add key handling without color management (not implemented)

This commit is contained in:
2026-03-27 20:58:28 +01:00
parent cb19cf1413
commit 2fc67683d8
2 changed files with 62 additions and 28 deletions
+56 -22
View File
@@ -1,7 +1,7 @@
from typing import Any, Generator
from src.AMazeIng import AMazeIng
from src.parsing import Parsing
from mlx.mlx import Mlx
from mlx import Mlx
import numpy as np
import math
import time
@@ -14,16 +14,32 @@ class MazeMLX:
self.width = width
self.mlx_ptr = self.mlx.mlx_init()
self.win_ptr = self.mlx.mlx_new_window(
self.mlx_ptr, width, height, "amazing"
self.mlx_ptr, width, height + 200, "A-Maze-Ing"
)
self.img_ptr = self.mlx.mlx_new_image(self.mlx_ptr, width, height)
self.buf, self.bpp, self.size_line, self.format = (
self.mlx.mlx_get_data_addr(self.img_ptr)
)
self.path_printer = None
self.generator = None
def close(self) -> None:
self.mlx.mlx_destroy_image(self.mlx_ptr, self.img_ptr)
def redraw_image(self) -> None:
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.mlx.mlx_string_put(
self.mlx_ptr,
self.win_ptr,
self.width // 3,
self.height + 100,
0xFFFFFF,
"1: regen; 2: path; 3: color; 4: quit;",
)
def put_pixel(self, x, y) -> None:
offset = y * self.size_line + x * (self.bpp // 8)
@@ -35,7 +51,6 @@ class MazeMLX:
def clear_image(self) -> None:
self.buf[:] = b"\x00" * len(self.buf)
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None:
sx, sy = start
@@ -75,9 +90,7 @@ class MazeMLX:
self.put_line((x0, y1), (x1, y1))
if maze[y][x].get_west():
self.put_line((x0, y0), (x0, y1))
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.redraw_image()
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
@@ -104,7 +117,6 @@ class MazeMLX:
)
self.update_maze(maze)
for i in range(len(path)):
self.mlx.mlx_clear_window(self.mlx_ptr, self.win_ptr)
ul = (
(actual[0]) * cell_size + margin + 12,
(actual[1]) * cell_size + 12 + margin,
@@ -114,9 +126,7 @@ class MazeMLX:
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.redraw_image()
x0 = actual[0] * cell_size + margin + 12
y0 = actual[1] * cell_size + margin + 12
x1 = actual[0] * cell_size + cell_size + margin - 12
@@ -144,32 +154,56 @@ class MazeMLX:
(actual[1]) * cell_size + cell_size - 12 + margin,
)
self.put_block(ul, dr)
self.mlx.mlx_put_image_to_window(
self.mlx_ptr, self.win_ptr, self.img_ptr, 0, 0
)
self.redraw_image()
return
def close_loop(self, _: Any):
self.mlx.mlx_loop_exit(self.mlx_ptr)
def handle_key_press(self, keycode: int, amazing: AMazeIng) -> None:
if keycode == 49:
self.restart_maze(amazing)
if keycode == 50:
self.restart_path(amazing)
if keycode == 51:
pass
if keycode == 52:
self.close_loop(None)
def start(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
self.generator = amazing.generate()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render, amazing)
self.restart_maze(amazing)
self.mlx.mlx_loop_hook(self.mlx_ptr, self.render_maze, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook(
self.win_ptr, 2, 1 << 0, self.handle_key_press, amazing
)
self.mlx.mlx_loop(self.mlx_ptr)
def render(self, amazing: AMazeIng):
def restart_maze(self, amazing: AMazeIng) -> None:
self.generator = amazing.generate()
def restart_path(self, amazing: AMazeIng) -> None:
self.path_printer = self.put_path(amazing)
def render_path(self):
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
def render_maze(self, amazing: AMazeIng):
try:
next(self.generator)
self.update_maze(amazing.maze.get_maze())
# time.sleep(0.01)
except StopIteration:
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
if self.path_printer is not None:
try:
next(self.path_printer)
time.sleep(0.03)
except StopIteration:
pass
def main() -> None: