mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
ADD(mlx path animation)
This commit is contained in:
+38
-22
@@ -1,9 +1,10 @@
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from typing import Any
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from typing import Any, Generator
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from src.AMazeIng import AMazeIng
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from src.AMazeIng import AMazeIng
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from src.parsing import Parsing
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from src.parsing import Parsing
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from mlx.mlx import Mlx
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from mlx.mlx import Mlx
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import numpy as np
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import numpy as np
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import math
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import math
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import time
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class MazeMLX:
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class MazeMLX:
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@@ -12,7 +13,6 @@ class MazeMLX:
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self.height = height
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self.height = height
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self.width = width
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self.width = width
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self.mlx_ptr = self.mlx.mlx_init()
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self.mlx_ptr = self.mlx.mlx_init()
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self.generator = None
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self.win_ptr = self.mlx.mlx_new_window(
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self.win_ptr = self.mlx.mlx_new_window(
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self.mlx_ptr, width, height, "amazing"
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self.mlx_ptr, width, height, "amazing"
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)
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)
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@@ -80,13 +80,14 @@ class MazeMLX:
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)
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)
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(ul[1], dr[1]):
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng) -> None:
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def put_path(self, amazing: AMazeIng):
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path = amazing.solve_path()
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path = amazing.solve_path()
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print(path)
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print(path)
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actual = amazing.entry
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actual = amazing.entry
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actual = (actual[0] - 1, actual[1] - 1)
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maze = amazing.maze.get_maze()
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maze = amazing.maze.get_maze()
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if maze is None:
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if maze is None:
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return
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return
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@@ -101,48 +102,59 @@ class MazeMLX:
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else (self.width - margin) // len(maze[0])
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else (self.width - margin) // len(maze[0])
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)
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)
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)
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)
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self.update_maze(maze)
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for i in range(len(path)):
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for i in range(len(path)):
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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ul = (
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ul = (
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(actual[0]) * cell_size + margin + 6,
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 6 + margin,
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(actual[1]) * cell_size + 12 + margin,
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)
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)
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dr = (
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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)
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self.put_block(ul, dr)
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self.put_block(ul, dr)
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x0 = actual[0] * cell_size + margin + 3
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self.mlx.mlx_put_image_to_window(
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y0 = actual[1] * cell_size + margin + 3
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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x1 = actual[0] * cell_size + cell_size + margin - 6
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)
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y1 = actual[1] * cell_size + cell_size + margin - 6
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x0 = actual[0] * cell_size + margin + 12
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if i == len(path) - 1:
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y0 = actual[1] * cell_size + margin + 12
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continue
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x1 = actual[0] * cell_size + cell_size + margin - 12
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y1 = actual[1] * cell_size + cell_size + margin - 12
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yield
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match path[i]:
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match path[i]:
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case "N":
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case "N":
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self.put_line((x0, y0), (x1, y0))
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self.put_block((x0, y0), (x1, y0 - 24))
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actual = (actual[0], actual[1] - 1)
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actual = (actual[0], actual[1] - 1)
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case "E":
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case "E":
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self.put_line((x1, y0), (x1, y1))
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self.put_block((x1, y0), (x1 + 24, y1))
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actual = (actual[0] + 1, actual[1])
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actual = (actual[0] + 1, actual[1])
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case "S":
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case "S":
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self.put_line((x0, y1), (x1, y1))
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self.put_block((x0, y1), (x1, y1 + 24))
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actual = (actual[0], actual[1] + 1)
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actual = (actual[0], actual[1] + 1)
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case "W":
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case "W":
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self.put_line((x0, y0), (x0, y1))
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self.put_block((x0, y0), (x0 - 24, y1))
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actual = (actual[0] - 1, actual[1])
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actual = (actual[0] - 1, actual[1])
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ul = (
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(actual[0]) * cell_size + margin + 12,
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(actual[1]) * cell_size + 12 + margin,
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)
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dr = (
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(actual[0]) * cell_size + cell_size + margin - 12,
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(actual[1]) * cell_size + cell_size - 12 + margin,
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)
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self.put_block(ul, dr)
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self.mlx.mlx_put_image_to_window(
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self.mlx.mlx_put_image_to_window(
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
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)
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)
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return
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def close_loop(self, _: Any):
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def close_loop(self, _: Any):
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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self.mlx.mlx_loop_exit(self.mlx_ptr)
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def gen_maze(self, amazing: AMazeIng) -> None:
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self.generator = amazing.generate()
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def start(self, amazing: AMazeIng) -> None:
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def start(self, amazing: AMazeIng) -> None:
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self.gen_maze(amazing)
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self.path_printer = self.put_path(amazing)
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self.generator = amazing.generate()
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
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self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
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self.mlx.mlx_loop(self.mlx_ptr)
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self.mlx.mlx_loop(self.mlx_ptr)
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@@ -153,7 +165,11 @@ class MazeMLX:
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self.update_maze(amazing.maze.get_maze())
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self.update_maze(amazing.maze.get_maze())
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# time.sleep(0.01)
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# time.sleep(0.01)
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except StopIteration:
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except StopIteration:
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self.put_path(amazing)
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try:
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next(self.path_printer)
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time.sleep(0.03)
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except StopIteration:
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pass
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def main() -> None:
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def main() -> None:
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+5
-5
@@ -1,8 +1,8 @@
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WIDTH=10
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WIDTH=20
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HEIGHT=10
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HEIGHT=20
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ENTRY=1,1
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ENTRY=1,1
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EXIT=9,9
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EXIT=20,20
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OUTPUT_FILE=maze.txt
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OUTPUT_FILE=maze.txt
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PERFECT=True
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PERFECT=False
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GENERATOR=Kruskal
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GENERATOR=DFS
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SOLVER=DFS
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SOLVER=DFS
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+2
-2
@@ -20,9 +20,9 @@ class AMazeIng(BaseModel):
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@model_validator(mode="after")
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@model_validator(mode="after")
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def check_entry_exit(self) -> Self:
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def check_entry_exit(self) -> Self:
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if self.entry[0] >= self.width or self.entry[1] >= self.height:
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if self.entry[0] > self.width or self.entry[1] > self.height:
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raise ValueError("Entry coordinates exceed the maze size")
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raise ValueError("Entry coordinates exceed the maze size")
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if self.exit[0] >= self.width or self.exit[1] >= self.height:
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if self.exit[0] > self.width or self.exit[1] > self.height:
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raise ValueError("Exit coordinates exceed the maze size")
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raise ValueError("Exit coordinates exceed the maze size")
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return self
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return self
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