mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
Merge branch 'mlx'
This commit is contained in:
+116
-13
@@ -1,9 +1,10 @@
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from typing import Any
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from typing import Any, Generator
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from src.AMazeIng import AMazeIng
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from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from src.parsing import Parsing
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from mlx.mlx import Mlx
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from mlx import Mlx
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import numpy as np
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import numpy as np
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import math
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import math
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import time
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class MazeMLX:
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class MazeMLX:
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@@ -12,18 +13,33 @@ class MazeMLX:
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self.height = height
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self.height = height
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self.width = width
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self.width = width
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self.mlx_ptr = self.mlx.mlx_init()
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self.mlx_ptr = self.mlx.mlx_init()
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self.generator = None
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self.win_ptr = self.mlx.mlx_new_window(
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height, "amazing"
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self.mlx_ptr, width, height + 200, "A-Maze-Ing"
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)
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)
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self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
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self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
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self.buf, self.bpp, self.size_line, self.format = (
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self.buf, self.bpp, self.size_line, self.format = (
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self.mlx.mlx_get_data_addr(self.img_ptr)
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self.mlx.mlx_get_data_addr(self.img_ptr)
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)
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)
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self.path_printer = None
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self.generator = None
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def close(self) -> None:
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def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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def redraw_image(self) -> None:
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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)
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self.mlx.mlx_string_put(
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self.mlx_ptr,
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self.win_ptr,
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self.width // 3,
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self.height + 100,
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0xFFFFFF,
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"1: regen; 2: path; 3: color; 4: quit;",
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)
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def put_pixel(self, x, y) -> None:
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def put_pixel(self, x, y) -> None:
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offset = y * self.size_line + x * (self.bpp // 8)
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offset = y * self.size_line + x * (self.bpp // 8)
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@@ -35,7 +51,6 @@ class MazeMLX:
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def clear_image(self) -> None:
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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self.buf[:] = b"\x00" * len(self.buf)
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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sx, sy = start
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sx, sy = start
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@@ -75,28 +90,116 @@ class MazeMLX:
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self.put_line((x0, y1), (x1, y1))
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self.put_line((x0, y1), (x1, y1))
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if maze[y][x].get_west():
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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self.put_line((x0, y0), (x0, y1))
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self.mlx.mlx_put_image_to_window(
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self.redraw_image()
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0)
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng):
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path = amazing.solve_path()
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print(path)
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actual = amazing.entry
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actual = (actual[0] - 1, actual[1] - 1)
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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margin = math.trunc(
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math.sqrt(self.width if self.width > self.height else self.height)
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// 2
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)
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cell_size = math.trunc(
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(
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(self.height - margin) // len(maze)
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if self.height > self.width
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else (self.width - margin) // len(maze[0])
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)
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)
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self.update_maze(maze)
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for i in range(len(path)):
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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x0 = actual[0] * cell_size + margin + 12
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y0 = actual[1] * cell_size + margin + 12
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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yield
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match path[i]:
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case "N":
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self.put_block((x0, y0), (x1, y0 - 24))
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actual = (actual[0], actual[1] - 1)
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case "E":
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self.put_block((x1, y0), (x1 + 24, y1))
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actual = (actual[0] + 1, actual[1])
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case "S":
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self.put_block((x0, y1), (x1, y1 + 24))
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actual = (actual[0], actual[1] + 1)
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case "W":
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self.put_block((x0, y0), (x0 - 24, y1))
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actual = (actual[0] - 1, actual[1])
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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self.put_block(ul, dr)
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self.redraw_image()
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return
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def close_loop(self, _: Any):
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def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def gen_maze(self, amazing: AMazeIng) -> None:
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def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
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if keycode == 49:
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self.restart_maze(amazing)
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if keycode == 50:
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self.restart_path(amazing)
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if keycode == 51:
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pass
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if keycode == 52:
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self.close_loop(None)
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def start(self, amazing: AMazeIng) -> None:
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def start(self, amazing: AMazeIng) -> None:
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self.gen_maze(amazing)
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self.restart_maze(amazing)
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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self.mlx.mlx_hook(
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self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
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)
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self.mlx.mlx_loop(self.mlx_ptr)
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self.mlx.mlx_loop(self.mlx_ptr)
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def render(self, amazing: AMazeIng):
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def restart_maze(self, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
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def restart_path(self, amazing: AMazeIng) -> None:
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self.path_printer = self.put_path(amazing)
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def render_path(self):
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try:
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next(self.path_printer)
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time.sleep(0.03)
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except StopIteration:
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pass
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def render_maze(self, amazing: AMazeIng):
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try:
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try:
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next(self.generator)
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next(self.generator)
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self.update_maze(amazing.maze.get_maze())
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self.update_maze(amazing.maze.get_maze())
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# time.sleep(0.01)
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# time.sleep(0.01)
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except StopIteration:
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except StopIteration:
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pass
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if self.path_printer is not None:
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self.render_path()
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def main() -> None:
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def main() -> None:
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+5
-5
@@ -1,8 +1,8 @@
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WIDTH=15
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WIDTH=11
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HEIGHT=15
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HEIGHT=11
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ENTRY=1,1
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ENTRY=1,1
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EXIT=2,2
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EXIT=11,11
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OUTPUT_FILE=maze.txt
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OUTPUT_FILE=maze.txt
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PERFECT=False
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PERFECT=True
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GENERATOR=DFS
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GENERATOR=Kruskal
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SOLVER=AStar
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SOLVER=AStar
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+2
-2
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
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@model_validator(mode="after")
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@model_validator(mode="after")
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def check_entry_exit(self) -> Self:
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def check_entry_exit(self) -> Self:
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if self.entry[0] >= self.width or self.entry[1] >= self.height:
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if self.entry[0] > self.width or self.entry[1] > self.height:
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raise ValueError("Entry coordinates exceed the maze size")
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raise ValueError("Entry coordinates exceed the maze size")
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if self.exit[0] >= self.width or self.exit[1] >= self.height:
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if self.exit[0] > self.width or self.exit[1] > self.height:
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raise ValueError("Exit coordinates exceed the maze size")
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raise ValueError("Exit coordinates exceed the maze size")
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return self
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return self
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