new: kruskal generator

This commit is contained in:
2026-03-18 11:30:55 +01:00
parent b44cffec2c
commit 272ccefb52
6 changed files with 91 additions and 23 deletions
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from .classes.Cell import Cell
__version__ = "1.0.0"
__author__ = "us"
__all__ = ["Cell"]
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from pydantic import BaseModel, Field
class Cell(BaseModel):
value: int = Field(ge=0, le=15)
def __str__(self) -> str:
return hex(self.value)
def set_value(self, value: int) -> None:
self.value = value
def get_value(self) -> int:
return self.value
def set_north(self, is_wall: bool) -> None:
if (not is_wall and self.value | 14 == 15) or (
is_wall and self.value | 14 != 15
):
self.value = self.value ^ (1)
def get_north(self) -> bool:
return self.value & 1 == 1
def set_est(self, is_wall: bool) -> None:
if (not is_wall and self.value | 13 == 15) or (
is_wall and self.value | 13 != 15
):
self.value = self.value ^ (2)
def get_est(self) -> bool:
return self.value & 2 == 2
def set_south(self, is_wall: bool) -> None:
if (not is_wall and self.value | 11 == 15) or (
is_wall and self.value | 11 != 15
):
self.value = self.value ^ (4)
def get_south(self) -> bool:
return self.value & 4 == 4
def set_west(self, is_wall: bool) -> None:
if (not is_wall and self.value | 8 == 15) or (
is_wall and self.value | 8 != 15
):
self.value = self.value ^ (8)
def get_west(self) -> bool:
return self.value & 8 == 8
def main() -> None:
c = Cell(value=1)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(True)
print(c.get_north())
c.set_north(False)
print(c.get_north())
if __name__ == "__main__":
main()
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from sys import stdout
import numpy as np
from pydantic import BaseModel
class Maze(BaseModel):
maze: np.ndarray
def __str__(self) -> str:
res = ""
for _ in self.maze:
for cell in self.maze:
res += cell
res += "\n"
return res
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from typing import Generator
import numpy as np
from ..classes.Cell import Cell
import math
def walls_to_maze(
walls: list[tuple[int, int]],
height: int,
width: int,
) -> np.ndarray:
maze: np.ndarray = np.array(
[[Cell(value=0) for _ in range(width)] for _ in range(height)]
)
for wall in walls:
x, y = wall
match y - x:
case 1:
maze[math.trunc((x / width))][x % width].set_est(True)
maze[math.trunc((y / width))][y % width].set_west(True)
case 5:
maze[math.trunc((x / width))][x % width].set_south(True)
maze[math.trunc((y / width))][y % width].set_north(True)
return maze
def is_in_same_set(sets: list[list[int]], wall: tuple[int, int]) -> bool:
a, b = wall
for set in sets:
if a in set and b in set:
return True
if a in set or b in set:
return False
return False
def merge_sets(sets: list[list[int]], wall: tuple[int, int]) -> None:
a, b = wall
base_set = None
for set in sets:
if base_set is None and (a in set or b in set):
base_set = set
elif base_set and (a in set or b in set):
base_set += set
sets.remove(set)
def kraskal(
height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]:
sets = [[i] for i in range(height * width)]
walls = []
for h in range(height):
for w in range(width - 1):
walls += [(w + (width * h), w + (width * h) + 1)]
for w in range(width):
for h in range(height - 1):
walls += [(w + (width * h), w + (width * h) + width)]
np.random.shuffle(walls)
yield walls_to_maze(walls, height, width)
for wall in walls:
if not is_in_same_set(sets, wall):
merge_sets(sets, wall)
walls.remove(wall)
yield walls_to_maze(walls, height, width)
return walls_to_maze(walls, height, width)
def main():
try:
for alg in kraskal(10, 10):
maze = alg
# print(maze)
# print()
print(maze)
except GeneratorExit as maze:
print(maze)
if __name__ == "__main__":
main()