starting the branch parsing need to get a good start on this

This commit is contained in:
Maoake TERIIEROOITERAI
2026-03-24 21:21:46 +01:00
parent 8eb46f601f
commit 03c4d206d6
2 changed files with 35 additions and 29 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ import src.amaz_lib as g
def main(maze_gen: MazeGenerator) -> None:
# try:
maze = Maze(maze=None)
for alg in maze_gen.generator(30, 10):
for alg in maze_gen.generator(30, 30):
maze.set_maze(alg)
os.system("clear")
maze.ascii_print()
+35 -29
View File
@@ -108,35 +108,38 @@ class DepthFirstSearch(MazeGenerator):
def generator(
self, height: int, width: int
) -> Generator[np.ndarray, None, np.ndarray]:
maze = DepthFirstSearch.init_maze(width, height)
maze = self.init_maze(width, height)
visited = np.zeros((height, width), dtype=bool)
path = list()
w_h = (width, height)
coord = (0, 0)
x, y = coord
first = True
first_iteration = True
visited = self.lock_cell_ft(visited, (10, 10))
while path or first_iteration:
first_iteration = False
while path or first:
first = False
visited[y, x] = True
path = DepthFirstSearch.add_cell_visited(coord, path)
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
if len(random_c) == 0:
path = DepthFirstSearch.back_on_step(path, w_h, visited)
if path:
coord = path[-1]
random_c = DepthFirstSearch.random_cells(visited, coord, w_h)
x, y = coord
path = self.add_cell_visited(coord, path)
random_c = self.random_cells(visited, coord, w_h)
if not random_c:
path = self.back_on_step(path, w_h, visited)
if not path:
break
wall = DepthFirstSearch.next_step(random_c)
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall)
coord = DepthFirstSearch.next_cell(x, y, wall)
wall_r = DepthFirstSearch.reverse_path(wall)
coord = path[-1]
random_c = self.random_cells(visited, coord, w_h)
x, y = coord
maze[y][x] = DepthFirstSearch.broken_wall(maze[y][x], wall_r)
wall = self.next_step(random_c)
maze[y][x] = self.broken_wall(maze[y][x], wall)
coord = self.next_cell(x, y, wall)
wall_r = self.reverse_path(wall)
x, y = coord
maze[y][x] = self.broken_wall(maze[y][x], wall_r)
yield maze
return maze
@@ -194,19 +197,22 @@ class DepthFirstSearch(MazeGenerator):
return (x + add_x, y + add_y)
@staticmethod
def reverse_path(next: str) -> str:
reverse = {"N": "S", "S": "N", "W": "E", "E": "W"}
return reverse[next]
def reverse_path(direction: str) -> str:
return {"N": "S", "S": "N", "W": "E", "E": "W"}[direction]
@staticmethod
def back_on_step(path: list, w_h: tuple, visited: np.array) -> list:
while path:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
while len(path) > 0:
path.pop()
if path:
last = path[-1]
r_cells = DepthFirstSearch.random_cells(visited, last, w_h)
if r_cells:
if DepthFirstSearch.random_cells(visited, last, w_h):
break
path.pop()
return path
@staticmethod
def lock_cell_ft(visited: np.ndarray, coord: tuple) -> np.ndarray:
x, y = coord
for dy in range(y, y + 7):
for dx in range(x, x + 11):
visited[dy, dx] = True
return visited