mirror of
https://github.com/maoakeEnterprise/amazing.git
synced 2026-04-28 16:04:35 +02:00
Merge branch 'main' into parsing
This commit is contained in:
@@ -11,7 +11,7 @@ clean:
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rm -rf __pycache__ .mypy_cache .venv
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rm -rf __pycache__ .mypy_cache .venv
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lint:
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lint:
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uv run flake8 .
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uv run flake8 . --exclude=.venv
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uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
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uv run mypy . --warn-return-any --warn-unused-ignores --ignore-missing-imports --disallow-untyped-defs --check-untyped-defs
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lint-strict:
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lint-strict:
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@@ -0,0 +1,3 @@
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The Randomized Kruskal's Algorithm
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The Randomized Prim's Algorithm
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+17
-1
@@ -1,5 +1,21 @@
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import os
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from numpy import ma
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from src.amaz_lib import MazeGenerator
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from src.amaz_lib import Maze
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def main() -> None:
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def main() -> None:
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print("A-Maze-ing !!!")
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# try:
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maze = Maze(maze=None, start=(1, 1), end=(16, 15))
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for alg in MazeGenerator.Kruskal.kruskal(20, 20):
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maze.set_maze(alg)
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os.system("clear")
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maze.ascii_print()
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maze.export_maze("test.txt")
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# except Exception as err:
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# print(err)
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if __name__ == "__main__":
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if __name__ == "__main__":
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@@ -0,0 +1,25 @@
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# This script does not check for errors or malformed files.
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# It only validates that neighbooring cells sharing a wall have
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# both the correct encoding.
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# Usage: python3 output_validator.py output_maze.txt
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import sys
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if len(sys.argv) != 2:
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print(f"Usage: python3 {sys.argv[0]} <output_file>")
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sys.exit(1)
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g = []
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for line in open(sys.argv[1]):
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if line.strip() == '':
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break
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g.append([int(c, 16) for c in line.strip(' \t\n\r')])
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for r in range(len(g)):
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for c in range(len(g[0])):
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v = g[r][c]
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if not all([(r < 1 or v & 1 == (g[r-1][c] >> 2) & 1),
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(c >= len(g[0])-1 or (v >> 1) & 1 == (g[r][c+1] >> 3) & 1),
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(r >= len(g)-1 or (v >> 2) & 1 == g[r+1][c] & 1),
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(c < 1 or (v >> 3) & 1 == (g[r][c-1] >> 1) & 1)]):
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print(f'Wrong encoding for ({c},{r})')
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@@ -20,7 +20,3 @@ dev = [
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[tool.mypy]
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[tool.mypy]
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python_version = "3.10"
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python_version = "3.10"
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exclude = [
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".venv",
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"venv",
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]
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@@ -0,0 +1,102 @@
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from abc import ABC, abstractmethod
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from typing import Generator
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import numpy as np
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from .classes.Cell import Cell
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import math
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class MazeGenerator(ABC):
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@abstractmethod
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@classmethod
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def generator(
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cls, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]: ...
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class Kruskal(MazeGenerator):
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@staticmethod
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def walls_to_maze(
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walls: list[tuple[int, int]], height: int, width: int
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) -> np.ndarray:
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maze: np.ndarray = np.array(
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[[Cell(value=0) for _ in range(width)] for _ in range(height)]
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)
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for wall in walls:
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x, y = wall
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match y - x:
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case 1:
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maze[math.trunc((x / width))][x % width].set_est(True)
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maze[math.trunc((y / width))][y % width].set_west(True)
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case width:
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maze[math.trunc((x / width))][x % width].set_south(True)
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maze[math.trunc((y / width))][y % width].set_north(True)
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for x in range(height):
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for y in range(width):
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if x == 0:
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maze[x][y].set_north(True)
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if x == height - 1:
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maze[x][y].set_south(True)
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if y == 0:
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maze[x][y].set_est(True)
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if y == width - 1:
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maze[x][y].set_west(True)
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return maze
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@staticmethod
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def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
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a, b = wall
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for set in sets:
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if a in set and b in set:
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return True
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if a in set or b in set:
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return False
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return False
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@staticmethod
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def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
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a, b = wall
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base_set = None
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for set in sets:
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if base_set is None and (a in set or b in set):
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base_set = set
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elif base_set and (a in set or b in set):
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base_set += set
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sets.remove(set)
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@classmethod
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def generator(
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cls, height: int, width: int
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) -> Generator[np.ndarray, None, np.ndarray]:
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sets = [[i] for i in range(height * width)]
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walls = []
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for h in range(height):
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for w in range(width - 1):
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walls += [(w + (width * h), w + (width * h) + 1)]
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for w in range(width):
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for h in range(height - 1):
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walls += [(w + (width * h), w + (width * h) + width)]
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np.random.shuffle(walls)
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yield cls.walls_to_maze(walls, height, width)
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for wall in walls:
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if not cls.is_in_same_set(sets, wall):
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cls.merge_sets(sets, wall)
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walls.remove(wall)
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yield cls.walls_to_maze(walls, height, width)
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return cls.walls_to_maze(walls, height, width)
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def main():
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try:
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for alg in MazeGenerator.Kruskal.kruskal(10, 10):
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maze = alg
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# print(maze)
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# print()
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print(maze)
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except GeneratorExit as maze:
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print(maze)
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,7 @@
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from .classes.Cell import Cell
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from .classes.Maze import Maze
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from .MazeGenerator import MazeGenerator
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__version__ = "1.0.0"
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__author__ = "us"
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__all__ = ["Cell", "Maze", "MazeGenerator"]
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@@ -5,11 +5,17 @@ class Cell(BaseModel):
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value: int = Field(ge=0, le=15)
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value: int = Field(ge=0, le=15)
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def __str__(self) -> str:
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def __str__(self) -> str:
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return hex(self.value)
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return hex(self.value).removeprefix("0x").upper()
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def set_value(self, value: int) -> None:
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self.value = value
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def get_value(self) -> int:
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return self.value
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def set_north(self, is_wall: bool) -> None:
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def set_north(self, is_wall: bool) -> None:
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if (is_wall and self.value | 14 == 15) or (
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if (not is_wall and self.value | 14 == 15) or (
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not is_wall and self.value | 14 != 15
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is_wall and self.value | 14 != 15
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):
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):
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self.value = self.value ^ (1)
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self.value = self.value ^ (1)
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@@ -17,8 +23,8 @@ class Cell(BaseModel):
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return self.value & 1 == 1
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return self.value & 1 == 1
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def set_est(self, is_wall: bool) -> None:
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def set_est(self, is_wall: bool) -> None:
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if (is_wall and self.value | 13 == 15) or (
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if (not is_wall and self.value | 13 == 15) or (
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not is_wall and self.value | 13 != 15
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is_wall and self.value | 13 != 15
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):
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):
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self.value = self.value ^ (2)
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self.value = self.value ^ (2)
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@@ -26,8 +32,8 @@ class Cell(BaseModel):
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return self.value & 2 == 2
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return self.value & 2 == 2
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def set_south(self, is_wall: bool) -> None:
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def set_south(self, is_wall: bool) -> None:
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if (is_wall and self.value | 11 == 15) or (
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if (not is_wall and self.value | 11 == 15) or (
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not is_wall and self.value | 11 != 15
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is_wall and self.value | 11 != 15
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):
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):
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self.value = self.value ^ (4)
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self.value = self.value ^ (4)
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@@ -35,8 +41,8 @@ class Cell(BaseModel):
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return self.value & 4 == 4
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return self.value & 4 == 4
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def set_west(self, is_wall: bool) -> None:
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def set_west(self, is_wall: bool) -> None:
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if (is_wall and self.value | 8 == 15) or (
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if (not is_wall and self.value | 8 == 15) or (
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not is_wall and self.value | 8 != 15
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is_wall and self.value | 8 != 15
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):
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):
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self.value = self.value ^ (8)
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self.value = self.value ^ (8)
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@@ -0,0 +1,61 @@
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from dataclasses import dataclass
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import numpy
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from .Cell import Cell
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from ..MazeGenerator import MazeGenerator
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@dataclass
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class Maze:
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maze: numpy.ndarray
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start: tuple[int, int]
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end: tuple[int, int]
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def get_maze(self) -> numpy.ndarray | None:
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return self.maze
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def set_maze(self, new_maze: numpy.ndarray) -> None:
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self.maze = new_maze
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def __str__(self) -> str:
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if self.maze is None:
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return "None"
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res = ""
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for line in self.maze:
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for cell in line:
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res += cell.__str__()
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res += "\n"
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res += "\n"
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res += f"{self.start[0]},{self.start[1]}\n"
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res += f"{self.end[0]},{self.end[1]}\n"
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return res
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def export_maze(self, file_name: str) -> None:
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with open(file_name, "w") as file:
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file.write(self.__str__())
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def solver(self) -> str:
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pass
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def ascii_print(self) -> None:
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for line in self.maze:
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if line is self.maze[0]:
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for cell in line:
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print("_", end="")
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if cell.get_north():
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print("__", end="")
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else:
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print(" ", end="")
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print()
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for cell in line:
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if cell is line[0] and cell.get_west():
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print("|", end="")
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if cell.get_south() is True:
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print("__", end="")
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else:
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print(" ", end="")
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if cell.get_est() is True:
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print("|", end="")
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else:
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print("_", end="")
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print()
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@@ -0,0 +1,23 @@
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|
7D53BFD3D57951517D1D
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|
3D12C3903BD03AD4178D
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|
2BAEBEEEAA92EED547C9
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|
2287ED17AAAC5393FFF0
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|
6C6951292A87D2AEBD30
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|
37D43E8686E93AABAB8C
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|
21516D2D47FEE8284049
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|
6C7857C3FB9116C696D8
|
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|
751453D6D2AAC57BE970
|
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|
3BA952D17EA83BD05470
|
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|
22AAD2907BAE86967B74
|
||||||
|
2AA83C2EFC69696FBC35
|
||||||
|
686EE96FD7D4783FAD21
|
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|
7ED17ED3D57D3EC52FA0
|
||||||
|
7B943D16FB7BABD3AFC8
|
||||||
|
7407C5297EB82EB84174
|
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|
392D53C6912EE9447E9D
|
||||||
|
62A952BBAAC13EFD7B89
|
||||||
|
3AAC3EC6EABAAD557824
|
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|
66C7C7D7D6C6C7D556CD
|
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|
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|
1,1
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|
16,15
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Reference in New Issue
Block a user