fix conflict

This commit is contained in:
Maoake Teriierooiterai
2026-03-27 14:39:06 +01:00
8 changed files with 189 additions and 15 deletions
+88 -4
View File
@@ -6,6 +6,11 @@ import math
class MazeGenerator(ABC):
def __init__(self, start: tuple, end: tuple, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
@abstractmethod
def generator(
self, height: int, width: int, seed: int | None = None
@@ -35,8 +40,60 @@ class MazeGenerator(ABC):
forty_two.add((y + 2, x + 3))
return forty_two
@staticmethod
def unperfect_maze(width: int, height: int,
maze: np.ndarray, forty_two: set | None,
prob: float = 0.1
) -> Generator[np.ndarray, None, np.ndarray]:
directions = {
"N": (0, -1),
"S": (0, 1),
"W": (-1, 0),
"E": (1, 0)
}
reverse = {
"N": "S",
"S": "N",
"W": "E",
"E": "W"
}
min_break = 2
while True:
count = 0
for y in range(height):
for x in range(width):
if forty_two and (x, y) in forty_two:
continue
for direc, (dx, dy) in directions.items():
nx, ny = x + dx, y + dy
if forty_two and (
(y, x) in forty_two
or (ny, nx) in forty_two
):
continue
if not (0 <= nx < width and 0 < ny < height):
continue
if direc in ["S", "E"]:
continue
if np.random.random() < prob:
count += 1
cell = maze[y][x]
cell_n = maze[ny][nx]
cell = DepthFirstSearch.broken_wall(cell, direc)
cell_n = DepthFirstSearch.broken_wall(cell_n,
reverse[
direc])
maze[y][x] = cell
maze[ny][nx] = cell_n
yield maze
if count > min_break:
break
return maze
class Kruskal(MazeGenerator):
class Set:
def __init__(self, cells: list[int]) -> None:
self.cells: list[int] = cells
@@ -118,6 +175,8 @@ class Kruskal(MazeGenerator):
cells_ft = None
if height > 10 and width > 10:
cells_ft = self.get_cell_ft(width, height)
if cells_ft and (self.start in cells_ft or self.end in cells_ft):
cells_ft = None
if seed is not None:
np.random.seed(seed)
@@ -146,10 +205,23 @@ class Kruskal(MazeGenerator):
len(sets.sets) == 19 and cells_ft is not None
):
break
return self.walls_to_maze(walls, height, width)
print(f"nb sets: {len(sets.sets)}")
maze = self.walls_to_maze(walls, height, width)
if self.perfect is False:
gen = Kruskal.unperfect_maze(width, height, maze,
cells_ft)
for res in gen:
maze = res
yield maze
return maze
class DepthFirstSearch(MazeGenerator):
def __init__(self, start: bool, end: bool, perfect: bool) -> None:
self.start = (start[0] - 1, start[1] - 1)
self.end = (end[0] - 1, end[1] - 1)
self.perfect = perfect
self.forty_two: set | None = None
def generator(
self, height: int, width: int, seed: int = None
@@ -157,9 +229,15 @@ class DepthFirstSearch(MazeGenerator):
if seed is not None:
np.random.seed(seed)
maze = self.init_maze(width, height)
forty_two = self.get_cell_ft(width, height)
if width > 9 and height > 9:
self.forty_two = self.get_cell_ft(width, height)
visited = np.zeros((height, width), dtype=bool)
visited = self.lock_cell_ft(visited, forty_two)
if (
self.forty_two
and self.start not in self.forty_two
and self.end not in self.forty_two
):
visited = self.lock_cell_ft(visited, self.forty_two)
path = list()
w_h = (width, height)
coord = (0, 0)
@@ -190,6 +268,12 @@ class DepthFirstSearch(MazeGenerator):
x, y = coord
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
if self.perfect is False:
gen = DepthFirstSearch.unperfect_maze(width, height, maze,
self.forty_two)
for res in gen:
maze = res
yield maze
return maze
@staticmethod
@@ -250,7 +334,7 @@ class DepthFirstSearch(MazeGenerator):
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
def back_on_step(path: list, w_h: tuple, visited: np.ndarray) -> list:
while path:
last = path[-1]
if DepthFirstSearch.random_cells(visited, last, w_h):