||||
|
solver = AStar(start=(1, 1), end=(10, 10))
|
||||||
|
|
||||||
|
maze = Maze()
|
||||||
|
|
||||||
|
for grid in generator.generator(height=10, width=10, seed=42):
|
||||||
|
maze.set_maze(grid)
|
||||||
|
|
||||||
|
path = solver.solve(maze, height=10, width=10)
|
||||||
|
|
||||||
|
print(maze)
|
||||||
|
print(path)
|
||||||
|
```
|
||||||
|
|
||||||
|
### With Kruskal
|
||||||
|
|
||||||
|
```python
|
||||||
|
from mazegen import Maze, Kruskal, AStar
|
||||||
|
|
||||||
|
generator = Kruskal(start=(1, 1), end=(20, 15), perfect=True)
|
||||||
|
solver = AStar(start=(1, 1), end=(20, 15))
|
||||||
|
|
||||||
|
maze = Maze()
|
||||||
|
|
||||||
|
for grid in generator.generator(height=15, width=20, seed=123):
|
||||||
|
maze.set_maze(grid)
|
||||||
|
|
||||||
|
print(solver.solve(maze, height=15, width=20))
|
||||||
|
```
|
||||||
|
|
||||||
|
### Accessing the generated structure
|
||||||
|
|
||||||
|
```python
|
||||||
|
maze_array = maze.get_maze()
|
||||||
|
```
|
||||||
|
|
||||||
|
Each element of `maze_array` is a `Cell` object exposing:
|
||||||
|
|
||||||
|
- `get_north()`
|
||||||
|
- `get_est()`
|
||||||
|
- `get_south()`
|
||||||
|
- `get_west()`
|
||||||
|
- `get_value()`
|
||||||
|
|
||||||
|
### Accessing a solution
|
||||||
|
|
||||||
|
```python
|
||||||
|
solution = solver.solve(maze, height=15, width=20)
|
||||||
|
print(solution) # Example: "EESSWN..."
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Packaging
|
||||||
|
|
||||||
|
The reusable package is distributed as **`mazegen-*`**.
|
||||||
|
|
||||||
|
Example expected artifact:
|
||||||
|
|
||||||
|
```text
|
||||||
|
mazegen-1.0.0-py3-none-any.whl
|
||||||
|
```
|
||||||
|
|
||||||
|
Build with:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make build
|
||||||
|
```
|
||||||
|
|
||||||
|
This produces a wheel suitable for later installation with `pip`/`uv`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Tests
|
||||||
|
|
||||||
|
Unit tests are recommended and partially integrated through `pytest` targets in the Makefile.
|
||||||
|
|
||||||
|
Start test with:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
make run_test
|
||||||
|
```
|
||||||
|
|
||||||
|
These tests are useful to validate:
|
||||||
|
|
||||||
|
- parsing,
|
||||||
|
- generation,
|
||||||
|
- solver behavior,
|
||||||
|
- edge cases.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Technical Choices
|
||||||
|
|
||||||
|
### Language
|
||||||
|
|
||||||
|
- Python 3.10+
|
||||||
|
|
||||||
|
### Libraries
|
||||||
|
|
||||||
|
- `numpy` for grid storage
|
||||||
|
- `pydantic` for model validation
|
||||||
|
- `mlx` for graphical rendering
|
||||||
|
- `pytest` for tests
|
||||||
|
- `mypy` for static typing
|
||||||
|
- `flake8` for style checking
|
||||||
|
|
||||||
|
### Architecture
|
||||||
|
|
||||||
|
The project is separated into three main parts:
|
||||||
|
|
||||||
|
1. **Main application**
|
||||||
|
- parsing,
|
||||||
|
- orchestration,
|
||||||
|
- MLX rendering,
|
||||||
|
- user interaction.
|
||||||
|
|
||||||
|
2. **Domain model**
|
||||||
|
- `AMazeIng`,
|
||||||
|
- maze configuration and lifecycle.
|
||||||
|
|
||||||
|
3. **Reusable package**
|
||||||
|
- generation,
|
||||||
|
- solving,
|
||||||
|
- maze structure.
|
||||||
|
|
||||||
|
This separation makes the generation logic portable to other projects.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Team and Project Management
|
||||||
|
|
||||||
|
### Team roles
|
||||||
|
|
||||||
|
- **mteriier**
|
||||||
|
- Parsing
|
||||||
|
- DFS generator / solver
|
||||||
|
- Makefile
|
||||||
|
- some pytest
|
||||||
|
- Fix of mazegen package generation
|
||||||
|
- MLX
|
||||||
|
- **dgaillet**
|
||||||
|
- AMazeIng config class
|
||||||
|
- AStar solver
|
||||||
|
- Kruskal generator
|
||||||
|
- some pytest
|
||||||
|
- mazegen package generation
|
||||||
|
- MLX
|
||||||
|
- Cell / Maze class
|
||||||
|
|
||||||
|
### Initial planning
|
||||||
|
|
||||||
|
Our initial plan was:
|
||||||
|
|
||||||
|
1. define the maze data model,
|
||||||
|
2. implement one working generation algorithm,
|
||||||
|
3. export the maze to the required format,
|
||||||
|
4. implement solving,
|
||||||
|
5. add graphical rendering,
|
||||||
|
6. package reusable code,
|
||||||
|
7. write tests and documentation.
|
||||||
|
|
||||||
|
### How planning evolved
|
||||||
|
|
||||||
|
In practice:
|
||||||
|
|
||||||
|
- the reusable package structure had to be stabilized earlier than expected,
|
||||||
|
- coordinate handling between parser, generator, solver, and renderer required extra work,
|
||||||
|
- rendering and animation took longer than planned,
|
||||||
|
- algorithm modularity made later integration easier.
|
||||||
|
|
||||||
|
### What worked well
|
||||||
|
|
||||||
|
- clean separation between generation and display,
|
||||||
|
- abstract base classes for generator and solver,
|
||||||
|
- Makefile automation,
|
||||||
|
- packaging the reusable module.
|
||||||
|
|
||||||
|
### What could be improved
|
||||||
|
|
||||||
|
- stricter normalization of coordinate conventions,
|
||||||
|
- seed support should be exposed directly from configuration,
|
||||||
|
- more tests for edge cases and invalid inputs,
|
||||||
|
|
||||||
|
### Tools used
|
||||||
|
|
||||||
|
- Git
|
||||||
|
- `uv`
|
||||||
|
- `flake8`
|
||||||
|
- `mypy`
|
||||||
|
- `pytest`
|
||||||
|
- MLX
|
||||||
|
- optionally AI assistance for docstrings, README
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Resources
|
||||||
|
|
||||||
|
### Documentation and references
|
||||||
|
|
||||||
|
- [NumPy Documentation](https://numpy.org/doc/)
|
||||||
|
- [Pydantic Documentation](https://docs.pydantic.dev/)
|
||||||
|
- [A* Pathfinding explanation](https://matteo-tosato7.medium.com/exploring-the-depths-solving-mazes-with-a-search-algorithm-c15253104899)
|
||||||
|
- [Kruskal generation](https://medium.com/@anushidesilva28/understanding-kruskals-algorithm-44886bf8ba8b)
|
||||||
|
|
||||||
|
### How AI was used
|
||||||
|
|
||||||
|
AI was used as an assistant for:
|
||||||
|
|
||||||
|
- improving docstrings,
|
||||||
|
- helping structure the README,
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Reusable Module Summary
|
||||||
|
|
||||||
|
If you only want the reusable maze engine:
|
||||||
|
|
||||||
|
1. build/install `mazegen`,
|
||||||
|
2. import a generator and a solver,
|
||||||
|
3. generate a maze,
|
||||||
|
4. solve it,
|
||||||
|
5. access the grid through `Maze.get_maze()`.
|
||||||
|
|
||||||
|
This part is intended for reuse in future Python projects.
|
||||||
|
|||||||
+1
-1
@@ -474,7 +474,7 @@ class MazeMLX:
|
|||||||
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
|
||||||
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
||||||
self.mlx.mlx_hook(
|
self.mlx.mlx_hook(
|
||||||
self.win_ptr, 2, 1 << 0, self.handle_key_press_mteriier, amazing
|
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
|
||||||
)
|
)
|
||||||
self.mlx.mlx_loop(self.mlx_ptr)
|
self.mlx.mlx_loop(self.mlx_ptr)
|
||||||
|
|
||||||
|
|||||||
+11
-2
@@ -2,7 +2,16 @@ WIDTH=10
|
|||||||
HEIGHT=10
|
HEIGHT=10
|
||||||
ENTRY=1,1
|
ENTRY=1,1
|
||||||
EXIT=10,10
|
EXIT=10,10
|
||||||
OUTPUT_FILE=maze.txt
|
OUTPUT_FILE=con
|
||||||
PERFECT=True
|
PERFECT=True
|
||||||
GENERATOR=Kruskal
|
GENERATOR=DFS
|
||||||
SOLVER=AStar
|
SOLVER=AStar
|
||||||
|
salut
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
##
|
||||||
|
|||||||
@@ -36,6 +36,8 @@ class AMazeIng(BaseModel):
|
|||||||
raise ValueError("Entry coordinates exceed the maze size")
|
raise ValueError("Entry coordinates exceed the maze size")
|
||||||
if self.exit[0] > self.width or self.exit[1] > self.height:
|
if self.exit[0] > self.width or self.exit[1] > self.height:
|
||||||
raise ValueError("Exit coordinates exceed the maze size")
|
raise ValueError("Exit coordinates exceed the maze size")
|
||||||
|
if self.entry == self.exit:
|
||||||
|
raise ValueError("Entry and Exit coordinates cant be the same")
|
||||||
return self
|
return self
|
||||||
|
|
||||||
def generate(self) -> Generator[Maze, None, None]:
|
def generate(self) -> Generator[Maze, None, None]:
|
||||||
|
|||||||
@@ -371,7 +371,7 @@ class DepthFirstSearch(MazeGenerator):
|
|||||||
if seed is not None:
|
if seed is not None:
|
||||||
np.random.seed(seed)
|
np.random.seed(seed)
|
||||||
maze = self.init_maze(width, height)
|
maze = self.init_maze(width, height)
|
||||||
if width > 9 and height > 9:
|
if width > 10 and height > 10:
|
||||||
self.forty_two = self.get_cell_ft(width, height)
|
self.forty_two = self.get_cell_ft(width, height)
|
||||||
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
|
visited: NDArray[np.object_] = np.zeros((height, width), dtype=bool)
|
||||||
if (
|
if (
|
||||||
|
|||||||
Reference in New Issue
Block a user