Files
42-Piscine_Python/07/ex2/EliteCard.py
2026-03-02 15:49:13 +01:00

88 lines
2.6 KiB
Python

from ex0.Card import Card
from .Combatable import Combatable
from .Magical import Magical
from typing import Union
class EliteCard(Card, Combatable, Magical):
def __init__(
self,
name: str,
cost: int,
rarity: str,
damage: int,
health: int,
shield: int,
initial_mana: int,
spell_cost: int,
) -> None:
super().__init__(name, cost, rarity)
self.damage = damage
self.health = health
self.shield = shield
self.mana = initial_mana
self.spell_cost = spell_cost
def play(self, game_state: dict) -> dict:
try:
res: dict[str, int | str] = {}
if game_state["mana"] < 5:
raise Exception("Not enough mana")
res["card_played"] = self.name
res["mana_used"] = 5
res["effect"] = "Creature summoned to battlefield"
return res
except Exception as err:
print(err)
return {}
def attack(self, target: str) -> dict:
return {
"attacker": self.name,
"target": target,
"damage_dealt": self.damage,
"combat_type": "melee",
}
def defend(self, incoming_damage: int) -> dict:
res: dict[str, Union[str, int, bool]] = {}
res["defender"] = self.name
if incoming_damage <= self.shield:
res["damage_blocked"] = incoming_damage
res["damage_taken"] = 0
else:
res["damage_taken"] = incoming_damage - self.shield
res["damage_blocked"] = self.shield
self.health -= incoming_damage - self.shield
res["still_alive"] = self.health > 0
return res
def get_combate_stats(self) -> dict:
return {
"damage": self.damage,
"health": self.health,
"shield": self.shield,
}
def cast_spell(self, spell_name: str, targets: list) -> dict:
try:
if self.mana < self.spell_cost:
raise Exception("Not enough mana")
self.mana -= self.spell_cost
return {
"caster": self.name,
"spell": spell_name,
"targets": targets,
"mana_used": self.spell_cost,
}
except Exception as err:
print(err)
return {}
def channel_mana(self, amount: int) -> dict:
self.mana += amount
return {"channeled": amount, "total_mana": self.mana}
def get_magic_stats(self) -> dict:
return {"mana": self.mana, "spell cost": self.spell_cost}