mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
wip(entry exit)
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+52
-21
@@ -28,6 +28,9 @@ class MazeMLX:
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def close(self) -> None:
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self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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def redraw_image(self) -> None:
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self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
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self.mlx.mlx_put_image_to_window(
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@@ -53,23 +56,6 @@ class MazeMLX:
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if self.bpp >= 32:
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self.buf[offset + 3] = self.color[3]
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def clear_image(self) -> None:
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self.buf[:] = b"\x00" * len(self.buf)
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@staticmethod
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def random_color() -> Any:
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colors = [
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[0x00, 0x00, 0xFF, 0xFF], # red
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0xFF, 0x00, 0xFF, 0xFF], # rose
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]
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while True:
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for color in colors:
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yield color
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def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
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sx, sy = start
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ex, ey = end
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@@ -80,6 +66,24 @@ class MazeMLX:
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for y in range(min(sy, ey), max(sy, ey) + 1):
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self.put_pixel(sx, y)
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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@staticmethod
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def random_color() -> Any:
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colors = [
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[0x00, 0x00, 0xFF, 0xFF], # red
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[0x00, 0xFF, 0xFF, 0xFF], # yellow
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[0x00, 0xFF, 0x40, 0xFF], # green
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[0xFF, 0xBF, 0x00, 0xFF], # blue
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[0xFF, 0x00, 0x80, 0xFF], # purple
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[0xFF, 0x00, 0xFF, 0xFF], # pink
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]
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while True:
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for color in colors:
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yield color
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def update_maze(self, maze: np.ndarray) -> None:
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self.clear_image()
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@@ -109,10 +113,6 @@ class MazeMLX:
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if maze[y][x].get_west():
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self.put_line((x0, y0), (x0, y1))
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def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
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for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
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self.put_line((min(ul[0], dr[0]), y), (max(ul[0], dr[0]), y))
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def put_path(self, amazing: AMazeIng) -> Any:
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path = amazing.solve_path()
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print(path)
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@@ -172,6 +172,36 @@ class MazeMLX:
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self.put_block(ul, dr)
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return
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def put_start_end(self, amazing: AMazeIng):
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entry = amazing.entry
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exit = amazing.exit
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maze = amazing.maze.get_maze()
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if maze is None:
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return
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rows = len(maze)
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cols = len(maze[0])
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line_len = min(self.width // cols, self.height // rows)
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maze_width = cols * line_len
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maze_height = rows * line_len
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margin_x = (self.width - maze_width) // 2
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margin_y = (self.height - maze_height) // 2
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ul = (
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(entry[0]) * line_len + margin_x + 3,
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(entry[1]) * line_len + 3 + margin_y,
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)
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dr = (
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(entry[0]) * line_len + line_len + margin_x - 3,
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(entry[1]) * line_len + line_len - 3 + margin_y,
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)
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print(f"ul: {ul}; dr: {dr}")
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self.put_block(ul, dr)
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self.redraw_image()
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def draw_ft(self, maze: np.ndarray):
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self.clear_image()
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margin = math.trunc(
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@@ -259,6 +289,7 @@ class MazeMLX:
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self.update_maze(amazing.maze.get_maze())
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return False
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except StopIteration:
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self.put_start_end(amazing)
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pass
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return True
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