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https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-29 00:14:34 +02:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a79d4e5c3b | |||
| 8dc00e238a | |||
| 0f19d24736 |
@@ -18,5 +18,5 @@ lint-strict:
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uv run flake8 .
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uv run mypy . --strict
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run_test_parsing:
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PYTHONPATH=src uv run pytest tests/test_parsing.py
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run_test:
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uv run pytest
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+7
-5
@@ -1,17 +1,19 @@
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import os
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from numpy import ma
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from src.amaz_lib import MazeGenerator
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from src.amaz_lib import MazeGenerator, Kruskal, AStar
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from src.amaz_lib import Maze
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def main() -> None:
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# try:
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maze = Maze(maze=None, start=(1, 1), end=(16, 15))
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for alg in MazeGenerator.Kruskal.kruskal(20, 20):
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maze = Maze(maze=None)
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generator = Kruskal()
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for alg in generator.generator(20, 20):
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maze.set_maze(alg)
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os.system("clear")
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# os.system("clear")
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maze.ascii_print()
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maze.export_maze("test.txt")
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# solver = AStar((1, 1), (14, 18))
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# print(solver.solve(maze))
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# except Exception as err:
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@@ -26,15 +26,14 @@ class Maze:
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return res
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def ascii_print(self) -> None:
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for cell in self.maze[0]:
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print("_", end="")
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if cell.get_north():
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print("__", end="")
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else:
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print(" ", end="")
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print("_")
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for line in self.maze:
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if line is self.maze[0]:
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for cell in line:
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print("_", end="")
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if cell.get_north():
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print("__", end="")
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else:
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print(" ", end="")
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print()
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for cell in line:
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if cell is line[0] and cell.get_west():
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print("|", end="")
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@@ -1,5 +1,6 @@
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from abc import ABC, abstractmethod
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from typing import Generator
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from dataclasses import dataclass
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from typing import Generator, Set
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import numpy as np
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from .Cell import Cell
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import math
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@@ -13,9 +14,13 @@ class MazeGenerator(ABC):
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class Kruskal(MazeGenerator):
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class Set:
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def __init__(self, cells: list[int]) -> None:
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self.cells: list[int] = cells
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@staticmethod
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def walls_to_maze(
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walls: list[tuple[int, int]], height: int, width: int
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walls: np.ndarray, height: int, width: int
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) -> np.ndarray:
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maze: np.ndarray = np.array(
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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@@ -36,43 +41,46 @@ class Kruskal(MazeGenerator):
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if x == height - 1:
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maze[x][y].set_south(True)
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if y == 0:
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maze[x][y].set_est(True)
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if y == width - 1:
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maze[x][y].set_west(True)
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if y == width - 1:
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maze[x][y].set_est(True)
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return maze
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@staticmethod
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def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
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def is_in_same_set(sets: np.ndarray, wall: tuple[int, int]) -> bool:
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a, b = wall
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for set in sets:
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if a in set and b in set:
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if a in set.cells and b in set.cells:
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return True
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if a in set or b in set:
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elif a in set.cells or b in set.cells:
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return False
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return False
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@staticmethod
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def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
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def merge_sets(sets: np.ndarray, wall: tuple[int, int]) -> None:
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a, b = wall
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base_set = None
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for set in sets:
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if base_set is None and (a in set or b in set):
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base_set = set
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elif base_set and (a in set or b in set):
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base_set += set
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sets.remove(set)
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for i in range(len(sets)):
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if base_set is None and (a in sets[i].cells or b in sets[i].cells):
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base_set = sets[i]
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elif base_set and (a in sets[i].cells or b in sets[i].cells):
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base_set.cells += sets[i].cells
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np.delete(sets, i)
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return
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raise Exception("two sets not found")
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def generator(
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self, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]:
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sets = [[i] for i in range(height * width)]
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sets = np.array([self.Set([i]) for i in range(height * width)])
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walls = []
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for h in range(height):
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for w in range(width - 1):
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walls += [(w + (width * h), w + (width * h) + 1)]
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for w in range(width):
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for h in range(height - 1):
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walls += [(w + (width * h), w + (width * h) + width)]
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for h in range(height - 1):
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for w in range(width):
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walls += [(w + (width * h), w + (width * (h + 1)))]
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print(walls)
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np.random.shuffle(walls)
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yield self.walls_to_maze(walls, height, width)
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@@ -81,20 +89,5 @@ class Kruskal(MazeGenerator):
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self.merge_sets(sets, wall)
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walls.remove(wall)
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yield self.walls_to_maze(walls, height, width)
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print(f"nb sets: {len(sets)}")
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return self.walls_to_maze(walls, height, width)
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def main():
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try:
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for alg in MazeGenerator.Kruskal.kruskal(10, 10):
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maze = alg
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# print(maze)
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# print()
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print(maze)
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except GeneratorExit as maze:
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print(maze)
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if __name__ == "__main__":
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main()
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@@ -1,7 +1,134 @@
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from abc import ABC, abstractmethod
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from .Maze import Maze
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import numpy as np
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class MazeSolver(ABC):
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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@abstractmethod
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def solve(self, maze: Maze) -> str: ...
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class AStar(MazeSolver):
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def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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super().__init__(start, end)
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def f(self, n):
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def g(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.start[0]:
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res += self.start[0] - n[0]
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else:
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res += n[0] - self.start[0]
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if n[1] < self.start[1]:
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res += self.start[1] - n[1]
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else:
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res += n[1] - self.start[1]
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return res
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def h(n: tuple[int, int]) -> int:
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res = 0
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if n[0] < self.end[0]:
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res += self.end[0] - n[0]
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else:
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res += n[0] - self.end[0]
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if n[1] < self.end[1]:
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res += self.end[1] - n[1]
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else:
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res += n[1] - self.end[1]
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return res
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try:
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return g(n) + h(n)
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except Exception:
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return 1000
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def best_path(
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self, maze: np.ndarray, actual: tuple[int, int]
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) -> dict[str, int | None]:
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print(actual)
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path = {
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"N": (
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self.f((actual[0], actual[1] - 1))
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if not maze[actual[0]][actual[1]].get_north() and actual[1] > 0
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else None
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),
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"E": (
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self.f((actual[0] + 1, actual[1]))
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if not maze[actual[0]][actual[1]].get_est()
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and actual[0] < len(maze) - 1
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else None
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),
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"S": (
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self.f((actual[0], actual[1] + 1))
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if not maze[actual[0]][actual[1]].get_south()
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and actual[1] < len(maze[0]) - 1
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else None
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),
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"W": (
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self.f((actual[0] - 1, actual[1]))
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if not maze[actual[0]][actual[1]].get_west() and actual[0] > 0
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else None
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),
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}
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return {
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k: v for k, v in sorted(path.items(), key=lambda item: item[0])
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}
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def get_opposit(self, dir: str) -> str:
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match dir:
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case "N":
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return "S"
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case "E":
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return "W"
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case "S":
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return "N"
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case "W":
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return "E"
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case _:
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return ""
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def get_next_pos(
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self, dir: str, actual: tuple[int, int]
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) -> tuple[int, int]:
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match dir:
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case "N":
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return (actual[0], actual[1] - 1)
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case "E":
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return (actual[0] + 1, actual[1])
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case "S":
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return (actual[0], actual[1] + 1)
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case "W":
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return (actual[0] - 1, actual[1])
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case _:
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return actual
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def get_path(
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self, actual: tuple[int, int], maze: np.ndarray, pre: str | None
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) -> str | None:
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if actual == self.end:
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return ""
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paths = self.best_path(maze, actual)
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for path in paths:
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if paths[path] is None:
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continue
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if path != pre:
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temp = self.get_path(
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self.get_next_pos(path, actual),
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maze,
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self.get_opposit(path),
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)
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if not temp is None:
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return path + temp
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return None
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def solve(self, maze: Maze) -> str:
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print(maze)
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res = self.get_path(self.start, maze.get_maze(), None)
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if res is None:
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raise Exception("Path not found")
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return res
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@@ -1,8 +1,8 @@
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from .Cell import Cell
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from .Maze import Maze
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from .MazeGenerator import MazeGenerator
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from .MazeSolver import MazeSolver
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from .MazeGenerator import MazeGenerator, Kruskal
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from .MazeSolver import MazeSolver, AStar
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__version__ = "1.0.0"
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__author__ = "us"
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__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver"]
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__all__ = ["Cell", "Maze", "MazeGenerator", "MazeSolver", "AStar", "Kruskal"]
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@@ -0,0 +1,19 @@
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from amaz_lib.Cell import Cell
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import numpy as np
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from amaz_lib import AStar, Maze, MazeSolver
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def test_solver() -> None:
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maze = Maze(
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np.array(
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[
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[Cell(value=13), Cell(value=3), Cell(value=11)],
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[Cell(value=9), Cell(value=4), Cell(value=6)],
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[Cell(value=12), Cell(value=5), Cell(value=7)],
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]
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)
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)
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print(maze)
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solver = AStar((1, 1), (3, 3))
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res = solver.solve(maze)
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assert res == "ESWSEE"
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