Merge branch 'main' into parsing

This commit is contained in:
Maoake Teriierooiterai
2026-03-19 16:02:58 +01:00
11 changed files with 254 additions and 15 deletions
+102
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@@ -0,0 +1,102 @@
from abc import ABC, abstractmethod
from typing import Generator
import numpy as np
from .classes.Cell import Cell
import math
class MazeGenerator(ABC):
@abstractmethod
@classmethod
def generator(
cls, height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]: ...
class Kruskal(MazeGenerator):
@staticmethod
def walls_to_maze(
walls: list[tuple[int, int]], height: int, width: int
) -> np.ndarray:
maze: np.ndarray = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
)
for wall in walls:
x, y = wall
match y - x:
case 1:
maze[math.trunc((x / width))][x % width].set_est(True)
maze[math.trunc((y / width))][y % width].set_west(True)
case width:
maze[math.trunc((x / width))][x % width].set_south(True)
maze[math.trunc((y / width))][y % width].set_north(True)
for x in range(height):
for y in range(width):
if x == 0:
maze[x][y].set_north(True)
if x == height - 1:
maze[x][y].set_south(True)
if y == 0:
maze[x][y].set_est(True)
if y == width - 1:
maze[x][y].set_west(True)
return maze
@staticmethod
def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
a, b = wall
for set in sets:
if a in set and b in set:
return True
if a in set or b in set:
return False
return False
@staticmethod
def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
a, b = wall
base_set = None
for set in sets:
if base_set is None and (a in set or b in set):
base_set = set
elif base_set and (a in set or b in set):
base_set += set
sets.remove(set)
@classmethod
def generator(
cls, height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]:
sets = [[i] for i in range(height * width)]
walls = []
for h in range(height):
for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)]
for w in range(width):
for h in range(height - 1):
walls += [(w + (width * h), w + (width * h) + width)]
np.random.shuffle(walls)
yield cls.walls_to_maze(walls, height, width)
for wall in walls:
if not cls.is_in_same_set(sets, wall):
cls.merge_sets(sets, wall)
walls.remove(wall)
yield cls.walls_to_maze(walls, height, width)
return cls.walls_to_maze(walls, height, width)
def main():
try:
for alg in MazeGenerator.Kruskal.kruskal(10, 10):
maze = alg
# print(maze)
# print()
print(maze)
except GeneratorExit as maze:
print(maze)
if __name__ == "__main__":
main()
+7
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from .classes.Cell import Cell
from .classes.Maze import Maze
from .MazeGenerator import MazeGenerator
__version__ = "1.0.0"
__author__ = "us"
__all__ = ["Cell", "Maze", "MazeGenerator"]
@@ -5,11 +5,17 @@ class Cell(BaseModel):
value: int = Field(ge=0, le=15)
def __str__(self) -> str:
return hex(self.value)
return hex(self.value).removeprefix("0x").upper()
def set_value(self, value: int) -> None:
self.value = value
def get_value(self) -> int:
return self.value
def set_north(self, is_wall: bool) -> None:
if (is_wall and self.value | 14 == 15) or (
not is_wall and self.value | 14 != 15
if (not is_wall and self.value | 14 == 15) or (
is_wall and self.value | 14 != 15
):
self.value = self.value ^ (1)
@@ -17,8 +23,8 @@ class Cell(BaseModel):
return self.value & 1 == 1
def set_est(self, is_wall: bool) -> None:
if (is_wall and self.value | 13 == 15) or (
not is_wall and self.value | 13 != 15
if (not is_wall and self.value | 13 == 15) or (
is_wall and self.value | 13 != 15
):
self.value = self.value ^ (2)
@@ -26,8 +32,8 @@ class Cell(BaseModel):
return self.value & 2 == 2
def set_south(self, is_wall: bool) -> None:
if (is_wall and self.value | 11 == 15) or (
not is_wall and self.value | 11 != 15
if (not is_wall and self.value | 11 == 15) or (
is_wall and self.value | 11 != 15
):
self.value = self.value ^ (4)
@@ -35,8 +41,8 @@ class Cell(BaseModel):
return self.value & 4 == 4
def set_west(self, is_wall: bool) -> None:
if (is_wall and self.value | 8 == 15) or (
not is_wall and self.value | 8 != 15
if (not is_wall and self.value | 8 == 15) or (
is_wall and self.value | 8 != 15
):
self.value = self.value ^ (8)
+61
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from dataclasses import dataclass
import numpy
from .Cell import Cell
from ..MazeGenerator import MazeGenerator
@dataclass
class Maze:
maze: numpy.ndarray
start: tuple[int, int]
end: tuple[int, int]
def get_maze(self) -> numpy.ndarray | None:
return self.maze
def set_maze(self, new_maze: numpy.ndarray) -> None:
self.maze = new_maze
def __str__(self) -> str:
if self.maze is None:
return "None"
res = ""
for line in self.maze:
for cell in line:
res += cell.__str__()
res += "\n"
res += "\n"
res += f"{self.start[0]},{self.start[1]}\n"
res += f"{self.end[0]},{self.end[1]}\n"
return res
def export_maze(self, file_name: str) -> None:
with open(file_name, "w") as file:
file.write(self.__str__())
def solver(self) -> str:
pass
def ascii_print(self) -> None:
for line in self.maze:
if line is self.maze[0]:
for cell in line:
print("_", end="")
if cell.get_north():
print("__", end="")
else:
print(" ", end="")
print()
for cell in line:
if cell is line[0] and cell.get_west():
print("|", end="")
if cell.get_south() is True:
print("__", end="")
else:
print(" ", end="")
if cell.get_est() is True:
print("|", end="")
else:
print("_", end="")
print()