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synced 2026-04-29 00:14:34 +02:00
fix conflict
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@@ -6,6 +6,11 @@ import math
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class MazeGenerator(ABC):
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def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.perfect = perfect
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@abstractmethod
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def generator(
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self, height: int, width: int, seed: int | None = None
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@@ -35,8 +40,60 @@ class MazeGenerator(ABC):
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forty_two.add((y + 2, x + 3))
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return forty_two
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@staticmethod
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def unperfect_maze(width: int, height: int,
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maze: np.ndarray, forty_two: set | None,
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prob: float = 0.1
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) -> Generator[np.ndarray, None, np.ndarray]:
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directions = {
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"N": (0, -1),
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"S": (0, 1),
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"W": (-1, 0),
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"E": (1, 0)
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}
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reverse = {
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"N": "S",
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"S": "N",
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"W": "E",
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"E": "W"
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}
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min_break = 2
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while True:
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count = 0
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for y in range(height):
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for x in range(width):
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if forty_two and (x, y) in forty_two:
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continue
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for direc, (dx, dy) in directions.items():
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nx, ny = x + dx, y + dy
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if forty_two and (
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(y, x) in forty_two
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or (ny, nx) in forty_two
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):
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continue
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if not (0 <= nx < width and 0 < ny < height):
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continue
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if direc in ["S", "E"]:
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continue
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if np.random.random() < prob:
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count += 1
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cell = maze[y][x]
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cell_n = maze[ny][nx]
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cell = DepthFirstSearch.broken_wall(cell, direc)
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cell_n = DepthFirstSearch.broken_wall(cell_n,
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reverse[
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direc])
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maze[y][x] = cell
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maze[ny][nx] = cell_n
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yield maze
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if count > min_break:
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break
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return maze
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class Kruskal(MazeGenerator):
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class Set:
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def __init__(self, cells: list[int]) -> None:
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self.cells: list[int] = cells
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@@ -118,6 +175,8 @@ class Kruskal(MazeGenerator):
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cells_ft = None
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if height > 10 and width > 10:
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cells_ft = self.get_cell_ft(width, height)
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if cells_ft and (self.start in cells_ft or self.end in cells_ft):
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cells_ft = None
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if seed is not None:
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np.random.seed(seed)
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@@ -146,10 +205,23 @@ class Kruskal(MazeGenerator):
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len(sets.sets) == 19 and cells_ft is not None
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):
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break
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return self.walls_to_maze(walls, height, width)
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print(f"nb sets: {len(sets.sets)}")
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maze = self.walls_to_maze(walls, height, width)
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if self.perfect is False:
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gen = Kruskal.unperfect_maze(width, height, maze,
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cells_ft)
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for res in gen:
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maze = res
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yield maze
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return maze
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class DepthFirstSearch(MazeGenerator):
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def __init__(self, start: bool, end: bool, perfect: bool) -> None:
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self.start = (start[0] - 1, start[1] - 1)
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self.end = (end[0] - 1, end[1] - 1)
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self.perfect = perfect
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self.forty_two: set | None = None
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def generator(
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self, height: int, width: int, seed: int = None
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@@ -157,9 +229,15 @@ class DepthFirstSearch(MazeGenerator):
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if seed is not None:
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np.random.seed(seed)
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maze = self.init_maze(width, height)
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forty_two = self.get_cell_ft(width, height)
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if width > 9 and height > 9:
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self.forty_two = self.get_cell_ft(width, height)
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visited = np.zeros((height, width), dtype=bool)
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visited = self.lock_cell_ft(visited, forty_two)
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if (
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self.forty_two
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and self.start not in self.forty_two
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and self.end not in self.forty_two
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):
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visited = self.lock_cell_ft(visited, self.forty_two)
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path = list()
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w_h = (width, height)
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coord = (0, 0)
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@@ -190,6 +268,12 @@ class DepthFirstSearch(MazeGenerator):
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x, y = coord
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maze[y][x] = self.broken_wall(maze[y][x], wall_r)
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yield maze
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if self.perfect is False:
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gen = DepthFirstSearch.unperfect_maze(width, height, maze,
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self.forty_two)
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for res in gen:
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maze = res
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yield maze
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return maze
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@staticmethod
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@@ -250,7 +334,7 @@ class DepthFirstSearch(MazeGenerator):
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return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
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@staticmethod
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def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
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def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
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while path:
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last = path[-1]
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if DepthFirstSearch.random_cells(visited, last, w_h):
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