Merge branch 'main' of github.com:maoakeEnterprise/amazing

This commit is contained in:
2026-03-30 15:41:35 +02:00
2 changed files with 46 additions and 15 deletions
+38 -7
View File
@@ -45,26 +45,49 @@ class MazeMLX:
"1: regen; 2: path; 3: color; 4: quit;", "1: regen; 2: path; 3: color; 4: quit;",
) )
def put_pixel(self, x, y) -> None: def put_pixel(self, x, y, color: list | None = None) -> None:
if x < 0 or y < 0 or x >= self.width or y >= self.height: if x < 0 or y < 0 or x >= self.width or y >= self.height:
return return
offset = y * self.size_line + x * (self.bpp // 8) offset = y * self.size_line + x * (self.bpp // 8)
if color:
self.buf[offset + 0] = color[0]
self.buf[offset + 1] = color[1]
self.buf[offset + 2] = color[2]
if self.bpp >= 32:
self.buf[offset + 3] = color[3]
else:
self.buf[offset + 0] = self.color[0] self.buf[offset + 0] = self.color[0]
self.buf[offset + 1] = self.color[1] self.buf[offset + 1] = self.color[1]
self.buf[offset + 2] = self.color[2] self.buf[offset + 2] = self.color[2]
if self.bpp >= 32: if self.bpp >= 32:
self.buf[offset + 3] = self.color[3] self.buf[offset + 3] = self.color[3]
def put_line(self, start: tuple[int, int], end: tuple[int, int]) -> None: @staticmethod
def random_color_ft() -> Any:
colors = [
[0xFF, 0xBF, 0x00, 0xFF], # blue
[0xFF, 0x00, 0x80, 0xFF], # purple
[0xFF, 0x00, 0xFF, 0xFF], # rose
]
while True:
for color in colors:
yield color
def put_line(
self,
start: tuple[int, int],
end: tuple[int, int],
color: list | None = None,
) -> None:
sx, sy = start sx, sy = start
ex, ey = end ex, ey = end
if sy == ey: if sy == ey:
for x in range(min(sx, ex), max(sx, ex) + 1): for x in range(min(sx, ex), max(sx, ex) + 1):
self.put_pixel(x, sy) self.put_pixel(x, sy, color)
if sx == ex: if sx == ex:
for y in range(min(sy, ey), max(sy, ey) + 1): for y in range(min(sy, ey), max(sy, ey) + 1):
self.put_pixel(sx, y) self.put_pixel(sx, y, color)
def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None: def put_block(self, ul: tuple[int, int], dr: tuple[int, int]) -> None:
for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])): for y in range(min(ul[1], dr[1]), max(dr[1], ul[1])):
@@ -202,7 +225,7 @@ class MazeMLX:
self.put_block(ul, dr) self.put_block(ul, dr)
self.redraw_image() self.redraw_image()
def draw_ft(self, maze: np.ndarray): def draw_ft(self, maze: np.ndarray, color: list | None = None):
self.clear_image() self.clear_image()
margin = math.trunc( margin = math.trunc(
math.sqrt(self.width if self.width > self.height else self.height) math.sqrt(self.width if self.width > self.height else self.height)
@@ -252,7 +275,9 @@ class MazeMLX:
def draw_image(self, amazing: AMazeIng) -> None: def draw_image(self, amazing: AMazeIng) -> None:
if self.render_maze(amazing): if self.render_maze(amazing):
if self.path_printer and self.print_path: if self.path_printer and self.print_path:
self.render_path() if self.render_path():
color = next(self.color_gen_ft)
color
else: else:
self.draw_ft(amazing.maze.get_maze()) self.draw_ft(amazing.maze.get_maze())
self.redraw_image() self.redraw_image()
@@ -260,6 +285,7 @@ class MazeMLX:
def start(self, amazing: AMazeIng) -> None: def start(self, amazing: AMazeIng) -> None:
self.restart_maze(amazing) self.restart_maze(amazing)
self.shift_color() self.shift_color()
self.shift_color_ft()
self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing) self.mlx.mlx_loop_hook(self.mlx_ptr, self.draw_image, amazing)
self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None) self.mlx.mlx_hook(self.win_ptr, 33, 0, self.close_loop, None)
self.mlx.mlx_hook( self.mlx.mlx_hook(
@@ -276,12 +302,17 @@ class MazeMLX:
def shift_color(self): def shift_color(self):
self.color_gen = self.random_color() self.color_gen = self.random_color()
def render_path(self): def shift_color_ft(self):
self.color_gen_ft = self.random_color_ft()
def render_path(self) -> bool:
try: try:
next(self.path_printer) next(self.path_printer)
time.sleep(0.03) time.sleep(0.03)
return False
except StopIteration: except StopIteration:
pass pass
return True
def render_maze(self, amazing: AMazeIng) -> bool: def render_maze(self, amazing: AMazeIng) -> bool:
try: try:
+3 -3
View File
@@ -1,7 +1,7 @@
WIDTH=15 WIDTH=11
HEIGHT=15 HEIGHT=11
ENTRY=1,1 ENTRY=1,1
EXIT=13,13 EXIT=11,11
OUTPUT_FILE=maze.txt OUTPUT_FILE=maze.txt
PERFECT=False PERFECT=False
GENERATOR=DFS GENERATOR=DFS