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mlx
| Author | SHA1 | Date | |
|---|---|---|---|
| b317f7a3a0 | |||
| 2fc67683d8 | |||
| cb19cf1413 | |||
| 6ec617848f | |||
| 349e58ce41 |
+116
-13
@@ -1,9 +1,10 @@
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|||||||
from typing import Any
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from typing import Any, Generator
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from src.AMazeIng import AMazeIng
|
from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from src.parsing import Parsing
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from mlx.mlx import Mlx
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from mlx import Mlx
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import numpy as np
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import numpy as np
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import math
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import math
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|
import time
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|
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|
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class MazeMLX:
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class MazeMLX:
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@@ -12,18 +13,33 @@ class MazeMLX:
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self.height = height
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self.height = height
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self.width = width
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self.width = width
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self.mlx_ptr = self.mlx.mlx_init()
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self.mlx_ptr = self.mlx.mlx_init()
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self.generator = None
|
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self.win_ptr = self.mlx.mlx_new_window(
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height, "amazing"
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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)
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)
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self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
|
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
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self.buf, self.bpp, self.size_line, self.format = (
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self.buf, self.bpp, self.size_line, self.format = (
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self.mlx.mlx_get_data_addr(self.img_ptr)
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self.mlx.mlx_get_data_addr(self.img_ptr)
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)
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)
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|
self.path_printer = None
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|
self.generator = None
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|
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def close(self) -> None:
|
def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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|
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|
def redraw_image(self) -> None:
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|
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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|
self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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|
)
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|
self.mlx.mlx_string_put(
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|
self.mlx_ptr,
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self.win_ptr,
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|
self.width // 3,
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self.height + 100,
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|
0xFFFFFF,
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|
"1: regen; 2: path; 3: color; 4: quit;",
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|
)
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|
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def put_pixel(self, x, y) -> None:
|
def put_pixel(self, x, y) -> None:
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offset = y * self.size_line + x * (self.bpp // 8)
|
offset = y * self.size_line + x * (self.bpp // 8)
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|
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@@ -35,7 +51,6 @@ class MazeMLX:
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|
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def clear_image(self) -> None:
|
def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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self.buf[:] = b"\x00" * len(self.buf)
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
|
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|
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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sx, sy = start
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sx, sy = start
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@@ -75,28 +90,116 @@ class MazeMLX:
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self.put_line((x0, y1), (x1, y1))
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
|
if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
|
self.put_line((x0, y0), (x0, y1))
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self.mlx.mlx_put_image_to_window(
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self.redraw_image()
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
|
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|
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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|
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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|
self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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|
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|
def put_path(self, amazing: AMazeIng):
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|
path = amazing.solve_path()
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print(path)
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actual = amazing.entry
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|
actual = (actual[0] - 1, actual[1] - 1)
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|
maze = amazing.maze.get_maze()
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if maze is None:
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|
return
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|
margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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|
cell_size = math.trunc(
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|
(
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|
(self.height - margin) // len(maze)
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|
if self.height > self.width
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|
else (self.width - margin) // len(maze[0])
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|
)
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|
)
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self.update_maze(maze)
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for i in range(len(path)):
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|
ul = (
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|
(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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|
)
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|
dr = (
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|
(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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|
self.put_block(ul, dr)
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self.redraw_image()
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x0 = actual[0] * cell_size + margin + 12
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y0 = actual[1] * cell_size + margin + 12
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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yield
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|
match path[i]:
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|
case "N":
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self.put_block((x0, y0), (x1, y0 - 24))
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actual = (actual[0], actual[1] - 1)
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|
case "E":
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self.put_block((x1, y0), (x1 + 24, y1))
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|
actual = (actual[0] + 1, actual[1])
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|
case "S":
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|
self.put_block((x0, y1), (x1, y1 + 24))
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|
actual = (actual[0], actual[1] + 1)
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|
case "W":
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self.put_block((x0, y0), (x0 - 24, y1))
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|
actual = (actual[0] - 1, actual[1])
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|
ul = (
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|
(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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|
)
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dr = (
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|
(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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|
self.put_block(ul, dr)
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self.redraw_image()
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|
return
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|
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def close_loop(self, _: Any):
|
def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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|
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def gen_maze(self, amazing: AMazeIng) -> None:
|
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
|
if keycode == 49:
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|
self.restart_maze(amazing)
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|
if keycode == 50:
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|
self.restart_path(amazing)
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|
if keycode == 51:
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|
pass
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|
if keycode == 52:
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|
self.close_loop(None)
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|
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def start(self, amazing: AMazeIng) -> None:
|
def start(self, amazing: AMazeIng) -> None:
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self.gen_maze(amazing)
|
self.restart_maze(amazing)
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
|
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
|
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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|
self.mlx.mlx_hook(
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|
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
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|
)
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self.mlx.mlx_loop(self.mlx_ptr)
|
self.mlx.mlx_loop(self.mlx_ptr)
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|
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def render(self, amazing: AMazeIng):
|
def restart_maze(self, amazing: AMazeIng) -> None:
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|
self.generator = amazing.generate()
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|
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|
def restart_path(self, amazing: AMazeIng) -> None:
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|
self.path_printer = self.put_path(amazing)
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|
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|
def render_path(self):
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|
try:
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|
next(self.path_printer)
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|
time.sleep(0.03)
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|
except StopIteration:
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|
pass
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|
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|
def render_maze(self, amazing: AMazeIng):
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try:
|
try:
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next(self.generator)
|
next(self.generator)
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self.update_maze(amazing.maze.get_maze())
|
self.update_maze(amazing.maze.get_maze())
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# time.sleep(0.01)
|
# time.sleep(0.01)
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except StopIteration:
|
except StopIteration:
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pass
|
if self.path_printer is not None:
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|
self.render_path()
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|
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|
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def main() -> None:
|
def main() -> None:
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+5
-5
@@ -1,8 +1,8 @@
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WIDTH=15
|
WIDTH=11
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HEIGHT=15
|
HEIGHT=11
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ENTRY=1,1
|
ENTRY=1,1
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EXIT=2,2
|
EXIT=11,11
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OUTPUT_FILE=maze.txt
|
OUTPUT_FILE=maze.txt
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PERFECT=False
|
PERFECT=True
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GENERATOR=DFS
|
GENERATOR=Kruskal
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SOLVER=AStar
|
SOLVER=AStar
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+2
-2
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
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|
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@model_validator(mode="after")
|
@model_validator(mode="after")
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def check_entry_exit(self) -> Self:
|
def check_entry_exit(self) -> Self:
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if self.entry[0] >= self.width or self.entry[1] >= self.height:
|
if self.entry[0] > self.width or self.entry[1] > self.height:
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raise ValueError("Entry coordinates exceed the maze size")
|
raise ValueError("Entry coordinates exceed the maze size")
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if self.exit[0] >= self.width or self.exit[1] >= self.height:
|
if self.exit[0] > self.width or self.exit[1] > self.height:
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raise ValueError("Exit coordinates exceed the maze size")
|
raise ValueError("Exit coordinates exceed the maze size")
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return self
|
return self
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|
|
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|
|||||||
+55
-46
@@ -9,30 +9,44 @@ class MazeSolver(ABC):
|
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self.end = (end[1] - 1, end[0] - 1)
|
self.end = (end[1] - 1, end[0] - 1)
|
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|
|
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@abstractmethod
|
@abstractmethod
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def solve(
|
def solve(self, maze: Maze, height: int = None,
|
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self, maze: Maze, height: int = None, width: int = None
|
width: int = None) -> str: ...
|
||||||
) -> str: ...
|
|
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|
|
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|
|
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class AStar(MazeSolver):
|
class AStar(MazeSolver):
|
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|
|
||||||
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
def __init__(self, start: tuple[int, int], end: tuple[int, int]) -> None:
|
||||||
super().__init__(start, end)
|
super().__init__(start, end)
|
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self.path = []
|
|
||||||
|
|
||||||
def f(self, n):
|
def f(self, n):
|
||||||
def g() -> int:
|
def g(n: tuple[int, int]) -> int:
|
||||||
return len(self.path) + 1
|
res = 0
|
||||||
|
if n[0] < self.start[0]:
|
||||||
|
res += self.start[0] - n[0]
|
||||||
|
else:
|
||||||
|
res += n[0] - self.start[0]
|
||||||
|
if n[1] < self.start[1]:
|
||||||
|
res += self.start[1] - n[1]
|
||||||
|
else:
|
||||||
|
res += n[1] - self.start[1]
|
||||||
|
return res
|
||||||
|
|
||||||
def h(n: tuple[int, int]) -> int:
|
def h(n: tuple[int, int]) -> int:
|
||||||
return (
|
res = 0
|
||||||
max(n[0], self.end[0])
|
if n[0] < self.end[0]:
|
||||||
- min(n[0], self.end[0])
|
res += self.end[0] - n[0]
|
||||||
+ max(n[1], self.end[1])
|
else:
|
||||||
- min(n[1], self.end[1])
|
res += n[0] - self.end[0]
|
||||||
)
|
if n[1] < self.end[1]:
|
||||||
|
res += self.end[1] - n[1]
|
||||||
|
else:
|
||||||
|
res += n[1] - self.end[1]
|
||||||
|
return res
|
||||||
|
|
||||||
return g() + h(n)
|
try:
|
||||||
|
return g(n) + h(n)
|
||||||
|
except Exception:
|
||||||
|
return 1000
|
||||||
|
|
||||||
def best_path(
|
def best_path(
|
||||||
self,
|
self,
|
||||||
@@ -99,46 +113,47 @@ class AStar(MazeSolver):
|
|||||||
return actual
|
return actual
|
||||||
|
|
||||||
def get_path(self, maze: np.ndarray) -> str | None:
|
def get_path(self, maze: np.ndarray) -> str | None:
|
||||||
self.path = [(self.start, self.best_path(maze, self.start, None))]
|
path = [(self.start, self.best_path(maze, self.start, None))]
|
||||||
visited = [self.start]
|
visited = [self.start]
|
||||||
while len(self.path) > 0 and self.path[-1][0] != self.end:
|
while len(path) > 0 and path[-1][0] != self.end:
|
||||||
if len(self.path[-1][1]) == 0:
|
if len(path[-1][1]) == 0:
|
||||||
self.path.pop(-1)
|
path.pop(-1)
|
||||||
if len(self.path) == 0:
|
if len(path) == 0:
|
||||||
break
|
break
|
||||||
k = next(iter(self.path[-1][1]))
|
k = next(iter(path[-1][1]))
|
||||||
self.path[-1][1].pop(k)
|
path[-1][1].pop(k)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
while len(self.path[-1][1]) > 0:
|
while len(path[-1][1]) > 0:
|
||||||
next_pos = self.get_next_pos(
|
next_pos = self.get_next_pos(
|
||||||
list(self.path[-1][1].keys())[0], self.path[-1][0]
|
list(path[-1][1].keys())[0], path[-1][0]
|
||||||
)
|
)
|
||||||
if next_pos in visited:
|
if next_pos in visited:
|
||||||
k = next(iter(self.path[-1][1]))
|
k = next(iter(path[-1][1]))
|
||||||
self.path[-1][1].pop(k)
|
path[-1][1].pop(k)
|
||||||
else:
|
else:
|
||||||
break
|
break
|
||||||
if len(self.path[-1][1]) == 0:
|
if len(path[-1][1]) == 0:
|
||||||
self.path.pop(-1)
|
path.pop(-1)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
pre = self.get_opposit(list(self.path[-1][1].keys())[0])
|
pre = self.get_opposit(list(path[-1][1].keys())[0])
|
||||||
self.path.append(
|
path.append(
|
||||||
(
|
(
|
||||||
next_pos,
|
next_pos,
|
||||||
self.best_path(maze, next_pos, pre),
|
self.best_path(maze, next_pos, pre),
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
visited += [next_pos]
|
visited += [next_pos]
|
||||||
if len(self.path) == 0:
|
if len(path) == 0:
|
||||||
return None
|
return None
|
||||||
self.path[-1] = (self.end, {})
|
path[-1] = (self.end, {})
|
||||||
return "".join(
|
return "".join(
|
||||||
str(list(c[1].keys())[0]) for c in self.path if len(c[1]) > 0
|
str(list(c[1].keys())[0]) for c in path if len(c[1]) > 0
|
||||||
)
|
)
|
||||||
|
|
||||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
def solve(self, maze: Maze, height: int = None,
|
||||||
|
width: int = None) -> str:
|
||||||
res = self.get_path(maze.get_maze())
|
res = self.get_path(maze.get_maze())
|
||||||
if res is None:
|
if res is None:
|
||||||
raise Exception("Path not found")
|
raise Exception("Path not found")
|
||||||
@@ -149,7 +164,8 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
def __init__(self, start, end):
|
def __init__(self, start, end):
|
||||||
super().__init__(start, end)
|
super().__init__(start, end)
|
||||||
|
|
||||||
def solve(self, maze: Maze, height: int = None, width: int = None) -> str:
|
def solve(self, maze: Maze, height: int = None,
|
||||||
|
width: int = None) -> str:
|
||||||
path_str = ""
|
path_str = ""
|
||||||
visited = np.zeros((height, width), dtype=bool)
|
visited = np.zeros((height, width), dtype=bool)
|
||||||
path = list()
|
path = list()
|
||||||
@@ -163,9 +179,8 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
rand_p = self.random_path(visited, coord, maze_s, h_w)
|
||||||
|
|
||||||
if not rand_p:
|
if not rand_p:
|
||||||
path, move = self.back_on_step(
|
path, move = self.back_on_step(path, visited, maze_s, h_w,
|
||||||
path, visited, maze_s, h_w, move
|
move)
|
||||||
)
|
|
||||||
if not path:
|
if not path:
|
||||||
break
|
break
|
||||||
coord = path[-1]
|
coord = path[-1]
|
||||||
@@ -180,9 +195,8 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
return path_str
|
return path_str
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def random_path(
|
def random_path(visited: np.ndarray, coord: tuple,
|
||||||
visited: np.ndarray, coord: tuple, maze: np.ndarray, h_w: tuple
|
maze: np.ndarray, h_w: tuple) -> list:
|
||||||
) -> list:
|
|
||||||
random_p = []
|
random_p = []
|
||||||
h, w = h_w
|
h, w = h_w
|
||||||
y, x = coord
|
y, x = coord
|
||||||
@@ -205,13 +219,8 @@ class DepthFirstSearchSolver(MazeSolver):
|
|||||||
return np.random.choice(rand_path)
|
return np.random.choice(rand_path)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def back_on_step(
|
def back_on_step(path: list, visited: np.ndarray,
|
||||||
path: list,
|
maze: np.ndarray, h_w: tuple, move: list) -> list:
|
||||||
visited: np.ndarray,
|
|
||||||
maze: np.ndarray,
|
|
||||||
h_w: tuple,
|
|
||||||
move: list,
|
|
||||||
) -> list:
|
|
||||||
while path:
|
while path:
|
||||||
last = path[-1]
|
last = path[-1]
|
||||||
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
if DepthFirstSearchSolver.random_path(visited, last, maze, h_w):
|
||||||
|
|||||||
Reference in New Issue
Block a user